diff --git a/code/modules/projectiles/guns/hookshot.dm b/code/modules/projectiles/guns/hookshot.dm
index 76bdff55efb..e8df3a7bf25 100644
--- a/code/modules/projectiles/guns/hookshot.dm
+++ b/code/modules/projectiles/guns/hookshot.dm
@@ -86,12 +86,7 @@
if(check_tether())
if(istype(chain_datum.extremity_B,/mob/living/carbon))
var/mob/living/carbon/C = chain_datum.extremity_B
- if(!(C.flags & INVULNERABLE) && (C.a_intent == I_HELP)) //players who don't see it coming (ie: are on Help intent) get briefly stunned and drop the items in their hands.
- C.Weaken(1) //I guess that players on other intents than Help assume a more stable pose.
- C.Stun(1)
- C << "\The [src]'s pull makes you lose your balance and you fall as it drags you."
- else
- C << "\The [src] reels you in but you hold your balance."
+ C << "\The [src] reels you in!"
chain_datum.rewind_chain()
return
..()