diff --git a/code/modules/projectiles/guns/hookshot.dm b/code/modules/projectiles/guns/hookshot.dm index 76bdff55efb..e8df3a7bf25 100644 --- a/code/modules/projectiles/guns/hookshot.dm +++ b/code/modules/projectiles/guns/hookshot.dm @@ -86,12 +86,7 @@ if(check_tether()) if(istype(chain_datum.extremity_B,/mob/living/carbon)) var/mob/living/carbon/C = chain_datum.extremity_B - if(!(C.flags & INVULNERABLE) && (C.a_intent == I_HELP)) //players who don't see it coming (ie: are on Help intent) get briefly stunned and drop the items in their hands. - C.Weaken(1) //I guess that players on other intents than Help assume a more stable pose. - C.Stun(1) - C << "\The [src]'s pull makes you lose your balance and you fall as it drags you." - else - C << "\The [src] reels you in but you hold your balance." + C << "\The [src] reels you in!" chain_datum.rewind_chain() return ..()