Fixes setting suit sensors through hardsuit (#10951)

This commit is contained in:
9600bauds
2016-07-14 18:53:35 -03:00
committed by PJB3005
parent 59d37c680d
commit 2080d77bb9
2 changed files with 38 additions and 1 deletions

View File

@@ -482,8 +482,9 @@
dat += "<BR><font color=grey><B>Uniform:</B> Obscured by [wear_suit]</font>"
else
dat += "<BR><B>Uniform:</B> <A href='?src=\ref[src];item=[slot_w_uniform]'>[makeStrippingButton(w_uniform)]</A>"
if(w_uniform)
dat += "<BR>[HTMLTAB]&#8627;<B>Suit Sensors:</B> <A href='?src=\ref[src];sensors=1'>Set</A>"
if(w_uniform)
dat += "<BR>[HTMLTAB]&#8627; <A href='?src=\ref[src];sensors=1'>Set suit sensors</A>"
dat += "<BR>[HTMLTAB]&#8627;<B>Belt:</B> <A href='?src=\ref[src];item=[slot_belt]'>[makeStrippingButton(belt)]</A>"
if(pickpocket)
dat += "<BR>[HTMLTAB]&#8627;<B>Pockets:</B> <A href='?src=\ref[src];pockets=left'>[(l_store && !(src.l_store.abstract)) ? l_store : "<font color=grey>Left (Empty)</font>"]</A>"