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polishing
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@@ -8,9 +8,12 @@
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flag = "energy"
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/obj/item/projectile/ion/Bump(atom/A as mob|obj|turf|area)
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var/will_emp = 0
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if(!bumped && ((A != firer) || reflected))
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empulse(get_turf(A), 1, 1)
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will_emp = 1
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..()
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if(will_emp)//the EMP should occur after the bump, so the projectile doesn't phase through multiple hivebots at once.
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empulse(get_turf(A), 1, 1)
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/obj/item/projectile/bullet/gyro
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name ="explosive bolt"
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