mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Ported coats pockets
This commit is contained in:
@@ -572,6 +572,7 @@
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#include "code\game\objects\items\weapons\tanks\jetpack.dm"
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#include "code\game\objects\items\weapons\tanks\tank_types.dm"
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#include "code\game\objects\items\weapons\tanks\tanks.dm"
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#include "code\game\objects\storage\coat.dm"
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#include "code\game\objects\structures\bedsheet_bin.dm"
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#include "code\game\objects\structures\displaycase.dm"
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#include "code\game\objects\structures\door_assembly.dm"
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@@ -116,7 +116,7 @@
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new /obj/item/clothing/head/helmet/welding(src)
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new /obj/item/weapon/storage/belt/utility/full(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson(src)
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@@ -135,7 +135,7 @@
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new /obj/item/weapon/pen(src)
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new /obj/item/device/pda/engineering(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/weapon/storage/belt/utility/full(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/clothing/mask/gas(src)
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@@ -426,7 +426,7 @@
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new /obj/item/taperoll/police(src)
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new /obj/item/weapon/storage/box/evidence(src)
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new /obj/item/device/pda/detective(src)
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new /obj/item/clothing/suit/det_suit/armor(src)
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new /obj/item/clothing/suit/storage/det_suit/armor(src)
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new /obj/item/clothing/suit/storage/det_suit(src)
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new /obj/item/clothing/gloves/detective(src)
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new /obj/item/clothing/head/det_hat(src)
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@@ -606,9 +606,9 @@
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new /obj/item/clothing/shoes/brown(src)
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if(prob(50))
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new /obj/item/clothing/under/lawyer/bluesuit(src)
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new /obj/item/clothing/suit/lawyer/bluejacket(src)
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new /obj/item/clothing/suit/storage/lawyer/bluejacket(src)
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else
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new /obj/item/clothing/under/lawyer/purpsuit(src)
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new /obj/item/clothing/suit/lawyer/purpjacket(src)
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new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
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@@ -341,9 +341,9 @@
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contains = list(/obj/item/weapon/storage/belt/utility/full,
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/obj/item/weapon/storage/belt/utility/full,
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/obj/item/weapon/storage/belt/utility/full,
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/obj/item/clothing/suit/hazardvest,
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/obj/item/clothing/suit/hazardvest,
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/obj/item/clothing/suit/hazardvest,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/clothing/head/welding,
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/obj/item/clothing/head/welding,
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/obj/item/clothing/head/hardhat)
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@@ -20,7 +20,7 @@
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/obj/effect/landmark/costume/madscientist/New()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/suit/labcoat/mad(src.loc)
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new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
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new /obj/item/clothing/glasses/gglasses(src.loc)
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del(src)
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@@ -20,7 +20,7 @@
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/obj/effect/landmark/costume/madscientist/New()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/suit/labcoat/mad(src.loc)
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new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
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new /obj/item/clothing/glasses/gglasses(src.loc)
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del(src)
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@@ -322,10 +322,10 @@ var/global/lawyer = 0//Checks for another lawyer
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if(!lawyer)
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lawyer = 1
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H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/lawyer/bluejacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/purpsuit(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/lawyer/purpjacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/purpjacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
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@@ -114,7 +114,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(H), slot_l_hand)
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if(H.backbag == 1)
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@@ -21,7 +21,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/cmo(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/cmo(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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@@ -58,18 +58,18 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/fr_jacket(H), slot_wear_suit)
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if("Surgeon")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
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if("Virologist")
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
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if("Medical Doctor")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand)
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@@ -100,7 +100,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/chemist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/chemist(H), slot_wear_suit)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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@@ -126,7 +126,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/genetics(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/genetics(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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@@ -158,7 +158,7 @@
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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@@ -17,7 +17,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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@@ -45,7 +45,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/science(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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@@ -100,9 +100,9 @@
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H.equip_to_slot_or_del(CIG, slot_wear_mask) */
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician")
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/forensics/blue(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store)
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@@ -624,7 +624,7 @@ steam.start() -- spawns the effect
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/obj/effect/effect/mustard_gas/Move()
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..()
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for(var/mob/living/carbon/human/R in get_turf(src))
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if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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else
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R.burn_skin(0.75)
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if (R.coughedtime != 1)
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@@ -638,7 +638,7 @@ steam.start() -- spawns the effect
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/obj/effect/effect/mustard_gas/HasEntered(mob/living/carbon/human/R as mob )
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..()
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if (istype(R, /mob/living/carbon/human))
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if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
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return
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R.burn_skin(0.75)
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if (R.coughedtime != 1)
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@@ -111,7 +111,7 @@
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/obj/effect/landmark/costume/madscientist/New()
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/suit/labcoat/mad(src.loc)
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new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
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new /obj/item/clothing/glasses/gglasses(src.loc)
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del(src)
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@@ -22,17 +22,6 @@
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return L
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/obj/item/clothing/suit/storage/proc/show_to(mob/user as mob)
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for(var/obj/item/weapon/mousetrap/MT in src)
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if(MT.armed)
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for(var/mob/O in viewers(user, null))
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if(O == user)
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user.show_message(text("\red <B>You reach into the [src.name], but there was a live mousetrap in there!</B>"), 1)
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else
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user.show_message(text("\red <B>[user] reaches into the [src.name] and sets off a hidden mousetrap!</B>"), 1)
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MT.loc = user.loc
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MT.triggered(user, user.hand ? "l_hand" : "r_hand")
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MT.layer = OBJ_LAYER
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return
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user.client.screen -= src.boxes
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user.client.screen -= src.closer
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user.client.screen -= src.contents
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@@ -148,13 +137,14 @@
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return //To prevent the stacking of the same sized items.
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user.u_equip(W)
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playsound(src.loc, "rustle", 50, 1, -5)
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W.loc = src
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if ((user.client && user.s_active != src))
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user.client.screen -= W
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src.orient2hud(user)
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W.dropped(user)
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add_fingerprint(user)
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show_to(user)
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/obj/item/weapon/storage/dropped(mob/user as mob)
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@@ -168,15 +158,18 @@
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playsound(src.loc, "rustle", 50, 1, -5)
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if ((!( M.restrained() ) && !( M.stat ) && M.wear_suit == src))
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if (over_object.name == "r_hand")
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if (!( M.r_hand ))
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M.u_equip(src)
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M.r_hand = src
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||||
else
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||||
if (over_object.name == "l_hand")
|
||||
if (!( M.l_hand ))
|
||||
M.u_equip(src)
|
||||
M.l_hand = src
|
||||
M.update_clothing()
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
// if (!( M.r_hand ))
|
||||
// M.u_equip(src)
|
||||
// M.r_hand = src
|
||||
else if (over_object.name == "l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
// if (!( M.l_hand ))
|
||||
// M.u_equip(src)
|
||||
// M.l_hand = src
|
||||
M.update_inv_wear_suit()
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if( (over_object == usr && in_range(src, usr) || usr.contents.Find(src)) && usr.s_active)
|
||||
|
||||
@@ -68,8 +68,8 @@
|
||||
new /obj/item/clothing/under/lawyer/black(src)
|
||||
new /obj/item/clothing/under/lawyer/red(src)
|
||||
new /obj/item/clothing/under/lawyer/bluesuit(src)
|
||||
new /obj/item/clothing/suit/lawyer/bluejacket(src)
|
||||
new /obj/item/clothing/suit/storage/lawyer/bluejacket(src)
|
||||
new /obj/item/clothing/under/lawyer/purpsuit(src)
|
||||
new /obj/item/clothing/suit/lawyer/purpjacket(src)
|
||||
new /obj/item/clothing/suit/storage/lawyer/purpjacket(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
@@ -25,7 +25,7 @@
|
||||
new /obj/item/weapon/cartridge/ce(src)
|
||||
new /obj/item/device/radio/headset/heads/ce(src)
|
||||
new /obj/item/weapon/storage/toolbox/mechanical(src)
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
new /obj/item/clothing/suit/storage/hazardvest(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/device/flash(src)
|
||||
@@ -109,7 +109,7 @@
|
||||
new /obj/item/weapon/storage/toolbox/mechanical(src)
|
||||
// new /obj/item/weapon/cartridge/engineering(src)
|
||||
new /obj/item/device/radio/headset/headset_eng(src)
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
new /obj/item/clothing/suit/storage/hazardvest(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/taperoll/engineering(src)
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
new /obj/item/clothing/under/rank/medical/purple(src)
|
||||
new /obj/item/clothing/head/surgery/purple(src)
|
||||
new /obj/item/clothing/under/rank/medical(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
// new /obj/item/weapon/cartridge/medical(src)
|
||||
new /obj/item/device/radio/headset/headset_med(src)
|
||||
@@ -120,7 +120,7 @@
|
||||
new /obj/item/clothing/suit/bio_suit/cmo(src)
|
||||
new /obj/item/clothing/head/bio_hood/cmo(src)
|
||||
new /obj/item/clothing/under/rank/chief_medical_officer(src)
|
||||
new /obj/item/clothing/suit/labcoat/cmo(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/cmo(src)
|
||||
new /obj/item/weapon/cartridge/cmo(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/shoes/brown (src)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
// new /obj/item/weapon/cartridge/signal/toxins(src)
|
||||
new /obj/item/device/radio/headset/headset_sci(src)
|
||||
@@ -38,7 +38,7 @@
|
||||
new /obj/item/clothing/suit/bio_suit/scientist(src)
|
||||
new /obj/item/clothing/head/bio_hood/scientist(src)
|
||||
new /obj/item/clothing/under/rank/research_director(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/weapon/cartridge/rd(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
|
||||
@@ -177,9 +177,9 @@
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/det(src)
|
||||
new /obj/item/clothing/suit/armor/det_suit(src)
|
||||
new /obj/item/clothing/suit/det_suit(src)
|
||||
new /obj/item/clothing/suit/forensics/blue(src)
|
||||
new /obj/item/clothing/suit/forensics/red(src)
|
||||
new /obj/item/clothing/suit/storage/det_suit(src)
|
||||
new /obj/item/clothing/suit/storage/forensics/blue(src)
|
||||
new /obj/item/clothing/suit/storage/forensics/red(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/head/det_hat(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
/obj/structure/closet/emcloset/legacy/New()
|
||||
new /obj/item/weapon/tank/oxygen(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
|
||||
|
||||
/*
|
||||
* Fire Closet
|
||||
*/
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
/obj/structure/closet/toolcloset/New()
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
new /obj/item/clothing/suit/storage/hazardvest(src)
|
||||
if(prob(70))
|
||||
new /obj/item/device/flashlight(src)
|
||||
if(prob(70))
|
||||
|
||||
@@ -205,9 +205,9 @@
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
@@ -225,8 +225,8 @@
|
||||
/obj/structure/closet/wardrobe/robotics_black/New()
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
return
|
||||
@@ -242,8 +242,8 @@
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/suit/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -257,8 +257,8 @@
|
||||
new /obj/item/clothing/under/rank/geneticist(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/suit/labcoat/genetics(src)
|
||||
new /obj/item/clothing/suit/labcoat/genetics(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/genetics(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/genetics(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -272,8 +272,8 @@
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/suit/labcoat/virologist(src)
|
||||
new /obj/item/clothing/suit/labcoat/virologist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
return
|
||||
@@ -292,8 +292,8 @@
|
||||
new /obj/item/clothing/under/rank/medical/purple(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
return
|
||||
|
||||
@@ -594,7 +594,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
name = "Doctor"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_med
|
||||
corpseuniform = /obj/item/clothing/under/rank/medical
|
||||
corpsesuit = /obj/item/clothing/suit/labcoat
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat
|
||||
corpseback = /obj/item/weapon/storage/backpack/medic
|
||||
corpsepocket1 = /obj/item/device/flashlight/pen
|
||||
corpseshoes = /obj/item/clothing/shoes/black
|
||||
@@ -166,7 +166,7 @@
|
||||
name = "Scientist"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sci
|
||||
corpseuniform = /obj/item/clothing/under/rank/scientist
|
||||
corpsesuit = /obj/item/clothing/suit/labcoat/science
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 1
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/det_suit/armor
|
||||
/obj/item/clothing/suit/storage/det_suit/armor
|
||||
name = "detective's armor"
|
||||
desc = "An armored vest with a detective's badge on it."
|
||||
icon_state = "detective-armor"
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
//Detective
|
||||
/obj/item/clothing/suit/det_suit
|
||||
/obj/item/clothing/suit/storage/det_suit
|
||||
name = "coat"
|
||||
desc = "An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business."
|
||||
icon_state = "detective"
|
||||
@@ -70,7 +70,7 @@
|
||||
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
//Forensics
|
||||
/obj/item/clothing/suit/forensics
|
||||
/obj/item/clothing/suit/storage/forensics
|
||||
name = "jacket"
|
||||
desc = "A forensics technician jacket."
|
||||
item_state = "det_suit"
|
||||
@@ -78,18 +78,18 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/forensics/red
|
||||
/obj/item/clothing/suit/storage/forensics/red
|
||||
name = "red jacket"
|
||||
desc = "A red forensics technician jacket."
|
||||
icon_state = "forensics_red"
|
||||
|
||||
/obj/item/clothing/suit/forensics/blue
|
||||
/obj/item/clothing/suit/storage/forensics/blue
|
||||
name = "blue jacket"
|
||||
desc = "A blue forensics technician jacket."
|
||||
icon_state = "forensics_blue"
|
||||
|
||||
//Engineering
|
||||
/obj/item/clothing/suit/hazardvest
|
||||
/obj/item/clothing/suit/storage/hazardvest
|
||||
name = "hazard vest"
|
||||
desc = "A high-visibility vest used in work zones."
|
||||
icon_state = "hazard"
|
||||
@@ -97,7 +97,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
//Lawyer
|
||||
/obj/item/clothing/suit/lawyer/bluejacket
|
||||
/obj/item/clothing/suit/storage/lawyer/bluejacket
|
||||
name = "Blue Suit Jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_blue_open"
|
||||
@@ -105,7 +105,7 @@
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/lawyer/purpjacket
|
||||
/obj/item/clothing/suit/storage/lawyer/purpjacket
|
||||
name = "Purple Suit Jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_purp"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/clothing/suit/labcoat
|
||||
/obj/item/clothing/suit/storage/labcoat
|
||||
name = "labcoat"
|
||||
desc = "A suit that protects against minor chemical spills."
|
||||
icon_state = "labcoat_open"
|
||||
@@ -64,34 +64,34 @@
|
||||
return
|
||||
usr.update_inv_wear_suit() //so our overlays update
|
||||
|
||||
/obj/item/clothing/suit/labcoat/cmo
|
||||
/obj/item/clothing/suit/storage/labcoat/cmo
|
||||
name = "chief medical officer's labcoat"
|
||||
desc = "Bluer than the standard model."
|
||||
icon_state = "labcoat_cmo_open"
|
||||
item_state = "labcoat_cmo"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/mad
|
||||
/obj/item/clothing/suit/storage/labcoat/mad
|
||||
name = "The Mad's labcoat"
|
||||
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
|
||||
icon_state = "labgreen_open"
|
||||
item_state = "labgreen"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/genetics
|
||||
/obj/item/clothing/suit/storage/labcoat/genetics
|
||||
name = "Geneticist Labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
|
||||
icon_state = "labcoat_gen_open"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/chemist
|
||||
/obj/item/clothing/suit/storage/labcoat/chemist
|
||||
name = "Chemist Labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
|
||||
icon_state = "labcoat_chem_open"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/virologist
|
||||
/obj/item/clothing/suit/storage/labcoat/virologist
|
||||
name = "Virologist Labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
|
||||
icon_state = "labcoat_vir_open"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/science
|
||||
/obj/item/clothing/suit/storage/labcoat/science
|
||||
name = "Scientist Labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
|
||||
icon_state = "labcoat_tox_open"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
item_state = "bluesuit"
|
||||
color = "bluesuit"
|
||||
|
||||
/obj/item/clothing/suit/lawyer/bluejacket
|
||||
/obj/item/clothing/suit/storage/lawyer/bluejacket
|
||||
name = "blue suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_blue_open"
|
||||
@@ -47,7 +47,7 @@
|
||||
item_state = "lawyer_purp"
|
||||
color = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/suit/lawyer/purpjacket
|
||||
/obj/item/clothing/suit/storage/lawyer/purpjacket
|
||||
name = "purple suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_purp"
|
||||
|
||||
@@ -455,13 +455,13 @@ hi
|
||||
|
||||
//////////// Suits ////////////
|
||||
|
||||
/obj/item/clothing/suit/labcoat/fluff/pink //spaceman96: Trenna Seber
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber
|
||||
name = "pink labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "labcoat_pink_open"
|
||||
|
||||
/obj/item/clothing/suit/det_suit/fluff/graycoat //vinceluk: Seth Sealis
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/graycoat //vinceluk: Seth Sealis
|
||||
name = "gray coat"
|
||||
desc = "Old, worn out coat. It's seen better days."
|
||||
icon = 'custom_items.dmi'
|
||||
@@ -469,7 +469,7 @@ hi
|
||||
item_state = "graycoat"
|
||||
color = "graycoat"
|
||||
|
||||
/obj/item/clothing/suit/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
|
||||
name = "leather jacket"
|
||||
desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum."
|
||||
icon = 'custom_items.dmi'
|
||||
@@ -477,7 +477,7 @@ hi
|
||||
item_state = "leatherjack"
|
||||
color = "leatherjack"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/fluff/burnt //Jamini: Edwin Atweeke
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/burnt //Jamini: Edwin Atweeke
|
||||
name = "burnt labcoat"
|
||||
desc = "This lab coat has clearly seen better, less burnt, days."
|
||||
icon = 'custom_items.dmi'
|
||||
@@ -643,7 +643,7 @@ hi
|
||||
//////////// Sets ////////////
|
||||
|
||||
/*
|
||||
/obj/item/clothing/suit/labcoat/fluff/cdc_labcoat
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat
|
||||
name = "\improper CDC labcoat"
|
||||
desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket."
|
||||
icon = 'custom_items.dmi'
|
||||
@@ -658,7 +658,7 @@ hi
|
||||
icon_state = "medical_short"
|
||||
color = "medical_short"
|
||||
|
||||
/obj/item/clothing/suit/labcoat/fluff/red
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
|
||||
icon = 'custom_items.dmi'
|
||||
@@ -666,7 +666,7 @@ hi
|
||||
|
||||
////// Retired Patrol Outfit //desiderium: Rook Maudlin
|
||||
|
||||
/obj/item/clothing/suit/det_suit/fluff/retpolcoat
|
||||
/obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat
|
||||
name = "retired colony patrolman's coat"
|
||||
desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font."
|
||||
icon = 'custom_items.dmi'
|
||||
|
||||
@@ -667,7 +667,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
var/t_state
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) )
|
||||
t_state = "armor"
|
||||
else if( istype(wear_suit, /obj/item/clothing/suit/det_suit || /obj/item/clothing/suit/labcoat) )
|
||||
else if( istype(wear_suit, /obj/item/clothing/suit/storage/det_suit || /obj/item/clothing/suit/storage/labcoat) )
|
||||
t_state = "coat"
|
||||
else
|
||||
t_state = "suit"
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
special_check(var/mob/living/carbon/human/M)
|
||||
if(ishuman(M))
|
||||
if(istype(M.w_uniform, /obj/item/clothing/under/det) && istype(M.head, /obj/item/clothing/head/det_hat) && \
|
||||
(istype(M.wear_suit, /obj/item/clothing/suit/det_suit) || istype(M.wear_suit, /obj/item/clothing/suit/armor/det_suit)))
|
||||
(istype(M.wear_suit, /obj/item/clothing/suit/storage/det_suit) || istype(M.wear_suit, /obj/item/clothing/suit/armor/det_suit)))
|
||||
return 1
|
||||
M << "\red You just don't feel cool enough to use this gun looking like that."
|
||||
return 0
|
||||
|
||||
@@ -175,7 +175,7 @@ proc/setup_jobs()
|
||||
JOB.equipment_head = list(/obj/item/clothing/head/helmet/hardhat)
|
||||
JOB.equipment_mask = list()
|
||||
JOB.equipment_shoes = list(/obj/item/clothing/shoes/orange,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/black)
|
||||
JOB.equipment_suit = list(/obj/item/clothing/suit/hazardvest)
|
||||
JOB.equipment_suit = list(/obj/item/clothing/suit/storage/hazardvest)
|
||||
JOB.equipment_under = list(/obj/item/clothing/under/rank/engineer,/obj/item/clothing/under/color/yellow)
|
||||
JOB.equipment_belt = list(/obj/item/weapon/storage/belt/utility/full)
|
||||
JOB.equipment_back = list(/obj/item/weapon/storage/backpack/industrial,/obj/item/weapon/storage/backpack)
|
||||
|
||||
@@ -3920,7 +3920,7 @@
|
||||
"bxt" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/construction)
|
||||
"bxu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/construction)
|
||||
"bxv" = (/obj/machinery/power/apc{dir = 2; name = "Construction Area APC"; pixel_y = -24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/construction)
|
||||
"bxw" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/hazardvest,/obj/machinery/camera{c_tag = "Construction Area"; dir = 1},/obj/machinery/light/small,/turf/simulated/floor/plating,/area/construction)
|
||||
"bxw" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/storage/hazardvest,/obj/machinery/camera{c_tag = "Construction Area"; dir = 1},/obj/machinery/light/small,/turf/simulated/floor/plating,/area/construction)
|
||||
"bxx" = (/obj/structure/table,/obj/item/weapon/cable_coil{amount = 5},/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/construction)
|
||||
"bxy" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/turf/simulated/floor/plating,/area/construction)
|
||||
"bxz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/asmaint)
|
||||
@@ -5074,7 +5074,7 @@
|
||||
"bTD" = (/obj/machinery/atmospherics/pipe/manifold{tag = "icon-manifold-r (EAST)"; icon_state = "manifold-r"; dir = 4; level = 2; color = "red"},/turf/simulated/floor,/area/atmos)
|
||||
"bTE" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/atmos)
|
||||
"bTF" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/atmos)
|
||||
"bTG" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/machinery/light,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/turf/simulated/floor,/area/atmos)
|
||||
"bTG" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/machinery/light,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/turf/simulated/floor,/area/atmos)
|
||||
"bTH" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/turf/simulated/floor,/area/atmos)
|
||||
"bTI" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos)
|
||||
"bTJ" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor,/area/atmos)
|
||||
@@ -5884,7 +5884,7 @@
|
||||
"cjh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"cji" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/wrench,/obj/item/weapon/weldingtool,/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/turf/simulated/floor,/area/engine/engineering)
|
||||
"cjj" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/gloves/yellow,/obj/item/weapon/storage/belt/utility,/turf/simulated/floor,/area/engine/engineering)
|
||||
"cjk" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/engine/engineering)
|
||||
"cjk" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/engine/engineering)
|
||||
"cjl" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/solar/starboard)
|
||||
"cjm" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/solar/starboard)
|
||||
"cjn" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard)
|
||||
|
||||
Reference in New Issue
Block a user