diff --git a/baystation12.dme b/baystation12.dme index a75d1a6a9c3..cc0918516d7 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -572,6 +572,7 @@ #include "code\game\objects\items\weapons\tanks\jetpack.dm" #include "code\game\objects\items\weapons\tanks\tank_types.dm" #include "code\game\objects\items\weapons\tanks\tanks.dm" +#include "code\game\objects\storage\coat.dm" #include "code\game\objects\structures\bedsheet_bin.dm" #include "code\game\objects\structures\displaycase.dm" #include "code\game\objects\structures\door_assembly.dm" diff --git a/code/WorkInProgress/SkyMarshal/wardrobes.dm b/code/WorkInProgress/SkyMarshal/wardrobes.dm index 214edfae54f..2ddb9adff4a 100755 --- a/code/WorkInProgress/SkyMarshal/wardrobes.dm +++ b/code/WorkInProgress/SkyMarshal/wardrobes.dm @@ -116,7 +116,7 @@ new /obj/item/clothing/head/helmet/welding(src) new /obj/item/weapon/storage/belt/utility/full(src) new /obj/item/weapon/storage/toolbox/mechanical(src) - new /obj/item/clothing/suit/hazardvest(src) + new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) @@ -135,7 +135,7 @@ new /obj/item/weapon/pen(src) new /obj/item/device/pda/engineering(src) new /obj/item/device/t_scanner(src) - new /obj/item/clothing/suit/hazardvest(src) + new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/weapon/storage/belt/utility/full(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/mask/gas(src) @@ -426,7 +426,7 @@ new /obj/item/taperoll/police(src) new /obj/item/weapon/storage/box/evidence(src) new /obj/item/device/pda/detective(src) - new /obj/item/clothing/suit/det_suit/armor(src) + new /obj/item/clothing/suit/storage/det_suit/armor(src) new /obj/item/clothing/suit/storage/det_suit(src) new /obj/item/clothing/gloves/detective(src) new /obj/item/clothing/head/det_hat(src) @@ -606,9 +606,9 @@ new /obj/item/clothing/shoes/brown(src) if(prob(50)) new /obj/item/clothing/under/lawyer/bluesuit(src) - new /obj/item/clothing/suit/lawyer/bluejacket(src) + new /obj/item/clothing/suit/storage/lawyer/bluejacket(src) else new /obj/item/clothing/under/lawyer/purpsuit(src) - new /obj/item/clothing/suit/lawyer/purpjacket(src) + new /obj/item/clothing/suit/storage/lawyer/purpjacket(src) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 4c8367ab253..c83c138750b 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -341,9 +341,9 @@ contains = list(/obj/item/weapon/storage/belt/utility/full, /obj/item/weapon/storage/belt/utility/full, /obj/item/weapon/storage/belt/utility/full, - /obj/item/clothing/suit/hazardvest, - /obj/item/clothing/suit/hazardvest, - /obj/item/clothing/suit/hazardvest, + /obj/item/clothing/suit/storage/hazardvest, + /obj/item/clothing/suit/storage/hazardvest, + /obj/item/clothing/suit/storage/hazardvest, /obj/item/clothing/head/welding, /obj/item/clothing/head/welding, /obj/item/clothing/head/hardhat) diff --git a/code/defines/obj/clothing/costume.dm b/code/defines/obj/clothing/costume.dm index 49bb4622b93..f6015a345b0 100644 --- a/code/defines/obj/clothing/costume.dm +++ b/code/defines/obj/clothing/costume.dm @@ -20,7 +20,7 @@ /obj/effect/landmark/costume/madscientist/New() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) - new /obj/item/clothing/suit/labcoat/mad(src.loc) + new /obj/item/clothing/suit/storage/labcoat/mad(src.loc) new /obj/item/clothing/glasses/gglasses(src.loc) del(src) diff --git a/code/defines/obj/costume.dm b/code/defines/obj/costume.dm index 49bb4622b93..f6015a345b0 100644 --- a/code/defines/obj/costume.dm +++ b/code/defines/obj/costume.dm @@ -20,7 +20,7 @@ /obj/effect/landmark/costume/madscientist/New() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) - new /obj/item/clothing/suit/labcoat/mad(src.loc) + new /obj/item/clothing/suit/storage/labcoat/mad(src.loc) new /obj/item/clothing/glasses/gglasses(src.loc) del(src) diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 1347cc2fd24..feda6fe5263 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -322,10 +322,10 @@ var/global/lawyer = 0//Checks for another lawyer if(!lawyer) lawyer = 1 H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/lawyer/bluejacket(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(H), slot_wear_suit) else H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/purpsuit(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/lawyer/purpjacket(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/purpjacket(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand) diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index e899221cce6..3b76e5c225d 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -114,7 +114,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_belt) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) H.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(H), slot_l_hand) if(H.backbag == 1) diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 356ef33cba0..b4cad5555b6 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -21,7 +21,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/cmo(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/cmo(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand) H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store) if(H.backbag == 1) @@ -58,18 +58,18 @@ H.equip_to_slot_or_del(new /obj/item/clothing/suit/fr_jacket(H), slot_wear_suit) if("Surgeon") H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head) if("Virologist") - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/virologist(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask) if("Medical Doctor") H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) else H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand) @@ -100,7 +100,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/chemist(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/chemist(H), slot_wear_suit) if(H.backbag == 1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else @@ -126,7 +126,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/genetics(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/genetics(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store) if(H.backbag == 1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) @@ -158,7 +158,7 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/virologist(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store) if(H.backbag == 1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 05593957533..c9292feedba 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -17,7 +17,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand) if(H.backbag == 1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) @@ -45,7 +45,7 @@ H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_belt) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/labcoat/science(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit) if(H.backbag == 1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index bcd785a54d4..966ec1c6c08 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -100,9 +100,9 @@ H.equip_to_slot_or_del(CIG, slot_wear_mask) */ H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician") - H.equip_to_slot_or_del(new /obj/item/clothing/suit/forensics/blue(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit) else - H.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head) H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store) diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 4658b1e7f3a..c6190a6a73c 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -624,7 +624,7 @@ steam.start() -- spawns the effect /obj/effect/effect/mustard_gas/Move() ..() for(var/mob/living/carbon/human/R in get_turf(src)) - if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor))) + if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor))) else R.burn_skin(0.75) if (R.coughedtime != 1) @@ -638,7 +638,7 @@ steam.start() -- spawns the effect /obj/effect/effect/mustard_gas/HasEntered(mob/living/carbon/human/R as mob ) ..() if (istype(R, /mob/living/carbon/human)) - if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor))) + if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor))) return R.burn_skin(0.75) if (R.coughedtime != 1) diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index ac49c95af7c..cfc4aea7579 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -111,7 +111,7 @@ /obj/effect/landmark/costume/madscientist/New() new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc) new /obj/item/clothing/head/flatcap(src.loc) - new /obj/item/clothing/suit/labcoat/mad(src.loc) + new /obj/item/clothing/suit/storage/labcoat/mad(src.loc) new /obj/item/clothing/glasses/gglasses(src.loc) del(src) diff --git a/code/game/objects/storage/coat.dm b/code/game/objects/storage/coat.dm index 4bacf120c8d..c01a3087105 100644 --- a/code/game/objects/storage/coat.dm +++ b/code/game/objects/storage/coat.dm @@ -22,17 +22,6 @@ return L /obj/item/clothing/suit/storage/proc/show_to(mob/user as mob) - for(var/obj/item/weapon/mousetrap/MT in src) - if(MT.armed) - for(var/mob/O in viewers(user, null)) - if(O == user) - user.show_message(text("\red You reach into the [src.name], but there was a live mousetrap in there!"), 1) - else - user.show_message(text("\red [user] reaches into the [src.name] and sets off a hidden mousetrap!"), 1) - MT.loc = user.loc - MT.triggered(user, user.hand ? "l_hand" : "r_hand") - MT.layer = OBJ_LAYER - return user.client.screen -= src.boxes user.client.screen -= src.closer user.client.screen -= src.contents @@ -148,13 +137,14 @@ return //To prevent the stacking of the same sized items. user.u_equip(W) + playsound(src.loc, "rustle", 50, 1, -5) W.loc = src if ((user.client && user.s_active != src)) user.client.screen -= W src.orient2hud(user) W.dropped(user) add_fingerprint(user) - + show_to(user) /obj/item/weapon/storage/dropped(mob/user as mob) @@ -168,15 +158,18 @@ playsound(src.loc, "rustle", 50, 1, -5) if ((!( M.restrained() ) && !( M.stat ) && M.wear_suit == src)) if (over_object.name == "r_hand") - if (!( M.r_hand )) - M.u_equip(src) - M.r_hand = src - else - if (over_object.name == "l_hand") - if (!( M.l_hand )) - M.u_equip(src) - M.l_hand = src - M.update_clothing() + M.u_equip(src) + M.put_in_r_hand(src) + // if (!( M.r_hand )) + // M.u_equip(src) + // M.r_hand = src + else if (over_object.name == "l_hand") + M.u_equip(src) + M.put_in_l_hand(src) + // if (!( M.l_hand )) + // M.u_equip(src) + // M.l_hand = src + M.update_inv_wear_suit() src.add_fingerprint(usr) return if( (over_object == usr && in_range(src, usr) || usr.contents.Find(src)) && usr.s_active) diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 49d4b9539d8..c3e31d45e53 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -68,8 +68,8 @@ new /obj/item/clothing/under/lawyer/black(src) new /obj/item/clothing/under/lawyer/red(src) new /obj/item/clothing/under/lawyer/bluesuit(src) - new /obj/item/clothing/suit/lawyer/bluejacket(src) + new /obj/item/clothing/suit/storage/lawyer/bluejacket(src) new /obj/item/clothing/under/lawyer/purpsuit(src) - new /obj/item/clothing/suit/lawyer/purpjacket(src) + new /obj/item/clothing/suit/storage/lawyer/purpjacket(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/shoes/black(src) \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index e5b94e78021..530037b1023 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -25,7 +25,7 @@ new /obj/item/weapon/cartridge/ce(src) new /obj/item/device/radio/headset/heads/ce(src) new /obj/item/weapon/storage/toolbox/mechanical(src) - new /obj/item/clothing/suit/hazardvest(src) + new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/multitool(src) new /obj/item/device/flash(src) @@ -109,7 +109,7 @@ new /obj/item/weapon/storage/toolbox/mechanical(src) // new /obj/item/weapon/cartridge/engineering(src) new /obj/item/device/radio/headset/headset_eng(src) - new /obj/item/clothing/suit/hazardvest(src) + new /obj/item/clothing/suit/storage/hazardvest(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) new /obj/item/taperoll/engineering(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index c105c8dd111..84085942a40 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -91,7 +91,7 @@ new /obj/item/clothing/under/rank/medical/purple(src) new /obj/item/clothing/head/surgery/purple(src) new /obj/item/clothing/under/rank/medical(src) - new /obj/item/clothing/suit/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/shoes/white(src) // new /obj/item/weapon/cartridge/medical(src) new /obj/item/device/radio/headset/headset_med(src) @@ -120,7 +120,7 @@ new /obj/item/clothing/suit/bio_suit/cmo(src) new /obj/item/clothing/head/bio_hood/cmo(src) new /obj/item/clothing/under/rank/chief_medical_officer(src) - new /obj/item/clothing/suit/labcoat/cmo(src) + new /obj/item/clothing/suit/storage/labcoat/cmo(src) new /obj/item/weapon/cartridge/cmo(src) new /obj/item/clothing/gloves/latex(src) new /obj/item/clothing/shoes/brown (src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm index 53be3769616..f65bf603a54 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/scientist.dm @@ -12,7 +12,7 @@ ..() sleep(2) new /obj/item/clothing/under/rank/scientist(src) - new /obj/item/clothing/suit/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/shoes/white(src) // new /obj/item/weapon/cartridge/signal/toxins(src) new /obj/item/device/radio/headset/headset_sci(src) @@ -38,7 +38,7 @@ new /obj/item/clothing/suit/bio_suit/scientist(src) new /obj/item/clothing/head/bio_hood/scientist(src) new /obj/item/clothing/under/rank/research_director(src) - new /obj/item/clothing/suit/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/weapon/cartridge/rd(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/gloves/latex(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 2f79b2addf5..b87fca5ca33 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -177,9 +177,9 @@ sleep(2) new /obj/item/clothing/under/det(src) new /obj/item/clothing/suit/armor/det_suit(src) - new /obj/item/clothing/suit/det_suit(src) - new /obj/item/clothing/suit/forensics/blue(src) - new /obj/item/clothing/suit/forensics/red(src) + new /obj/item/clothing/suit/storage/det_suit(src) + new /obj/item/clothing/suit/storage/forensics/blue(src) + new /obj/item/clothing/suit/storage/forensics/red(src) new /obj/item/clothing/gloves/black(src) new /obj/item/clothing/head/det_hat(src) new /obj/item/clothing/shoes/brown(src) diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index 0688babd681..c4058c54a66 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -58,7 +58,7 @@ /obj/structure/closet/emcloset/legacy/New() new /obj/item/weapon/tank/oxygen(src) new /obj/item/clothing/mask/gas(src) - + /* * Fire Closet */ @@ -109,7 +109,7 @@ /obj/structure/closet/toolcloset/New() if(prob(40)) - new /obj/item/clothing/suit/hazardvest(src) + new /obj/item/clothing/suit/storage/hazardvest(src) if(prob(70)) new /obj/item/device/flashlight(src) if(prob(70)) diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index fb0b72a8d4e..769eb501439 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -205,9 +205,9 @@ new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) new /obj/item/clothing/under/rank/scientist(src) - new /obj/item/clothing/suit/labcoat(src) - new /obj/item/clothing/suit/labcoat(src) - new /obj/item/clothing/suit/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) @@ -225,8 +225,8 @@ /obj/structure/closet/wardrobe/robotics_black/New() new /obj/item/clothing/under/rank/roboticist(src) new /obj/item/clothing/under/rank/roboticist(src) - new /obj/item/clothing/suit/labcoat(src) - new /obj/item/clothing/suit/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/black(src) return @@ -242,8 +242,8 @@ new /obj/item/clothing/under/rank/chemist(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) - new /obj/item/clothing/suit/labcoat/chemist(src) - new /obj/item/clothing/suit/labcoat/chemist(src) + new /obj/item/clothing/suit/storage/labcoat/chemist(src) + new /obj/item/clothing/suit/storage/labcoat/chemist(src) return @@ -257,8 +257,8 @@ new /obj/item/clothing/under/rank/geneticist(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) - new /obj/item/clothing/suit/labcoat/genetics(src) - new /obj/item/clothing/suit/labcoat/genetics(src) + new /obj/item/clothing/suit/storage/labcoat/genetics(src) + new /obj/item/clothing/suit/storage/labcoat/genetics(src) return @@ -272,8 +272,8 @@ new /obj/item/clothing/under/rank/virologist(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) - new /obj/item/clothing/suit/labcoat/virologist(src) - new /obj/item/clothing/suit/labcoat/virologist(src) + new /obj/item/clothing/suit/storage/labcoat/virologist(src) + new /obj/item/clothing/suit/storage/labcoat/virologist(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) return @@ -292,8 +292,8 @@ new /obj/item/clothing/under/rank/medical/purple(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/shoes/white(src) - new /obj/item/clothing/suit/labcoat(src) - new /obj/item/clothing/suit/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) + new /obj/item/clothing/suit/storage/labcoat(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 70ac0dcfc11..bea02b907de 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -594,7 +594,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/det_suit(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head) diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index ee5bd4f79d9..3e91644b861 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -124,7 +124,7 @@ name = "Doctor" corpseradio = /obj/item/device/radio/headset/headset_med corpseuniform = /obj/item/clothing/under/rank/medical - corpsesuit = /obj/item/clothing/suit/labcoat + corpsesuit = /obj/item/clothing/suit/storage/labcoat corpseback = /obj/item/weapon/storage/backpack/medic corpsepocket1 = /obj/item/device/flashlight/pen corpseshoes = /obj/item/clothing/shoes/black @@ -166,7 +166,7 @@ name = "Scientist" corpseradio = /obj/item/device/radio/headset/headset_sci corpseuniform = /obj/item/clothing/under/rank/scientist - corpsesuit = /obj/item/clothing/suit/labcoat/science + corpsesuit = /obj/item/clothing/suit/storage/labcoat/science corpseback = /obj/item/weapon/storage/backpack corpseshoes = /obj/item/clothing/shoes/white corpseid = 1 diff --git a/code/modules/clothing/suits/detective.dm b/code/modules/clothing/suits/detective.dm index eca33cae571..63e1da6a46b 100644 --- a/code/modules/clothing/suits/detective.dm +++ b/code/modules/clothing/suits/detective.dm @@ -16,7 +16,7 @@ armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) -/obj/item/clothing/suit/det_suit/armor +/obj/item/clothing/suit/storage/det_suit/armor name = "detective's armor" desc = "An armored vest with a detective's badge on it." icon_state = "detective-armor" diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 1099c21a8cd..5b66caf88b6 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -59,7 +59,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO //Detective -/obj/item/clothing/suit/det_suit +/obj/item/clothing/suit/storage/det_suit name = "coat" desc = "An 18th-century multi-purpose trenchcoat. Someone who wears this means serious business." icon_state = "detective" @@ -70,7 +70,7 @@ armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) //Forensics -/obj/item/clothing/suit/forensics +/obj/item/clothing/suit/storage/forensics name = "jacket" desc = "A forensics technician jacket." item_state = "det_suit" @@ -78,18 +78,18 @@ allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) -/obj/item/clothing/suit/forensics/red +/obj/item/clothing/suit/storage/forensics/red name = "red jacket" desc = "A red forensics technician jacket." icon_state = "forensics_red" -/obj/item/clothing/suit/forensics/blue +/obj/item/clothing/suit/storage/forensics/blue name = "blue jacket" desc = "A blue forensics technician jacket." icon_state = "forensics_blue" //Engineering -/obj/item/clothing/suit/hazardvest +/obj/item/clothing/suit/storage/hazardvest name = "hazard vest" desc = "A high-visibility vest used in work zones." icon_state = "hazard" @@ -97,7 +97,7 @@ blood_overlay_type = "armor" //Lawyer -/obj/item/clothing/suit/lawyer/bluejacket +/obj/item/clothing/suit/storage/lawyer/bluejacket name = "Blue Suit Jacket" desc = "A snappy dress jacket." icon_state = "suitjacket_blue_open" @@ -105,7 +105,7 @@ blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|ARMS -/obj/item/clothing/suit/lawyer/purpjacket +/obj/item/clothing/suit/storage/lawyer/purpjacket name = "Purple Suit Jacket" desc = "A snappy dress jacket." icon_state = "suitjacket_purp" diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm index 3f646eac7cb..81e23b66e2e 100644 --- a/code/modules/clothing/suits/labcoat.dm +++ b/code/modules/clothing/suits/labcoat.dm @@ -1,4 +1,4 @@ -/obj/item/clothing/suit/labcoat +/obj/item/clothing/suit/storage/labcoat name = "labcoat" desc = "A suit that protects against minor chemical spills." icon_state = "labcoat_open" @@ -64,34 +64,34 @@ return usr.update_inv_wear_suit() //so our overlays update -/obj/item/clothing/suit/labcoat/cmo +/obj/item/clothing/suit/storage/labcoat/cmo name = "chief medical officer's labcoat" desc = "Bluer than the standard model." icon_state = "labcoat_cmo_open" item_state = "labcoat_cmo" -/obj/item/clothing/suit/labcoat/mad +/obj/item/clothing/suit/storage/labcoat/mad name = "The Mad's labcoat" desc = "It makes you look capable of konking someone on the noggin and shooting them into space." icon_state = "labgreen_open" item_state = "labgreen" -/obj/item/clothing/suit/labcoat/genetics +/obj/item/clothing/suit/storage/labcoat/genetics name = "Geneticist Labcoat" desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder." icon_state = "labcoat_gen_open" -/obj/item/clothing/suit/labcoat/chemist +/obj/item/clothing/suit/storage/labcoat/chemist name = "Chemist Labcoat" desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder." icon_state = "labcoat_chem_open" -/obj/item/clothing/suit/labcoat/virologist +/obj/item/clothing/suit/storage/labcoat/virologist name = "Virologist Labcoat" desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder." icon_state = "labcoat_vir_open" -/obj/item/clothing/suit/labcoat/science +/obj/item/clothing/suit/storage/labcoat/science name = "Scientist Labcoat" desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder." icon_state = "labcoat_tox_open" diff --git a/code/modules/clothing/uniforms/lawyer.dm b/code/modules/clothing/uniforms/lawyer.dm index 9bd16169fd8..a2befb8b4a7 100644 --- a/code/modules/clothing/uniforms/lawyer.dm +++ b/code/modules/clothing/uniforms/lawyer.dm @@ -33,7 +33,7 @@ item_state = "bluesuit" color = "bluesuit" -/obj/item/clothing/suit/lawyer/bluejacket +/obj/item/clothing/suit/storage/lawyer/bluejacket name = "blue suit jacket" desc = "A snappy dress jacket." icon_state = "suitjacket_blue_open" @@ -47,7 +47,7 @@ item_state = "lawyer_purp" color = "lawyer_purp" -/obj/item/clothing/suit/lawyer/purpjacket +/obj/item/clothing/suit/storage/lawyer/purpjacket name = "purple suit jacket" desc = "A snappy dress jacket." icon_state = "suitjacket_purp" diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 102b1cba041..b5ff194e5ab 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -455,13 +455,13 @@ hi //////////// Suits //////////// -/obj/item/clothing/suit/labcoat/fluff/pink //spaceman96: Trenna Seber +/obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber name = "pink labcoat" desc = "A suit that protects against minor chemical spills. Has a pink stripe down from the shoulders." icon = 'custom_items.dmi' icon_state = "labcoat_pink_open" -/obj/item/clothing/suit/det_suit/fluff/graycoat //vinceluk: Seth Sealis +/obj/item/clothing/suit/storage/det_suit/fluff/graycoat //vinceluk: Seth Sealis name = "gray coat" desc = "Old, worn out coat. It's seen better days." icon = 'custom_items.dmi' @@ -469,7 +469,7 @@ hi item_state = "graycoat" color = "graycoat" -/obj/item/clothing/suit/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis +/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis name = "leather jacket" desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum." icon = 'custom_items.dmi' @@ -477,7 +477,7 @@ hi item_state = "leatherjack" color = "leatherjack" -/obj/item/clothing/suit/labcoat/fluff/burnt //Jamini: Edwin Atweeke +/obj/item/clothing/suit/storage/labcoat/fluff/burnt //Jamini: Edwin Atweeke name = "burnt labcoat" desc = "This lab coat has clearly seen better, less burnt, days." icon = 'custom_items.dmi' @@ -643,7 +643,7 @@ hi //////////// Sets //////////// /* -/obj/item/clothing/suit/labcoat/fluff/cdc_labcoat +/obj/item/clothing/suit/storage/labcoat/fluff/cdc_labcoat name = "\improper CDC labcoat" desc = "A standard-issue CDC labcoat that protects against minor chemical spills. It has the name \"Wiles\" sewn on to the breast pocket." icon = 'custom_items.dmi' @@ -658,7 +658,7 @@ hi icon_state = "medical_short" color = "medical_short" -/obj/item/clothing/suit/labcoat/fluff/red +/obj/item/clothing/suit/storage/labcoat/fluff/red name = "red labcoat" desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves." icon = 'custom_items.dmi' @@ -666,7 +666,7 @@ hi ////// Retired Patrol Outfit //desiderium: Rook Maudlin -/obj/item/clothing/suit/det_suit/fluff/retpolcoat +/obj/item/clothing/suit/storage/det_suit/fluff/retpolcoat name = "retired colony patrolman's coat" desc = "A clean, black nylon windbreaker with the words \"OUTER LIGHT POLICE\" embroidered in gold-dyed thread on the back. \"RETIRED\" is tastefully embroidered below in a smaller font." icon = 'custom_items.dmi' diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index f7f7f45f63c..95bacebfa21 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -667,7 +667,7 @@ proc/get_damage_icon_part(damage_state, body_part) var/t_state if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) ) t_state = "armor" - else if( istype(wear_suit, /obj/item/clothing/suit/det_suit || /obj/item/clothing/suit/labcoat) ) + else if( istype(wear_suit, /obj/item/clothing/suit/storage/det_suit || /obj/item/clothing/suit/storage/labcoat) ) t_state = "coat" else t_state = "suit" diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 29168a1b71c..d37a281f07a 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -10,7 +10,7 @@ special_check(var/mob/living/carbon/human/M) if(ishuman(M)) if(istype(M.w_uniform, /obj/item/clothing/under/det) && istype(M.head, /obj/item/clothing/head/det_hat) && \ - (istype(M.wear_suit, /obj/item/clothing/suit/det_suit) || istype(M.wear_suit, /obj/item/clothing/suit/armor/det_suit))) + (istype(M.wear_suit, /obj/item/clothing/suit/storage/det_suit) || istype(M.wear_suit, /obj/item/clothing/suit/armor/det_suit))) return 1 M << "\red You just don't feel cool enough to use this gun looking like that." return 0 diff --git a/code/unused/jobs.dm b/code/unused/jobs.dm index 8b119787227..e56a7e54f66 100644 --- a/code/unused/jobs.dm +++ b/code/unused/jobs.dm @@ -175,7 +175,7 @@ proc/setup_jobs() JOB.equipment_head = list(/obj/item/clothing/head/helmet/hardhat) JOB.equipment_mask = list() JOB.equipment_shoes = list(/obj/item/clothing/shoes/orange,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/black) - JOB.equipment_suit = list(/obj/item/clothing/suit/hazardvest) + JOB.equipment_suit = list(/obj/item/clothing/suit/storage/hazardvest) JOB.equipment_under = list(/obj/item/clothing/under/rank/engineer,/obj/item/clothing/under/color/yellow) JOB.equipment_belt = list(/obj/item/weapon/storage/belt/utility/full) JOB.equipment_back = list(/obj/item/weapon/storage/backpack/industrial,/obj/item/weapon/storage/backpack) diff --git a/maps/tgstation.2.0.9.1.dmm b/maps/tgstation.2.0.9.1.dmm index f99532254e3..e7e4ab656f0 100644 --- a/maps/tgstation.2.0.9.1.dmm +++ b/maps/tgstation.2.0.9.1.dmm @@ -3920,7 +3920,7 @@ "bxt" = (/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/disposal,/turf/simulated/floor/plating,/area/construction) "bxu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/construction) "bxv" = (/obj/machinery/power/apc{dir = 2; name = "Construction Area APC"; pixel_y = -24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/construction) -"bxw" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/hazardvest,/obj/machinery/camera{c_tag = "Construction Area"; dir = 1},/obj/machinery/light/small,/turf/simulated/floor/plating,/area/construction) +"bxw" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/storage/hazardvest,/obj/machinery/camera{c_tag = "Construction Area"; dir = 1},/obj/machinery/light/small,/turf/simulated/floor/plating,/area/construction) "bxx" = (/obj/structure/table,/obj/item/weapon/cable_coil{amount = 5},/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/construction) "bxy" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/turf/simulated/floor/plating,/area/construction) "bxz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/asmaint) @@ -5074,7 +5074,7 @@ "bTD" = (/obj/machinery/atmospherics/pipe/manifold{tag = "icon-manifold-r (EAST)"; icon_state = "manifold-r"; dir = 4; level = 2; color = "red"},/turf/simulated/floor,/area/atmos) "bTE" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/atmos) "bTF" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/atmos) -"bTG" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/machinery/light,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/turf/simulated/floor,/area/atmos) +"bTG" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/machinery/light,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/turf/simulated/floor,/area/atmos) "bTH" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8; icon_state = "manifold"; level = 2},/turf/simulated/floor,/area/atmos) "bTI" = (/obj/machinery/atmospherics/pipe/manifold{icon_state = "manifold"; level = 2},/obj/machinery/meter,/turf/simulated/floor,/area/atmos) "bTJ" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/turf/simulated/floor,/area/atmos) @@ -5884,7 +5884,7 @@ "cjh" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Singularity"; layer = 2.8; name = "Singularity Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/engine/engineering) "cji" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/wrench,/obj/item/weapon/weldingtool,/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/turf/simulated/floor,/area/engine/engineering) "cjj" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/gloves/yellow,/obj/item/weapon/storage/belt/utility,/turf/simulated/floor,/area/engine/engineering) -"cjk" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/engine/engineering) +"cjk" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/storage/hazardvest,/obj/item/clothing/suit/storage/hazardvest,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/engine/engineering) "cjl" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/solar/starboard) "cjm" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/solar/starboard) "cjn" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/starboard)