diff --git a/code/ZAS/NewSettings.dm b/code/ZAS/NewSettings.dm index f602e831364..d3f49bf48a4 100644 --- a/code/ZAS/NewSettings.dm +++ b/code/ZAS/NewSettings.dm @@ -52,7 +52,7 @@ var/global/ZAS_Settings/zas_settings = new valtype=ZAS_TYPE_NUMERIC /datum/ZAS_Setting/fire_fuel_energy_release - value = 1100000 + value = 2000000 name = "Fire - Fuel energy release" desc = "The energy in joule released when burning one mol of a burnable substance" valtype=ZAS_TYPE_NUMERIC diff --git a/code/game/objects/effects/spawners/bombspawner.dm b/code/game/objects/effects/spawners/bombspawner.dm index d6adad65a88..abe89c33a29 100644 --- a/code/game/objects/effects/spawners/bombspawner.dm +++ b/code/game/objects/effects/spawners/bombspawner.dm @@ -51,7 +51,7 @@ var/list/syndicate_bomb_spawners = list() T.master = V var/datum/gas_mixture/G = T.air_contents G.update_values() - G.multiply(1650 / G.pressure) //Sets each tank's pressure to 1650kPa. This was determined experimentally to result in a 7 dev explosion with this mix. + G.multiply(10 * ONE_ATMOSPHERE / G.pressure) //Sets each tank's pressure to ten atmospheres, which incidentally results in an explosion of exactly 7 dev with default settings. var/obj/item/device/assembly/S diff --git a/config-example/ZAS.txt b/config-example/ZAS.txt index cae7c68d784..480addd1098 100644 --- a/config-example/ZAS.txt +++ b/config-example/ZAS.txt @@ -8,7 +8,7 @@ # Fire - Fuel energy release # The energy in joule released when burning one mol of a burnable substance -/datum/ZAS_Setting/fire_fuel_energy_release 1100000 +/datum/ZAS_Setting/fire_fuel_energy_release 2000000 # Airflow - Small Movement Threshold % # Percent of 1 Atm. at which items with the small weight classes will move.