Added medical rigs, sprited by Majorsephiroth. Right now their only special "medical" feature is holding medkits in the suit storage slot, I'll try to figure out more stuff to give them.
Added two of them to EVA (replaced two normal suits). Updated changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5145 316c924e-a436-60f5-8080-3fe189b3f50e
@@ -105,3 +105,18 @@
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unacidable = 1
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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//Medical Rig
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/obj/item/clothing/head/helmet/space/rig/medical
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name = "medical hardsuit helmet"
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icon_state = "rig0-medical"
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item_state = "medical_helm"
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color = "medical"
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/obj/item/clothing/suit/space/rig/medical
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icon_state = "rig-medical"
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name = "mining medical"
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item_state = "medical_hardsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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@@ -61,6 +61,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<h3 class="author">Kor updated:</h3>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<ul class="changes bgimages16">
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<li class="rscadd">Added Exile Implants to the Gateway room. Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.</li>
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<li class="rscadd">Added Exile Implants to the Gateway room. Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.</li>
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<li class="rscadd">Added medical hardsuits, sprited by Majorsephiroth. Two of them spawn in EVA. Their most unique/medical oriented feature is being able to hold a medkit in the suit storage slot, allowing you to easily access medicine while keeping your hands free.</li>
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</ul>
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</ul>
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</div>
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</div>
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Before Width: | Height: | Size: 123 KiB After Width: | Height: | Size: 124 KiB |
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Before Width: | Height: | Size: 230 KiB After Width: | Height: | Size: 232 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 39 KiB |
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Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 57 KiB |
@@ -1470,7 +1470,7 @@
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"aCn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
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"aCn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
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"aCo" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
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"aCo" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
|
||||||
"aCp" = (/obj/item/stack/sheet/plasteel{amount = 10},/obj/structure/table,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
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"aCp" = (/obj/item/stack/sheet/plasteel{amount = 10},/obj/structure/table,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
|
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"aCq" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
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"aCq" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/space/rig/medical,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/medical,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
|
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"aCr" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore)
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"aCr" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore)
|
||||||
"aCs" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore)
|
"aCs" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore)
|
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"aCt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
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"aCt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
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