Added medical rigs, sprited by Majorsephiroth. Right now their only special "medical" feature is holding medkits in the suit storage slot, I'll try to figure out more stuff to give them.

Added two of them to EVA (replaced two normal suits).

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5145 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-11-21 07:02:19 +00:00
parent 0bac3dedef
commit 28db1ef2f7
9 changed files with 18 additions and 2 deletions

View File

@@ -105,3 +105,18 @@
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
//Medical Rig
/obj/item/clothing/head/helmet/space/rig/medical
name = "medical hardsuit helmet"
icon_state = "rig0-medical"
item_state = "medical_helm"
color = "medical"
/obj/item/clothing/suit/space/rig/medical
icon_state = "rig-medical"
name = "mining medical"
item_state = "medical_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)

View File

@@ -61,6 +61,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Exile Implants to the Gateway room. Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.</li>
<li class="rscadd">Added medical hardsuits, sprited by Majorsephiroth. Two of them spawn in EVA. Their most unique/medical oriented feature is being able to hold a medkit in the suit storage slot, allowing you to easily access medicine while keeping your hands free.</li>
</ul>
</div>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 98 KiB

After

Width:  |  Height:  |  Size: 99 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 123 KiB

After

Width:  |  Height:  |  Size: 122 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 123 KiB

After

Width:  |  Height:  |  Size: 124 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 230 KiB

After

Width:  |  Height:  |  Size: 232 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 38 KiB

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 56 KiB

After

Width:  |  Height:  |  Size: 57 KiB

View File

@@ -1470,7 +1470,7 @@
"aCn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aCo" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aCp" = (/obj/item/stack/sheet/plasteel{amount = 10},/obj/structure/table,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aCq" = (/obj/machinery/suit_storage_unit/standard_unit,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aCq" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/space/rig/medical,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/medical,/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aCr" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/fore)
"aCs" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/fore)
"aCt" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor/plating,/area/maintenance/fsmaint)