mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
PDA carts:
Janitor Bucket now PROPERLY shows the maximum of the bucket as 100 on the PDA. Yay for accuracy! Mops and cleaners: Made the space cleaner bottles contain less units of material overall (250), however only spray 5 units at a time (you get 50 shots now). Makes it MUCH easier to refill with spess cleaner. Especially now that the ammonia and water reaction give more output. In other news, MOPS ARE MAGNETS TO ME! Sorry Chicago Ted, I tried to make it less awkward, but it did not want. RSF: Items appear on floors properly now! Chemistry Reagents: Sugar/ sodas - less nutrition per unit. Sugar - No more jitters =( adminordrazine - More OP, but it is admin/ sandbox only anyway. Arithrazine - Sets radiation damage to 0, because it is the dexalin plus of anti-radiation meds. Hyronalin - Stronger radiation removal Chem recipes: Space cleaner - 2 units per reaction now. Because it was really unfair how much materials you need to refill the janitor's bottle. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1445 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -473,8 +473,7 @@ datum
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description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste."
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reagent_state = SOLID
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on_mob_life(var/mob/M)
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M.make_jittery(5)
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M:nutrition += 3
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M:nutrition += 1
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..()
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return
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@@ -929,10 +928,11 @@ datum
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(M:cloneloss) M:cloneloss = max(0, M:cloneloss-5)
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if(M:oxyloss) M:oxyloss = max(0, M:oxyloss-5)
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M:cloneloss = 0
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M:oxyloss = 0
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M:radiation = 0
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M:heal_organ_damage(5,5)
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M:drowsyness = max(M:drowsyness-2, 0)
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M:drowsyness = 0
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if(holder.has_reagent("toxin"))
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holder.remove_reagent("toxin", 2)
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if(holder.has_reagent("stoxin"))
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@@ -953,11 +953,11 @@ datum
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holder.remove_reagent("carpotoxin", 1)
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if(holder.has_reagent("zombiepowder"))
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holder.remove_reagent("zombiepowder", 0.5)
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M:brainloss = max(M:brainloss-5 , 0)
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M:brainloss = 0
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M.disabilities = 0
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M.sdisabilities = 0
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M:eye_blurry = max(M:eye_blurry-5 , 0)
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M:eye_blind = max(M:eye_blind-5 , 0)
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M:eye_blurry = 0
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M:eye_blind = 0
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M:disabilities &= ~1
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M:sdisabilities &= ~1
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if(M:toxloss) M:toxloss = max(0, M:toxloss-5)
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@@ -999,7 +999,21 @@ datum
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(M:radiation) M:radiation--
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M:radiation = max(M:radiation-3,0)
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..()
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return
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arithrazine
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name = "Arithrazine"
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id = "arithrazine"
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description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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M:radiation = 0
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if(M:toxloss) M:toxloss--
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if(prob(15))
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M.take_organ_damage(1, 0)
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..()
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return
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@@ -1028,20 +1042,6 @@ datum
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..()
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return
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arithrazine
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name = "Arithrazine"
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id = "arithrazine"
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description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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M:radiation = max(M:radiation-3,0)
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if(M:toxloss) M:toxloss--
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if(prob(15))
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M.take_organ_damage(1, 0)
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..()
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return
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bicaridine
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name = "Bicaridine"
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id = "bicaridine"
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@@ -1377,7 +1377,7 @@ datum
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if (!M:stuttering) M:stuttering = 1
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M.make_jittery(10)
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M.make_dizzy(10)
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M.druggy = max(M.druggy, 31)
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M.druggy = max(M.druggy, 35)
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if(prob(20)) M:emote(pick("twitch","giggle"))
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if (10 to INFINITY)
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if (!M:stuttering) M:stuttering = 1
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@@ -1617,7 +1617,7 @@ datum
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..()
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if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055
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M.bodytemperature = min(310, M.bodytemperature+5)
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M:nutrition += 5
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M:nutrition += 1
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return
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space_cola
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@@ -1629,7 +1629,7 @@ datum
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M:drowsyness = max(0,M:drowsyness-5)
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if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055
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M.bodytemperature = max(310, M.bodytemperature-5)
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M:nutrition += 2
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M:nutrition += 1
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..()
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return
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@@ -1644,7 +1644,7 @@ datum
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if (M.bodytemperature > 310)
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M.bodytemperature = max(310, M.bodytemperature-5)
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M.make_jittery(5)
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M:nutrition += 2
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M:nutrition += 1
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..()
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return
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@@ -1659,7 +1659,7 @@ datum
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if (M.bodytemperature > 310)
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M.bodytemperature = max(310, M.bodytemperature-5)
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M.make_jittery(5)
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M:nutrition += 2
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M:nutrition += 1
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if(!data) data = 1
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data++
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M.dizziness +=4
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@@ -1680,7 +1680,7 @@ datum
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M:drowsyness = max(0,M:drowsyness-6)
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if (M.bodytemperature > 310)
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M.bodytemperature = max(310, M.bodytemperature-5) //310 is the normal bodytemp. 310.055
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M:nutrition += 2
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M:nutrition += 1
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..()
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return
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@@ -1692,7 +1692,7 @@ datum
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on_mob_life(var/mob/M)
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if (M.bodytemperature > 310)
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M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055
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M:nutrition += 2
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M:nutrition += 1
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..()
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return
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@@ -481,7 +481,7 @@ datum
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id = "cleaner"
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result = "cleaner"
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required_reagents = list("ammonia" = 1, "water" = 1)
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result_amount = 1
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result_amount = 2
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plantbgone
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name = "Plant-B-Gone"
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@@ -327,7 +327,7 @@
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if (bl.z != cl.z)
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continue
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ldat += "Bucket - <b>\[[bl.x],[bl.y]\]</b> - Water level: [B.reagents.total_volume]/70<br>"
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ldat += "Bucket - <b>\[[bl.x],[bl.y]\]</b> - Water level: [B.reagents.total_volume]/100<br>"
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if (!ldat)
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menu += "None"
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@@ -52,8 +52,8 @@ RSF
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if (!(istype(A, /obj/table) || istype(A, /turf/simulated/floor)))
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return
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 1)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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if (istype(A, /obj/table) && mode == 1)
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if (istype(A, /obj/table) && matter >= 1)
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user << "Dispensing Dosh..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A.loc )
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@@ -66,8 +66,22 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 2)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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else if (istype(A, /turf/simulated/floor) && mode == 1)
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if (istype(A, /turf/simulated/floor) && matter >= 1)
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user << "Dispensing Dosh..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/table) && mode == 2)
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if (istype(A, /obj/table) && matter >= 1)
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user << "Dispensing Drinking Glass..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
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@@ -80,8 +94,22 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 3)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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else if (istype(A, /turf/simulated/floor) && mode == 2)
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if (istype(A, /turf/simulated/floor) && matter >= 1)
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user << "Dispensing Drinking Glass..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 50
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/table) && mode == 3)
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if (istype(A, /obj/table) && matter >= 1)
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user << "Dispensing Paper Sheet..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/paper( A.loc )
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@@ -94,8 +122,22 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 4)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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else if (istype(A, /turf/simulated/floor) && mode == 3)
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if (istype(A, /turf/simulated/floor) && matter >= 1)
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user << "Dispensing Paper Sheet..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/paper( A )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 10
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/table) && mode == 4)
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if (istype(A, /obj/table) && matter >= 1)
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user << "Dispensing Pen..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/pen( A.loc )
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@@ -108,8 +150,22 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 5)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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else if (istype(A, /turf/simulated/floor) && mode == 4)
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if (istype(A, /turf/simulated/floor) && matter >= 1)
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user << "Dispensing Pen..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/pen( A )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 50
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/table) && mode == 5)
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if (istype(A, /obj/table) && matter >= 1)
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user << "Dispensing Dice Pack..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/storage/dice( A.loc )
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@@ -122,8 +178,22 @@ RSF
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 6)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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else if (istype(A, /turf/simulated/floor) && mode == 5)
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if (istype(A, /turf/simulated/floor) && matter >= 1)
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user << "Dispensing Dice Pack..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/storage/dice( A )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /obj/table) && mode == 6)
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if (istype(A, /obj/table) && matter >= 1)
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user << "Dispensing Cigarette..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/clothing/mask/cigarette( A.loc )
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@@ -135,3 +205,17 @@ RSF
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (istype(A, /turf/simulated/floor) && mode == 6)
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if (istype(A, /turf/simulated/floor) && matter >= 1)
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user << "Dispensing Cigarette..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/clothing/mask/cigarette( A )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 10
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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@@ -5,10 +5,10 @@ MOP
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*/
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/obj/item/weapon/cleaner/New()
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var/datum/reagents/R = new/datum/reagents(1000)
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var/datum/reagents/R = new/datum/reagents(250)
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reagents = R
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R.my_atom = src
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R.add_reagent("cleaner", 1000)
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R.add_reagent("cleaner", 250)
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/obj/item/weapon/cleaner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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@@ -24,8 +24,8 @@ MOP
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D.name = "chemicals"
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D.icon = 'chemical.dmi'
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D.icon_state = "chempuff"
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D.create_reagents(10)
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src.reagents.trans_to(D, 10)
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D.create_reagents(5)
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src.reagents.trans_to(D, 5)
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playsound(src.loc, 'spray2.ogg', 50, 1, -6)
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spawn(0)
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Reference in New Issue
Block a user