** WILL NOT COMPILE, OVER STRINGS LIMIT **

Import new bay stuff.
This commit is contained in:
Rob Nelson
2013-09-03 23:18:06 -07:00
parent 9edb6fa68a
commit 2b77203275
327 changed files with 10115 additions and 6300 deletions

View File

@@ -48,42 +48,42 @@ var/global/floorIsLava = 0
else
body += " \[<A href='?src=\ref[src];revive=\ref[M]'>Heal</A>\] "
body += "<br><br>\[ "
body += "<a href='?_src_=vars;Vars=\ref[M]'>VV</a> - "
body += "<a href='?src=\ref[src];traitor=\ref[M]'>TP</a> - "
body += "<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> - "
body += "<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> - "
body += "<a href='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</a>\] </b><br>"
body += "<b>Mob type</b> = [M.type]<br><br>"
body += "<A href='?src=\ref[src];boot2=\ref[M]'>Kick</A> | "
body += "<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> | "
body += "<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> | "
body += "<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> | "
body += "<A href='?src=\ref[src];appearanceban=\ref[M]'>Appearance Ban</A> | "
body += "<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A> "
body += {"
<br><br>\[
<a href='?_src_=vars;Vars=\ref[M]'>VV</a> -
<a href='?src=\ref[src];traitor=\ref[M]'>TP</a> -
<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> -
<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> -
<a href='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</a>\] </b><br>
<b>Mob type</b> = [M.type]<br><br>
<A href='?src=\ref[src];boot2=\ref[M]'>Kick</A> |
<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> |
<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> |
<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> |
<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A>
"}
if(M.client)
body += "| <A HREF='?src=\ref[src];sendtoprison=\ref[M]'>Prison</A> | "
var/muted = M.client.prefs.muted
body += "<br><b>Mute: </b> "
body += "\[<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
body += "(<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
body += {"<br><b>Mute: </b>
\[<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> |
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]
(<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)
"}
body += "<br><br>"
body += "<A href='?src=\ref[src];jumpto=\ref[M]'><b>Jump to</b></A> | "
body += "<A href='?src=\ref[src];getmob=\ref[M]'>Get</A> | "
body += "<A href='?src=\ref[src];sendmob=\ref[M]'>Send To</A>"
body += "<br><br>"
body += "<A href='?src=\ref[src];traitor=\ref[M]'>Traitor panel</A> | "
body += "<A href='?src=\ref[src];narrateto=\ref[M]'>Narrate to</A> | "
body += "<A href='?src=\ref[src];subtlemessage=\ref[M]'>Subtle message</A>"
body += {"<br><br>
<A href='?src=\ref[src];jumpto=\ref[M]'><b>Jump to</b></A> |
<A href='?src=\ref[src];getmob=\ref[M]'>Get</A> |
<A href='?src=\ref[src];sendmob=\ref[M]'>Send To</A>
<br><br>
<A href='?src=\ref[src];traitor=\ref[M]'>Traitor panel</A> |
<A href='?src=\ref[src];narrateto=\ref[M]'>Narrate to</A> |
<A href='?src=\ref[src];subtlemessage=\ref[M]'>Subtle message</A>
"}
if (M.client)
if(!istype(M, /mob/new_player))
@@ -107,11 +107,12 @@ var/global/floorIsLava = 0
if(isAI(M))
body += "<B>Is an AI</B> "
else if(ishuman(M))
body += "<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> | "
body += "<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> | "
body += "<A href='?src=\ref[src];makemommi=\ref[M]'>Make MoMMI</A> | "
body += "<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> | "
body += "<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A> "
body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
<A href='?src=\ref[src];makemommi=\ref[M]'>Make MoMMI</A> |
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A>
"}
//Simple Animals
if(isanimal(M))
@@ -119,45 +120,46 @@ var/global/floorIsLava = 0
else
body += "<A href='?src=\ref[src];makeanimal=\ref[M]'>Animalize</A> | "
body += "<br><br>"
body += "<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>"
body += "<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> | "
body += "\[ Alien: <A href='?src=\ref[src];simplemake=drone;mob=\ref[M]'>Drone</A>, "
body += "<A href='?src=\ref[src];simplemake=hunter;mob=\ref[M]'>Hunter</A>, "
body += "<A href='?src=\ref[src];simplemake=queen;mob=\ref[M]'>Queen</A>, "
body += "<A href='?src=\ref[src];simplemake=sentinel;mob=\ref[M]'>Sentinel</A>, "
body += "<A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A> \] "
body += "<A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A> "
body += "\[ slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>, "
body += "<A href='?src=\ref[src];simplemake=adultslime;mob=\ref[M]'>Adult</A> \] "
body += "<A href='?src=\ref[src];simplemake=monkey;mob=\ref[M]'>Monkey</A> | "
body += "<A href='?src=\ref[src];simplemake=robot;mob=\ref[M]'>Cyborg</A> | "
body += "<A href='?src=\ref[src];simplemake=cat;mob=\ref[M]'>Cat</A> | "
body += "<A href='?src=\ref[src];simplemake=runtime;mob=\ref[M]'>Runtime</A> | "
body += "<A href='?src=\ref[src];simplemake=corgi;mob=\ref[M]'>Corgi</A> | "
body += "<A href='?src=\ref[src];simplemake=ian;mob=\ref[M]'>Ian</A> | "
body += "<A href='?src=\ref[src];simplemake=crab;mob=\ref[M]'>Crab</A> | "
body += "<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A> | "
//body += "<A href='?src=\ref[src];simplemake=parrot;mob=\ref[M]'>Parrot</A> | "
//body += "<A href='?src=\ref[src];simplemake=polyparrot;mob=\ref[M]'>Poly</A> | "
body += "\[ Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Armoured</A> , "
body += "<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Builder</A> , "
body += "<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \] "
body += "<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A>"
body += "<br>"
body += {"<br><br>
<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>
<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> |
\[ Alien: <A href='?src=\ref[src];simplemake=drone;mob=\ref[M]'>Drone</A>,
<A href='?src=\ref[src];simplemake=hunter;mob=\ref[M]'>Hunter</A>,
<A href='?src=\ref[src];simplemake=queen;mob=\ref[M]'>Queen</A>,
<A href='?src=\ref[src];simplemake=sentinel;mob=\ref[M]'>Sentinel</A>,
<A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A> \]
<A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A>
\[ slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>,
<A href='?src=\ref[src];simplemake=adultslime;mob=\ref[M]'>Adult</A> \]
<A href='?src=\ref[src];simplemake=monkey;mob=\ref[M]'>Monkey</A> |
<A href='?src=\ref[src];simplemake=robot;mob=\ref[M]'>Cyborg</A> |
<A href='?src=\ref[src];simplemake=cat;mob=\ref[M]'>Cat</A> |
<A href='?src=\ref[src];simplemake=runtime;mob=\ref[M]'>Runtime</A> |
<A href='?src=\ref[src];simplemake=corgi;mob=\ref[M]'>Corgi</A> |
<A href='?src=\ref[src];simplemake=ian;mob=\ref[M]'>Ian</A> |
<A href='?src=\ref[src];simplemake=crab;mob=\ref[M]'>Crab</A> |
<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A> |
\[ Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Armoured</A> ,
<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Builder</A> ,
<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \]
<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A>
<br>
"}
if (M.client)
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
body += "<A href='?src=\ref[src];forcespeech=\ref[M]'>Forcesay</A> | "
body += "<A href='?src=\ref[src];tdome1=\ref[M]'>Thunderdome 1</A> | "
body += "<A href='?src=\ref[src];tdome2=\ref[M]'>Thunderdome 2</A> | "
body += "<A href='?src=\ref[src];tdomeadmin=\ref[M]'>Thunderdome Admin</A> | "
body += "<A href='?src=\ref[src];tdomeobserve=\ref[M]'>Thunderdome Observer</A> | "
body += {"<br><br>
<b>Other actions:</b>
<br>
<A href='?src=\ref[src];forcespeech=\ref[M]'>Forcesay</A> |
<A href='?src=\ref[src];tdome1=\ref[M]'>Thunderdome 1</A> |
<A href='?src=\ref[src];tdome2=\ref[M]'>Thunderdome 2</A> |
<A href='?src=\ref[src];tdomeadmin=\ref[M]'>Thunderdome Admin</A> |
<A href='?src=\ref[src];tdomeobserve=\ref[M]'>Thunderdome Observer</A> |
"}
body += "<br>"
body += "</body></html>"
body += {"<br>
</body></html>
"}
usr << browse(body, "window=adminplayeropts;size=550x515")
feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -219,7 +221,6 @@ var/global/floorIsLava = 0
usr << browse(dat, "window=player_notes;size=400x400")
/datum/admins/proc/player_has_info(var/key as text)
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
var/list/infos
@@ -284,23 +285,29 @@ var/global/floorIsLava = 0
switch(admincaster_screen)
if(0)
dat += "Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network."
dat += "<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units."
dat += "<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>"
dat += {"Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network.
<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units.
<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>
"}
if(news_network.wanted_issue)
dat+= "<HR><A href='?src=\ref[src];ac_view_wanted=1'>Read Wanted Issue</A>"
dat+= "<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>"
dat+= "<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>"
dat+= "<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>"
dat+= "<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>"
dat+= {"<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>
<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>
<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>
<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>
"}
var/wanted_already = 0
if(news_network.wanted_issue)
wanted_already = 1
dat+="<HR><B>Feed Security functions:</B><BR>"
dat+="<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>"
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel.</A>"
dat+="<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admincaster_signature]</FONT></A>"
dat+={"<HR><B>Feed Security functions:</B><BR>
<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>
<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>
<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel.</A>
<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admincaster_signature]</FONT></A>
"}
if(1)
dat+= "Station Feed Channels<HR>"
if( isemptylist(news_network.network_channels) )
@@ -311,26 +318,36 @@ var/global/floorIsLava = 0
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
dat+={"<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>
"}
if(2)
dat+="Creating new Feed Channel..."
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>"
dat+="<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>"
dat+="<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
dat+={"
Creating new Feed Channel...
<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>
<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>
<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
"}
if(3)
dat+="Creating new Feed Message..."
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
dat+="<B>Message Author:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>"
dat+="<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.body] <BR>"
dat+="<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
dat+={"
Creating new Feed Message...
<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
<B>Message Author:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.body] <BR>
<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
"}
if(4)
dat+="Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+={"
Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(5)
dat+="Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+={"
Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(6)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name=="")
@@ -353,8 +370,10 @@ var/global/floorIsLava = 0
if(9)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT>\]</FONT><HR>"
if(src.admincaster_feed_channel.censored)
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>
"}
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
@@ -367,13 +386,17 @@ var/global/floorIsLava = 0
usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>"
dat+={"
<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>
"}
if(10)
dat+="<B>Nanotrasen Feed Censorship Tool</B><BR>"
dat+="<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>"
dat+="Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>"
dat+="<HR>Select Feed channel to get Stories from:<BR>"
dat+={"
<B>Nanotrasen Feed Censorship Tool</B><BR>
<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>
Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>
<HR>Select Feed channel to get Stories from:<BR>
"}
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
@@ -381,10 +404,12 @@ var/global/floorIsLava = 0
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+="<B>Nanotrasen D-Notice Handler</B><HR>"
dat+="<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's"
dat+="morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed"
dat+="stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>"
dat+={"
<B>Nanotrasen D-Notice Handler</B><HR>
<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's
morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed
stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>
"}
if(isemptylist(news_network.network_channels))
dat+="<I>No feed channels found active...</I><BR>"
else
@@ -393,22 +418,29 @@ var/global/floorIsLava = 0
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
if(12)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>"
dat+={"
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>
"}
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
else
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
dat+={"
-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>
"}
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[10]'>Back</A>"
if(13)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>"
dat+="Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>"
dat+={"
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>
"}
if(src.admincaster_feed_channel.censored)
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>
"}
else
if( isemptylist(src.admincaster_feed_channel.messages) )
dat+="<I>No feed messages found in channel...</I><BR>"
@@ -426,9 +458,11 @@ var/global/floorIsLava = 0
end_param = 2
if(wanted_already)
dat+="<FONT SIZE=2><BR><I>A wanted issue is already in Feed Circulation. You can edit or cancel it below.</FONT></I>"
dat+="<HR>"
dat+="<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_feed_message.author] <BR>"
dat+="<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_feed_message.body] <BR>"
dat+={"
<HR>
<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_feed_message.author] <BR>
<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_feed_message.body] <BR>
"}
if(wanted_already)
dat+="<B>Wanted Issue created by:</B><FONT COLOR='green'> [news_network.wanted_issue.backup_author]</FONT><BR>"
else
@@ -438,8 +472,10 @@ var/global/floorIsLava = 0
dat+="<BR><A href='?src=\ref[src];ac_cancel_wanted=1'>Take down Issue</A>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(15)
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.</FONT><BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+={"
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.</FONT><BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(16)
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_message.author =="" || src.admincaster_feed_message.author == "\[REDACTED\]")
@@ -448,13 +484,17 @@ var/global/floorIsLava = 0
dat+="<FONT COLOR='maroon'><3E>Invalid description.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(17)
dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+={"
<B>Wanted Issue successfully deleted from Circulation</B><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
if(18)
dat+="<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[news_network.wanted_issue.backup_author]</FONT>\]</FONT><HR>"
dat+="<B>Criminal</B>: [news_network.wanted_issue.author]<BR>"
dat+="<B>Description</B>: [news_network.wanted_issue.body]<BR>"
dat+="<B>Photo:</B>: "
dat+={"
<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[news_network.wanted_issue.backup_author]</FONT>\]</FONT><HR>
<B>Criminal</B>: [news_network.wanted_issue.author]<BR>
<B>Description</B>: [news_network.wanted_issue.body]<BR>
<B>Photo:</B>:
"}
if(news_network.wanted_issue.img)
usr << browse_rsc(news_network.wanted_issue.img, "tmp_photow.png")
dat+="<BR><img src='tmp_photow.png' width = '180'>"
@@ -462,8 +502,10 @@ var/global/floorIsLava = 0
dat+="None"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A><BR>"
if(19)
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] successfully edited.</FONT><BR><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
dat+={"
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] successfully edited.</FONT><BR><BR>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
"}
else
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"

View File

@@ -7,7 +7,7 @@ var/list/admin_verbs_default = list(
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
/client/proc/check_antagonists, /*shows all antags*/
/client/proc/deadchat /*toggles deadchat on/off*/
// /client/proc/deadchat /*toggles deadchat on/off*/
)
var/list/admin_verbs_admin = list(
/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
@@ -155,7 +155,7 @@ var/list/admin_verbs_rejuv = list(
var/list/admin_verbs_hideable = list(
/client/proc/set_ooc,
/client/proc/deadmin_self,
/client/proc/deadchat,
// /client/proc/deadchat,
/client/proc/toggleprayers,
/client/proc/toggle_hear_radio,
/datum/admins/proc/show_traitor_panel,
@@ -354,13 +354,13 @@ var/list/admin_verbs_mod = list(
mob.invisibility = initial(mob.invisibility)
mob << "\red <b>Invisimin off. Invisibility reset.</b>"
mob.icon_state = "ghost"
mob.icon = 'human.dmi'
mob.icon = 'icons/mob/human.dmi'
mob.update_icons()
else
mob.invisibility = INVISIBILITY_OBSERVER
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
mob.icon_state = "ghost"
mob.icon = 'mob.dmi'
mob.icon = 'icons/mob/mob.dmi'
/client/proc/player_panel()

View File

@@ -12,8 +12,8 @@
<html>
<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script>
<link rel='stylesheet' type='text/css' href='panels.css'>
<script type='text/javascript' src='html/search.js'></script>
<link rel='stylesheet' type='text/css' href='html/panels.css'>
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>

View File

@@ -471,6 +471,30 @@
dat += "<tr><td><i>Wizard not found!</i></td></tr>"
dat += "</table>"
if(ticker.mode.raiders.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Raiders</B></td><td></td><td></td></tr>"
for(var/datum/mind/raider in ticker.mode.raiders)
var/mob/M = raider.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
dat += "</table>"
/*
if(ticker.mode.ninjas.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Ninjas</B></td><td></td><td></td></tr>"
for(var/datum/mind/ninja in ticker.mode.ninjas)
var/mob/M = ninja.current
if(M)
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
else
dat += "<tr><td><i>Ninja not found!</i></td></tr>"
dat += "</table>"
*/
if(ticker.mode.cult.len)
dat += "<br><table cellspacing=5><tr><td><B>Cultists</B></td><td></td></tr>"
for(var/datum/mind/N in ticker.mode.cult)

View File

@@ -11,41 +11,45 @@
if("1")
log_admin("[key_name(usr)] has spawned a traitor.")
if(!src.makeTraitors())
usr << "\red Unfortunatly there were no candidates available"
usr << "\red Unfortunately there weren't enough candidates available."
if("2")
log_admin("[key_name(usr)] has spawned a changeling.")
if(!src.makeChanglings())
usr << "\red Unfortunatly there were no candidates available"
usr << "\red Unfortunately there weren't enough candidates available."
if("3")
log_admin("[key_name(usr)] has spawned revolutionaries.")
if(!src.makeRevs())
usr << "\red Unfortunatly there were no candidates available"
usr << "\red Unfortunately there weren't enough candidates available."
if("4")
log_admin("[key_name(usr)] has spawned a cultists.")
if(!src.makeCult())
usr << "\red Unfortunatly there were no candidates available"
usr << "\red Unfortunately there weren't enough candidates available."
if("5")
log_admin("[key_name(usr)] has spawned a malf AI.")
if(!src.makeMalfAImode())
usr << "\red Unfortunatly there were no candidates available"
usr << "\red Unfortunately there weren't enough candidates available."
if("6")
log_admin("[key_name(usr)] has spawned a wizard.")
if(!src.makeWizard())
usr << "\red Unfortunatly there were no candidates available"
usr << "\red Unfortunately there weren't enough candidates available."
if("7")
log_admin("[key_name(usr)] has spawned a nuke team.")
if(!makeNukeTeam())
usr << "\red Unfortunatly there were no candidates available"
if(!src.makeNukeTeam())
usr << "\red Unfortunately there weren't enough candidates available."
if("8")
log_admin("[key_name(usr)] has spawned a ninja.")
makeSpaceNinja()
src.makeSpaceNinja()
if("9")
log_admin("[key_name(usr)] has spawned aliens.")
makeAliens()
src.makeAliens()
if("10")
log_admin("[key_name(usr)] has spawned a death squad.")
if(!makeDeathsquad())
usr << "\red Unfortunatly there were no candidates available"
if("11")
log_admin("[key_name(usr)] has spawned vox raiders.")
if(!src.makeVoxRaiders())
usr << "\red Unfortunately there weren't enough candidates available."
else if(href_list["dbsearchckey"] || href_list["dbsearchadmin"])
var/adminckey = href_list["dbsearchadmin"]
var/playerckey = href_list["dbsearchckey"]
@@ -208,6 +212,10 @@
else if(href_list["call_shuttle"])
if(!check_rights(R_ADMIN)) return
if( ticker.mode.name == "blob" )
alert("You can't call the shuttle during blob!")
return
switch(href_list["call_shuttle"])
if("1")
if ((!( ticker ) || emergency_shuttle.location))
@@ -2075,17 +2083,13 @@
if("virus")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","V")
var/answer = alert("Do you want this to be a random disease or do you have something in mind?",,"Make Your Own","Random","Choose")
if(answer=="Random")
viral_outbreak()
message_admins("[key_name_admin(usr)] has triggered a virus outbreak", 1)
else if(answer == "Choose")
var/list/viruses = list("fake gbs","gbs","magnitis","wizarditis",/*"beesease",*/"brain rot","cold","retrovirus","flu","pierrot's throat","rhumba beat")
var/V = input("Choose the virus to spread", "BIOHAZARD") in viruses
viral_outbreak(V)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [V]", 1)
var/answer = alert("Do you want this to be a greater disease or a lesser one?",,"Greater","Lesser")
if(answer=="Lesser")
virus2_lesser_infection()
message_admins("[key_name_admin(usr)] has triggered a lesser virus outbreak.", 1)
else
AdminCreateVirus(usr)
virus2_greater_infection()
message_admins("[key_name_admin(usr)] has triggered a greater virus outbreak.", 1)
if("retardify")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","RET")

View File

@@ -112,9 +112,4 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
else
send2irc(ckey, original_msg)
feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
proc/send2irc(msg,msg2)
if(config.useircbot)
shell("python [config.nudge_script_path] [msg] [msg2]")
return

View File

@@ -3,6 +3,7 @@
set category = "Fun"
set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
set hidden = 1
if(alert("Are you sure you want to run [cinematic]?","Confirmation","Yes","No")=="No") return
if(!ticker) return
switch(cinematic)
if("explosion")

View File

@@ -11,6 +11,10 @@
src << "\red You cannot send DSAY messages (muted)."
return
if(!(prefs.toggles & CHAT_DEAD))
src << "\red You have deadchat muted."
return
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
return
@@ -25,7 +29,11 @@
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
M.show_message(rendered, 2)
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
M.show_message(rendered, 2)
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -17,11 +17,7 @@ client/proc/one_click_antag()
<a href='?src=\ref[src];makeAntag=4'>Make Cult</a><br>
<a href='?src=\ref[src];makeAntag=5'>Make Malf AI</a><br>
<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
/* These dont work just yet
Ninja, aliens and deathsquad I have not looked into yet
Nuke team is getting a null mob returned from makebody() (runtime error: null.mind. Line 272)
*/
<a href='?src=\ref[src];makeAntag=11'>Make Vox Raiders (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=8'>Make Space Ninja (Requires Ghosts)</a><br>
<a href='?src=\ref[src];makeAntag=9'>Make Aliens (Requires Ghosts)</a><br>
@@ -436,4 +432,95 @@ client/proc/one_click_antag()
ticker.mode.traitors += new_syndicate_commando.mind
new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected)
return new_syndicate_commando
return new_syndicate_commando
/datum/admins/proc/makeVoxRaiders()
var/list/mob/dead/observer/candidates = list()
var/mob/dead/observer/theghost = null
var/time_passed = world.time
var/input = "Disregard shinies, acquire hardware."
var/leader_chosen = 0 //when the leader is chosen. The last person spawned.
//Generates a list of candidates from active ghosts.
for(var/mob/dead/observer/G in player_list)
spawn(0)
switch(alert(G,"Do you wish to be considered for a vox raiding party arriving on the station?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return
candidates += G
if("No")
return
else
return
sleep(300) //Debug.
for(var/mob/dead/observer/G in candidates)
if(!G.key)
candidates.Remove(G)
if(candidates.len)
var/max_raiders = 1
var/raiders = max_raiders
//Spawns vox raiders and equips them.
for (var/obj/effect/landmark/L in world)
if(L.name == "voxstart")
if(raiders<=0)
break
var/mob/living/carbon/human/new_vox = create_vox_raider(L, leader_chosen)
while((!theghost || !theghost.client) && candidates.len)
theghost = pick(candidates)
candidates.Remove(theghost)
if(!theghost)
del(new_vox)
break
new_vox.key = theghost.key
new_vox << "\blue You are a Vox Primalis, fresh out of the Shoal. Your ship has arrived at the Tau Ceti system hosting the NSV Exodus... or was it the Luna? NSS? Utopia? Nobody is really sure, but everyong is raring to start pillaging! Your current goal is: \red<B> [input]</B>"
new_vox << "\red Don't forget to turn on your nitrogen internals!"
raiders--
if(raiders > max_raiders)
return 0
else
return 0
return 1
/datum/admins/proc/create_vox_raider(obj/spawn_location, leader_chosen = 0)
var/mob/living/carbon/human/new_vox = new(spawn_location.loc)
new_vox.gender = pick(MALE, FEMALE)
new_vox.h_style = "Short Vox Quills"
new_vox.regenerate_icons()
var/sounds = rand(2,10)
var/i = 0
var/newname = ""
while(i<=sounds)
i++
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
new_vox.real_name = capitalize(newname)
new_vox.name = new_vox.real_name
new_vox.age = rand(12,20)
new_vox.dna.ready_dna(new_vox) // Creates DNA.
new_vox.dna.mutantrace = "vox"
new_vox.set_species("Vox") // Actually makes the vox! How about that.
new_vox.add_language("Vox-pidgin")
new_vox.mind_initialize()
new_vox.mind.assigned_role = "MODE"
new_vox.mind.special_role = "Vox Raider"
ticker.mode.traitors += new_vox.mind
new_vox.equip_vox_raider()
return new_vox

View File

@@ -62,7 +62,7 @@ client/proc/space_asshole()
for(var/mob/M in world)
if(M.client)
if(M.client.midis)
M << 'space_asshole.ogg'
M << 'sound/music/space_asshole.ogg'
client/proc/honk_theme()

View File

@@ -478,7 +478,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("No")
world << "\red New NanoTrasen Update available at all communication consoles."
world << sound('commandreport.ogg')
world << sound('sound/AI/commandreport.ogg')
log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report", 1)
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -2,6 +2,7 @@
var/const/commandos_possible = 6 //if more Commandos are needed in the future
var/global/sent_strike_team = 0
/client/proc/strike_team()
if(!ticker)
usr << "<font color='red'>The game hasn't started yet!</font>"

View File

@@ -0,0 +1,82 @@
var/global/vox_tick = 1
/mob/living/carbon/human/proc/equip_vox_raider()
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
equip_to_slot_or_del(R, slot_ears)
equip_to_slot_or_del(new /obj/item/clothing/under/vox/vox_robes(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(src), slot_shoes) // REPLACE THESE WITH CODED VOX ALTERNATIVES.
equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow/vox(src), slot_gloves) // AS ABOVE.
switch(vox_tick)
if(1) // Vox raider!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/melee/telebaton(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
var/obj/item/weapon/crossbow/W = new(src)
W.cell = new /obj/item/weapon/cell/crap(W)
W.cell.charge = 500
equip_to_slot_or_del(W, slot_r_hand)
var/obj/item/stack/rods/A = new(src)
A.amount = 20
equip_to_slot_or_del(A, slot_l_hand)
if(2) // Vox engineer!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_r_hand)
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
if(3) // Vox saboteur!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand)
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
if(4) // Vox medic!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt) // Who needs actual surgical tools?
equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/circular_saw(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/medical, slot_r_hand)
equip_to_slot_or_del(new /obj/item/clothing/mask/breath/vox(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
var/obj/item/weapon/card/id/syndicate/W = new(src)
W.name = "[real_name]'s Legitimate Human ID Card"
W.icon_state = "id"
W.access = list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)
W.assignment = "Trader"
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/implant/cortical/I = new(src)
I.imp_in = src
I.implanted = 1
var/datum/organ/external/affected = src.get_organ("head")
affected.implants += I
I.part = affected
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
var/datum/game_mode/heist/M = ticker.mode
M.cortical_stacks += I
vox_tick++
if (vox_tick > 4) vox_tick = 1
return 1