Monkey mode now can be ended by robusting all infected monkeys (including Pun-Pun) along with leaving on the shuttle.

Admins can switch mode to one from modes game actually can run, not from hardcoded list.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1401 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
rastaf.zero@gmail.com
2011-04-06 20:39:08 +00:00
parent 50d25c216c
commit 2c901c71bb
3 changed files with 54 additions and 84 deletions

View File

@@ -263,74 +263,18 @@ var/showadminmessages = 1
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = text({"<B>What mode do you wish to play?</B><HR>
<A href='?src=\ref[src];c_mode2=secret'>Secret</A><br>
<A href='?src=\ref[src];c_mode2=wizard'>Wizard</A><br>
<A href='?src=\ref[src];c_mode2=traitor'>Traitor</A><br>
<A href='?src=\ref[src];c_mode2=meteor'>Meteor</A><br>
<A href='?src=\ref[src];c_mode2=extended'>Extended</A><br>
<A href='?src=\ref[src];c_mode2=nuclear'>Nuclear Emergency</A><br>
<A href='?src=\ref[src];c_mode2=blob'>Blob</A><br>
<A href='?src=\ref[src];c_mode2=sandbox'>Sandbox</A><br>
<A href='?src=\ref[src];c_mode2=revolution'>Revolution</A><br>
<A href='?src=\ref[src];c_mode2=cult'>Cult</A><br>
<A href='?src=\ref[src];c_mode2=malfunction'>AI Malfunction</A><br>
<A href='?src=\ref[src];c_mode2=changeling'>Changeling</A><br><br>
Now: [master_mode]\n"})
var/dat = {"<B>What mode do you wish to play?</B><HR>"}
for (var/mode in config.modes)
dat += {"<A href='?src=\ref[src];c_mode2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"Now: [master_mode]"}
usr << browse(dat, "window=c_mode")
/*
<A href='?src=\ref[src];c_mode2=restructuring'>Corporate Restructuring</A><br>
<A href='?src=\ref[src];c_mode2=random'>Random</A><br>
<A href='?src=\ref[src];c_mode2=monkey'>Monkey</A><br>
<A href='?src=\ref[src];c_mode2=deathmatch'>Death Commando Deathmatch</A><br>
<A href='?src=\ref[src];c_mode2=confliction'>Confliction (TESTING)</A><br>
<A href='?src=\ref[src];c_mode2=ctf'>Capture The Flag (Beta)</A><br><br>
*/
if (href_list["c_mode2"])
if ((src.rank in list( "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if (ticker && ticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
switch(href_list["c_mode2"])
if("secret")
master_mode = "secret"
if("random")
master_mode = "random"
if("traitor")
master_mode = "traitor"
if("meteor")
master_mode = "meteor"
if("extended")
master_mode = "extended"
if("monkey")
master_mode = "monkey"
if("nuclear")
master_mode = "nuclear"
if("blob")
master_mode = "blob"
if("sandbox")
master_mode = "sandbox"
if("restructuring")
master_mode = "restructuring"
if("wizard")
master_mode = "wizard"
if("revolution")
master_mode = "revolution"
if("cult")
master_mode = "cult"
if("malfunction")
master_mode = "malfunction"
if("deathmatch")
master_mode = "deathmatch"
if("confliction")
master_mode = "confliction"
if("ctf")
master_mode = "ctf"
if("changeling")
master_mode = "changeling"
else
master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [master_mode].")
message_admins("\blue [key_name_admin(usr)] set the mode as [master_mode].", 1)
world << "\blue <b>The mode is now: [master_mode]</b>"

View File

@@ -24,6 +24,7 @@
//var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch
//mind.store_memory("Time of death: [tod]", 0)
ticker.mode.check_win()
//src.icon_state = "dead"
for(var/mob/M in world)
if ((M.client && !( M.stat )))
@@ -39,4 +40,5 @@
spawn(50)
if(src.client && src.stat == 2)
src.verbs += /mob/proc/ghostize
return ..(gibbed)

View File

@@ -1,6 +1,13 @@
#define MONKEY_MODE_RUNNING 0
#define MONKEY_MODE_NO_RABID_LEFT 1
#define MONKEY_MODE_SHUTTLE_CAPTURED 2
#define MONKEY_MODE_SHUTTLE_WITH_HUMANS 3
/datum/game_mode/monkey
name = "monkey"
config_tag = "monkey"
var/state = MONKEY_MODE_RUNNING
/datum/game_mode/monkey/announce()
world << "<B>The current game mode is - Monkey!</B>"
@@ -20,29 +27,42 @@
while (amount > 0)
var/mob/living/carbon/human/player = pick(players)
player.monkeyize()
var/mob/living/carbon/monkey/new_monkey = player.monkeyize()
new_monkey << "<B>Your goal is to capture the entire human civilization and your first target is Centcom. Hijack the shuttle without humans aboard.</B>"
players -= player
amount--
for (var/mob/living/carbon/monkey/rabid_monkey in world)
if (!isturf(rabid_monkey.loc) || rabid_monkey.z!=1)
continue
rabid_monkey.contract_disease(new /datum/disease/jungle_fever,0,0)
rabid_monkey << "<B>Your goal is to capture the entire human civilization and your first target is Centcom. Hijack the shuttle without humans aboard.</B>"
/datum/game_mode/monkey/proc/is_important_monkey(var/mob/living/carbon/monkey/M as mob)
var/turf/T = get_turf(M)
return M.stat!=2 && istype(M.virus, /datum/disease/jungle_fever) && ( T.z==1 || istype(T.loc, /area/shuttle/escape/centcom) || istype(T.loc, /area/centcom))
/datum/game_mode/monkey/check_win()
if (state==MONKEY_MODE_SHUTTLE_CAPTURED || state==MONKEY_MODE_SHUTTLE_WITH_HUMANS)
return
var/infected_count = 0
for (var/mob/living/carbon/monkey/rabid_monkey in world)
if (is_important_monkey(rabid_monkey))
infected_count++
if (infected_count==0)
state = MONKEY_MODE_NO_RABID_LEFT
/datum/game_mode/monkey/check_finished()
if(emergency_shuttle.location==2)
return 1
return 0
return (emergency_shuttle.location==2) || (state>0)
/datum/game_mode/monkey/declare_completion()
var/area/escape_zone = locate(/area/shuttle/escape/centcom)
var/monkeywin = 0
if (state != MONKEY_MODE_NO_RABID_LEFT)
for(var/mob/living/carbon/monkey/monkey_player in world)
if (monkey_player.stat != 2)
if (is_important_monkey(monkey_player))
var/turf/location = get_turf(monkey_player.loc)
if (location in escape_zone)
if (istype(location.loc, /area/shuttle/escape/centcom))
monkeywin = 1
break
@@ -50,8 +70,7 @@
for(var/mob/living/carbon/human/human_player in world)
if (human_player.stat != 2)
var/turf/location = get_turf(human_player.loc)
if (istype(human_player.loc, /turf))
if (location in escape_zone)
if (istype(location.loc, /area/shuttle/escape/centcom))
monkeywin = 0
break
@@ -63,12 +82,17 @@
player.monkeyize()
for(var/mob/living/carbon/monkey/monkey_player in world)
if (monkey_player.client)
world << "<B>[monkey_player.key] was a monkey.</B>"
world << "<B>[monkey_player.key] was a monkey. [monkey_player.stat == 2 ? "(DEAD)" : ""]</B>"
sleep(50)
else
world << "<FONT size=3 color=red><B>The Research Staff has stopped the monkey invasion!</B></FONT>"
for(var/mob/living/carbon/monkey/monkey_player in world)
if (monkey_player.client)
world << "<B>[monkey_player.key] was a monkey.</B>"
world << "<B>[monkey_player.key] was a monkey. [monkey_player.stat == 2 ? "(DEAD)" : ""]</B>"
return 1
#undef MONKEY_MODE_RUNNING
#undef MONKEY_MODE_NO_RABID_LEFT
#undef MONKEY_MODE_SHUTTLE_CAPTURED
#undef MONKEY_MODE_SHUTTLE_WITH_HUMANS