mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
-Added advance diseases! Virology can create and mutate advance with different symptoms and effects. Read my comments if you're interested in each symptom.
This isn't done, I still need to add more symptoms and a way for virology to identify and name them. -Metroids will die in space again. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -220,6 +220,29 @@ proc/tg_list2text(list/list, glue=",")
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if(degree < 315) return WEST
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return NORTH|WEST
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//returns the north-zero clockwise angle in degrees, given a direction
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/proc/dir2angle(var/D)
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switch(D)
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if(1)
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return 0
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if(2)
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return 180
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if(4)
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return 90
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if(8)
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return 270
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if(5)
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return 45
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if(6)
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return 135
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if(9)
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return 315
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if(10)
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return 225
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else
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return null
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//Returns the angle in english
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/proc/angle2text(var/degree)
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return dir2text(angle2dir(degree))
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@@ -1,10 +1,10 @@
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#define NON_CONTAGIOUS -1
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#define SPECIAL 0
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#define CONTACT_GENERAL 1
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#define CONTACT_HANDS 2
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#define CONTACT_FEET 3
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#define AIRBORNE 4
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#define BLOOD 5
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#define SPECIAL -1
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#define NON_CONTAGIOUS 0
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#define BLOOD 1
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#define CONTACT_FEET 2
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#define CONTACT_HANDS 3
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#define CONTACT_GENERAL 4
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#define AIRBORNE 5
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#define SCANNER 1
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#define PANDEMIC 2
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@@ -17,7 +17,7 @@ to null does not delete the object itself. Thank you.
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*/
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var/list/diseases = typesof(/datum/disease) - /datum/disease
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var/list/diseases = typesof(/datum/disease) - /datum/disease - /datum/disease/advance
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/datum/disease
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@@ -94,10 +94,15 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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return result
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/datum/disease/proc/spread(var/atom/source=null)
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/datum/disease/proc/spread(var/atom/source=null, var/airborne_range = 2, var/force_spread)
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//world << "Disease [src] proc spread was called from holder [source]"
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if(spread_type == SPECIAL || spread_type == NON_CONTAGIOUS)//does not spread
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// If we're overriding how we spread, say so here
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var/how_spread = spread_type
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if(force_spread)
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how_spread = force_spread
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if(how_spread == SPECIAL || how_spread == NON_CONTAGIOUS)//does not spread
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return
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if(stage < contagious_period) //the disease is not contagious at this stage
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@@ -110,26 +115,28 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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return
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var/check_range = AIRBORNE//defaults to airborne - range 4
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var/check_range = airborne_range//defaults to airborne - range 2
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if(spread_type != AIRBORNE && spread_type != SPECIAL)
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if(how_spread != AIRBORNE && how_spread != SPECIAL)
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check_range = 0 // everything else, like infect-on-contact things, only infect things on top of it
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for(var/mob/living/carbon/M in oview(check_range, source)) //I have no idea why oview works when oviewers doesn't. -Pete
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for(var/mob/living/carbon/M in oview(check_range, source))
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M.contract_disease(src)
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return
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/datum/disease/proc/process()
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if(!holder) return
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if(!holder)
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active_diseases -= src
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return
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if(prob(65))
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spread(holder)
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if(affected_mob)
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for(var/datum/disease/D in affected_mob.viruses)
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if(D != src)
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if(istype(src, D.type))
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if(IsSame(D))
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del(D) // if there are somehow two viruses of the same kind in the system, delete the other one
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if(holder == affected_mob)
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@@ -159,11 +166,16 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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return
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/datum/disease/New(var/process=1)//process = 1 - adding the object to global list. List is processed by master controller.
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/datum/disease/New(var/process=1, var/datum/disease/D)//process = 1 - adding the object to global list. List is processed by master controller.
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cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New()
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if(process) // Viruses in list are considered active.
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active_diseases += src
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/datum/disease/proc/IsSame(var/datum/disease/D)
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if(istype(src, D.type))
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return 1
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return 0
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/*
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/datum/disease/Del()
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active_diseases.Remove(src)
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309
code/datums/diseases/advance/advance.dm
Normal file
309
code/datums/diseases/advance/advance.dm
Normal file
@@ -0,0 +1,309 @@
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/*
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Advance Disease is a system for Virologist to Engineer their own disease with symptoms that have effects and properties
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which add onto the overall disease.
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If you need help with creating new symptoms or expanding the advance disease, ask for Giacom on #coderbus.
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*/
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#define RANDOM_STARTING_LEVEL 2
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/*
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PROPERTIES
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*/
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/datum/disease/advance
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name = "Unknown" // We will always let our Virologist name our disease.
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desc = "An engineered disease which can contain a multitude of symptoms."
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form = "Advance Disease" // Will let med-scanners know that this disease was engineered.
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agent = "advance microbes"
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max_stages = 5
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// NEW VARS
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var/alpha_level = 0 // To determine if the advanced disease will overwrite another advance disease.
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var/list/symptoms = list() // The symptoms of the disease.
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/*
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OLD PROCS
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*/
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/datum/disease/advance/New(var/process = 1, var/datum/disease/advance/D)
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if(!istype(D))
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D = null
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// Generate symptoms if we weren't given any.
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if(!symptoms || !symptoms.len)
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if(!D || !D.symptoms || !D.symptoms.len)
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symptoms = GenerateSymptoms()
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else
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symptoms = D.symptoms
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Refresh() // Refresh our properties and cure.
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..(process, D)
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return
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// Randomly pick a symptom to activate.
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/datum/disease/advance/stage_act()
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..()
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if(symptoms && symptoms.len)
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for(var/datum/symptom/S in symptoms)
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S.Activate(src)
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else
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CRASH("We do not have any symptoms during stage_act()!")
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// Compares type then ID.
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/datum/disease/advance/IsSame(var/datum/disease/advance/D)
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if(!(istype(D, /datum/disease/advance)))
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return 0
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if(src.GetDiseaseID() != D.GetDiseaseID())
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return 0
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return 1
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// To add special resistances.
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/datum/disease/advance/cure(var/resistance=1)
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if(affected_mob)
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var/id = "[GetDiseaseID()]"
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if(resistance && !(id in affected_mob.resistances))
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affected_mob.resistances[id] = /datum/disease/advance
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affected_mob.viruses -= src //remove the datum from the list
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del(src) //delete the datum to stop it processing
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return
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/*
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NEW PROCS
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*/
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// Mix the symptoms of two diseases (the src and the argument)
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/datum/disease/advance/proc/Mix(var/datum/disease/advance/D)
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if(!(src.IsSame(D)))
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var/list/possible_symptoms = shuffle(D.symptoms)
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for(var/datum/symptom/S in possible_symptoms)
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AddSymptom(new S.type)
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// Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated.
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/datum/disease/advance/proc/GenerateSymptoms(var/type_level_limit = RANDOM_STARTING_LEVEL, var/amount_get = 0)
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var/list/generated = list() // Symptoms we generated.
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// Generate symptoms. By default, we only choose non-deadly symptoms.
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var/list/possible_symptoms = list()
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for(var/symp in list_symptoms)
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var/datum/symptom/S = new symp
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if((S.level <= type_level_limit) && !(S in symptoms))
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possible_symptoms += S
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// Random chance to get more than one symptom
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var/number_of = amount_get
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if(!amount_get)
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number_of = 1
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while(prob(10))
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number_of += 1
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for(var/i = 0; number_of >= i; i++)
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var/datum/symptom/S = pick(possible_symptoms)
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generated += S
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possible_symptoms -= S
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return generated
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/datum/disease/advance/proc/Refresh()
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//world << "[src.name] \ref[src] - REFRESH!"
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var/list/properties = GenerateProperties()
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AssignProperties(properties)
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//Generate disease properties based on the effects. Returns an associated list.
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/datum/disease/advance/proc/GenerateProperties()
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if(!symptoms || !symptoms.len)
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CRASH("We did not have any symptoms before generating properties.")
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return
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var/list/properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "tansmittable" = 0, "severity" = 0)
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for(var/datum/symptom/S in symptoms)
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properties["resistance"] += S.resistance
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properties["stealth"] += S.stealth
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properties["stage_rate"] += S.stage_speed
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properties["tansmittable"] += S.transmittable
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properties["severity"] = max(properties["severity"], S.level) // severity is based on the highest level symptom
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return properties
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// Assign the properties that are in the list.
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/datum/disease/advance/proc/AssignProperties(var/list/properties = list())
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if(properties && properties.len)
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hidden = list( (properties["stealth"] > 2), (properties["stealth"] > 3) )
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// The more symptoms we have, the less transmittable it is but some symptoms can make up for it.
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SetSpread(max(BLOOD, min(properties["tansmittable"] - symptoms.len, AIRBORNE)))
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permeability_mod = 0.5 * properties["transmittable"]
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stage_prob = max(properties["stage_rate"], 1)
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SetSeverity(properties["severity"])
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GenerateCure(properties)
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// Assign the spread type and give it the correct description.
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/datum/disease/advance/proc/SetSpread(var/spread_id)
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//world << "Setting spread type to [spread_id]"
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switch(spread_id)
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if(NON_CONTAGIOUS)
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spread = "None"
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if(SPECIAL)
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spread = "None"
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if(CONTACT_GENERAL, CONTACT_HANDS, CONTACT_FEET)
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spread = "On contact"
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if(AIRBORNE)
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spread = "Airborne"
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if(BLOOD)
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spread = "Blood"
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spread_type = spread_id
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/datum/disease/advance/proc/SetSeverity(var/level_sev)
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switch(level_sev)
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if(0)
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severity = "Non-Threat"
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if(1)
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severity = "Minor"
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if(2)
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severity = "Medium"
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if(3)
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severity = "Harmful"
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if(4)
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severity = "Dangerous!"
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if(5)
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severity = "BIOHAZARD THREAT!"
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else
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severity = "Unknown"
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// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
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/datum/disease/advance/proc/GenerateCure(var/list/properties = list())
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if(properties && properties.len)
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var/res = max(properties["resistance"] - symptoms.len, 1)
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//world << "Res = [res]"
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switch(res)
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// Due to complications, I cannot randomly generate cures or randomly give cures.
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if(0)
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cure_id = "nutriment"
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if(1)
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cure_id = "sodiumchloride"
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if(2)
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cure_id = "orangejuice"
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if(3)
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cure_id = "spaceacillin"
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if(4)
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cure_id = "ethanol"
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if(5)
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cure_id = "ethylredoxrazine"
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if(6)
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cure_id = "silver"
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if(7)
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cure_id = "gold"
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if(8)
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cure_id = "plasma"
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// Get the cure name from the cure_id
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var/datum/reagent/D = chemical_reagents_list[cure_id]
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cure = D.name
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return
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// Randomly generate a symptom, has a chance to lose or gain a symptom.
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/datum/disease/advance/proc/Evolve(var/level = 2)
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AddSymptom(pick(GenerateSymptoms(level, 1)))
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Refresh()
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return
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// Name the disease.
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/datum/disease/advance/proc/AssignName(var/name = "Unknown")
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src.name = name
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return
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||||
/datum/disease/advance/proc/GetDiseaseID()
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var/list/L = list()
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for(var/datum/symptom/S in symptoms)
|
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L += S.id
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L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
|
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return dd_list2text(L, ":")
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|
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// Add a symptom, if it is over the limit (with a small chance to be able to go over)
|
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// we take a random symptom away and add the new one.
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/datum/disease/advance/proc/AddSymptom(var/datum/symptom/S)
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|
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for(var/datum/symptom/symp in symptoms)
|
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if(S.id == symp.id)
|
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return
|
||||
|
||||
if(symptoms.len < 4 + rand(-1, 1))
|
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symptoms += S
|
||||
else
|
||||
RemoveSymptom(pick(symptoms))
|
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symptoms += S
|
||||
return
|
||||
|
||||
// Simply removes the symptom at the moment.
|
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/datum/disease/advance/proc/RemoveSymptom(var/datum/symptom/S)
|
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symptoms -= S
|
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return
|
||||
|
||||
/*
|
||||
|
||||
Static Procs
|
||||
|
||||
*/
|
||||
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||||
// Mix a list of advance diseases and return the mixed result.
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/proc/Advance_Mix(var/list/D_list)
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var/list/diseases = list()
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for(var/datum/disease/advance/A in D_list)
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diseases += A
|
||||
if(!diseases.len)
|
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return null
|
||||
if(diseases.len <= 1)
|
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return pick(diseases) // Just return the only entry.
|
||||
|
||||
var/i = 0
|
||||
// Mix our diseases until we are left with only one result.
|
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while(i < 20 && diseases.len > 1)
|
||||
|
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i++
|
||||
|
||||
var/datum/disease/advance/D1 = pick(diseases)
|
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diseases -= D1
|
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D_list -= D1
|
||||
|
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var/datum/disease/advance/D2 = pick(diseases)
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D2.Mix(D1)
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|
||||
// Should be only 1 entry left, but if not let's only return a single entry
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var/datum/disease/advance/to_return = pick(diseases)
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to_return.Refresh()
|
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return to_return
|
||||
|
||||
|
||||
#undef RANDOM_STARTING_LEVEL
|
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4
code/datums/diseases/advance/cold.dm
Normal file
4
code/datums/diseases/advance/cold.dm
Normal file
@@ -0,0 +1,4 @@
|
||||
/datum/disease/advance/cold/New(var/process = 1, var/datum/disease/advance/D)
|
||||
name = "Cold"
|
||||
symptoms = list(new/datum/symptom/sneeze)
|
||||
..(process, D)
|
||||
4
code/datums/diseases/advance/flu.dm
Normal file
4
code/datums/diseases/advance/flu.dm
Normal file
@@ -0,0 +1,4 @@
|
||||
/datum/disease/advance/flu/New(var/process = 1, var/datum/disease/advance/D)
|
||||
name = "Flu"
|
||||
symptoms = list(new/datum/symptom/cough)
|
||||
..(process, D)
|
||||
35
code/datums/diseases/advance/symptoms/confusion.dm
Normal file
35
code/datums/diseases/advance/symptoms/confusion.dm
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Confusion
|
||||
|
||||
Little bit hidden.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Intense Level.
|
||||
|
||||
Bonus
|
||||
Makes the affected mob be confused for short periods of time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/confusion
|
||||
|
||||
stealth = 1
|
||||
resistance = -1
|
||||
stage_speed = -3
|
||||
level = 4
|
||||
|
||||
/datum/symptom/confusion/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3, 4)
|
||||
M << "<span class='notice'>[pick("You feel confused.", "You forgot what you were thinking about.")]</span>"
|
||||
else
|
||||
M << "<span class='notice'>You are unable to think straight!</span>"
|
||||
M.confused = min(100, M.confused + 2)
|
||||
|
||||
return
|
||||
34
code/datums/diseases/advance/symptoms/cough.dm
Normal file
34
code/datums/diseases/advance/symptoms/cough.dm
Normal file
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Coughing
|
||||
|
||||
Noticable.
|
||||
No Resistance.
|
||||
Doesn't increase stage speed..
|
||||
Low Level.
|
||||
|
||||
BONUS
|
||||
Will force the affected mob to drop items!
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/cough
|
||||
|
||||
stealth = -1
|
||||
resistance = 0
|
||||
stage_speed = 0
|
||||
level = 1
|
||||
|
||||
/datum/symptom/cough/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3)
|
||||
M << "<span notice='notice'>[pick("You swallow excess mucus.", "You lightly cough .")]</span>"
|
||||
else
|
||||
M.emote("cough")
|
||||
M.drop_item()
|
||||
return
|
||||
40
code/datums/diseases/advance/symptoms/damage_converter.dm
Normal file
40
code/datums/diseases/advance/symptoms/damage_converter.dm
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Damage Converter
|
||||
|
||||
Little bit hidden.
|
||||
Lowers resistance tremendously.
|
||||
Decreases stage speed tremendously.
|
||||
Intense Level.
|
||||
|
||||
Bonus
|
||||
Slowly converts brute/fire damage to toxin.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/damage_converter // Not the egg
|
||||
|
||||
stealth = 1
|
||||
resistance = -5
|
||||
stage_speed = -5
|
||||
level = 4
|
||||
|
||||
/datum/symptom/damage_converter/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(5)
|
||||
Convert(M)
|
||||
return
|
||||
|
||||
/datum/symptom/damage_converter/proc/Convert(var/mob/living/M)
|
||||
|
||||
if(M.getFireLoss() < M.getMaxHealth() || M.getBruteLoss() < M.getMaxHealth())
|
||||
var/get_damage = rand(1, 2)
|
||||
M.adjustFireLoss(-get_damage)
|
||||
M.adjustBruteLoss(-get_damage)
|
||||
M.adjustToxLoss(get_damage * 2)
|
||||
return 1
|
||||
34
code/datums/diseases/advance/symptoms/dizzy.dm
Normal file
34
code/datums/diseases/advance/symptoms/dizzy.dm
Normal file
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Dizziness
|
||||
|
||||
Little bit hidden.
|
||||
Lowers resistance considerably.
|
||||
Decreases stage speed.
|
||||
Intense Level.
|
||||
|
||||
Bonus
|
||||
Shakes the affected mob's screen for short periods.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/dizzy // Not the egg
|
||||
|
||||
stealth = 1
|
||||
resistance = -2
|
||||
stage_speed = -3
|
||||
level = 4
|
||||
|
||||
/datum/symptom/dizzy/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3, 4)
|
||||
M << "<span class='notice'>[pick("You feel dizzy.", "Your head starts spinning.")]</span>"
|
||||
else
|
||||
M << "<span class='notice'>You are unable to look straight!</span>"
|
||||
M.make_dizzy(5)
|
||||
return
|
||||
30
code/datums/diseases/advance/symptoms/headache.dm
Normal file
30
code/datums/diseases/advance/symptoms/headache.dm
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Headache
|
||||
|
||||
Noticable.
|
||||
Highly resistant.
|
||||
Doesn't increase stage speed..
|
||||
Low Level.
|
||||
|
||||
BONUS
|
||||
Displays an annoying message!
|
||||
Should be used for buffing your disease.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/cough
|
||||
|
||||
stealth = -1
|
||||
resistance = 4
|
||||
stage_speed = 0
|
||||
level = 1
|
||||
|
||||
/datum/symptom/cough/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
M << "<span class='notice'>[pick("Your head hurts.", "Your head starts pounding.")]</span>"
|
||||
return
|
||||
35
code/datums/diseases/advance/symptoms/sneeze.dm
Normal file
35
code/datums/diseases/advance/symptoms/sneeze.dm
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Sneezing
|
||||
|
||||
Very Noticable.
|
||||
Decreases resistance.
|
||||
Doesn't increase stage speed.
|
||||
Low Level.
|
||||
|
||||
Bonus
|
||||
Forces a spread type of AIRBORNE
|
||||
with extra range!
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/sneeze
|
||||
|
||||
stealth = -2
|
||||
resistance = -1
|
||||
stage_speed = 0
|
||||
level = 1
|
||||
|
||||
/datum/symptom/sneeze/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB + (A.stage * 2)))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3, 4)
|
||||
M.emote("sniffs")
|
||||
else
|
||||
M.emote("sneeze")
|
||||
A.spread(A.holder, 4, AIRBORNE)
|
||||
return
|
||||
29
code/datums/diseases/advance/symptoms/symptoms.dm
Normal file
29
code/datums/diseases/advance/symptoms/symptoms.dm
Normal file
@@ -0,0 +1,29 @@
|
||||
// Symptoms are the effects that engineered advanced diseases do.
|
||||
|
||||
var/list/list_symptoms = typesof(/datum/symptom) - /datum/symptom
|
||||
|
||||
var/global/const/SYMPTOM_ACTIVATION_PROB = 1
|
||||
|
||||
/datum/symptom
|
||||
// Buffs/Debuffs the symptom has to the overall engineered disease.
|
||||
var/stealth = 0
|
||||
var/resistance = 0
|
||||
var/stage_speed = 0
|
||||
var/transmittable = 0
|
||||
// The type level of the symptom. Higher is more lethal and harder to generate.
|
||||
var/level = 0
|
||||
// The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!!
|
||||
var/id = ""
|
||||
|
||||
/datum/symptom/New()
|
||||
var/list/S = list_symptoms
|
||||
for(var/i = 1; i <= S.len; i++)
|
||||
if(src.type == S[i])
|
||||
id = "[i]"
|
||||
return
|
||||
CRASH("We couldn't assign an ID!")
|
||||
|
||||
|
||||
/datum/symptom/proc/Activate(var/mob/living/M, var/stage)
|
||||
return
|
||||
|
||||
89
code/datums/diseases/advance/symptoms/vomit.dm
Normal file
89
code/datums/diseases/advance/symptoms/vomit.dm
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Vomiting
|
||||
|
||||
Very Very Noticable.
|
||||
Decreases resistance.
|
||||
Doesn't increase stage speed.
|
||||
Medium Level.
|
||||
|
||||
Bonus
|
||||
Forces the affected mob to vomit!
|
||||
Meaning your disease can spread via
|
||||
people walking on vomit.
|
||||
Makes the affected mob lose nutrition and
|
||||
heal toxin damage.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/vomit
|
||||
|
||||
stealth = -2
|
||||
resistance = -1
|
||||
stage_speed = 0
|
||||
level = 3
|
||||
|
||||
/datum/symptom/vomit/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3, 4)
|
||||
M << "<span class='notice'>[pick("You feel nauseous.", "You feel like you're going to throw up!")]</span>"
|
||||
else
|
||||
Vomit(M)
|
||||
|
||||
return
|
||||
|
||||
/datum/symptom/vomit/proc/Vomit(var/mob/living/M)
|
||||
|
||||
M.Stun(5)
|
||||
M.emote("vomits on the floor")
|
||||
|
||||
M.nutrition -= 20
|
||||
M.adjustToxLoss(-3)
|
||||
|
||||
var/turf/pos = get_turf(M)
|
||||
pos.add_vomit_floor(M)
|
||||
playsound(pos, 'sound/effects/splat.ogg', 50, 1)
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Vomiting Blood
|
||||
|
||||
Very Very Noticable.
|
||||
Decreases resistance.
|
||||
Decreases stage speed.
|
||||
Intense level.
|
||||
|
||||
Bonus
|
||||
Forces the affected mob to vomit blood!
|
||||
Meaning your disease can spread via
|
||||
people walking on the blood.
|
||||
Makes the affected mob lose health.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/vomit/blood
|
||||
|
||||
stealth = -2
|
||||
resistance = -1
|
||||
stage_speed = -1
|
||||
level = 4
|
||||
|
||||
/datum/symptom/vomit/blood/Vomit(var/mob/living/M)
|
||||
|
||||
M.Stun(5)
|
||||
M.emote("vomits on the floor")
|
||||
|
||||
// They lose blood and health.
|
||||
var/brute_dam = M.getBruteLoss()
|
||||
if(brute_dam >= 50)
|
||||
M.adjustBruteLoss(3)
|
||||
|
||||
var/turf/pos = get_turf(M)
|
||||
pos.add_vomit_floor(M)
|
||||
playsound(pos, 'sound/effects/splat.ogg', 50, 1)
|
||||
@@ -33,7 +33,7 @@
|
||||
spread = "None"
|
||||
spread_type = SPECIAL
|
||||
cure = "Unknown"
|
||||
cure_id = list("lexorin","toxin","gargleblaster", "cyanide")
|
||||
cure_id = list("lexorin","toxin","gargleblaster")
|
||||
cure_chance = 50
|
||||
affected_species = list("Human", "Monkey")
|
||||
permeability_mod = 15//likely to infect
|
||||
|
||||
@@ -73,26 +73,5 @@
|
||||
S.update_solar_exposure()
|
||||
|
||||
|
||||
//returns the north-zero clockwise angle in degrees, given a direction
|
||||
|
||||
/proc/dir2angle(var/D)
|
||||
switch(D)
|
||||
if(1)
|
||||
return 0
|
||||
if(2)
|
||||
return 180
|
||||
if(4)
|
||||
return 90
|
||||
if(8)
|
||||
return 270
|
||||
if(5)
|
||||
return 45
|
||||
if(6)
|
||||
return 135
|
||||
if(9)
|
||||
return 315
|
||||
if(10)
|
||||
return 225
|
||||
else
|
||||
return null
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
|
||||
for(var/datum/disease/D in O.viruses)
|
||||
if(D.spread_type != SPECIAL)
|
||||
B.data["viruses"] = new D.type(0)
|
||||
B.data["viruses"] = new D.type(0, D)
|
||||
|
||||
B.data["blood_DNA"] = copytext(O.dna.unique_enzymes,1,0)
|
||||
if(O.resistances&&O.resistances.len)
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
|
||||
/mob/living/carbon/metroid/proc/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
adjustFireLoss(rand(10,20))
|
||||
adjustToxLoss(rand(10,20))
|
||||
return
|
||||
|
||||
//var/environment_heat_capacity = environment.heat_capacity()
|
||||
@@ -199,9 +199,9 @@
|
||||
|
||||
if(bodytemperature <= (T0C - 50)) // hurt temperature
|
||||
if(bodytemperature <= 50) // sqrting negative numbers is bad
|
||||
adjustFireLoss(200)
|
||||
adjustToxLoss(200)
|
||||
else
|
||||
adjustFireLoss(round(sqrt(bodytemperature)) * 2)
|
||||
adjustToxLoss(round(sqrt(bodytemperature)) * 2)
|
||||
|
||||
else
|
||||
Tempstun = 0
|
||||
|
||||
@@ -3,25 +3,28 @@
|
||||
Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
*/
|
||||
|
||||
/mob/living/proc/has_disease(var/datum/disease/virus)
|
||||
/mob/proc/has_disease(var/datum/disease/virus)
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(istype(D, virus))
|
||||
if(D.IsSame(virus))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// This proc has some procs that should be extracted from it. I believe we can develop some helper procs from it - Rockdtben
|
||||
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
|
||||
// world << "Contract_disease called by [src] with virus [virus]"
|
||||
if(stat >=2 || src.resistances.Find(virus.type)) return
|
||||
if(stat >=2)
|
||||
return
|
||||
if(istype(virus, /datum/disease/advance))
|
||||
var/datum/disease/advance/A = virus
|
||||
if(A.GetDiseaseID() in resistances)
|
||||
return
|
||||
else
|
||||
if(src.resistances.Find(virus.type))
|
||||
return
|
||||
|
||||
//This gives a chance to re-infect cured/vaccinated mobs
|
||||
// if(virus.type in resistances)
|
||||
// if(prob(99.9)) return
|
||||
// resistances.Remove(virus.type)//the resistance is futile
|
||||
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(istype(D, virus.type))
|
||||
return // two viruses of the same kind can't infect a body at once!!
|
||||
if(has_disease(virus))
|
||||
return
|
||||
|
||||
|
||||
if(force_species_check)
|
||||
@@ -37,7 +40,7 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
//if(src.virus) < -- this used to replace the current disease. Not anymore!
|
||||
//src.virus.cure(0)
|
||||
|
||||
var/datum/disease/v = new virus.type
|
||||
var/datum/disease/v = new virus.type(D = virus)
|
||||
src.viruses += v
|
||||
v.affected_mob = src
|
||||
v.strain_data = v.strain_data.Copy()
|
||||
|
||||
@@ -349,17 +349,19 @@ datum
|
||||
// mix dem viruses
|
||||
if(R.id == "blood" && reagent == "blood")
|
||||
if(R.data && data)
|
||||
if(R.data && R.data["viruses"] || data && data["viruses"])
|
||||
var/list/this = R.data["viruses"]
|
||||
var/list/that = data["viruses"]
|
||||
this += that // combine the two
|
||||
if((R.data && R.data["viruses"]) || (data && data["viruses"]))
|
||||
|
||||
R.data["viruses"] |= data["viruses"]
|
||||
var/datum/disease/advance/AD = Advance_Mix(R.data["viruses"])
|
||||
|
||||
if(AD)
|
||||
for(var/datum/disease/advance/D in R.data["viruses"])
|
||||
R.data["viruses"] -= D
|
||||
|
||||
R.data["viruses"] |= new/datum/disease/advance(0, AD)
|
||||
|
||||
|
||||
|
||||
/* -- Turns out this code was buggy and unnecessary ---- Doohl
|
||||
for(var/datum/disease/D in this) // makes sure no two viruses are in the reagent at the same time
|
||||
for(var/datum/disease/d in this)//Something in here can cause an inf loop and I am tired so someone else will have to fix it.
|
||||
if(d != D)
|
||||
D.cure(0)
|
||||
*/
|
||||
|
||||
handle_reactions()
|
||||
return 0
|
||||
|
||||
@@ -100,7 +100,7 @@ datum
|
||||
var/datum/reagent/blood/self = src
|
||||
src = null
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/virus = new D.type
|
||||
var/datum/disease/virus = new D.type(D)
|
||||
// We don't spread.
|
||||
if(virus.spread_type == SPECIAL || virus.spread_type == NON_CONTAGIOUS) continue
|
||||
|
||||
@@ -135,7 +135,7 @@ datum
|
||||
blood_prop.blood_DNA[self.data["blood_DNA"]] = self.data["blood_type"]
|
||||
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/newVirus = new D.type
|
||||
var/datum/disease/newVirus = new D.type(D)
|
||||
blood_prop.viruses += newVirus
|
||||
newVirus.holder = blood_prop
|
||||
|
||||
@@ -146,7 +146,7 @@ datum
|
||||
blood_prop = new(T)
|
||||
blood_prop.blood_DNA["Non-Human DNA"] = "A+"
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/newVirus = new D.type
|
||||
var/datum/disease/newVirus = new D.type(D)
|
||||
blood_prop.viruses += newVirus
|
||||
newVirus.holder = blood_prop
|
||||
|
||||
@@ -163,7 +163,7 @@ datum
|
||||
blood_prop = new(T)
|
||||
blood_prop.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/newVirus = new D.type
|
||||
var/datum/disease/newVirus = new D.type(D)
|
||||
blood_prop.viruses += newVirus
|
||||
newVirus.holder = blood_prop
|
||||
/*
|
||||
|
||||
@@ -448,6 +448,36 @@ datum
|
||||
new /obj/item/stack/sheet/plasma(location)
|
||||
return
|
||||
|
||||
virus_food
|
||||
name = "Virus Food"
|
||||
id = "virusfood"
|
||||
result = "virusfood"
|
||||
required_reagents = list("water" = 5, "milk" = 5, "oxygen" = 5)
|
||||
result_amount = 15
|
||||
|
||||
mix_virus
|
||||
name = "Mix Virus"
|
||||
id = "mixvirus"
|
||||
result = "blood"
|
||||
required_reagents = list("blood" = 5, "virusfood" = 5)
|
||||
result_amount = 5
|
||||
var/level = 2
|
||||
|
||||
on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
|
||||
if(B && B.data)
|
||||
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
|
||||
if(D)
|
||||
D.Evolve(level - rand(0, 1))
|
||||
|
||||
holder.del_reagent(id)
|
||||
|
||||
mix_virus_2
|
||||
|
||||
required_reagents = list("blood" = 5, "mutagen" = 5)
|
||||
level = 4
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// foam and foam precursor
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/flu(0)
|
||||
var/datum/disease/F = new /datum/disease/advance/flu(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
@@ -126,7 +126,18 @@
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/cold(0)
|
||||
var/datum/disease/advance/F = new /datum/disease/advance/cold(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/random
|
||||
name = "Random culture bottle"
|
||||
desc = "A small bottle. Contains a random disease."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/advance/F = new(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
B.data["viruses"] = list()
|
||||
|
||||
|
||||
B.data["viruses"] += new D.type
|
||||
B.data["viruses"] += new D.type(D)
|
||||
|
||||
|
||||
B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
|
||||
|
||||
@@ -49,6 +49,14 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
||||
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">31 October 2012</h2>
|
||||
<h3 class="author">Giacom updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Advance evolving diseases! Virology can now create, mutate and mix advance diseases together. I replaced the two bottles of blood in Virology with the advance disease. I'll write a wiki article soon enough. Here's a tip: Putting mutagen or virus food (a mixture of milk, water and oxygen) in blood with an existing disease will mutate it to gain symptoms. It can potentially lose old symptoms in the process, so keep backups!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">28 October 2012</h2>
|
||||
<h3 class="author">Errorage updated:</h3>
|
||||
|
||||
294
tgstation.dme
294
tgstation.dme
@@ -6,6 +6,266 @@
|
||||
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR ".svn"
|
||||
#define FILE_DIR ".svn/pristine"
|
||||
#define FILE_DIR ".svn/pristine/00"
|
||||
#define FILE_DIR ".svn/pristine/01"
|
||||
#define FILE_DIR ".svn/pristine/02"
|
||||
#define FILE_DIR ".svn/pristine/03"
|
||||
#define FILE_DIR ".svn/pristine/04"
|
||||
#define FILE_DIR ".svn/pristine/05"
|
||||
#define FILE_DIR ".svn/pristine/06"
|
||||
#define FILE_DIR ".svn/pristine/07"
|
||||
#define FILE_DIR ".svn/pristine/08"
|
||||
#define FILE_DIR ".svn/pristine/09"
|
||||
#define FILE_DIR ".svn/pristine/0a"
|
||||
#define FILE_DIR ".svn/pristine/0b"
|
||||
#define FILE_DIR ".svn/pristine/0c"
|
||||
#define FILE_DIR ".svn/pristine/0d"
|
||||
#define FILE_DIR ".svn/pristine/0e"
|
||||
#define FILE_DIR ".svn/pristine/0f"
|
||||
#define FILE_DIR ".svn/pristine/10"
|
||||
#define FILE_DIR ".svn/pristine/11"
|
||||
#define FILE_DIR ".svn/pristine/12"
|
||||
#define FILE_DIR ".svn/pristine/13"
|
||||
#define FILE_DIR ".svn/pristine/14"
|
||||
#define FILE_DIR ".svn/pristine/15"
|
||||
#define FILE_DIR ".svn/pristine/16"
|
||||
#define FILE_DIR ".svn/pristine/17"
|
||||
#define FILE_DIR ".svn/pristine/18"
|
||||
#define FILE_DIR ".svn/pristine/19"
|
||||
#define FILE_DIR ".svn/pristine/1a"
|
||||
#define FILE_DIR ".svn/pristine/1b"
|
||||
#define FILE_DIR ".svn/pristine/1c"
|
||||
#define FILE_DIR ".svn/pristine/1d"
|
||||
#define FILE_DIR ".svn/pristine/1e"
|
||||
#define FILE_DIR ".svn/pristine/1f"
|
||||
#define FILE_DIR ".svn/pristine/20"
|
||||
#define FILE_DIR ".svn/pristine/21"
|
||||
#define FILE_DIR ".svn/pristine/22"
|
||||
#define FILE_DIR ".svn/pristine/23"
|
||||
#define FILE_DIR ".svn/pristine/24"
|
||||
#define FILE_DIR ".svn/pristine/25"
|
||||
#define FILE_DIR ".svn/pristine/26"
|
||||
#define FILE_DIR ".svn/pristine/27"
|
||||
#define FILE_DIR ".svn/pristine/28"
|
||||
#define FILE_DIR ".svn/pristine/29"
|
||||
#define FILE_DIR ".svn/pristine/2a"
|
||||
#define FILE_DIR ".svn/pristine/2b"
|
||||
#define FILE_DIR ".svn/pristine/2c"
|
||||
#define FILE_DIR ".svn/pristine/2d"
|
||||
#define FILE_DIR ".svn/pristine/2e"
|
||||
#define FILE_DIR ".svn/pristine/2f"
|
||||
#define FILE_DIR ".svn/pristine/30"
|
||||
#define FILE_DIR ".svn/pristine/31"
|
||||
#define FILE_DIR ".svn/pristine/32"
|
||||
#define FILE_DIR ".svn/pristine/33"
|
||||
#define FILE_DIR ".svn/pristine/34"
|
||||
#define FILE_DIR ".svn/pristine/35"
|
||||
#define FILE_DIR ".svn/pristine/36"
|
||||
#define FILE_DIR ".svn/pristine/37"
|
||||
#define FILE_DIR ".svn/pristine/38"
|
||||
#define FILE_DIR ".svn/pristine/39"
|
||||
#define FILE_DIR ".svn/pristine/3a"
|
||||
#define FILE_DIR ".svn/pristine/3b"
|
||||
#define FILE_DIR ".svn/pristine/3c"
|
||||
#define FILE_DIR ".svn/pristine/3d"
|
||||
#define FILE_DIR ".svn/pristine/3e"
|
||||
#define FILE_DIR ".svn/pristine/3f"
|
||||
#define FILE_DIR ".svn/pristine/40"
|
||||
#define FILE_DIR ".svn/pristine/41"
|
||||
#define FILE_DIR ".svn/pristine/42"
|
||||
#define FILE_DIR ".svn/pristine/43"
|
||||
#define FILE_DIR ".svn/pristine/44"
|
||||
#define FILE_DIR ".svn/pristine/45"
|
||||
#define FILE_DIR ".svn/pristine/46"
|
||||
#define FILE_DIR ".svn/pristine/47"
|
||||
#define FILE_DIR ".svn/pristine/48"
|
||||
#define FILE_DIR ".svn/pristine/49"
|
||||
#define FILE_DIR ".svn/pristine/4a"
|
||||
#define FILE_DIR ".svn/pristine/4b"
|
||||
#define FILE_DIR ".svn/pristine/4c"
|
||||
#define FILE_DIR ".svn/pristine/4d"
|
||||
#define FILE_DIR ".svn/pristine/4e"
|
||||
#define FILE_DIR ".svn/pristine/4f"
|
||||
#define FILE_DIR ".svn/pristine/50"
|
||||
#define FILE_DIR ".svn/pristine/51"
|
||||
#define FILE_DIR ".svn/pristine/52"
|
||||
#define FILE_DIR ".svn/pristine/53"
|
||||
#define FILE_DIR ".svn/pristine/54"
|
||||
#define FILE_DIR ".svn/pristine/55"
|
||||
#define FILE_DIR ".svn/pristine/56"
|
||||
#define FILE_DIR ".svn/pristine/57"
|
||||
#define FILE_DIR ".svn/pristine/58"
|
||||
#define FILE_DIR ".svn/pristine/59"
|
||||
#define FILE_DIR ".svn/pristine/5a"
|
||||
#define FILE_DIR ".svn/pristine/5b"
|
||||
#define FILE_DIR ".svn/pristine/5c"
|
||||
#define FILE_DIR ".svn/pristine/5d"
|
||||
#define FILE_DIR ".svn/pristine/5e"
|
||||
#define FILE_DIR ".svn/pristine/5f"
|
||||
#define FILE_DIR ".svn/pristine/60"
|
||||
#define FILE_DIR ".svn/pristine/61"
|
||||
#define FILE_DIR ".svn/pristine/62"
|
||||
#define FILE_DIR ".svn/pristine/63"
|
||||
#define FILE_DIR ".svn/pristine/64"
|
||||
#define FILE_DIR ".svn/pristine/65"
|
||||
#define FILE_DIR ".svn/pristine/66"
|
||||
#define FILE_DIR ".svn/pristine/67"
|
||||
#define FILE_DIR ".svn/pristine/68"
|
||||
#define FILE_DIR ".svn/pristine/69"
|
||||
#define FILE_DIR ".svn/pristine/6a"
|
||||
#define FILE_DIR ".svn/pristine/6b"
|
||||
#define FILE_DIR ".svn/pristine/6c"
|
||||
#define FILE_DIR ".svn/pristine/6d"
|
||||
#define FILE_DIR ".svn/pristine/6e"
|
||||
#define FILE_DIR ".svn/pristine/6f"
|
||||
#define FILE_DIR ".svn/pristine/70"
|
||||
#define FILE_DIR ".svn/pristine/71"
|
||||
#define FILE_DIR ".svn/pristine/72"
|
||||
#define FILE_DIR ".svn/pristine/73"
|
||||
#define FILE_DIR ".svn/pristine/74"
|
||||
#define FILE_DIR ".svn/pristine/75"
|
||||
#define FILE_DIR ".svn/pristine/76"
|
||||
#define FILE_DIR ".svn/pristine/77"
|
||||
#define FILE_DIR ".svn/pristine/78"
|
||||
#define FILE_DIR ".svn/pristine/79"
|
||||
#define FILE_DIR ".svn/pristine/7a"
|
||||
#define FILE_DIR ".svn/pristine/7b"
|
||||
#define FILE_DIR ".svn/pristine/7c"
|
||||
#define FILE_DIR ".svn/pristine/7d"
|
||||
#define FILE_DIR ".svn/pristine/7e"
|
||||
#define FILE_DIR ".svn/pristine/7f"
|
||||
#define FILE_DIR ".svn/pristine/80"
|
||||
#define FILE_DIR ".svn/pristine/81"
|
||||
#define FILE_DIR ".svn/pristine/82"
|
||||
#define FILE_DIR ".svn/pristine/83"
|
||||
#define FILE_DIR ".svn/pristine/84"
|
||||
#define FILE_DIR ".svn/pristine/85"
|
||||
#define FILE_DIR ".svn/pristine/86"
|
||||
#define FILE_DIR ".svn/pristine/87"
|
||||
#define FILE_DIR ".svn/pristine/88"
|
||||
#define FILE_DIR ".svn/pristine/89"
|
||||
#define FILE_DIR ".svn/pristine/8a"
|
||||
#define FILE_DIR ".svn/pristine/8b"
|
||||
#define FILE_DIR ".svn/pristine/8c"
|
||||
#define FILE_DIR ".svn/pristine/8d"
|
||||
#define FILE_DIR ".svn/pristine/8e"
|
||||
#define FILE_DIR ".svn/pristine/8f"
|
||||
#define FILE_DIR ".svn/pristine/90"
|
||||
#define FILE_DIR ".svn/pristine/91"
|
||||
#define FILE_DIR ".svn/pristine/92"
|
||||
#define FILE_DIR ".svn/pristine/93"
|
||||
#define FILE_DIR ".svn/pristine/94"
|
||||
#define FILE_DIR ".svn/pristine/95"
|
||||
#define FILE_DIR ".svn/pristine/96"
|
||||
#define FILE_DIR ".svn/pristine/97"
|
||||
#define FILE_DIR ".svn/pristine/98"
|
||||
#define FILE_DIR ".svn/pristine/99"
|
||||
#define FILE_DIR ".svn/pristine/9a"
|
||||
#define FILE_DIR ".svn/pristine/9b"
|
||||
#define FILE_DIR ".svn/pristine/9c"
|
||||
#define FILE_DIR ".svn/pristine/9d"
|
||||
#define FILE_DIR ".svn/pristine/9e"
|
||||
#define FILE_DIR ".svn/pristine/9f"
|
||||
#define FILE_DIR ".svn/pristine/a0"
|
||||
#define FILE_DIR ".svn/pristine/a1"
|
||||
#define FILE_DIR ".svn/pristine/a2"
|
||||
#define FILE_DIR ".svn/pristine/a3"
|
||||
#define FILE_DIR ".svn/pristine/a4"
|
||||
#define FILE_DIR ".svn/pristine/a5"
|
||||
#define FILE_DIR ".svn/pristine/a6"
|
||||
#define FILE_DIR ".svn/pristine/a7"
|
||||
#define FILE_DIR ".svn/pristine/a8"
|
||||
#define FILE_DIR ".svn/pristine/a9"
|
||||
#define FILE_DIR ".svn/pristine/aa"
|
||||
#define FILE_DIR ".svn/pristine/ab"
|
||||
#define FILE_DIR ".svn/pristine/ac"
|
||||
#define FILE_DIR ".svn/pristine/ad"
|
||||
#define FILE_DIR ".svn/pristine/ae"
|
||||
#define FILE_DIR ".svn/pristine/af"
|
||||
#define FILE_DIR ".svn/pristine/b0"
|
||||
#define FILE_DIR ".svn/pristine/b1"
|
||||
#define FILE_DIR ".svn/pristine/b2"
|
||||
#define FILE_DIR ".svn/pristine/b3"
|
||||
#define FILE_DIR ".svn/pristine/b4"
|
||||
#define FILE_DIR ".svn/pristine/b5"
|
||||
#define FILE_DIR ".svn/pristine/b6"
|
||||
#define FILE_DIR ".svn/pristine/b7"
|
||||
#define FILE_DIR ".svn/pristine/b8"
|
||||
#define FILE_DIR ".svn/pristine/b9"
|
||||
#define FILE_DIR ".svn/pristine/ba"
|
||||
#define FILE_DIR ".svn/pristine/bb"
|
||||
#define FILE_DIR ".svn/pristine/bc"
|
||||
#define FILE_DIR ".svn/pristine/bd"
|
||||
#define FILE_DIR ".svn/pristine/be"
|
||||
#define FILE_DIR ".svn/pristine/bf"
|
||||
#define FILE_DIR ".svn/pristine/c0"
|
||||
#define FILE_DIR ".svn/pristine/c1"
|
||||
#define FILE_DIR ".svn/pristine/c2"
|
||||
#define FILE_DIR ".svn/pristine/c3"
|
||||
#define FILE_DIR ".svn/pristine/c4"
|
||||
#define FILE_DIR ".svn/pristine/c5"
|
||||
#define FILE_DIR ".svn/pristine/c6"
|
||||
#define FILE_DIR ".svn/pristine/c7"
|
||||
#define FILE_DIR ".svn/pristine/c8"
|
||||
#define FILE_DIR ".svn/pristine/c9"
|
||||
#define FILE_DIR ".svn/pristine/ca"
|
||||
#define FILE_DIR ".svn/pristine/cb"
|
||||
#define FILE_DIR ".svn/pristine/cc"
|
||||
#define FILE_DIR ".svn/pristine/cd"
|
||||
#define FILE_DIR ".svn/pristine/ce"
|
||||
#define FILE_DIR ".svn/pristine/cf"
|
||||
#define FILE_DIR ".svn/pristine/d0"
|
||||
#define FILE_DIR ".svn/pristine/d1"
|
||||
#define FILE_DIR ".svn/pristine/d2"
|
||||
#define FILE_DIR ".svn/pristine/d3"
|
||||
#define FILE_DIR ".svn/pristine/d4"
|
||||
#define FILE_DIR ".svn/pristine/d5"
|
||||
#define FILE_DIR ".svn/pristine/d6"
|
||||
#define FILE_DIR ".svn/pristine/d7"
|
||||
#define FILE_DIR ".svn/pristine/d8"
|
||||
#define FILE_DIR ".svn/pristine/d9"
|
||||
#define FILE_DIR ".svn/pristine/da"
|
||||
#define FILE_DIR ".svn/pristine/db"
|
||||
#define FILE_DIR ".svn/pristine/dc"
|
||||
#define FILE_DIR ".svn/pristine/dd"
|
||||
#define FILE_DIR ".svn/pristine/de"
|
||||
#define FILE_DIR ".svn/pristine/df"
|
||||
#define FILE_DIR ".svn/pristine/e0"
|
||||
#define FILE_DIR ".svn/pristine/e1"
|
||||
#define FILE_DIR ".svn/pristine/e2"
|
||||
#define FILE_DIR ".svn/pristine/e3"
|
||||
#define FILE_DIR ".svn/pristine/e4"
|
||||
#define FILE_DIR ".svn/pristine/e5"
|
||||
#define FILE_DIR ".svn/pristine/e6"
|
||||
#define FILE_DIR ".svn/pristine/e7"
|
||||
#define FILE_DIR ".svn/pristine/e8"
|
||||
#define FILE_DIR ".svn/pristine/e9"
|
||||
#define FILE_DIR ".svn/pristine/ea"
|
||||
#define FILE_DIR ".svn/pristine/eb"
|
||||
#define FILE_DIR ".svn/pristine/ec"
|
||||
#define FILE_DIR ".svn/pristine/ed"
|
||||
#define FILE_DIR ".svn/pristine/ee"
|
||||
#define FILE_DIR ".svn/pristine/ef"
|
||||
#define FILE_DIR ".svn/pristine/f0"
|
||||
#define FILE_DIR ".svn/pristine/f1"
|
||||
#define FILE_DIR ".svn/pristine/f2"
|
||||
#define FILE_DIR ".svn/pristine/f3"
|
||||
#define FILE_DIR ".svn/pristine/f4"
|
||||
#define FILE_DIR ".svn/pristine/f5"
|
||||
#define FILE_DIR ".svn/pristine/f6"
|
||||
#define FILE_DIR ".svn/pristine/f7"
|
||||
#define FILE_DIR ".svn/pristine/f8"
|
||||
#define FILE_DIR ".svn/pristine/f9"
|
||||
#define FILE_DIR ".svn/pristine/fa"
|
||||
#define FILE_DIR ".svn/pristine/fb"
|
||||
#define FILE_DIR ".svn/pristine/fc"
|
||||
#define FILE_DIR ".svn/pristine/fd"
|
||||
#define FILE_DIR ".svn/pristine/fe"
|
||||
#define FILE_DIR ".svn/pristine/ff"
|
||||
#define FILE_DIR "bot"
|
||||
#define FILE_DIR "bot/Marakov"
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/__HELPERS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
@@ -16,6 +276,8 @@
|
||||
#define FILE_DIR "code/controllers"
|
||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/diseases"
|
||||
#define FILE_DIR "code/datums/diseases/advance"
|
||||
#define FILE_DIR "code/datums/diseases/advance/symptoms"
|
||||
#define FILE_DIR "code/datums/helper_datums"
|
||||
#define FILE_DIR "code/datums/organs"
|
||||
#define FILE_DIR "code/datums/spells"
|
||||
@@ -188,6 +450,15 @@
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/logs"
|
||||
#define FILE_DIR "data/logs/2012"
|
||||
#define FILE_DIR "data/logs/2012/10-October"
|
||||
#define FILE_DIR "data/player_saves"
|
||||
#define FILE_DIR "data/player_saves/g"
|
||||
#define FILE_DIR "data/player_saves/g/giacomand"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
@@ -202,6 +473,7 @@
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
@@ -210,6 +482,7 @@
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
@@ -223,8 +496,18 @@
|
||||
#define FILE_DIR "sound/violin"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
#define FILE_DIR "tools/Runtime Condenser"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -314,6 +597,17 @@
|
||||
#include "code\datums\diseases\robotic_transformation.dm"
|
||||
#include "code\datums\diseases\wizarditis.dm"
|
||||
#include "code\datums\diseases\xeno_transformation.dm"
|
||||
#include "code\datums\diseases\advance\advance.dm"
|
||||
#include "code\datums\diseases\advance\cold.dm"
|
||||
#include "code\datums\diseases\advance\flu.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\confusion.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\cough.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\damage_converter.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\dizzy.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\headache.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\sneeze.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\symptoms.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\vomit.dm"
|
||||
#include "code\datums\helper_datums\construction_datum.dm"
|
||||
#include "code\datums\helper_datums\events.dm"
|
||||
#include "code\datums\helper_datums\getrev.dm"
|
||||
|
||||
Reference in New Issue
Block a user