mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
-Brain radio MMIs were fixed, they wouldn't broadcast the MMI's message.
-Fixed a bug where you couldn't talk into intercoms while it is dark. -AIs can now type in the "track with camera" verb and get a list of names to show up. This can save time if the AI needs to track an individual. -Deleted the old AI move. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4910 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,25 +1,56 @@
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/mob/living/silicon/ai/proc/ai_camera_list()
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/mob/living/silicon/ai/proc/get_camera_list()
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if(src.stat == 2)
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return
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var/list/L = list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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L.Add(C)
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camera_sort(L)
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var/list/T = list()
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T["Cancel"] = "Cancel"
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for (var/obj/machinery/camera/C in L)
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if (C.network == src.network)
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T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
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track = new()
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track.cameras = T
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return T
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/mob/living/silicon/ai/proc/ai_camera_list(var/camera in get_camera_list())
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set category = "AI Commands"
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set name = "Show Camera List"
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if(usr.stat == 2)
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usr << "You can't track with camera because you are dead!"
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if(src.stat == 2)
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src << "You can't list the cameras because you are dead!"
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return
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attack_ai(src)
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if (!camera || camera == "Cancel")
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return 0
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var/obj/machinery/camera/C = track.cameras[camera]
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track = null
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src.eyeobj.setLoc(C)
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/mob/living/silicon/ai/proc/ai_camera_track()
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set category = "AI Commands"
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set name = "Track With Camera"
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if(usr.stat == 2)
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usr << "You can't track with camera because you are dead!"
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return
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// Used to allow the AI is write in mob names/camera name from the CMD line.
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/datum/trackable
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var/list/names = list()
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var/list/namecounts = list()
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var/list/humans = list()
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var/list/others = list()
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var/list/cameras = list()
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/mob/living/silicon/ai/proc/trackable_mobs()
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if(usr.stat == 2)
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return list()
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var/datum/trackable/TB = new()
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for(var/mob/living/M in mob_list)
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// Easy checks first.
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// Don't detect mobs on Centcom. Since the wizard den is on Centcomm, we only need this.
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@@ -55,25 +86,34 @@
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continue
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var/name = M.name
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if (name in names)
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namecounts[name]++
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name = text("[] ([])", name, namecounts[name])
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if (name in TB.names)
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TB.namecounts[name]++
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name = text("[] ([])", name, TB.namecounts[name])
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else
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names.Add(name)
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namecounts[name] = 1
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TB.names.Add(name)
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TB.namecounts[name] = 1
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if(human)
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humans[name] = M
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TB.humans[name] = M
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else
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others[name] = M
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TB.others[name] = M
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var/list/targets = sortList(humans) + sortList(others)
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var/target_name = input(usr, "Which creature should you track?") as null|anything in targets
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var/list/targets = sortList(TB.humans) + sortList(TB.others)
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src.track = TB
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return targets
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if (!target_name)
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usr:cameraFollow = null
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/mob/living/silicon/ai/proc/ai_camera_track(var/target_name in trackable_mobs())
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set category = "AI Commands"
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set name = "Track With Camera"
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set desc = "Select who you would like to track."
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if(src.stat == 2)
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src << "You can't track with camera because you are dead!"
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return
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if(!target_name)
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src.cameraFollow = null
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var/mob/target = (isnull(humans[target_name]) ? others[target_name] : humans[target_name])
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var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
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src.track = null
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ai_actual_track(target)
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/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target as mob)
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@@ -121,7 +161,7 @@
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return
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sleep(10)
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/proc/near_camera(var/mob/M)
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/proc/near_camera(var/mob/living/M)
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if (!isturf(M.loc))
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return 0
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if(isrobot(M))
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@@ -141,33 +181,7 @@
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/mob/living/silicon/ai/attack_ai(var/mob/user as mob)
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if (user != src)
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return
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if (stat == 2)
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return
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var/list/L = list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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L.Add(C)
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camera_sort(L)
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var/list/D = list()
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D["Cancel"] = "Cancel"
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for (var/obj/machinery/camera/C in L)
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if (C.network == src.network)
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D[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
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var/t = input(user, "Which camera should you change to?") as null|anything in D
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if (!t || t == "Cancel")
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return 0
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var/obj/machinery/camera/C = D[t]
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src.eyeobj.setLoc(C)
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return
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ai_camera_list()
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/proc/camera_sort(list/L)
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var/obj/machinery/camera/a
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@@ -10,6 +10,8 @@
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return
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else
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message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
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..()
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else
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if(istype(container, /obj/item/device/mmi/radio_enabled))
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var/obj/item/device/mmi/radio_enabled/R = container
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if(R.radio)
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spawn(0) R.radio.hear_talk(src, message)
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..()
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@@ -280,7 +280,7 @@ var/list/department_radio_keys = list(
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listening|=M
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var/turf/T = get_turf(src)
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var/list/W = view(message_range, T)
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var/list/W = hear(message_range, T)
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for (var/obj/O in ((W | contents)-used_radios))
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W |= O
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@@ -311,12 +311,13 @@ var/list/department_radio_keys = list(
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if (O)
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O.hear_talk(src, message)
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*/
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if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess.
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/* if(isbrain(src))//For brains to properly talk if they are in an MMI..or in a brain. Could be extended to other mobs I guess.
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for(var/obj/O in loc)//Kinda ugly but whatever.
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if(O)
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spawn(0)
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O.hear_talk(src, message)
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*/
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var/list/heard_a = list() // understood us
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@@ -41,6 +41,7 @@
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var/mob/living/silicon/ai/parent = null
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var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through.
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var/datum/trackable/track = null
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/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
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var/list/possibleNames = ai_names
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@@ -124,8 +124,6 @@
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/datum/camerachunk/New(loc, x, y, z)
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set background = 1
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// 0xf = 15
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x &= ~0xf
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y &= ~0xf
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@@ -94,7 +94,7 @@
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// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
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// This is handled in the proc below this one.
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/client/AIMove(n, direct, var/mob/living/silicon/ai/user)
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/client/proc/AIMove(n, direct, var/mob/living/silicon/ai/user)
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var/initial = initial(user.sprint)
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var/max_sprint = 50
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@@ -1,71 +0,0 @@
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/var/const/SHARED_TYPES_WEIGHT = 5
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/var/const/CAMERA_PROXIMITY_PREFERENCE = 0.2
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// the smaller this is, the more a straight line will be preferred over a closer camera when changing cameras
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// if you set this to 0 the game will crash. don't do that.
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// if you set it to be negative the algorithm will do completely nonsensical things (like choosing the camera that's
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// the farthest away). don't do that.
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/client/proc/AIMove(n,direct,var/mob/living/silicon/ai/user)
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if(!user) return
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if(user.control_disabled) return
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var/min_dist = 1e8
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var/obj/machinery/camera/closest = null
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var/atom/old = (user.current?user.current : user.loc)
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if(!old) return
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var/dx = 0
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var/dy = 0
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if(direct & NORTH)
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dy = 1
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else if(direct & SOUTH)
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dy = -1
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if(direct & EAST)
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dx = 1
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else if(direct & WEST)
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dx = -1
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var/area/A = get_area(old)
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var/list/old_types = dd_text2list("[A.type]", "/")
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for(var/obj/machinery/camera/current in cameranet.cameras)
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if(user.network != current.network) continue
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if(!current.status) continue // ignore disabled cameras
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//make sure it's the right direction
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if(dx && (current.x * dx <= old.x * dx))
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continue
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if(dy && (current.y * dy <= old.y * dy))
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continue
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var/shared_types = 0 //how many levels deep the old camera and the closest camera's areas share
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//for instance, /area/A and /area/B would have shared_types = 2 (because of how dd_text2list works)
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//whereas area/A/B and /area/A/C would have it as 3
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var/area/cur_area = get_area(current)
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if(!cur_area) continue
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var/list/new_types = dd_text2list("[cur_area.type]", "/")
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for(var/i = 1; i <= old_types.len && i <= new_types.len; i++)
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if(old_types[i] == new_types[i])
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shared_types++
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else
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break
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//don't let it be too far from the current one in the axis perpindicular to the direction of travel,
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//but let it be farther from that if it's in the same area
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//something in the same hallway but farther away beats something in the same hallway
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var/distance = abs((current.y - old.y)/(CAMERA_PROXIMITY_PREFERENCE + abs(dy))) + abs((current.x - old.x)/(CAMERA_PROXIMITY_PREFERENCE + abs(dx)))
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distance -= SHARED_TYPES_WEIGHT * shared_types
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//weight things in the same area as this so they count as being closer - makes you stay in the same area
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//when possible
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if(distance < min_dist)
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//closer, or this is in the same area and the current closest isn't
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min_dist = distance
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closest = current
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if(!closest)
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return
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user.switchCamera(closest)
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@@ -48,6 +48,14 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">18 October 2012</h2>
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<h3 class="author">Giacom updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">As an AI, you can type in the "track with camera" command and get a list of names to show up there. This also works with "list camera" verb. Remember to use space to auto-fill.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">16 October 2012</h2>
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<h3 class="author">Giacom updated:</h3>
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282
tgstation.dme
282
tgstation.dme
@@ -6,6 +6,266 @@
|
||||
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR ".svn"
|
||||
#define FILE_DIR ".svn/pristine"
|
||||
#define FILE_DIR ".svn/pristine/00"
|
||||
#define FILE_DIR ".svn/pristine/01"
|
||||
#define FILE_DIR ".svn/pristine/02"
|
||||
#define FILE_DIR ".svn/pristine/03"
|
||||
#define FILE_DIR ".svn/pristine/04"
|
||||
#define FILE_DIR ".svn/pristine/05"
|
||||
#define FILE_DIR ".svn/pristine/06"
|
||||
#define FILE_DIR ".svn/pristine/07"
|
||||
#define FILE_DIR ".svn/pristine/08"
|
||||
#define FILE_DIR ".svn/pristine/09"
|
||||
#define FILE_DIR ".svn/pristine/0a"
|
||||
#define FILE_DIR ".svn/pristine/0b"
|
||||
#define FILE_DIR ".svn/pristine/0c"
|
||||
#define FILE_DIR ".svn/pristine/0d"
|
||||
#define FILE_DIR ".svn/pristine/0e"
|
||||
#define FILE_DIR ".svn/pristine/0f"
|
||||
#define FILE_DIR ".svn/pristine/10"
|
||||
#define FILE_DIR ".svn/pristine/11"
|
||||
#define FILE_DIR ".svn/pristine/12"
|
||||
#define FILE_DIR ".svn/pristine/13"
|
||||
#define FILE_DIR ".svn/pristine/14"
|
||||
#define FILE_DIR ".svn/pristine/15"
|
||||
#define FILE_DIR ".svn/pristine/16"
|
||||
#define FILE_DIR ".svn/pristine/17"
|
||||
#define FILE_DIR ".svn/pristine/18"
|
||||
#define FILE_DIR ".svn/pristine/19"
|
||||
#define FILE_DIR ".svn/pristine/1a"
|
||||
#define FILE_DIR ".svn/pristine/1b"
|
||||
#define FILE_DIR ".svn/pristine/1c"
|
||||
#define FILE_DIR ".svn/pristine/1d"
|
||||
#define FILE_DIR ".svn/pristine/1e"
|
||||
#define FILE_DIR ".svn/pristine/1f"
|
||||
#define FILE_DIR ".svn/pristine/20"
|
||||
#define FILE_DIR ".svn/pristine/21"
|
||||
#define FILE_DIR ".svn/pristine/22"
|
||||
#define FILE_DIR ".svn/pristine/23"
|
||||
#define FILE_DIR ".svn/pristine/24"
|
||||
#define FILE_DIR ".svn/pristine/25"
|
||||
#define FILE_DIR ".svn/pristine/26"
|
||||
#define FILE_DIR ".svn/pristine/27"
|
||||
#define FILE_DIR ".svn/pristine/28"
|
||||
#define FILE_DIR ".svn/pristine/29"
|
||||
#define FILE_DIR ".svn/pristine/2a"
|
||||
#define FILE_DIR ".svn/pristine/2b"
|
||||
#define FILE_DIR ".svn/pristine/2c"
|
||||
#define FILE_DIR ".svn/pristine/2d"
|
||||
#define FILE_DIR ".svn/pristine/2e"
|
||||
#define FILE_DIR ".svn/pristine/2f"
|
||||
#define FILE_DIR ".svn/pristine/30"
|
||||
#define FILE_DIR ".svn/pristine/31"
|
||||
#define FILE_DIR ".svn/pristine/32"
|
||||
#define FILE_DIR ".svn/pristine/33"
|
||||
#define FILE_DIR ".svn/pristine/34"
|
||||
#define FILE_DIR ".svn/pristine/35"
|
||||
#define FILE_DIR ".svn/pristine/36"
|
||||
#define FILE_DIR ".svn/pristine/37"
|
||||
#define FILE_DIR ".svn/pristine/38"
|
||||
#define FILE_DIR ".svn/pristine/39"
|
||||
#define FILE_DIR ".svn/pristine/3a"
|
||||
#define FILE_DIR ".svn/pristine/3b"
|
||||
#define FILE_DIR ".svn/pristine/3c"
|
||||
#define FILE_DIR ".svn/pristine/3d"
|
||||
#define FILE_DIR ".svn/pristine/3e"
|
||||
#define FILE_DIR ".svn/pristine/3f"
|
||||
#define FILE_DIR ".svn/pristine/40"
|
||||
#define FILE_DIR ".svn/pristine/41"
|
||||
#define FILE_DIR ".svn/pristine/42"
|
||||
#define FILE_DIR ".svn/pristine/43"
|
||||
#define FILE_DIR ".svn/pristine/44"
|
||||
#define FILE_DIR ".svn/pristine/45"
|
||||
#define FILE_DIR ".svn/pristine/46"
|
||||
#define FILE_DIR ".svn/pristine/47"
|
||||
#define FILE_DIR ".svn/pristine/48"
|
||||
#define FILE_DIR ".svn/pristine/49"
|
||||
#define FILE_DIR ".svn/pristine/4a"
|
||||
#define FILE_DIR ".svn/pristine/4b"
|
||||
#define FILE_DIR ".svn/pristine/4c"
|
||||
#define FILE_DIR ".svn/pristine/4d"
|
||||
#define FILE_DIR ".svn/pristine/4e"
|
||||
#define FILE_DIR ".svn/pristine/4f"
|
||||
#define FILE_DIR ".svn/pristine/50"
|
||||
#define FILE_DIR ".svn/pristine/51"
|
||||
#define FILE_DIR ".svn/pristine/52"
|
||||
#define FILE_DIR ".svn/pristine/53"
|
||||
#define FILE_DIR ".svn/pristine/54"
|
||||
#define FILE_DIR ".svn/pristine/55"
|
||||
#define FILE_DIR ".svn/pristine/56"
|
||||
#define FILE_DIR ".svn/pristine/57"
|
||||
#define FILE_DIR ".svn/pristine/58"
|
||||
#define FILE_DIR ".svn/pristine/59"
|
||||
#define FILE_DIR ".svn/pristine/5a"
|
||||
#define FILE_DIR ".svn/pristine/5b"
|
||||
#define FILE_DIR ".svn/pristine/5c"
|
||||
#define FILE_DIR ".svn/pristine/5d"
|
||||
#define FILE_DIR ".svn/pristine/5e"
|
||||
#define FILE_DIR ".svn/pristine/5f"
|
||||
#define FILE_DIR ".svn/pristine/60"
|
||||
#define FILE_DIR ".svn/pristine/61"
|
||||
#define FILE_DIR ".svn/pristine/62"
|
||||
#define FILE_DIR ".svn/pristine/63"
|
||||
#define FILE_DIR ".svn/pristine/64"
|
||||
#define FILE_DIR ".svn/pristine/65"
|
||||
#define FILE_DIR ".svn/pristine/66"
|
||||
#define FILE_DIR ".svn/pristine/67"
|
||||
#define FILE_DIR ".svn/pristine/68"
|
||||
#define FILE_DIR ".svn/pristine/69"
|
||||
#define FILE_DIR ".svn/pristine/6a"
|
||||
#define FILE_DIR ".svn/pristine/6b"
|
||||
#define FILE_DIR ".svn/pristine/6c"
|
||||
#define FILE_DIR ".svn/pristine/6d"
|
||||
#define FILE_DIR ".svn/pristine/6e"
|
||||
#define FILE_DIR ".svn/pristine/6f"
|
||||
#define FILE_DIR ".svn/pristine/70"
|
||||
#define FILE_DIR ".svn/pristine/71"
|
||||
#define FILE_DIR ".svn/pristine/72"
|
||||
#define FILE_DIR ".svn/pristine/73"
|
||||
#define FILE_DIR ".svn/pristine/74"
|
||||
#define FILE_DIR ".svn/pristine/75"
|
||||
#define FILE_DIR ".svn/pristine/76"
|
||||
#define FILE_DIR ".svn/pristine/77"
|
||||
#define FILE_DIR ".svn/pristine/78"
|
||||
#define FILE_DIR ".svn/pristine/79"
|
||||
#define FILE_DIR ".svn/pristine/7a"
|
||||
#define FILE_DIR ".svn/pristine/7b"
|
||||
#define FILE_DIR ".svn/pristine/7c"
|
||||
#define FILE_DIR ".svn/pristine/7d"
|
||||
#define FILE_DIR ".svn/pristine/7e"
|
||||
#define FILE_DIR ".svn/pristine/7f"
|
||||
#define FILE_DIR ".svn/pristine/80"
|
||||
#define FILE_DIR ".svn/pristine/81"
|
||||
#define FILE_DIR ".svn/pristine/82"
|
||||
#define FILE_DIR ".svn/pristine/83"
|
||||
#define FILE_DIR ".svn/pristine/84"
|
||||
#define FILE_DIR ".svn/pristine/85"
|
||||
#define FILE_DIR ".svn/pristine/86"
|
||||
#define FILE_DIR ".svn/pristine/87"
|
||||
#define FILE_DIR ".svn/pristine/88"
|
||||
#define FILE_DIR ".svn/pristine/89"
|
||||
#define FILE_DIR ".svn/pristine/8a"
|
||||
#define FILE_DIR ".svn/pristine/8b"
|
||||
#define FILE_DIR ".svn/pristine/8c"
|
||||
#define FILE_DIR ".svn/pristine/8d"
|
||||
#define FILE_DIR ".svn/pristine/8e"
|
||||
#define FILE_DIR ".svn/pristine/8f"
|
||||
#define FILE_DIR ".svn/pristine/90"
|
||||
#define FILE_DIR ".svn/pristine/91"
|
||||
#define FILE_DIR ".svn/pristine/92"
|
||||
#define FILE_DIR ".svn/pristine/93"
|
||||
#define FILE_DIR ".svn/pristine/94"
|
||||
#define FILE_DIR ".svn/pristine/95"
|
||||
#define FILE_DIR ".svn/pristine/96"
|
||||
#define FILE_DIR ".svn/pristine/97"
|
||||
#define FILE_DIR ".svn/pristine/98"
|
||||
#define FILE_DIR ".svn/pristine/99"
|
||||
#define FILE_DIR ".svn/pristine/9a"
|
||||
#define FILE_DIR ".svn/pristine/9b"
|
||||
#define FILE_DIR ".svn/pristine/9c"
|
||||
#define FILE_DIR ".svn/pristine/9d"
|
||||
#define FILE_DIR ".svn/pristine/9e"
|
||||
#define FILE_DIR ".svn/pristine/9f"
|
||||
#define FILE_DIR ".svn/pristine/a0"
|
||||
#define FILE_DIR ".svn/pristine/a1"
|
||||
#define FILE_DIR ".svn/pristine/a2"
|
||||
#define FILE_DIR ".svn/pristine/a3"
|
||||
#define FILE_DIR ".svn/pristine/a4"
|
||||
#define FILE_DIR ".svn/pristine/a5"
|
||||
#define FILE_DIR ".svn/pristine/a6"
|
||||
#define FILE_DIR ".svn/pristine/a7"
|
||||
#define FILE_DIR ".svn/pristine/a8"
|
||||
#define FILE_DIR ".svn/pristine/a9"
|
||||
#define FILE_DIR ".svn/pristine/aa"
|
||||
#define FILE_DIR ".svn/pristine/ab"
|
||||
#define FILE_DIR ".svn/pristine/ac"
|
||||
#define FILE_DIR ".svn/pristine/ad"
|
||||
#define FILE_DIR ".svn/pristine/ae"
|
||||
#define FILE_DIR ".svn/pristine/af"
|
||||
#define FILE_DIR ".svn/pristine/b0"
|
||||
#define FILE_DIR ".svn/pristine/b1"
|
||||
#define FILE_DIR ".svn/pristine/b2"
|
||||
#define FILE_DIR ".svn/pristine/b3"
|
||||
#define FILE_DIR ".svn/pristine/b4"
|
||||
#define FILE_DIR ".svn/pristine/b5"
|
||||
#define FILE_DIR ".svn/pristine/b6"
|
||||
#define FILE_DIR ".svn/pristine/b7"
|
||||
#define FILE_DIR ".svn/pristine/b8"
|
||||
#define FILE_DIR ".svn/pristine/b9"
|
||||
#define FILE_DIR ".svn/pristine/ba"
|
||||
#define FILE_DIR ".svn/pristine/bb"
|
||||
#define FILE_DIR ".svn/pristine/bc"
|
||||
#define FILE_DIR ".svn/pristine/bd"
|
||||
#define FILE_DIR ".svn/pristine/be"
|
||||
#define FILE_DIR ".svn/pristine/bf"
|
||||
#define FILE_DIR ".svn/pristine/c0"
|
||||
#define FILE_DIR ".svn/pristine/c1"
|
||||
#define FILE_DIR ".svn/pristine/c2"
|
||||
#define FILE_DIR ".svn/pristine/c3"
|
||||
#define FILE_DIR ".svn/pristine/c4"
|
||||
#define FILE_DIR ".svn/pristine/c5"
|
||||
#define FILE_DIR ".svn/pristine/c6"
|
||||
#define FILE_DIR ".svn/pristine/c7"
|
||||
#define FILE_DIR ".svn/pristine/c8"
|
||||
#define FILE_DIR ".svn/pristine/c9"
|
||||
#define FILE_DIR ".svn/pristine/ca"
|
||||
#define FILE_DIR ".svn/pristine/cb"
|
||||
#define FILE_DIR ".svn/pristine/cc"
|
||||
#define FILE_DIR ".svn/pristine/cd"
|
||||
#define FILE_DIR ".svn/pristine/ce"
|
||||
#define FILE_DIR ".svn/pristine/cf"
|
||||
#define FILE_DIR ".svn/pristine/d0"
|
||||
#define FILE_DIR ".svn/pristine/d1"
|
||||
#define FILE_DIR ".svn/pristine/d2"
|
||||
#define FILE_DIR ".svn/pristine/d3"
|
||||
#define FILE_DIR ".svn/pristine/d4"
|
||||
#define FILE_DIR ".svn/pristine/d5"
|
||||
#define FILE_DIR ".svn/pristine/d6"
|
||||
#define FILE_DIR ".svn/pristine/d7"
|
||||
#define FILE_DIR ".svn/pristine/d8"
|
||||
#define FILE_DIR ".svn/pristine/d9"
|
||||
#define FILE_DIR ".svn/pristine/da"
|
||||
#define FILE_DIR ".svn/pristine/db"
|
||||
#define FILE_DIR ".svn/pristine/dc"
|
||||
#define FILE_DIR ".svn/pristine/dd"
|
||||
#define FILE_DIR ".svn/pristine/de"
|
||||
#define FILE_DIR ".svn/pristine/df"
|
||||
#define FILE_DIR ".svn/pristine/e0"
|
||||
#define FILE_DIR ".svn/pristine/e1"
|
||||
#define FILE_DIR ".svn/pristine/e2"
|
||||
#define FILE_DIR ".svn/pristine/e3"
|
||||
#define FILE_DIR ".svn/pristine/e4"
|
||||
#define FILE_DIR ".svn/pristine/e5"
|
||||
#define FILE_DIR ".svn/pristine/e6"
|
||||
#define FILE_DIR ".svn/pristine/e7"
|
||||
#define FILE_DIR ".svn/pristine/e8"
|
||||
#define FILE_DIR ".svn/pristine/e9"
|
||||
#define FILE_DIR ".svn/pristine/ea"
|
||||
#define FILE_DIR ".svn/pristine/eb"
|
||||
#define FILE_DIR ".svn/pristine/ec"
|
||||
#define FILE_DIR ".svn/pristine/ed"
|
||||
#define FILE_DIR ".svn/pristine/ee"
|
||||
#define FILE_DIR ".svn/pristine/ef"
|
||||
#define FILE_DIR ".svn/pristine/f0"
|
||||
#define FILE_DIR ".svn/pristine/f1"
|
||||
#define FILE_DIR ".svn/pristine/f2"
|
||||
#define FILE_DIR ".svn/pristine/f3"
|
||||
#define FILE_DIR ".svn/pristine/f4"
|
||||
#define FILE_DIR ".svn/pristine/f5"
|
||||
#define FILE_DIR ".svn/pristine/f6"
|
||||
#define FILE_DIR ".svn/pristine/f7"
|
||||
#define FILE_DIR ".svn/pristine/f8"
|
||||
#define FILE_DIR ".svn/pristine/f9"
|
||||
#define FILE_DIR ".svn/pristine/fa"
|
||||
#define FILE_DIR ".svn/pristine/fb"
|
||||
#define FILE_DIR ".svn/pristine/fc"
|
||||
#define FILE_DIR ".svn/pristine/fd"
|
||||
#define FILE_DIR ".svn/pristine/fe"
|
||||
#define FILE_DIR ".svn/pristine/ff"
|
||||
#define FILE_DIR "bot"
|
||||
#define FILE_DIR "bot/Marakov"
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
@@ -185,6 +445,15 @@
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/logs"
|
||||
#define FILE_DIR "data/logs/2012"
|
||||
#define FILE_DIR "data/logs/2012/10-October"
|
||||
#define FILE_DIR "data/player_saves"
|
||||
#define FILE_DIR "data/player_saves/g"
|
||||
#define FILE_DIR "data/player_saves/g/giacomand"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
@@ -199,6 +468,7 @@
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
@@ -207,6 +477,7 @@
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
@@ -220,8 +491,18 @@
|
||||
#define FILE_DIR "sound/violin"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
#define FILE_DIR "tools/Runtime Condenser"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -1057,7 +1338,6 @@
|
||||
#include "code\modules\mob\living\silicon\ai\life.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\login.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\logout.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\move.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\say.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\freelook\cameranet.dm"
|
||||
#include "code\modules\mob\living\silicon\ai\freelook\chunk.dm"
|
||||
|
||||
Reference in New Issue
Block a user