SANITY: Created a series of generalised sanity procs. They can be found in code/__HELPERS/sanitize_values.dm

They include such procs as sanitize_integer(num, min, max, default) which will check num is a number, round num to make it an integer, then check if it is between min and max (inclusive). If it fails the bound-checks it will return default. There are others, have a look.

PERSISTENT PREFERENCES: Every ckey which connects to the game gets its own persistent /datum/preferences datum.
It is archived in var/list/preferences_datums = list("ckey" = datum)
At connect it is automatically associated with the client defines.dm (or a new one is created if it can't find an archived prefs datum). This means clients will ALWAYS have a var/datum/preferences/prefs which references this datum. So you can use it without checking if(client.prefs)
This has simplified only a few bits of code. It will however, allow us to make preferences like see_deadchat ghost_ears etc, persistent. So they will not reset when you DC.

SAVEFILES: Changed the player savefile code a lot. Hopefully I've not fucked it up too much. Every single variable loaded from saves is now sanity checked using the new sanity procs. This should help prevent savefiles becomming obsolete by sanitizing input to meet current requirements, without deleting all the ok variables and making you start from scratch >_> NOTE: I still need to sort out the savefile version stuff. I'll probably figure it out before the server updates anyway. It sees to be fine without it.

You can no longer choose your blood type. It is randomised (with each bloodtype having a realistic probability of occuring). This is to make blood analysis (detective/medical) less pointless. It is chosen as soon as you connect. It remains persistent throughout each round so you won't be able to change it by logging in/out over and over.

Replaces some copypasta code with is_afk() (still a fair bit to do)

There are new hyperlink shortcut things. _src_=vars will direct your hyperlink to viewvars. _src_=prefs to your preferences datum. (These are the only way to access those bits of code via links). This means that the overall amount of operations in almost every Topic has pretty much halved and is much prettier.

Replaced and removed adminplayervars from datum/admins/Topic. It was superfluous. They now all point directly to the viewvars code using _src_=vars

Removed the changelog popup at round start. Instead a button on your game-window will glow white if there are new updates. To peruse at your convenience. This will speed up connect times.

Removed the AFK_THRESHOLD define. It is integrated into is_afk() now.

TODO: remove the prefs stuff from mobs and clients and update code to use client.prefs to access that info.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5121 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-11-19 15:13:57 +00:00
parent b39b1417cc
commit 30357d18ce
31 changed files with 951 additions and 1227 deletions

View File

@@ -0,0 +1,50 @@
//general stuff
/proc/sanitize_integer(number, min=0, max=1, default=0)
if(isnum(number))
number = round(number)
if(min <= number && number <= max)
return number
return default
/proc/sanitize_text(text, default="")
if(istext(text))
return text
return default
/proc/sanitize_inlist(value, list/List, default)
if(value in List) return value
if(default) return default
if(List && List.len)return List[1]
//more specialised stuff
/proc/sanitize_gender(gender,neuter=0,plural=0, default="male")
switch(gender)
if(MALE, FEMALE)return gender
if(NEUTER)
if(neuter) return gender
else return default
if(PLURAL)
if(plural) return gender
else return default
return default
/proc/sanitize_hexcolor(color, default="#000000")
if(!istext(color)) return default
var/len = length(color)
if(len != 7 && len !=4) return default
if(text2ascii(color,1) != 35) return default //35 is the ascii code for "#"
. = "#"
for(var/i=2,i<=len,i++)
var/ascii = text2ascii(color,i)
switch(ascii)
if(48 to 57) . += ascii2text(ascii) //numbers 0 to 9
if(97 to 102) . += ascii2text(ascii) //letters a to f
if(65 to 70) . += ascii2text(ascii+32) //letters A to F - translates to lowercase
else return default
return .

View File

@@ -173,27 +173,27 @@ client
if(istype(D,/atom))
var/atom/A = D
if(isliving(A))
body += "<a href='byond://?src=\ref[src];rename=\ref[D]'><b>[D]</b></a>"
body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='byond://?src=\ref[src];rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='byond://?src=\ref[src];datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='byond://?src=\ref[src];rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
var/mob/living/M = A
body += "<br><font size='1'><a href='byond://?src=\ref[src];datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='byond://?src=\ref[src];datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
body += "<br><font size='1'><a href='?_src_=vars;datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
body += {"
<br><font size='1'>
BRUTE:<font size='1'><a href='byond://?src=\ref[src];mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
FIRE:<font size='1'><a href='byond://?src=\ref[src];mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
TOXIN:<font size='1'><a href='byond://?src=\ref[src];mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='byond://?src=\ref[src];mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='byond://?src=\ref[src];mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='byond://?src=\ref[src];mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
</font>
"}
else
body += "<a href='byond://?src=\ref[src];datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
body += "<a href='?_src_=vars;datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='byond://?src=\ref[src];rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='byond://?src=\ref[src];datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='byond://?src=\ref[src];rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
else
body += "<b>[D]</b>"
@@ -219,10 +219,10 @@ client
body += "</div></td>"
body += "<td width='50%'><div align='center'><a href='byond://?src=\ref[src];datumrefresh=\ref[D]'>Refresh</a>"
body += "<td width='50%'><div align='center'><a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>"
//if(ismob(D))
// body += "<br><a href='byond://?src=\ref[src];mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
// body += "<br><a href='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
body += {" <form>
<select name="file" size="1"
@@ -237,37 +237,37 @@ client
"}
body += "<option value='byond://?src=\ref[src];mark_object=\ref[D]'>Mark Object</option>"
body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
if(ismob(D))
body += "<option value='byond://?src=\ref[src];mob_player_panel=\ref[D]'>Show player panel</option>"
body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
body += "<option value>---</option>"
if(ismob(D))
body += "<option value='byond://?src=\ref[src];give_spell=\ref[D]'>Give Spell</option>"
body += "<option value='byond://?src=\ref[src];give_disease=\ref[D]'>Give Disease</option>"
body += "<option value='byond://?src=\ref[src];ninja=\ref[D]'>Make Space Ninja</option>"
body += "<option value='byond://?src=\ref[src];godmode=\ref[D]'>Toggle Godmode</option>"
body += "<option value='byond://?src=\ref[src];build_mode=\ref[D]'>Toggle Build Mode</option>"
body += "<option value='byond://?src=\ref[src];direct_control=\ref[D]'>Assume Direct Control</option>"
body += "<option value='byond://?src=\ref[src];make_skeleton=\ref[D]'>Make 2spooky</option>"
body += "<option value='byond://?src=\ref[src];drop_everything=\ref[D]'>Drop Everything</option>"
body += "<option value='byond://?src=\ref[src];regenerateicons=\ref[D]'>Regenerate Icons</option>"
body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
body += "<option value='?_src_=vars;give_disease=\ref[D]'>Give Disease</option>"
body += "<option value='?_src_=vars;ninja=\ref[D]'>Make Space Ninja</option>"
body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
body += "<option value='?_src_=vars;make_skeleton=\ref[D]'>Make 2spooky</option>"
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
if(ishuman(D))
body += "<option value>---</option>"
body += "<option value='byond://?src=\ref[src];setmutantrace=\ref[D]'>Set Mutantrace</option>"
body += "<option value='byond://?src=\ref[src];makeai=\ref[D]'>Make AI</option>"
body += "<option value='byond://?src=\ref[src];makerobot=\ref[D]'>Make cyborg</option>"
body += "<option value='byond://?src=\ref[src];makemonkey=\ref[D]'>Make monkey</option>"
body += "<option value='byond://?src=\ref[src];makealien=\ref[D]'>Make alien</option>"
body += "<option value='byond://?src=\ref[src];makemetroid=\ref[D]'>Make metroid</option>"
body += "<option value='?_src_=vars;setmutantrace=\ref[D]'>Set Mutantrace</option>"
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
body += "<option value='?_src_=vars;makemetroid=\ref[D]'>Make metroid</option>"
body += "<option value>---</option>"
body += "<option value='byond://?src=\ref[src];gib=\ref[D]'>Gib</option>"
body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
if(isobj(D))
body += "<option value='byond://?src=\ref[src];delall=\ref[D]'>Delete all of type</option>"
body += "<option value='?_src_=vars;delall=\ref[D]'>Delete all of type</option>"
if(isobj(D) || ismob(D) || isturf(D))
body += "<option value='byond://?src=\ref[src];explode=\ref[D]'>Trigger explosion</option>"
body += "<option value='byond://?src=\ref[src];emp=\ref[D]'>Trigger EM pulse</option>"
body += "<option value='?_src_=vars;explode=\ref[D]'>Trigger explosion</option>"
body += "<option value='?_src_=vars;emp=\ref[D]'>Trigger EM pulse</option>"
body += "</select></form>"
@@ -327,7 +327,7 @@ client
var/html = ""
if(DA)
html += "<li style='backgroundColor:white'>(<a href='byond://?src=\ref[src];datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='byond://?src=\ref[src];datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='byond://?src=\ref[src];datummass=\ref[DA];varnamemass=[name]'>M</a>) "
html += "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
else
html += "<li>"
@@ -364,11 +364,11 @@ client
else if (istype(value, /datum))
var/datum/D = value
html += "<a href='byond://?src=\ref[src];Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
else if (istype(value, /client))
var/client/C = value
html += "<a href='byond://?src=\ref[src];Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
//
else if (istype(value, /list))
var/list/L = value
@@ -398,393 +398,390 @@ client
return html
/client/proc/view_var_Topic(href,href_list,hsrc)
/client/proc/view_var_Topic(href, href_list, hsrc)
//This should all be moved over to datum/admins/Topic() or something ~Carn
if( (usr.client == src) && src.holder )
. = 1 //default return
if(href_list["Vars"])
debug_variables(locate(href_list["Vars"]))
//~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records).
else if(href_list["rename"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["rename"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
var/new_name = copytext(sanitize(input(usr,"What would you like to name this mob?","Input a name",M.real_name) as text|null),1,MAX_NAME_LEN)
if( !new_name || !M ) return
message_admins("Admin [key_name_admin(usr)] renamed [key_name_admin(M)] to [new_name].")
M.fully_replace_character_name(M.real_name,new_name)
href_list["datumrefresh"] = href_list["rename"]
else if(href_list["varnameedit"] && href_list["datumedit"])
if(!check_rights(0)) return
var/D = locate(href_list["datumedit"])
if(!istype(D,/datum) && !istype(D,/client))
usr << "This can only be used on instances of types /client or /datum"
return
modify_variables(D, href_list["varnameedit"], 1)
else if(href_list["varnamechange"] && href_list["datumchange"])
if(!check_rights(0)) return
var/D = locate(href_list["datumchange"])
if(!istype(D,/datum) && !istype(D,/client))
usr << "This can only be used on instances of types /client or /datum"
return
modify_variables(D, href_list["varnamechange"], 0)
else if(href_list["varnamemass"] && href_list["datummass"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["datummass"])
if(!istype(A))
usr << "This can only be used on instances of type /atom"
return
cmd_mass_modify_object_variables(A, href_list["varnamemass"])
else if(href_list["mob_player_panel"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["mob_player_panel"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.holder.show_player_panel(M)
href_list["datumrefresh"] = href_list["mob_player_panel"]
else if(href_list["give_spell"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["give_spell"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_spell(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["give_disease"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["give_disease"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_disease(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["ninja"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["ninja"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_ninjafy(M)
href_list["datumrefresh"] = href_list["ninja"]
else if(href_list["godmode"])
if(!check_rights(R_REJUVINATE)) return
var/mob/M = locate(href_list["godmode"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_godmode(M)
href_list["datumrefresh"] = href_list["godmode"]
else if(href_list["gib"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["gib"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_gib(M)
else if(href_list["build_mode"])
if(!check_rights(R_BUILDMODE)) return
var/mob/M = locate(href_list["build_mode"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
togglebuildmode(M)
href_list["datumrefresh"] = href_list["build_mode"]
else if(href_list["drop_everything"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["drop_everything"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(usr.client)
usr.client.cmd_admin_drop_everything(M)
else if(href_list["direct_control"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["direct_control"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(usr.client)
usr.client.cmd_assume_direct_control(M)
else if(href_list["make_skeleton"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["make_skeleton"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
H.makeSkeleton()
href_list["datumrefresh"] = href_list["make_skeleton"]
else if(href_list["delall"])
if(!check_rights(R_DEBUG|R_SERVER)) return
var/obj/O = locate(href_list["delall"])
if(!isobj(O))
usr << "This can only be used on instances of type /obj"
return
var/action_type = alert("Strict type ([O.type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
if(action_type == "Cancel" || !action_type)
return
if(alert("Are you really sure you want to delete all objects of type [O.type]?",,"Yes","No") != "Yes")
return
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
return
var/O_type = O.type
switch(action_type)
if("Strict type")
var/i = 0
for(var/obj/Obj in world)
if(Obj.type == O_type)
i++
del(Obj)
if(!i)
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
if("Type and subtypes")
var/i = 0
for(var/obj/Obj in world)
if(istype(Obj,O_type))
i++
del(Obj)
if(!i)
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
else if(href_list["explode"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["explode"])
if(!isobj(A) && !ismob(A) && !isturf(A))
usr << "This can only be done to instances of type /obj, /mob and /turf"
return
src.cmd_admin_explosion(A)
href_list["datumrefresh"] = href_list["explode"]
else if(href_list["emp"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["emp"])
if(!isobj(A) && !ismob(A) && !isturf(A))
usr << "This can only be done to instances of type /obj, /mob and /turf"
return
src.cmd_admin_emp(A)
href_list["datumrefresh"] = href_list["emp"]
else if(href_list["mark_object"])
if(!check_rights(0)) return
var/datum/D = locate(href_list["mark_object"])
if(!istype(D))
usr << "This can only be done to instances of type /datum"
return
src.holder.marked_datum = D
href_list["datumrefresh"] = href_list["mark_object"]
else if(href_list["rotatedatum"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["rotatedatum"])
if(!istype(A))
usr << "This can only be done to instances of type /atom"
return
switch(href_list["rotatedir"])
if("right") A.dir = turn(A.dir, -45)
if("left") A.dir = turn(A.dir, 45)
href_list["datumrefresh"] = href_list["rotatedatum"]
else if(href_list["makemonkey"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makemonkey"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("monkeyone"=href_list["makemonkey"]))
else if(href_list["makerobot"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makerobot"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makerobot"=href_list["makerobot"]))
else if(href_list["makealien"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makealien"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makealien"=href_list["makealien"]))
else if(href_list["makemetroid"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makemetroid"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makemetroid"=href_list["makemetroid"]))
else if(href_list["makeai"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makeai"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makeai"=href_list["makeai"]))
else if(href_list["setmutantrace"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["setmutantrace"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
var/new_mutantrace = input("Please choose a new mutantrace","Mutantrace",null) as null|anything in list("NONE","golem","lizard","metroid","plant")
switch(new_mutantrace)
if(null) return
if("NONE") new_mutantrace = ""
if(!H)
usr << "Mob doesn't exist anymore"
return
if(H.dna)
H.dna.mutantrace = new_mutantrace
H.update_mutantrace()
else if(href_list["regenerateicons"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["regenerateicons"])
if(!ismob(M))
usr << "This can only be done to instances of type /mob"
return
M.regenerate_icons()
else if(href_list["adjustDamage"] && href_list["mobToDamage"])
if(!check_rights(0)) return
var/mob/living/L = locate(href_list["mobToDamage"])
if(!istype(L)) return
var/Text = href_list["adjustDamage"]
var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num
if(!L)
usr << "Mob doesn't exist anymore"
return
switch(Text)
if("brute") L.adjustBruteLoss(amount)
if("fire") L.adjustFireLoss(amount)
if("toxin") L.adjustToxLoss(amount)
if("oxygen")L.adjustOxyLoss(amount)
if("brain") L.adjustBrainLoss(amount)
if("clone") L.adjustCloneLoss(amount)
else
usr << "You caused an error. DEBUG: Text:[Text] Mob:[L]"
return
if(amount != 0)
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
message_admins("\blue [key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
href_list["datumrefresh"] = href_list["mobToDamage"]
else
. = 0
if(href_list["datumrefresh"])
var/datum/DAT = locate(href_list["datumrefresh"])
if(!istype(DAT, /datum))
return
src.debug_variables(DAT)
. = 1
if( (usr.client != src) || !src.holder )
return
if(href_list["Vars"])
debug_variables(locate(href_list["Vars"]))
//~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records).
else if(href_list["rename"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["rename"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
var/new_name = copytext(sanitize(input(usr,"What would you like to name this mob?","Input a name",M.real_name) as text|null),1,MAX_NAME_LEN)
if( !new_name || !M ) return
message_admins("Admin [key_name_admin(usr)] renamed [key_name_admin(M)] to [new_name].")
M.fully_replace_character_name(M.real_name,new_name)
href_list["datumrefresh"] = href_list["rename"]
else if(href_list["varnameedit"] && href_list["datumedit"])
if(!check_rights(0)) return
var/D = locate(href_list["datumedit"])
if(!istype(D,/datum) && !istype(D,/client))
usr << "This can only be used on instances of types /client or /datum"
return
modify_variables(D, href_list["varnameedit"], 1)
else if(href_list["varnamechange"] && href_list["datumchange"])
if(!check_rights(0)) return
var/D = locate(href_list["datumchange"])
if(!istype(D,/datum) && !istype(D,/client))
usr << "This can only be used on instances of types /client or /datum"
return
modify_variables(D, href_list["varnamechange"], 0)
else if(href_list["varnamemass"] && href_list["datummass"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["datummass"])
if(!istype(A))
usr << "This can only be used on instances of type /atom"
return
cmd_mass_modify_object_variables(A, href_list["varnamemass"])
else if(href_list["mob_player_panel"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["mob_player_panel"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.holder.show_player_panel(M)
href_list["datumrefresh"] = href_list["mob_player_panel"]
else if(href_list["give_spell"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["give_spell"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_spell(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["give_disease"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["give_disease"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_disease(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["ninja"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["ninja"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_ninjafy(M)
href_list["datumrefresh"] = href_list["ninja"]
else if(href_list["godmode"])
if(!check_rights(R_REJUVINATE)) return
var/mob/M = locate(href_list["godmode"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_godmode(M)
href_list["datumrefresh"] = href_list["godmode"]
else if(href_list["gib"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["gib"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_gib(M)
else if(href_list["build_mode"])
if(!check_rights(R_BUILDMODE)) return
var/mob/M = locate(href_list["build_mode"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
togglebuildmode(M)
href_list["datumrefresh"] = href_list["build_mode"]
else if(href_list["drop_everything"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["drop_everything"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(usr.client)
usr.client.cmd_admin_drop_everything(M)
else if(href_list["direct_control"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["direct_control"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(usr.client)
usr.client.cmd_assume_direct_control(M)
else if(href_list["make_skeleton"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["make_skeleton"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
H.makeSkeleton()
href_list["datumrefresh"] = href_list["make_skeleton"]
else if(href_list["delall"])
if(!check_rights(R_DEBUG|R_SERVER)) return
var/obj/O = locate(href_list["delall"])
if(!isobj(O))
usr << "This can only be used on instances of type /obj"
return
var/action_type = alert("Strict type ([O.type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
if(action_type == "Cancel" || !action_type)
return
if(alert("Are you really sure you want to delete all objects of type [O.type]?",,"Yes","No") != "Yes")
return
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
return
var/O_type = O.type
switch(action_type)
if("Strict type")
var/i = 0
for(var/obj/Obj in world)
if(Obj.type == O_type)
i++
del(Obj)
if(!i)
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
if("Type and subtypes")
var/i = 0
for(var/obj/Obj in world)
if(istype(Obj,O_type))
i++
del(Obj)
if(!i)
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
else if(href_list["explode"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["explode"])
if(!isobj(A) && !ismob(A) && !isturf(A))
usr << "This can only be done to instances of type /obj, /mob and /turf"
return
src.cmd_admin_explosion(A)
href_list["datumrefresh"] = href_list["explode"]
else if(href_list["emp"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["emp"])
if(!isobj(A) && !ismob(A) && !isturf(A))
usr << "This can only be done to instances of type /obj, /mob and /turf"
return
src.cmd_admin_emp(A)
href_list["datumrefresh"] = href_list["emp"]
else if(href_list["mark_object"])
if(!check_rights(0)) return
var/datum/D = locate(href_list["mark_object"])
if(!istype(D))
usr << "This can only be done to instances of type /datum"
return
src.holder.marked_datum = D
href_list["datumrefresh"] = href_list["mark_object"]
else if(href_list["rotatedatum"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["rotatedatum"])
if(!istype(A))
usr << "This can only be done to instances of type /atom"
return
switch(href_list["rotatedir"])
if("right") A.dir = turn(A.dir, -45)
if("left") A.dir = turn(A.dir, 45)
href_list["datumrefresh"] = href_list["rotatedatum"]
else if(href_list["makemonkey"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makemonkey"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("monkeyone"=href_list["makemonkey"]))
else if(href_list["makerobot"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makerobot"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makerobot"=href_list["makerobot"]))
else if(href_list["makealien"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makealien"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makealien"=href_list["makealien"]))
else if(href_list["makemetroid"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makemetroid"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makemetroid"=href_list["makemetroid"]))
else if(href_list["makeai"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["makeai"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makeai"=href_list["makeai"]))
else if(href_list["setmutantrace"])
if(!check_rights(0)) return
var/mob/living/carbon/human/H = locate(href_list["setmutantrace"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
var/new_mutantrace = input("Please choose a new mutantrace","Mutantrace",null) as null|anything in list("NONE","golem","lizard","metroid","plant")
switch(new_mutantrace)
if(null) return
if("NONE") new_mutantrace = ""
if(!H)
usr << "Mob doesn't exist anymore"
return
if(H.dna)
H.dna.mutantrace = new_mutantrace
H.update_mutantrace()
else if(href_list["regenerateicons"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["regenerateicons"])
if(!ismob(M))
usr << "This can only be done to instances of type /mob"
return
M.regenerate_icons()
else if(href_list["adjustDamage"] && href_list["mobToDamage"])
if(!check_rights(0)) return
var/mob/living/L = locate(href_list["mobToDamage"])
if(!istype(L)) return
var/Text = href_list["adjustDamage"]
var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num
if(!L)
usr << "Mob doesn't exist anymore"
return
switch(Text)
if("brute") L.adjustBruteLoss(amount)
if("fire") L.adjustFireLoss(amount)
if("toxin") L.adjustToxLoss(amount)
if("oxygen")L.adjustOxyLoss(amount)
if("brain") L.adjustBrainLoss(amount)
if("clone") L.adjustCloneLoss(amount)
else
usr << "You caused an error. DEBUG: Text:[Text] Mob:[L]"
return
if(amount != 0)
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
message_admins("\blue [key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
href_list["datumrefresh"] = href_list["mobToDamage"]
if(href_list["datumrefresh"])
var/datum/DAT = locate(href_list["datumrefresh"])
if(!istype(DAT, /datum))
return
src.debug_variables(DAT)
return

View File

@@ -158,7 +158,7 @@ Malf AIs/silicons aren't added. Monkeys aren't added. Messes with objective comp
var/list/candidates = list() //list of candidate keys
for(var/mob/dead/observer/G in player_list)
if(G.client && !G.client.holder && ((G.client.inactivity/10)/60) <= 5)
if(G.client && !G.client.holder && !G.client.is_afk())
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
if(!candidates.len) return

View File

@@ -262,7 +262,7 @@ Whitespace:Seperator;
for(var/mob/new_player/player in players)
if(player.client && player.ready)
if(player.preferences.be_special & role)
if(player.client.prefs.be_special & role)
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, roletext)) //Nodrak/Carn: Antag Job-bans
candidates += player.mind // Get a list of all the people who want to be the antagonist for this round
@@ -274,8 +274,8 @@ Whitespace:Seperator;
if(candidates.len < recommended_enemies)
for(var/mob/new_player/player in players)
if (player.client && player.ready)
if(!(player.preferences.be_special & role)) // We don't have enough people who want to be antagonist, make a seperate list of people who don't want to be one
if(player.client && player.ready)
if(!(player.client.prefs.be_special & role)) // We don't have enough people who want to be antagonist, make a seperate list of people who don't want to be one
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, roletext)) //Nodrak/Carn: Antag Job-bans
drafted += player.mind
@@ -325,12 +325,12 @@ Whitespace:Seperator;
// recommended_enemies if the number of people with that role set to yes is less than recomended_enemies,
// Less if there are not enough valid players in the game entirely to make recommended_enemies.
/*
/datum/game_mode/proc/check_player_role_pref(var/role, var/mob/new_player/player)
if(player.preferences.be_special & role)
return 1
return 0
*/
/datum/game_mode/proc/num_players()
. = 0

View File

@@ -71,10 +71,10 @@ var/global/datum/controller/occupations/job_master
if(jobban_isbanned(player, job.title))
Debug("FOC isbanned failed, Player: [player]")
continue
if(flag && (!player.preferences.be_special & flag))
if(flag && (!player.client.prefs.be_special & flag))
Debug("FOC flag failed, Player: [player], Flag: [flag], ")
continue
if(player.preferences.GetJobDepartment(job, level) & job.flag)
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
Debug("FOC pass, Player: [player], Level:[level]")
candidates += player
return candidates
@@ -184,7 +184,7 @@ var/global/datum/controller/occupations/job_master
//Get the players who are ready
for(var/mob/new_player/player in player_list)
if((player) && (player.client) && (player.ready) && (player.mind) && (!player.mind.assigned_role))
if(player.ready && player.mind && !player.mind.assigned_role)
unassigned += player
Debug("DO, Len: [unassigned.len]")
@@ -243,7 +243,7 @@ var/global/datum/controller/occupations/job_master
continue
// If the player wants that job on this level, then try give it to him.
if(player.preferences.GetJobDepartment(job, level) & job.flag)
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
// If the job isn't filled
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
@@ -255,7 +255,7 @@ var/global/datum/controller/occupations/job_master
// Hand out random jobs to the people who didn't get any in the last check
// Also makes sure that they got their preference correct
for(var/mob/new_player/player in unassigned)
if(player.preferences.userandomjob)
if(player.client.prefs.userandomjob)
GiveRandomJob(player)
/*
@@ -424,16 +424,16 @@ var/global/datum/controller/occupations/job_master
var/level4 = 0 //never
var/level5 = 0 //banned
for(var/mob/new_player/player in player_list)
if(!((player) && (player.client) && (player.ready) && (player.mind) && (!player.mind.assigned_role)))
if(!(player.ready && player.mind && !player.mind.assigned_role))
continue //This player is not ready
if(jobban_isbanned(player, job.title))
level5++
continue
if(player.preferences.GetJobDepartment(job, 1) & job.flag)
if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
level1++
else if(player.preferences.GetJobDepartment(job, 2) & job.flag)
else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
level2++
else if(player.preferences.GetJobDepartment(job, 3) & job.flag)
else if(player.client.prefs.GetJobDepartment(job, 3) & job.flag)
level3++
else level4++ //not selected

View File

@@ -61,7 +61,7 @@
else
msg += " - Playing"
if(C.inactivity > AFK_THRESHOLD)
if(C.is_afk())
msg += " (AFK)"
msg += "\n"
else

View File

@@ -51,6 +51,7 @@ var/diaryofmeanpeople = null
var/href_logfile = null
var/station_name = null
var/game_version = "/tg/ Station 13"
var/changelog_hash = ""
var/datum/air_tunnel/air_tunnel1/SS13_airtunnel = null
var/going = 1.0

View File

@@ -38,7 +38,7 @@ var/global/floorIsLava = 0
body += " \[<A href='?src=\ref[src];revive=\ref[M]'>Heal</A>\] "
body += "<br><br>\[ "
body += "<a href='?src=\ref[src];adminplayervars=\ref[M]'>VV</a> - "
body += "<a href='?_src_=vars;Vars=\ref[M]'>VV</a> - "
body += "<a href='?src=\ref[src];traitor=\ref[M]'>TP</a> - "
body += "<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> - "
body += "<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> - "

View File

@@ -76,7 +76,7 @@
body += "<a href='?src=\ref[src];adminplayeropts="+ref+"'>PP</a> - "
body += "<a href='?src=\ref[src];notes=show;mob="+ref+"'>N</a> - "
body += "<a href='?src=\ref[src];adminplayervars="+ref+"'>VV</a> - "
body += "<a href='?_src_=vars;Vars="+ref+"'>VV</a> - "
body += "<a href='?src=\ref[src];traitor="+ref+"'>TP</a> - "
body += "<a href='?src=\ref[usr];priv_msg=\ref"+ref+"'>PM</a> - "
body += "<a href='?src=\ref[src];subtlemessage="+ref+"'>SM</a> - "

View File

@@ -1206,10 +1206,6 @@
var/mob/M = locate(href_list["adminplayeropts"])
show_player_panel(M)
else if(href_list["adminplayervars"])
var/mob/M = locate(href_list["adminplayervars"])
usr.client.debug_variables(M)
else if(href_list["adminplayerobservejump"])
if(!check_rights(R_ADMIN)) return
@@ -1283,7 +1279,7 @@
src.owner << "Name = <b>[M.name]</b>; Real_name = [M.real_name]; Mind_name = [M.mind?"[M.mind.name]":""]; Key = <b>[M.key]</b>;"
src.owner << "Location = [location_description];"
src.owner << "[special_role_description]"
src.owner << "(<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>) (<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A>) (<A HREF='?src=\ref[src];adminplayervars=\ref[M]'>VV</A>) (<A HREF='?src=\ref[src];subtlemessage=\ref[M]'>SM</A>) (<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A>) (<A HREF='?src=\ref[src];secretsadmin=check_antagonist'>CA</A>)"
src.owner << "(<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a>) (<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[M]'>VV</A>) (<A HREF='?src=\ref[src];subtlemessage=\ref[M]'>SM</A>) (<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A>) (<A HREF='?src=\ref[src];secretsadmin=check_antagonist'>CA</A>)"
else if(href_list["adminspawncookie"])
if(!check_rights(R_ADMIN|R_FUN)) return

View File

@@ -81,7 +81,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if(!mob) return //this doesn't happen
var/ref_mob = "\ref[mob]"
msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=holder;adminplayervars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
//send this msg to all admins
var/admin_number_afk = 0

View File

@@ -63,17 +63,13 @@ client/proc/one_click_antag()
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in player_list)
var/datum/preferences/preferences = new
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "traitor") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
if(applicant.client)
if(preferences.savefile_load(applicant, 0))
if(preferences.be_special & BE_TRAITOR)
candidates += applicant
if(applicant.client.prefs.be_special & BE_TRAITOR)
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "traitor") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numTratiors = min(candidates.len, 3)
@@ -99,18 +95,13 @@ client/proc/one_click_antag()
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in player_list)
var/datum/preferences/preferences = new
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "changeling") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
if(applicant.client)
if(preferences.savefile_load(applicant, 0))
if(preferences.be_special & BE_CHANGELING)
candidates += applicant
if(applicant.client.prefs.be_special & BE_CHANGELING)
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "changeling") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numChanglings = min(candidates.len, 3)
@@ -134,18 +125,13 @@ client/proc/one_click_antag()
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in player_list)
var/datum/preferences/preferences = new
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "revolutionary") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
if(applicant.client)
if(preferences.savefile_load(applicant, 0))
if(preferences.be_special & BE_REV)
candidates += applicant
if(applicant.client.prefs.be_special & BE_REV)
if(applicant.stat == CONSCIOUS)
if(applicant.mind)
if(!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "revolutionary") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numRevs = min(candidates.len, 3)
@@ -204,18 +190,13 @@ client/proc/one_click_antag()
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in player_list)
var/datum/preferences/preferences = new
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "cultist") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
if(applicant.client)
if(preferences.savefile_load(applicant, 0))
if(preferences.be_special & BE_CULTIST)
candidates += applicant
if(applicant.client.prefs.be_special & BE_CULTIST)
if(applicant.stat == CONSCIOUS)
if(applicant.mind)
if(!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "cultist") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numCultists = min(candidates.len, 4)

View File

@@ -13,22 +13,22 @@
return
var/image/cross = image('icons/obj/storage.dmi',"bible")
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=holder;adminplayervars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
for(var/client/C in admins)
if(C.seeprayers)
C << msg
usr << "Your prayers have been received by the gods."
feedback_add_details("admin_verb","PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//log_admin("HELP: [key_name(src)]: [msg]")
/proc/Centcomm_announce(var/text , var/mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "\blue <b><font color=orange>CENTCOMM:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=holder;adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
msg = "\blue <b><font color=orange>CENTCOMM:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
admins << msg
/proc/Syndicate_announce(var/text , var/mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "\blue <b><font color=crimson>SYNDICATE:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=holder;adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
msg = "\blue <b><font color=crimson>SYNDICATE:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
admins << msg

View File

@@ -48,7 +48,7 @@ var/global/sent_strike_team = 0
var/list/candidates = list() //candidates for being a commando out of all the active ghosts in world.
var/list/commandos = list() //actual commando ghosts as picked by the user.
for(var/mob/dead/observer/G in player_list)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5) //Whoever called/has the proc won't be added to the list.
if(!G.client.holder && !G.client.is_afk()) //Whoever called/has the proc won't be added to the list.
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
for(var/i=commandos_possible,(i>0&&candidates.len),i--)//Decrease with every commando selected.

View File

@@ -54,7 +54,7 @@ var/global/sent_syndicate_strike_team = 0
var/list/candidates = list() //candidates for being a commando out of all the active ghosts in world.
var/list/commandos = list() //actual commando ghosts as picked by the user.
for(var/mob/dead/observer/G in player_list)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5) //Whoever called/has the proc won't be added to the list.
if(!G.client.holder && !G.client.is_afk()) //Whoever called/has the proc won't be added to the list.
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
for(var/i=commandos_possible,(i>0&&candidates.len),i--)//Decrease with every commando selected.

View File

@@ -15,17 +15,16 @@
/////////
//OTHER//
/////////
var/datum/preferences/prefs = null
var/listen_ooc = 1
var/move_delay = 1
var/moving = null
var/adminobs = null
var/deadchat = 1
var/changes = 0
var/area = null
var/played = 0
var/be_alien = 0 //Check if that guy wants to be an alien
var/be_pai = 1 //Consider client when searching for players to recruit as a pAI
var/activeslot = 1 //Default active slot!
var/STFU_ghosts //80+ people rounds are fun to admin when text flies faster than airport security
var/STFU_radio //80+ people rounds are fun to admin when text flies faster than airport security

View File

@@ -50,11 +50,10 @@
href_logfile << "<small>[time2text(world.timeofday,"hh:mm")] [src] (usr:[usr])</small> || [hsrc ? "[hsrc] " : ""][href]<br>"
switch(href_list["_src_"])
if("holder") hsrc = usr.client.holder
if("usr") hsrc = usr
if(view_var_Topic(href,href_list,hsrc)) //Until viewvars can be rewritten as datum/admins/Topic()
return
if("holder") hsrc = holder
if("usr") hsrc = mob
if("prefs") return prefs.process_link(usr,href_list)
if("vars") return view_var_Topic(href,href_list,hsrc)
..() //redirect to hsrc.Topic()
@@ -108,6 +107,12 @@
admins += src
holder.owner = src
//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
prefs = preferences_datums[ckey]
if(!prefs)
prefs = new /datum/preferences(src)
preferences_datums[ckey] = prefs
. = ..() //calls mob.Login()
if( (world.address == address || !address) && !host )
@@ -120,7 +125,10 @@
log_client_to_db()
getFiles('html/search.js','html/panels.css')
send_resources()
if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates.
winset(src, "rpane.changelog", "background-color=#eaeaea;font-style=bold")
//////////////
@@ -185,6 +193,51 @@
//checks if a client is afk
//3000 frames = 5 minutes
/client/proc/is_afk(duration=AFK_THRESHOLD)
/client/proc/is_afk(duration=3000)
if(inactivity > duration) return inactivity
return 0
return 0
//send resources to the client. It's here in its own proc so we can move it around easiliy if need be
/client/proc/send_resources()
getFiles(
'html/search.js',
'html/panels.css',
'icons/pda_icons/pda_atmos.png',
'icons/pda_icons/pda_back.png',
'icons/pda_icons/pda_bell.png',
'icons/pda_icons/pda_blank.png',
'icons/pda_icons/pda_boom.png',
'icons/pda_icons/pda_bucket.png',
'icons/pda_icons/pda_crate.png',
'icons/pda_icons/pda_cuffs.png',
'icons/pda_icons/pda_eject.png',
'icons/pda_icons/pda_exit.png',
'icons/pda_icons/pda_flashlight.png',
'icons/pda_icons/pda_honk.png',
'icons/pda_icons/pda_mail.png',
'icons/pda_icons/pda_medical.png',
'icons/pda_icons/pda_menu.png',
'icons/pda_icons/pda_mule.png',
'icons/pda_icons/pda_notes.png',
'icons/pda_icons/pda_power.png',
'icons/pda_icons/pda_rdoor.png',
'icons/pda_icons/pda_reagent.png',
'icons/pda_icons/pda_refresh.png',
'icons/pda_icons/pda_scanner.png',
'icons/pda_icons/pda_signaler.png',
'icons/pda_icons/pda_status.png',
'icons/spideros_icons/sos_1.png',
'icons/spideros_icons/sos_2.png',
'icons/spideros_icons/sos_3.png',
'icons/spideros_icons/sos_4.png',
'icons/spideros_icons/sos_5.png',
'icons/spideros_icons/sos_6.png',
'icons/spideros_icons/sos_7.png',
'icons/spideros_icons/sos_8.png',
'icons/spideros_icons/sos_9.png',
'icons/spideros_icons/sos_10.png',
'icons/spideros_icons/sos_11.png',
'icons/spideros_icons/sos_12.png',
'icons/spideros_icons/sos_13.png',
'icons/spideros_icons/sos_14.png'
)

View File

@@ -45,7 +45,7 @@
if(prev_gender != gender)
prev_gender = gender
if(gender in list(PLURAL, NEUTER))
message_admins("[src] ([ckey]) gender has been changed to plural or neuter. Please record what has happened recently to the person and then notify coders. (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayervars=\ref[src]'>VV</A>) (<A HREF='?priv_msg=\ref[src]'>PM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>)")
message_admins("[src] ([ckey]) gender has been changed to plural or neuter. Please record what has happened recently to the person and then notify coders. (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?priv_msg=\ref[src]'>PM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>)")
*/
//Apparently, the person who wrote this code designed it so that
//blinded get reset each cycle and then get activated later in the

View File

@@ -1,18 +1,3 @@
/mob/living/Life()
..()
// While I'm doing a terriblly lazy way of initalizing things, why don't I make it so people's preferences tag along with them. This could be useful in fixing the fucking cloned-as-unknown thing, making me not have to dynamically load them during tensioner, and of course, storing metadata.
if(!src.storedpreferences)
src.storedpreferences = new
storedpreferences.savefile_load(src, 0)
return
/mob/living/verb/succumb()
set hidden = 1
@@ -289,11 +274,8 @@
return
/mob/living/proc/UpdateDamageIcon()
return
return
/*CARN: Deprecated. Please use update_canmove()
/mob/living/proc/check_if_buckled()
*/
/mob/living/proc/Examine_OOC()
set name = "Examine Meta-Info (OOC)"
@@ -301,14 +283,10 @@
set src in view()
if(config.allow_Metadata)
usr << "[src]'s Metainfo:"
if(src.storedpreferences)
usr << "[src]'s OOC Notes: [src.storedpreferences.metadata]"
if(client)
usr << "[src]'s Metainfo:<br>[client.prefs.metadata]"
else
usr << "[src] does not have any stored infomation!"
else
usr << "OOC Metadata is not supported by this server!"

View File

@@ -11,7 +11,7 @@
return "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/pai.sav"
/datum/paiCandidate/proc/savefile_save(mob/user)
if (IsGuestKey(user.key))
if(IsGuestKey(user.key))
return 0
var/savefile/F = new /savefile(src.savefile_path(user))

View File

@@ -372,31 +372,35 @@ var/list/slot_equipment_priority = list( \
// M.Login() //wat
return
/mob/verb/changes()
/client/verb/changes()
set name = "Changelog"
set category = "OOC"
if (client)
client.getFiles('html/postcardsmall.jpg',
'html/somerights20.png',
'html/88x31.png',
'html/bug-minus.png',
'html/cross-circle.png',
'html/hard-hat-exclamation.png',
'html/image-minus.png',
'html/image-plus.png',
'html/music-minus.png',
'html/music-plus.png',
'html/tick-circle.png',
'html/wrench-screwdriver.png',
'html/spell-check.png',
'html/burn-exclamation.png',
'html/chevron.png',
'html/chevron-expand.png',
'html/changelog.css',
'html/changelog.js'
)
src << browse('html/changelog.html', "window=changes;size=675x650")
client.changes = 1
getFiles(
'html/postcardsmall.jpg',
'html/somerights20.png',
'html/88x31.png',
'html/bug-minus.png',
'html/cross-circle.png',
'html/hard-hat-exclamation.png',
'html/image-minus.png',
'html/image-plus.png',
'html/music-minus.png',
'html/music-plus.png',
'html/tick-circle.png',
'html/wrench-screwdriver.png',
'html/spell-check.png',
'html/burn-exclamation.png',
'html/chevron.png',
'html/chevron-expand.png',
'html/changelog.css',
'html/changelog.js',
'html/changelog.html'
)
src << browse('html/changelog.html', "window=changes;size=675x650")
if(prefs.lastchangelog != changelog_hash)
prefs.lastchangelog = changelog_hash
prefs.save_preferences()
winset(src, "rpane.changelog", "background-color=none;font-style=;")
/client/var/ghost_ears = 0
/client/verb/toggle_ghost_ears()

View File

@@ -201,9 +201,6 @@
var/digitalcamo = 0 // Can they be tracked by the AI?
var/datum/preferences/storedpreferences = null
var/list/radar_blips = list() // list of screen objects, radar blips
var/radar_open = 0 // nonzero is radar is open

View File

@@ -1,26 +1,23 @@
/mob/new_player/Login()
update_Login_details() //handles setting lastKnownIP and computer_id for use by the ban systems as well as checking for multikeying
if (join_motd)
if(join_motd)
src << "<div class=\"motd\">[join_motd]</div>"
if(!preferences)
preferences = new
if(!mind)
mind = new /datum/mind(key)
mind.active = 1
mind.current = src
//spawn() Playmusic() // git some tunes up in heeyaa~
var/starting_loc = pick(newplayer_start)
if(!starting_loc) starting_loc = locate(1,1,1)
loc = starting_loc
lastarea = starting_loc
if(length(newplayer_start))
loc = pick(newplayer_start)
else
loc = locate(1,1,1)
lastarea = loc
sight |= SEE_TURFS
player_list |= src
/*
var/list/watch_locations = list()
for(var/obj/effect/landmark/landmark in landmarks_list)
if(landmark.tag == "landmark*new_player")
@@ -28,71 +25,10 @@
if(watch_locations.len>0)
loc = pick(watch_locations)
spawn(30)
*/
new_player_panel()
spawn(40)
if(client)
if(!preferences.savefile_load(src, 0))
preferences.ShowChoices(src)
if(!client.changes)
changes()
else
if(client.activeslot != preferences.default_slot)//Loads default slot
client.activeslot = preferences.default_slot
preferences.savefile_load(src)
var/lastchangelog = length('html/changelog.html')
if(!client.changes && preferences.lastchangelog!=lastchangelog)
changes()
preferences.lastchangelog = lastchangelog
preferences.savefile_save(src)
handle_privacy_poll()
new_player_panel()
if(preferences.lobby_music)
if(client.prefs.lobby_music)
Playmusic()
//PDA Resource Initialisation =======================================================>
/*
Quick note: local dream daemon instances don't seem to cache images right. Might be
a local problem with my machine but it's annoying nontheless.
*/
//load the PDA iconset into the client
src << browse_rsc('icons/pda_icons/pda_atmos.png')
src << browse_rsc('icons/pda_icons/pda_back.png')
src << browse_rsc('icons/pda_icons/pda_bell.png')
src << browse_rsc('icons/pda_icons/pda_blank.png')
src << browse_rsc('icons/pda_icons/pda_boom.png')
src << browse_rsc('icons/pda_icons/pda_bucket.png')
src << browse_rsc('icons/pda_icons/pda_crate.png')
src << browse_rsc('icons/pda_icons/pda_cuffs.png')
src << browse_rsc('icons/pda_icons/pda_eject.png')
src << browse_rsc('icons/pda_icons/pda_exit.png')
src << browse_rsc('icons/pda_icons/pda_flashlight.png')
src << browse_rsc('icons/pda_icons/pda_honk.png')
src << browse_rsc('icons/pda_icons/pda_mail.png')
src << browse_rsc('icons/pda_icons/pda_medical.png')
src << browse_rsc('icons/pda_icons/pda_menu.png')
src << browse_rsc('icons/pda_icons/pda_mule.png')
src << browse_rsc('icons/pda_icons/pda_notes.png')
src << browse_rsc('icons/pda_icons/pda_power.png')
src << browse_rsc('icons/pda_icons/pda_rdoor.png')
src << browse_rsc('icons/pda_icons/pda_reagent.png')
src << browse_rsc('icons/pda_icons/pda_refresh.png')
src << browse_rsc('icons/pda_icons/pda_scanner.png')
src << browse_rsc('icons/pda_icons/pda_signaler.png')
src << browse_rsc('icons/pda_icons/pda_status.png')
//Loads icons for SpiderOS into client
src << browse_rsc('icons/spideros_icons/sos_1.png')
src << browse_rsc('icons/spideros_icons/sos_2.png')
src << browse_rsc('icons/spideros_icons/sos_3.png')
src << browse_rsc('icons/spideros_icons/sos_4.png')
src << browse_rsc('icons/spideros_icons/sos_5.png')
src << browse_rsc('icons/spideros_icons/sos_6.png')
src << browse_rsc('icons/spideros_icons/sos_7.png')
src << browse_rsc('icons/spideros_icons/sos_8.png')
src << browse_rsc('icons/spideros_icons/sos_9.png')
src << browse_rsc('icons/spideros_icons/sos_10.png')
src << browse_rsc('icons/spideros_icons/sos_11.png')
src << browse_rsc('icons/spideros_icons/sos_12.png')
src << browse_rsc('icons/spideros_icons/sos_13.png')
src << browse_rsc('icons/spideros_icons/sos_14.png')
//End PDA Resource Initialisation =====================================================>

View File

@@ -1,7 +1,6 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/mob/new_player
var/datum/preferences/preferences = null
var/ready = 0
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
var/totalPlayers = 0 //Player counts for the Lobby tab
@@ -105,14 +104,11 @@
if(!client) return 0
if(href_list["show_preferences"])
preferences.ShowChoices(src)
client.prefs.ShowChoices(src)
return 1
if(href_list["ready"])
if(!ready)
ready = 1
else
ready = 0
ready = !ready
if(href_list["refresh"])
src << browse(null, "window=playersetup") //closes the player setup window
@@ -121,6 +117,7 @@
if(href_list["observe"])
if(alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") == "Yes")
if(!client) return 1
var/mob/dead/observer/observer = new()
spawning = 1
@@ -132,12 +129,12 @@
src << "\blue Now teleporting."
observer.loc = O.loc
observer.key = key
if(preferences.be_random_name)
preferences.randomize_name()
observer.name = preferences.real_name
if(client.prefs.be_random_name)
client.prefs.randomize_name()
observer.name = client.prefs.real_name
observer.real_name = observer.name
preferences.copy_to_observer(observer)
client.prefs.copy_to_observer(observer)
del(src)
return 1
@@ -196,14 +193,11 @@
usr << browse(null,"window=privacypoll")
if(!ready && href_list["preference"])
preferences.process_link(src, href_list)
if(client)
client.prefs.process_link(src, href_list)
else if(!href_list["late_join"])
new_player_panel()
if(href_list["priv_msg"])
..() //pass PM calls along to /mob/Topic
return
if(href_list["showpoll"])
handle_player_polling()
return
@@ -319,10 +313,10 @@
if(ticker.random_players)
new_character.gender = pick(MALE, FEMALE)
preferences.randomize_name()
preferences.randomize_appearance_for(new_character)
client.prefs.randomize_name()
client.prefs.randomize_appearance_for(new_character)
else
preferences.copy_to(new_character)
client.prefs.copy_to(new_character)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
@@ -336,7 +330,7 @@
new_character.name = real_name
new_character.dna.ready_dna(new_character)
new_character.dna.b_type = preferences.b_type
new_character.dna.b_type = client.prefs.b_type
new_character.key = key //Manually transfer the key to log them in

View File

@@ -1,5 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/list/preferences_datums = list()
var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
//some autodetection here.
"traitor" = IS_MODE_COMPILED("traitor"), // 0
@@ -34,25 +36,27 @@ var/const/MAX_SAVE_SLOTS = 3
datum/preferences
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/savefile_version = 0
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = "#b82e00"
var/midis = 1 //Play admin midis
var/ghost_ears = 1 //Toggle ghost ears
var/ghost_sight = 1
var/be_special = 0 //Special role selection
var/UI_style = "Midnight"
var/sound_adminhelp = 0
var/lobby_music = 1 //Whether or not to play the lobby music(Defaults yes)
var/real_name
var/be_random_name = 0
var/gender = MALE
var/age = 30.0
var/b_type = "A+"
//Special role selection
var/be_special = 0
//Play admin midis
var/midis = 1
//Toggle ghost ears
var/ghost_ears = 1
var/ghost_sight = 1
//Saved changlog filesize to detect if there was a change
var/lastchangelog = 0
//Just like it sounds
var/ooccolor = "#b82e00"
var/underwear = 1
var/backbag = 2
@@ -78,8 +82,6 @@ datum/preferences
var/g_eyes = 0
var/b_eyes = 0
var/UI_style = "Midnight"
//Mob preview
var/icon/preview_icon_front = null
var/icon/preview_icon_side = null
@@ -99,22 +101,21 @@ datum/preferences
// Want randomjob if preferences already filled - Donkie
var/userandomjob = 1 // Defaults to 1 for less assistants!
var/default_slot = 1//Holder so it doesn't default to slot 1, rather the last one used
var/slot_name = ""
// OOC Metadata:
var/metadata = ""
var/sound_adminhelp = 0
var/lobby_music = 1//Whether or not to play the lobby music(Defaults yes)
New()
randomize_name()
..()
/datum/preferences/New(client/C)
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
if(istype(C))
if(!IsGuestKey(C.key))
load_path(C.ckey)
if(load_preferences())
load_character()
return
randomize_name()
/datum/preferences
proc/ShowChoices(mob/user)
if(!user || !user.client) return
update_preview_icon()
@@ -123,82 +124,65 @@ datum/preferences
var/dat = "<html><body><center>"
if(!IsGuestKey(user.key))
var/list/saves = list()
var/n = null
for(var/i = 1; i <= MAX_SAVE_SLOTS; i += 1)
var/savefile/F = new /savefile("data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences[i].sav")
F["slotname"] >> n
if(!n)
saves += "<a href=\"byond://?src=\ref[user];preference=changeslot;num=[i]\">Save Slot [i]</a>"
else
saves += "<a href=\"byond://?src=\ref[user];preference=changeslot;num=[i]\">[n]</a>"
for(var/i = 1; i <= MAX_SAVE_SLOTS; i += 1)
if(i == user.client.activeslot)
if((slot_name == "") || (!slot_name))
dat += "Save Slot [i]"
else
dat += "[slot_name]"
else
dat += "[saves[i]]"
if(i == default_slot)
dat += "(D)"
else
dat += "<a href=\"byond://?src=\ref[user];preference=defaultslot;num=[i]\">(D)</a>"
if(i != MAX_SAVE_SLOTS)
dat += " / "
dat += "<br>"
dat += "<a href=\"byond://?src=\ref[user];preference=slotname;task=input\">*</a>"
if(path)
var/savefile/S = new /savefile(path)
if(S)
var/name
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(!name) name = "Character[i]"
if(i!=1) dat += " | "
if(i==default_slot)
name = "<b>[name]</b>"
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a>"
else
dat += "Please create an account to save your preferences."
dat += "</center><hr><table><tr><td width='300px' height='300px'>"
dat += "</center><hr><table><tr><td width='340px' height='320px'>"
dat += "<b>Name:</b> "
dat += "<a href=\"byond://?src=\ref[user];preference=name;task=input\"><b>[real_name]</b></a> "
dat += "(<a href=\"byond://?src=\ref[user];preference=name;task=random\">&reg;</A>) "
dat += "(&reg; = <a href=\"byond://?src=\ref[user];preference=name\">[be_random_name ? "Yes" : "No"]</a>)"
dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a><br>"
dat += "(<a href='?_src_=prefs;preference=name;task=random'>Random Name</A>) "
dat += "(<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a>)"
dat += "<br>"
dat += "<b>Gender:</b> <a href=\"byond://?src=\ref[user];preference=gender\"><b>[gender == MALE ? "Male" : "Female"]</b></a><br>"
dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preference=age;task=input'>[age]</a>"
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'><b>[gender == MALE ? "Male" : "Female"]</b></a><br>"
dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>"
dat += "<br>"
dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preference=ui\"><b>[UI_style]</b></a><br>"
dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preference=hear_midis\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play lobby music:</b> <a href=\"byond://?src=\ref[user];preference=lobby_music\"><b>[lobby_music == 1 ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preference=ghost_ears\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preference=ghost_sight\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[lobby_music == 1 ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='byond://?src=\ref[user];preference=metadata;task=input'> Edit </a><br>"
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
if(user.client && user.client.holder)
dat += "<b>Adminhelp sound</b>: "
dat += "[(sound_adminhelp)?"On":"Off"] <a href='byond://?src=\ref[user];preference=hear_adminhelps'>toggle</a><br>"
dat += "[(sound_adminhelp)?"On":"Off"] <a href='?_src_=prefs;preference=hear_adminhelps'>toggle</a><br>"
if(config.allow_admin_ooccolor && check_rights(R_ADMIN,0))
dat += "<br><b>OOC</b><br>"
dat += "<a href='byond://?src=\ref[user];preference=ooccolor;task=input'>Change color</a> <font face=\"fixedsys\" size=\"3\" color=\"[ooccolor]\"><table style='display:inline;' bgcolor=\"[ooccolor]\"><tr><td>__</td></tr></table></font><br>"
dat += "<a href='?_src_=prefs;preference=ooccolor;task=input'>Change color</a> <font face='fixedsys' size='3' color='[ooccolor]'><table style='display:inline;' bgcolor='[ooccolor]'><tr><td>__</td></tr></table></font><br>"
dat += "<br><b>Occupation Choices</b><br>"
dat += "\t<a href=\"byond://?src=\ref[user];preference=job;task=menu\"><b>Set Preferences</b></a><br>"
dat += "\t<a href='?_src_=prefs;preference=job;task=menu'><b>Set Preferences</b></a><br>"
dat += "<br><table><tr><td><b>Body</b> "
dat += "(<a href=\"byond://?src=\ref[user];preference=all;task=random\">&reg;</A>)"
dat += "(<a href='?_src_=prefs;preference=all;task=random'>&reg;</A>)"
dat += "<br>"
dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
dat += "Skin Tone: <a href='byond://?src=\ref[user];preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
dat += "Blood Type: [b_type]<br>"
dat += "Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
if(gender == MALE)
dat += "Underwear: <a href =\"byond://?src=\ref[user];preference=underwear;task=input\"><b>[underwear_m[underwear]]</b></a><br>"
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_m[underwear]]</b></a><br>"
else
dat += "Underwear: <a href =\"byond://?src=\ref[user];preference=underwear;task=input\"><b>[underwear_f[underwear]]</b></a><br>"
dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_f[underwear]]</b></a><br>"
dat += "Backpack Type:<br><a href =\"byond://?src=\ref[user];preference=bag;task=input\"><b>[backbaglist[backbag]]</b></a><br>"
dat += "Backpack Type:<br><a href ='?_src_=prefs;preference=bag;task=input'><b>[backbaglist[backbag]]</b></a><br>"
dat += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></td></tr></table>"
@@ -206,18 +190,18 @@ datum/preferences
dat += "<br><b>Hair</b><br>"
dat += "<a href='byond://?src=\ref[user];preference=hair;task=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair)]\"><tr><td>__</td></tr></table></font> "
dat += "<a href='?_src_=prefs;preference=hair;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair)]'><tr><td>__</td></tr></table></font> "
dat += "Style: <a href='byond://?src=\ref[user];preference=h_style;task=input'>[h_style]</a><br>"
dat += "Style: <a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a><br>"
dat += "<br><b>Facial</b><br>"
dat += "<a href='byond://?src=\ref[user];preference=facial;task=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial)]\"><tr><td>__</td></tr></table></font> "
dat += "<a href='?_src_=prefs;preference=facial;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial)]'><tr><td>__</td></tr></table></font> "
dat += "Style: <a href='byond://?src=\ref[user];preference=f_style;task=input'>[f_style]</a><br>"
dat += "Style: <a href='?_src_=prefs;preference=f_style;task=input'>[f_style]</a><br>"
dat += "<br><b>Eyes</b><br>"
dat += "<a href='byond://?src=\ref[user];preference=eyes;task=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes)]\"><tr><td>__</td></tr></table></font>"
dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes)]'><tr><td>__</td></tr></table></font>"
dat += "<br><br>"
if(jobban_isbanned(user, "Syndicate"))
@@ -233,18 +217,18 @@ datum/preferences
if(jobban_isbanned(user, "pAI"))
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
else
dat += "<b>Be [i]:</b> <a href=\"byond://?src=\ref[user];preference=be_special;num=[n]\"><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Be [i]:</b> <a href='?_src_=prefs;preference=be_special;num=[n]'><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
n++
dat += "</td></tr></table><hr><center>"
if(!IsGuestKey(user.key))
dat += "<a href='byond://?src=\ref[user];preference=load'>Undo</a> - "
dat += "<a href='byond://?src=\ref[user];preference=save'>Save Setup</a> - "
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> - "
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> - "
dat += "<a href='byond://?src=\ref[user];preference=reset_all'>Reset Setup</a>"
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center></body></html>"
user << browse(dat, "window=preferences;size=550x545")
user << browse(dat, "window=preferences;size=560x560")
proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), width = 550, height = 500)
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
@@ -256,7 +240,7 @@ datum/preferences
var/HTML = "<body>"
HTML += "<tt><center>"
HTML += "<b>Choose occupation chances</b><br>Unavailable occupations are in red.<br><br>"
HTML += "<a align='center' href=\"byond://?src=\ref[user];preference=job;task=close\">\[Done\]</a><br><br>" // Easier to press up here.
HTML += "<a align='center' href='?_src_=prefs;preference=job;task=close'>\[Done\]</a><br><br>" // Easier to press up here.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
@@ -292,7 +276,7 @@ datum/preferences
HTML += "</td><td width='40%'>"
HTML += "<a href=\"byond://?src=\ref[user];preference=job;task=input;text=[rank]\">"
HTML += "<a href='?_src_=prefs;preference=job;task=input;text=[rank]'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
@@ -316,7 +300,7 @@ datum/preferences
HTML += "</center></table>"
HTML += "<center><br><u><a href=\"byond://?src=\ref[user];preference=job;task=random\"><font color=[userandomjob ? "green>Get random job if preferences unavailable" : "red>Be assistant if preference unavailable"]</font></a></u></center>"
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=[userandomjob ? "green>Get random job if preferences unavailable" : "red>Be assistant if preference unavailable"]</font></a></u></center>"
HTML += "</tt>"
@@ -435,6 +419,7 @@ datum/preferences
proc/process_link(mob/user, list/href_list)
if(!user) return
if(!istype(user, /mob/new_player)) return
if(href_list["preference"] == "job")
switch(href_list["task"])
@@ -459,8 +444,8 @@ datum/preferences
if("age")
age = rand(17, 85)
if("b_type")
b_type = pick( 31;"A+", 7;"A-", 8;"B+", 2;"B-", 2;"AB+", 1;"AB-", 40;"O+", 9;"O-" )
// if("b_type")
// b_type = pick( 31;"A+", 7;"A-", 8;"B+", 2;"B-", 2;"AB+", 1;"AB-", 40;"O+", 9;"O-" )
if("hair")
randomize_hair_color("hair")
@@ -498,8 +483,6 @@ datum/preferences
randomize_facial(gender)
randomize_eyes_color()
randomize_skin_tone()
b_type = pick( 31;"A+", 7;"A-", 8;"B+", 2;"B-", 2;"AB+", 1;"AB-", 40;"O+", 9;"O-" )
job_civilian_high = 0
job_civilian_med = 0
job_civilian_low = 0
@@ -535,10 +518,10 @@ datum/preferences
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
if("b_type")
var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
if(new_b_type)
b_type = new_b_type
// if("b_type")
// var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
// if(new_b_type)
// b_type = new_b_type
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
@@ -597,12 +580,6 @@ datum/preferences
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
if(new_backbag)
backbag = backbaglist.Find(new_backbag)
if("slotname")
var/new_slotname = input(user, "Please name this savefile:", "Save Slot Name") as text|null
if(ckey(new_slotname))//Checks to make sure there is one letter
slot_name = strip_html_simple(new_slotname,16)
else
switch(href_list["preference"])
if("gender")
@@ -647,21 +624,15 @@ datum/preferences
ghost_sight = !ghost_sight
if("save")
if(!IsGuestKey(user.key))
savefile_save(user)
save_preferences()
save_character()
if("load")
if(!IsGuestKey(user.key))
savefile_load(user)
load_preferences()
load_character()
if("changeslot")
savefile_save(user)
user.client.activeslot = min(max(text2num(href_list["num"]), 1), MAX_SAVE_SLOTS)
savefile_load(user)
if("defaultslot")
default_slot = min(max(text2num(href_list["num"]), 1), MAX_SAVE_SLOTS)
savefile_saveslot(user,default_slot)//Mirrors choice across all saves
load_character(text2num(href_list["num"]))
ShowChoices(user)
return 1

View File

@@ -14,7 +14,6 @@ datum/preferences
randomize_eyes_color()
underwear = 1
backbag = 2
b_type = pick("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-")
age = rand(19,35)
copy_to(H,1)

View File

@@ -1,237 +1,201 @@
#define SAVEFILE_VERSION_MIN 7
#define SAVEFILE_VERSION_MAX 7
datum/preferences/proc/savefile_path(mob/user)
if(!user.client)
return null
else
return "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences[user.client.activeslot].sav"
/datum/preferences/proc/load_path(ckey)
if(!ckey) return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/preferences.sav"
datum/preferences/proc/savefile_saveslot(mob/user,var/slot)//Mirrors default slot across each save
if(!user.client)
return null
else
for(var/i = 1; i <= MAX_SAVE_SLOTS; i += 1)
var/savefile/F = new /savefile("data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences[i].sav")
F["default_slot"] << slot
return 1
/datum/preferences/proc/load_preferences()
if(!path) return 0
if(!fexists(path)) return 0
datum/preferences/proc/savefile_save(mob/user)
if (IsGuestKey(user.key))
return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
var/savefile/F = new /savefile(src.savefile_path(user))
// var/version
// F["version"] >> version
S["version"] >> savefile_version
F["version"] << SAVEFILE_VERSION_MAX
//general preferences
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["be_special"] >> be_special
S["default_slot"] >> default_slot
F["real_name"] << src.real_name
F["name_is_always_random"] << src.be_random_name
//to be consolidated into a bitfield
S["sound_adminhelp"] >> sound_adminhelp
S["lobby_music"] >> lobby_music
S["midis"] >> midis
S["ghost_ears"] >> ghost_ears
S["ghost_sight"] >> ghost_sight
F["gender"] << src.gender
F["age"] << src.age
//Conversion
/* if(!savefile_version || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
if(!savefile_update())
fdel(path)
C << "<font color='red'>Error: savefile_load(): Your savefile was not compatible and had to be deleted.</font>"
return 0 */
//Job data
F["job_civilian_high"] << src.job_civilian_high
F["job_civilian_med"] << src.job_civilian_med
F["job_civilian_low"] << src.job_civilian_low
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("Midnight","Orange","old"), initial(UI_style))
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
F["job_medsci_high"] << src.job_medsci_high
F["job_medsci_med"] << src.job_medsci_med
F["job_medsci_low"] << src.job_medsci_low
F["job_engsec_high"] << src.job_engsec_high
F["job_engsec_med"] << src.job_engsec_med
F["job_engsec_low"] << src.job_engsec_low
F["userandomjob"] << src.userandomjob
//Body data
F["hair_red"] << src.r_hair
F["hair_green"] << src.g_hair
F["hair_blue"] << src.b_hair
F["facial_red"] << src.r_facial
F["facial_green"] << src.g_facial
F["facial_blue"] << src.b_facial
F["skin_tone"] << src.s_tone
F["hair_style_name"] << src.h_style
F["facial_style_name"] << src.f_style
F["eyes_red"] << src.r_eyes
F["eyes_green"] << src.g_eyes
F["eyes_blue"] << src.b_eyes
F["blood_type"] << src.b_type
F["underwear"] << src.underwear
F["backbag"] << src.backbag
F["backbag"] << src.backbag
F["be_special"] << src.be_special
//F["UI"] << src.UI
if(isnull(UI_style))
UI_style = "Midnight"
F["UI_style"] << UI_style
F["midis"] << src.midis
F["ghost_ears"] << src.ghost_ears
F["ghost_sight"] << src.ghost_sight
F["ooccolor"] << src.ooccolor
F["lastchangelog"] << src.lastchangelog
F["OOC_Notes"] << src.metadata
F["sound_adminhelp"] << src.sound_adminhelp
F["default_slot"] << src.default_slot
F["slotname"] << src.slot_name
F["lobby_music"] << src.lobby_music
sound_adminhelp = sanitize_integer(sound_adminhelp, 0, 1, initial(sound_adminhelp))
lobby_music = sanitize_integer(lobby_music, 0, 1, initial(lobby_music))
midis = sanitize_integer(midis, 0, 1, initial(midis))
ghost_ears = sanitize_integer(ghost_ears, 0, 1, initial(ghost_ears))
ghost_sight = sanitize_integer(ghost_sight, 0, 1, initial(ghost_sight))
return 1
// loads the savefile corresponding to the mob's ckey
// if silent=true, report incompatible savefiles
// returns 1 if loaded (or file was incompatible)
// returns 0 if savefile did not exist
/datum/preferences/proc/save_preferences()
if(!path) return 0
datum/preferences/proc/savefile_load(mob/user)
if(IsGuestKey(user.key)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
var/path = savefile_path(user)
//general preferences
S["ooccolor"] << ooccolor
S["lastchangelog"] << lastchangelog
S["UI_style"] << UI_style
S["be_special"] << be_special
S["default_slot"] << default_slot
if(!fexists(path))
//Is there a preference file before this was committed?
path = "data/player_saves/[copytext(user.ckey, 1, 2)]/[user.ckey]/preferences.sav"
if(!fexists(path))
//No there is not
return 0
else
//Yes there is. Let's rename it.
var/savefile/oldsave = new/savefile(path)
fcopy(oldsave, savefile_path(user))
fdel(path) // We don't need the old file anymore
path = savefile_path(user)
// Did nothing break?
if(!fexists(path))
return 0
var/savefile/F = new /savefile(path)
var/version = null
F["version"] >> version
if(isnull(version) || version < SAVEFILE_VERSION_MIN || version > SAVEFILE_VERSION_MAX)
fdel(path)
if(version)
alert(user, "Your savefile was incompatible with this version and was deleted.")
return 0
F["real_name"] >> src.real_name
F["gender"] >> src.gender
F["age"] >> src.age
F["hair_red"] >> src.r_hair
F["hair_green"] >> src.g_hair
F["hair_blue"] >> src.b_hair
F["facial_red"] >> src.r_facial
F["facial_green"] >> src.g_facial
F["facial_blue"] >> src.b_facial
F["skin_tone"] >> src.s_tone
F["hair_style_name"] >> src.h_style
F["facial_style_name"] >> src.f_style
F["eyes_red"] >> src.r_eyes
F["eyes_green"] >> src.g_eyes
F["eyes_blue"] >> src.b_eyes
F["blood_type"] >> src.b_type
F["underwear"] >> src.underwear
if(underwear == 0) underwear = 12 //For old players who have 0 in their savefile
F["backbag"] >> src.backbag
if(isnull(backbag)) backbag = 2
F["name_is_always_random"] >> src.be_random_name
F["midis"] >> src.midis
F["ghost_ears"] >> src.ghost_ears
if(isnull(ghost_ears)) ghost_ears = 1 //Hotfix
F["ghost_sight"] >> src.ghost_sight
if(isnull(ghost_sight)) ghost_sight = 1 //Hotfix
F["ooccolor"] >> src.ooccolor
F["lastchangelog"] >> src.lastchangelog
//F["UI"] >> src.UI
F["UI_style"] >> src.UI_style
if(isnull(UI_style))
UI_style = "Midnight"
F["be_special"] >> src.be_special
F["job_civilian_high"] >> src.job_civilian_high
F["job_civilian_med"] >> src.job_civilian_med
F["job_civilian_low"] >> src.job_civilian_low
F["job_medsci_high"] >> src.job_medsci_high
F["job_medsci_med"] >> src.job_medsci_med
F["job_medsci_low"] >> src.job_medsci_low
F["job_engsec_high"] >> src.job_engsec_high
F["job_engsec_med"] >> src.job_engsec_med
F["job_engsec_low"] >> src.job_engsec_low
F["userandomjob"] >> src.userandomjob
F["OOC_Notes"] >> src.metadata
F["sound_adminhelp"] >> src.sound_adminhelp
F["default_slot"] >> src.default_slot
if(isnull(default_slot))
default_slot = 1
F["slotname"] >> src.slot_name
F["lobby_music"] >> src.lobby_music
if(isnull(lobby_music))
lobby_music = 1
if(isnull(metadata))
metadata = ""
//NOTE: Conversion things go inside this if statement
//When updating the save file remember to add 1 to BOTH the savefile constants
//Also take the old conversion things that no longer apply out of this if
if(version && version < SAVEFILE_VERSION_MAX)
convert_hairstyles() // convert version 4 hairstyles to version 5
//to be consolidated into a bitfield
S["sound_adminhelp"] << sound_adminhelp
S["lobby_music"] << lobby_music
S["midis"] << midis
S["ghost_ears"] << ghost_ears
S["ghost_sight"] << ghost_sight
return 1
/datum/preferences/proc/load_character(slot)
if(!path) return 0
if(!fexists(path)) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
if(!slot) slot = default_slot
slot = sanitize_integer(slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
if(slot != default_slot)
default_slot = slot
S["default_slot"] << slot
S.cd = "/character[slot]"
//Character
S["OOC_Notes"] >> metadata
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["gender"] >> gender
S["age"] >> age
//colors to be consolidated into hex strings (requires some work with dna code)
S["hair_red"] >> r_hair
S["hair_green"] >> g_hair
S["hair_blue"] >> b_hair
S["facial_red"] >> r_facial
S["facial_green"] >> g_facial
S["facial_blue"] >> b_facial
S["skin_tone"] >> s_tone
S["hair_style_name"] >> h_style
S["facial_style_name"] >> f_style
S["eyes_red"] >> r_eyes
S["eyes_green"] >> g_eyes
S["eyes_blue"] >> b_eyes
S["underwear"] >> underwear
S["backbag"] >> backbag
//Jobs
S["userandomjob"] >> userandomjob
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(!real_name) randomize_name()
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, 17, 85, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear))
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
return 1
/datum/preferences/proc/save_character()
if(!path) return 0
var/savefile/S = new /savefile(path)
if(!S) return 0
S.cd = "/character[default_slot]"
//Character
S["OOC_Notes"] << metadata
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["gender"] << gender
S["age"] << age
S["hair_red"] << r_hair
S["hair_green"] << g_hair
S["hair_blue"] << b_hair
S["facial_red"] << r_facial
S["facial_green"] << g_facial
S["facial_blue"] << b_facial
S["skin_tone"] << s_tone
S["hair_style_name"] << h_style
S["facial_style_name"] << f_style
S["eyes_red"] << r_eyes
S["eyes_green"] << g_eyes
S["eyes_blue"] << b_eyes
S["underwear"] << underwear
S["backbag"] << backbag
//Jobs
S["userandomjob"] << userandomjob
S["job_civilian_high"] << job_civilian_high
S["job_civilian_med"] << job_civilian_med
S["job_civilian_low"] << job_civilian_low
S["job_medsci_high"] << job_medsci_high
S["job_medsci_med"] << job_medsci_med
S["job_medsci_low"] << job_medsci_low
S["job_engsec_high"] << job_engsec_high
S["job_engsec_med"] << job_engsec_med
S["job_engsec_low"] << job_engsec_low
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
datum/preferences/proc/convert_hairstyles()
// convert hairstyle names from old savefiles
switch(h_style)
if("Balding")
h_style = "Balding Hair"
if("Fag")
h_style = "Flow Hair"
if("Jensen Hair")
h_style = "Adam Jensen Hair"
if("Kusangi Hair")
h_style = "Kusanagi Hair"
switch(f_style)
if("Watson")
f_style = "Watson Mustache"
if("Chaplin")
f_style = "Square Mustache"
if("Selleck")
f_style = "Selleck Mustache"
if("Van Dyke")
f_style = "Van Dyke Mustache"
if("Elvis")
f_style = "Elvis Sideburns"
if("Abe")
f_style = "Abraham Lincoln Beard"
if("Hipster")
f_style = "Hipster Beard"
if("Hogan")
f_style = "Hulk Hogan Mustache"
if("Jensen Goatee")
f_style = "Adam Jensen Beard"
return
#undef SAVEFILE_VERSION_MIN
#undef SAVEFILE_VERSION_MAX

View File

@@ -482,11 +482,6 @@ var/list/liftable_structures = list(\
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
//The number of deciseconds which someone needs to be inactive to be classified as AFK:
#define AFK_THRESHOLD 3000
#define SEE_INVISIBLE_MINIMUM 5
#define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15

View File

@@ -9,7 +9,7 @@
#define RECOMMENDED_VERSION 494
/world/New()
..()
changelog_hash = md5('html/changelog.html')
src.load_configuration()
if (config && config.server_name != null && config.server_suffix && world.port > 0)
@@ -172,14 +172,16 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
/world/proc/KickInactiveClients()
for(var/client/C)
if( !C.holder && (C.inactivity >= INACTIVITY_KICK) )
if(C.mob)
if(!istype(C.mob, /mob/dead/))
log_access("AFK: [key_name(C)]")
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
del(C)
spawn(3000) KickInactiveClients()//more or less five minutes
spawn(-1)
set background = 1
while(1)
sleep(INACTIVITY_KICK)
for(var/client/C in clients)
if(C.is_afk(INACTIVITY_KICK))
if(!istype(C.mob, /mob/dead))
log_access("AFK: [key_name(C)]")
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
del(C)
#undef INACTIVITY_KICK

View File

@@ -1433,7 +1433,7 @@ window "rpane"
lock = none
elem "rulesb"
type = BUTTON
pos = 289,0
pos = 278,0
size = 60x16
anchor1 = none
anchor2 = none
@@ -1459,9 +1459,37 @@ window "rpane"
is-checked = false
group = "rpanemode"
button-type = pushbutton
elem "changelog"
type = BUTTON
pos = 341,0
size = 67x16
anchor1 = none
anchor2 = none
font-family = ""
font-size = 0
font-style = ""
text-color = #000000
background-color = none
is-visible = true
is-disabled = false
is-transparent = false
is-default = false
border = none
drop-zone = false
right-click = false
saved-params = "is-checked"
on-size = ""
text = "Changelog"
image = ""
command = "Changelog"
is-flat = false
stretch = false
is-checked = false
group = "rpanemode"
button-type = pushbutton
elem "forumb"
type = BUTTON
pos = 224,0
pos = 215,0
size = 60x16
anchor1 = none
anchor2 = none
@@ -1489,7 +1517,7 @@ window "rpane"
button-type = pushbutton
elem "wikib"
type = BUTTON
pos = 160,0
pos = 152,0
size = 60x16
anchor1 = none
anchor2 = none

View File

@@ -6,228 +6,6 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/__HELPERS"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/controllers"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/advance"
#define FILE_DIR "code/datums/diseases/advance/symptoms"
#define FILE_DIR "code/datums/helper_datums"
#define FILE_DIR "code/datums/organs"
#define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/blobs"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/holidays"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/job"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/camera"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/kitchen"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/telecomms"
#define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/equipment"
#define FILE_DIR "code/game/mecha/equipment/tools"
#define FILE_DIR "code/game/mecha/equipment/weapons"
#define FILE_DIR "code/game/mecha/medical"
#define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/effects"
#define FILE_DIR "code/game/objects/effects/decals"
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
#define FILE_DIR "code/game/objects/effects/spawners"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/devices"
#define FILE_DIR "code/game/objects/items/devices/PDA"
#define FILE_DIR "code/game/objects/items/devices/radio"
#define FILE_DIR "code/game/objects/items/robot"
#define FILE_DIR "code/game/objects/items/stacks"
#define FILE_DIR "code/game/objects/items/stacks/sheets"
#define FILE_DIR "code/game/objects/items/stacks/tiles"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/grenades"
#define FILE_DIR "code/game/objects/items/weapons/implants"
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
#define FILE_DIR "code/game/objects/items/weapons/storage"
#define FILE_DIR "code/game/objects/items/weapons/tanks"
#define FILE_DIR "code/game/objects/structures"
#define FILE_DIR "code/game/objects/structures/crates_lockers"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
#define FILE_DIR "code/game/turfs"
#define FILE_DIR "code/game/turfs/simulated"
#define FILE_DIR "code/game/turfs/space"
#define FILE_DIR "code/game/turfs/unsimulated"
#define FILE_DIR "code/game/vehicles"
#define FILE_DIR "code/game/vehicles/airtight"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/js"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/DB ban"
#define FILE_DIR "code/modules/admin/permissionverbs"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/awaymissions"
#define FILE_DIR "code/modules/awaymissions/maploader"
#define FILE_DIR "code/modules/client"
#define FILE_DIR "code/modules/clothing"
#define FILE_DIR "code/modules/clothing/glasses"
#define FILE_DIR "code/modules/clothing/gloves"
#define FILE_DIR "code/modules/clothing/head"
#define FILE_DIR "code/modules/clothing/masks"
#define FILE_DIR "code/modules/clothing/shoes"
#define FILE_DIR "code/modules/clothing/spacesuits"
#define FILE_DIR "code/modules/clothing/suits"
#define FILE_DIR "code/modules/clothing/under"
#define FILE_DIR "code/modules/clothing/under/jobs"
#define FILE_DIR "code/modules/critters"
#define FILE_DIR "code/modules/critters/hivebots"
#define FILE_DIR "code/modules/detectivework"
#define FILE_DIR "code/modules/flufftext"
#define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/library"
#define FILE_DIR "code/modules/liquid"
#define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/blob"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
#define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/pai"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/simple_animal"
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/paperwork"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/projectiles"
#define FILE_DIR "code/modules/projectiles/ammunition"
#define FILE_DIR "code/modules/projectiles/guns"
#define FILE_DIR "code/modules/projectiles/guns/energy"
#define FILE_DIR "code/modules/projectiles/guns/projectile"
#define FILE_DIR "code/modules/projectiles/projectile"
#define FILE_DIR "code/modules/reagents"
#define FILE_DIR "code/modules/reagents/reagent_containers"
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
#define FILE_DIR "code/modules/recycling"
#define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/scripting"
#define FILE_DIR "code/modules/scripting/AST"
#define FILE_DIR "code/modules/scripting/AST/Operators"
#define FILE_DIR "code/modules/scripting/Implementations"
#define FILE_DIR "code/modules/scripting/Interpreter"
#define FILE_DIR "code/modules/scripting/Parser"
#define FILE_DIR "code/modules/scripting/Scanner"
#define FILE_DIR "code/modules/security levels"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/beast"
#define FILE_DIR "code/unused/computer2"
#define FILE_DIR "code/unused/disease2"
#define FILE_DIR "code/unused/gamemodes"
#define FILE_DIR "code/unused/hivebot"
#define FILE_DIR "code/unused/mining"
#define FILE_DIR "code/unused/optics"
#define FILE_DIR "code/unused/pda2"
#define FILE_DIR "code/unused/powerarmor"
#define FILE_DIR "code/unused/spacecraft"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/carn"
#define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/flora"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vehicles"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "tools"
#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -247,6 +25,7 @@
#include "code\__HELPERS\lists.dm"
#include "code\__HELPERS\logging.dm"
#include "code\__HELPERS\names.dm"
#include "code\__HELPERS\sanitize_values.dm"
#include "code\__HELPERS\text.dm"
#include "code\__HELPERS\time.dm"
#include "code\__HELPERS\type2type.dm"