diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 3840338c666..ee5bd4f79d9 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -109,7 +109,7 @@ /obj/effect/landmark/corpse/chef name = "Chef" - corpseuniform = /obj/item/clothing/suit/chef + corpseuniform = /obj/item/clothing/under/rank/chef corpsesuit = /obj/item/clothing/suit/chef/classic corpseshoes = /obj/item/clothing/shoes/black corpsehelmet = /obj/item/clothing/head/chefhat diff --git a/maps/RandomZLevels/stationCollision.dm b/maps/RandomZLevels/stationCollision.dm index e9b85df1b7d..41cee930350 100644 --- a/maps/RandomZLevels/stationCollision.dm +++ b/maps/RandomZLevels/stationCollision.dm @@ -79,7 +79,7 @@ obj/item/weapon/gun/energy/laser/retro/sc_retro //Syndicate sub-machine guns. /obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r -/obj/item/weapon/gun/projectile/automatic/c20r/New() +/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r/New() for(var/ammo in loaded) if(prob(95)) //95% chance loaded -= ammo