mirror of
https://github.com/vgstation-coders/vgstation13.git
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Merge pull request #5226 from clusterfack/thingy
Various small optimizations
This commit is contained in:
@@ -613,23 +613,6 @@ proc/GaussRand(var/sigma)
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proc/GaussRandRound(var/sigma,var/roundto)
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return round(GaussRand(sigma),roundto)
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proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,flick_anim as text,sleeptime = 0,direction as num)
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//This proc throws up either an icon or an animation for a specified amount of time.
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//The variables should be apparent enough.
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var/atom/movable/overlay/animation = new(location)
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if(direction)
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animation.dir = direction
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animation.icon = a_icon
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animation.layer = target:layer+1
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if(a_icon_state)
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animation.icon_state = a_icon_state
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else
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animation.icon_state = "blank"
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animation.master = target
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flick(flick_anim, animation)
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sleep(max(sleeptime, 15))
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animation.loc = null
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//Step-towards method of determining whether one atom can see another. Similar to viewers()
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/proc/can_see(var/atom/source, var/atom/target, var/length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
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var/turf/current = get_turf(source)
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@@ -88,20 +88,6 @@ var/global/list/pda_app_menus = list(
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var/y = 1
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var/num = 0
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/datum/pda_app/station_map/proc/minimap_update(var/mob/user)
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if(istype(user,/mob/living/carbon))
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var/mob/living/carbon/C = user
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if(C.machine && istype(C.machine,/obj/item/device/pda))
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var/obj/item/device/pda/pda_device = C.machine
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var/turf/user_loc = get_turf(user)
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var/turf/pda_loc = get_turf(pda_device)
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if(get_dist(user_loc,pda_loc) <= 1)
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if(pda_device.mode == PDA_APP_STATIONMAP)
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pda_device.attack_self(C)
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else
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user.unset_machine()
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user << browse(null, "window=pda")
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///////////SNAKEII//////////////////////////////////////////////////////////////
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/datum/pda_app/snake
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@@ -231,13 +231,14 @@
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return
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spawn(5)
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if((M && !(M.anchored) && !(M.pulledby) && (M.loc == src)))
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var/mob/living/carbon/carbons = M
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if(istype(carbons))
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carbons.update_minimap() //Should this even be here, oh well whatever
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if(M.inertia_dir)
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step(M, M.inertia_dir)
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call(/datum/pda_app/station_map/proc/minimap_update)(M)
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return
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M.inertia_dir = M.last_move
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step(M, M.inertia_dir)
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call(/datum/pda_app/station_map/proc/minimap_update)(M)
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return
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/turf/proc/levelupdate()
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@@ -20,6 +20,22 @@
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returnToPool(c_animation)
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c_animation = null
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proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,flick_anim as text,sleeptime = 0,direction as num)
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//This proc throws up either an icon or an animation for a specified amount of time.
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//The variables should be apparent enough.
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var/atom/movable/overlay/animation = getFromPool(/atom/movable/overlay, location)
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if(direction)
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animation.dir = direction
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animation.icon = a_icon
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animation.layer = target:layer+1
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if(a_icon_state)
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animation.icon_state = a_icon_state
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else
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animation.icon_state = "blank"
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animation.master = target
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flick(flick_anim, animation)
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sleep(max(sleeptime, 15))
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returnToPool(animation)
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/*
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//called when the tile is cultified
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@@ -2,24 +2,17 @@
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//added different sort of gibs and animations. N
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/mob/proc/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("gibbed-m", animation)
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// anim(target = src, a_icon = 'icons/mob/mob.dmi', /*flick_anim = "dust-m"*/, sleeptime = 15)
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gibs(loc, viruses, dna)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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//This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
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@@ -27,24 +20,17 @@
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//Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
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/mob/proc/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("dust-m", animation)
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// anim(target = src, a_icon = 'icons/mob/mob.dmi', /*flick_anim = "dust-m"*/, sleeptime = 15)
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new /obj/effect/decal/cleanable/ash(loc)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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/mob/proc/death(gibbed)
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@@ -1,41 +1,25 @@
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/mob/living/carbon/alien/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("gibbed-a", animation)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "gibbed-a", sleeptime = 15)
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xgibs(loc, viruses)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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/mob/living/carbon/alien/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("dust-a", animation)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "dust-a", sleeptime = 15)
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new /obj/effect/decal/remains/xeno(loc)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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@@ -17,26 +17,19 @@
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/mob/living/carbon/brain/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("gibbed-m", animation)
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gibs(loc, viruses, dna)
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dead_mob_list -= src
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if(container && istype(container, /obj/item/device/mmi))
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qdel(container)//Gets rid of the MMI if there is one
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if(loc)
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if(istype(loc,/obj/item/organ/brain))
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qdel(loc)//Gets rid of the brain item
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', /*flick_anim = "gibbed-m"*/, sleeptime = 15)
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gibs(loc, viruses, dna)
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dead_mob_list -= src
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qdel(src)
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@@ -29,6 +29,20 @@
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if((M_FAT in mutations) && m_intent == "run" && bodytemperature <= 360)
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bodytemperature += 2
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update_minimap()
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/mob/living/carbon/proc/update_minimap()
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var/obj/item/device/pda/pda_device = machine
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if(machine && istype(machine))
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var/turf/user_loc = get_turf(src)
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var/turf/pda_loc = get_turf(pda_device)
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if(get_dist(user_loc,pda_loc) <= 1)
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if(pda_device.mode == PDA_APP_STATIONMAP)
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pda_device.attack_self(src)
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else
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unset_machine()
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src << browse(null, "window=pda")
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/mob/living/carbon/relaymove(var/mob/user, direction)
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if(user in src.stomach_contents)
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if(prob(40))
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@@ -1,16 +1,10 @@
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/mob/living/carbon/human/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// If we have brain worms, dump 'em.
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var/mob/living/simple_animal/borer/B=has_brain_worms()
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if(B)
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@@ -24,41 +18,29 @@
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// Override the current limb status and don't cause an explosion
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E.droplimb(1,1)
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flick("gibbed-h", animation)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "gibbed-h", sleeptime = 15)
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hgibs(loc, viruses, dna, species.flesh_color, species.blood_color)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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/mob/living/carbon/human/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// If we have brain worms, dump 'em.
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var/mob/living/simple_animal/borer/B=has_brain_worms()
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if(B)
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B.detach()
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if (istype(src, /mob/living/carbon/human/manifested))
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flick("dust-hm", animation)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "dust-hm", sleeptime = 15)
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else
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flick("dust-h", animation)
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new /obj/effect/decal/remains/human(loc)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "dust-h", sleeptime = 15)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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new /obj/effect/decal/remains/human(loc)
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qdel(src)
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/mob/living/carbon/human/death(gibbed)
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@@ -1,42 +1,26 @@
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/mob/living/carbon/monkey/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("gibbed-m", animation)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "gibbed-m", sleeptime = 15)
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gibs(loc, viruses, dna)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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/mob/living/carbon/monkey/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("dust-m", animation)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "dust-m", sleeptime = 15)
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new /obj/effect/decal/cleanable/ash(loc)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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/mob/living/carbon/monkey/death(gibbed)
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@@ -1,41 +1,25 @@
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/mob/living/silicon/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("gibbed-r", animation)
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// anim(target = src, a_icon = 'icons/mob/mob.dmi', /*flick_anim = "gibbed-r"*/, sleeptime = 15)
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robogibs(loc, viruses)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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/mob/living/silicon/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("dust-r", animation)
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// anim(target = src, a_icon = 'icons/mob/mob.dmi', /*flick_anim = "dust-r"*/, sleeptime = 15)
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new /obj/effect/decal/remains/robot(loc)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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qdel(src)
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@@ -1,17 +1,11 @@
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/mob/living/silicon/robot/mommi/gib()
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//robots don't die when gibbed. instead they drop their MMI'd brain
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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||||
icon = null
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||||
invisibility = 101
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||||
|
||||
animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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||||
animation.master = src
|
||||
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flick("gibbed-r", animation)
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anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "gibbed-r", sleeptime = 15)
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robogibs(loc, viruses)
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living_mob_list -= src
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@@ -21,31 +15,22 @@
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if(!found && tool_state != src.module.emag)
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var/obj/item/TS = tool_state
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drop_item(TS)
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||||
spawn(15)
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if(animation) del(animation)
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||||
if(src) del(src)
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||||
qdel(src)
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||||
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/mob/living/silicon/robot/mommi/dust()
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death(1)
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||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
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||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
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||||
animation.master = src
|
||||
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flick("dust-r", animation)
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||||
anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "dust-r", sleeptime = 15)
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||||
new /obj/effect/decal/remains/robot(loc)
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||||
if(mmi) del(mmi) //Delete the MMI first so that it won't go popping out.
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||||
if(mmi)
|
||||
qdel(mmi) //Delete the MMI first so that it won't go popping out.
|
||||
|
||||
dead_mob_list -= src
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||||
spawn(15)
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||||
if(animation) del(animation)
|
||||
if(src) del(src)
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||||
qdel(src)
|
||||
|
||||
/mob/living/silicon/robot/mommi/death(gibbed)
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||||
if(stat == DEAD) return
|
||||
|
||||
@@ -1,46 +1,31 @@
|
||||
/mob/living/silicon/robot/gib()
|
||||
//robots don't die when gibbed. instead they drop their MMI'd brain
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("gibbed-r", animation)
|
||||
anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "gibbed-r", sleeptime = 15)
|
||||
robogibs(loc, viruses)
|
||||
|
||||
living_mob_list -= src
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/silicon/robot/dust()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("dust-r", animation)
|
||||
anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "dust-r", sleeptime = 15)
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
if(mmi) del(mmi) //Delete the MMI first so that it won't go popping out.
|
||||
if(mmi)
|
||||
qdel(mmi) //Delete the MMI first so that it won't go popping out.
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
|
||||
@@ -199,19 +199,16 @@
|
||||
if(!mob)
|
||||
return // Moved here to avoid nullrefs below. - N3X
|
||||
|
||||
if(moving) return 0
|
||||
|
||||
if(move_delayer.blocked()) return
|
||||
if(move_delayer.next_allowed > world.time)
|
||||
return 0
|
||||
|
||||
// /vg/ - Deny clients from moving certain mobs. (Like cluwnes :^)
|
||||
if(mob.deny_client_move)
|
||||
src << "<span class='warning'>You cannot move this mob.</span>"
|
||||
return
|
||||
|
||||
// USE /event
|
||||
call(/datum/pda_app/station_map/proc/minimap_update)(mob)
|
||||
|
||||
if(mob.control_object) Move_object(dir)
|
||||
if(mob.control_object)
|
||||
Move_object(dir)
|
||||
|
||||
if(mob.incorporeal_move)
|
||||
Process_Incorpmove(dir)
|
||||
@@ -222,20 +219,23 @@
|
||||
if(S.victim == mob)
|
||||
return
|
||||
|
||||
if(mob.stat==2) return
|
||||
if(mob.stat == DEAD)
|
||||
return
|
||||
|
||||
if(isAI(mob)) return AIMove(loc,dir,mob)
|
||||
if(isAI(mob))
|
||||
return AIMove(loc,dir,mob)
|
||||
|
||||
if(mob.monkeyizing) return//This is sota the goto stop mobs from moving var
|
||||
if(mob.monkeyizing)
|
||||
return//This is sota the goto stop mobs from moving var
|
||||
|
||||
|
||||
|
||||
if(Process_Grab()) return
|
||||
if(Process_Grab())
|
||||
return
|
||||
|
||||
if(mob.buckled) //if we're buckled to something, tell it we moved.
|
||||
return mob.buckled.relaymove(mob, dir)
|
||||
|
||||
if(!mob.canmove) return
|
||||
if(!mob.canmove)
|
||||
return
|
||||
|
||||
//if(istype(mob.loc, /turf/space) || (mob.flags & NOGRAV))
|
||||
// if(!mob.Process_Spacemove(0)) return 0
|
||||
@@ -281,8 +281,8 @@
|
||||
move_delay += 7
|
||||
|
||||
//We are now going to move
|
||||
moving = 1
|
||||
mob.delayNextMove(move_delay/2)
|
||||
move_delay = min(move_delay,1)
|
||||
mob.delayNextMove(move_delay)
|
||||
//Something with pulling things
|
||||
if(Findgrab)
|
||||
var/list/L = mob.ret_grab()
|
||||
@@ -322,13 +322,6 @@
|
||||
. = ..()
|
||||
mob.last_movement=world.time
|
||||
|
||||
moving = 0
|
||||
|
||||
return .
|
||||
|
||||
return
|
||||
|
||||
|
||||
///Process_Grab()
|
||||
///Called by client/Move()
|
||||
///Checks to see if you are being grabbed and if so attemps to break it
|
||||
@@ -418,6 +411,7 @@
|
||||
for(var/obj/S in mob.loc)
|
||||
if(istype(S,/obj/effect/step_trigger) || istype(S,/obj/effect/beam))
|
||||
S.Crossed(mob)
|
||||
mob.delayNextMove(1)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -15,13 +15,8 @@
|
||||
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
//animation = null
|
||||
anim(target = src, a_icon = 'icons/mob/mob.dmi', flick_anim = "h2monkey", sleeptime = 15)
|
||||
sleep(33)
|
||||
|
||||
if(!species.primitive) //If the creature in question has no primitive set, this is going to be messy.
|
||||
gib()
|
||||
@@ -47,9 +42,7 @@
|
||||
|
||||
O << "<B>You are now [O]. </B>"
|
||||
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
del(src)
|
||||
del(animation)
|
||||
qdel(src)
|
||||
|
||||
return O
|
||||
|
||||
|
||||
Reference in New Issue
Block a user