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nullify
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@@ -85,6 +85,7 @@
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/obj/item/weapon/storage/briefcase/false_bottomed/Destroy()
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if(stored_item)//since the stored_item isn't in the briefcase' contents we gotta remind the game to delete it here.
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qdel(stored_item)
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stored_item = null
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..()
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/obj/item/weapon/storage/briefcase/false_bottomed/afterattack(var/atom/A, mob/user)
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