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Attack Logs now indicate the damage actually taken per instances of eye emitter hits (#35073)
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* rscadd: Better eye emitter damage logging.
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@@ -150,7 +150,7 @@
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if (B.sources.len >= 1 && (isliving(B.sources[1])))
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var/mob/living/assailant = B.sources[1]
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if (assailant.ckey || src.ckey)
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log_attack("<font color='red'>[assailant.name][assailant.ckey ? "([assailant.ckey])" : "(no key)"] attacked [src.name][src.ckey ? "([src.ckey])" : "(no key)"] with [B.name]</font>")
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log_attack("<font color='red'>[assailant.name][assailant.ckey ? "([assailant.ckey])" : "(no key)"] attacked [src.name][src.ckey ? "([src.ckey])" : "(no key)"] with [B.name] ([damage] damage)</font>")
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// Update check time.
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last_beamchecks["\ref[B]"]=world.time
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