Attack Logs now indicate the damage actually taken per instances of eye emitter hits (#35073)

🆑
* rscadd: Better eye emitter damage logging.
This commit is contained in:
DeityLink
2023-10-03 18:59:08 +02:00
committed by GitHub
parent 23d29a6dda
commit 33b59ab0e4

View File

@@ -150,7 +150,7 @@
if (B.sources.len >= 1 && (isliving(B.sources[1])))
var/mob/living/assailant = B.sources[1]
if (assailant.ckey || src.ckey)
log_attack("<font color='red'>[assailant.name][assailant.ckey ? "([assailant.ckey])" : "(no key)"] attacked [src.name][src.ckey ? "([src.ckey])" : "(no key)"] with [B.name]</font>")
log_attack("<font color='red'>[assailant.name][assailant.ckey ? "([assailant.ckey])" : "(no key)"] attacked [src.name][src.ckey ? "([src.ckey])" : "(no key)"] with [B.name] ([damage] damage)</font>")
// Update check time.
last_beamchecks["\ref[B]"]=world.time