-Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.

-Did some optimizing to AI freelook.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4670 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-09-09 22:27:06 +00:00
parent e01bf78933
commit 384b2717b0
19 changed files with 54 additions and 36 deletions

View File

@@ -12,6 +12,7 @@ var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hai
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
var/global/list/landmarks_list = list() //list of all landmarks created
//////////////////////////
/////Initial Building/////