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The Wizard no longer starts with Ethereal Jaunt.
Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt. Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs. Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem) Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements). git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -403,7 +403,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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ticker.mode.equip_traitor(new_character)
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if("Wizard")
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new_character.loc = pick(wizardstart)
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ticker.mode.learn_basic_spells(new_character)
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//ticker.mode.learn_basic_spells(new_character)
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ticker.mode.equip_wizard(new_character)
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if("Syndicate")
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var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
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