LIGHTING IS BACK.

AND A SHITLOAD FASTER.

SANIC.
This commit is contained in:
PJB3005
2015-07-21 12:54:42 +02:00
parent 54a563cb0d
commit 3bc5d86263
192 changed files with 1502 additions and 1145 deletions

View File

@@ -0,0 +1,29 @@
/var/list/lighting_update_lights = list()
/var/list/lighting_update_overlays = list()
/var/list/all_lighting_overlays = list()
/area/var/lighting_use_dynamic = 1
// duplicates lots of code, but this proc needs to be as fast as possible.
/proc/create_lighting_overlays(zlevel = 0)
//writepanic("[__FILE__].[__LINE__] (no type)([usr ? usr.ckey : ""]) \\/proc/create_lighting_overlays() called tick#: [world.time]")
var/area/A
if(zlevel == 0) // populate all zlevels
for(var/turf/T in turfs)
if(T.dynamic_lighting)
A = T.loc
if(A.lighting_use_dynamic)
var/atom/movable/lighting_overlay/O = getFromPool(/atom/movable/lighting_overlay, T)
all_lighting_overlays |= O
T.lighting_overlay = O
else
for(var/x = 1; x <= world.maxx; x++)
for(var/y = 1; y <= world.maxy; y++)
var/turf/T = locate(x, y, zlevel)
if(T.dynamic_lighting)
A = T.loc
if(A.lighting_use_dynamic)
var/atom/movable/lighting_overlay/O = getFromPool(/atom/movable/lighting_overlay, T)
all_lighting_overlays |= O
T.lighting_overlay = O