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Reduced deathsquad marauder number to 3 (previously 4). Added some fluff to their launch sequence.
Revisions to CentCom. CentCom now has its own access levels set, and a unique ID changing computer. Added nasa void suit and captain armor to item steal list. Fixed some run time errors for hand-tele from my previous commit. Removed the remove poo and urine button from secrets. Decoy AIs can now say stuff like regular AIs. This is useful if you need a non-player announcer for something, while taking into account talk_understand and the like. I use it for deathsquad shuttle announcements. I've placed A.L.I.C.E. on CentCom for such reasons. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1704 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -498,7 +498,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if("traitor")
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new_character.Equip_Rank(new_character.mind.assigned_role, joined_late=1)
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ticker.mode.equip_traitor(new_character)
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if("Wizard","Fake Wizard")
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if("Wizard")
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new_character.loc = pick(wizardstart)
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ticker.mode.learn_basic_spells(new_character)
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ticker.mode.equip_wizard(new_character)
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