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Remove duplicate defs; rename one def; fix some stray typos (#18599)
* Remove duplicate defs * Fix more typos, re-add ED209 defs * Move damage defines to the same spot * okay actually re-add ED209 defs
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@@ -13,7 +13,7 @@
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layer = FLOAT_LAYER - (TOTAL_LAYERS - MUTATIONS_LAYER)
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/obj/abstract/Overlays/damage_layer
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layer = FLOAT_LAYER - (TOTAL_LAYERS - DAMAGE_LAYER)
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layer = FLOAT_LAYER - (TOTAL_LAYERS - DAMAGE_HUD_LAYER)
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/obj/abstract/Overlays/uniform_layer
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layer = FLOAT_LAYER - (TOTAL_LAYERS - UNIFORM_LAYER)
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