-Optimized freelooking a bit.

-Larva can now die, instead of staying in critical.
-Improved the prison break event.
-Added the cameranet to the list of debuggable controllers (I know it's not technically a controller but it seems like the best place to be).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4858 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-13 19:52:41 +00:00
parent c4382905e5
commit 3dd4f8cbc5
8 changed files with 44 additions and 31 deletions

View File

@@ -28,7 +28,7 @@
return
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI"))
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI", "Cameras"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
@@ -71,5 +71,8 @@
if("pAI")
debug_variables(paiController)
feedback_add_details("admin_verb","DpAI")
if("Cameras")
debug_variables(cameranet)
feedback_add_details("admin_verb","DCameras")
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.", 1)
return