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Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -24,7 +24,7 @@
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for(var/obj/item/W in M)
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M.drop_from_slot(W)
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//teleport person to cell
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M.paralysis += 5
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M.Paralyse(5)
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sleep(5) //so they black out before warping
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M.loc = pick(prisonwarp)
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if(istype(M, /mob/living/carbon/human))
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@@ -500,9 +500,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
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M.setToxLoss(0)
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//M.bruteloss = 0
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M.setOxyLoss(0)
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M.paralysis = 0
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M.stunned = 0
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M.weakened = 0
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M.SetParalysis(0)
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M.SetStunned(0)
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M.SetWeakened(0)
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M.radiation = 0
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//M.health = 100
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M.nutrition = 400
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