Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-12-14 16:38:46 +00:00
parent 8c1f50297a
commit 3f5b76aff0
83 changed files with 454 additions and 475 deletions

View File

@@ -24,7 +24,7 @@
for(var/obj/item/W in M)
M.drop_from_slot(W)
//teleport person to cell
M.paralysis += 5
M.Paralyse(5)
sleep(5) //so they black out before warping
M.loc = pick(prisonwarp)
if(istype(M, /mob/living/carbon/human))
@@ -500,9 +500,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
M.setToxLoss(0)
//M.bruteloss = 0
M.setOxyLoss(0)
M.paralysis = 0
M.stunned = 0
M.weakened = 0
M.SetParalysis(0)
M.SetStunned(0)
M.SetWeakened(0)
M.radiation = 0
//M.health = 100
M.nutrition = 400