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Loadouts (#14898)
* Adds loadouts. * Fixes some mistakes. * Added a "delete stripped items" option to the Equip Loadout verb. Began moving some of the equipment sets from Select Equipment into loadout objects. * Adds another batch of loadouts migrated from Select Equipment. * Fix compile failure. * Finishes migrating Select Equipment into loadouts. * Fix compile error. * Handles things in a better way. Removes some needless children. * Why bother with local compiles when Travis exists? * Final tweaks.
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@@ -37,6 +37,10 @@
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syndie = 1
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recalculateChannels()
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/obj/item/device/radio/headset/syndicate/commando/New()
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..()
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set_frequency(SYND_FREQ)
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/obj/item/device/radio/headset/binary
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origin_tech = Tc_SYNDICATE + "=3"
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/obj/item/device/radio/headset/binary/New()
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