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-Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully!
-Added money trees. When life gives you lemons, mutate them into cash. -RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield. -Raised the passive species-mutation chance slightly. -Fixed a goof I made before when I was editing poppies. Woops. -Changed the name of "Generic Weeds". -Normalized grass harvests. -Couple of typo fixes. -Updooted my changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3495 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1307,6 +1307,15 @@ datum
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build_path = "/obj/item/weapon/gun/energy/temperature"
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locked = 1
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flora_gun
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name = "Floral Somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
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id = "flora_gun"
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req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
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build_path = "/obj/item/weapon/gun/energy/floragun"
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large_grenade
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name = "Large Grenade"
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desc = "A grenade that affects a larger area and use larger containers."
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