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Fire Rework (#35988)
* initial commit * switcheroo * include the rest * fire triangle * a * update 2-20 * turfs and reagents and more * zburn first draft * remove fire_old * initial compat * stable compile * remove pressure factor * total autoignition death * thermal material datums * a * more autoignition * temporary fix for testing * everything is FUCK * burning now * stacks burning * recursive functionality * restore burnitselfup * specific burn case * everything is shit and fuck * refactor * nit * color & light performance increase * fix * smoke cap + changes * updates * final (for now) * remove double count, unit issues, and more tweaks * logspam and grammar * prevents worn or held items from burning * minimum burn time * fix runtime * The Cardboard Update * vis_contents * cigs burn lol * lmao * refactor fire protection * final fix * some more held/worn item fixes * maybe fix foods burning forever * compile * restore plasma burning lmao * review changes * copypasta error * copypasta errors 2: this time it's personal * declare * extensive fixes * fix liquid burning behavior * wtf * undo smoke cap * mutable appearances + removal of debug messages * DMDOC compat * review changes * return * misleading comment
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@@ -5,8 +5,10 @@
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icon_closed = "coffin"
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icon_opened = "coffin_open"
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autoignition_temperature = AUTOIGNITION_WOOD
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fire_fuel = 2
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w_class = W_CLASS_HUGE
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w_type = RECYK_WOOD
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flammable = TRUE
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starting_materials = list(MAT_WOOD = 5*CC_PER_SHEET_MISC)
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var/mob_lock_type = /datum/locking_category/buckle/closet/coffin
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@@ -5,8 +5,10 @@
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icon_closed = "cabinet_closed"
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icon_opened = "cabinet_open"
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is_wooden = TRUE
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autoignition_temperature = AUTOIGNITION_WOOD
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fire_fuel = 3
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w_class = W_CLASS_HUGE
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w_type = RECYK_WOOD
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flammable = TRUE
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starting_materials = list(MAT_WOOD = 2*CC_PER_SHEET_WOOD)
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w_type = RECYK_WOOD
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