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https://github.com/vgstation-coders/vgstation13.git
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Fixes non-constant expressions in switch-block if-statements (#32650)
* Fix non-constant expressions in switch blocks. * Fix.
This commit is contained in:
@@ -150,12 +150,12 @@ LINEN BINS
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/obj/structure/bedsheetbin/update_icon()
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switch(amount)
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if(0)
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icon_state = "linenbin-empty"
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if(1 to amount / 2)
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icon_state = "linenbin-half"
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else icon_state = "linenbin-full"
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if(amount == 0)
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icon_state = "linenbin-empty"
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else if(amount <= initial(amount) / 2)
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icon_state = "linenbin-half"
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else
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icon_state = "linenbin-full"
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/obj/structure/bedsheetbin/attackby(obj/item/I as obj, mob/user as mob)
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@@ -61,19 +61,18 @@
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/obj/structure/bed/chair/vehicle/clowncart/examine(mob/user)
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..()
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if(max_health > 100)
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to_chat(user, "<span class='info'>It is reinforced with [(max_health-100)/20] bananium sheets.</span>")
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to_chat(user, "<span class='info'>It is reinforced with [(max_health - 100) / 20] bananium sheets.</span>")
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switch(mode)
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if(MODE_DRAWING)
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to_chat(user, "Currently in drawing mode.")
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if(MODE_PEELS)
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to_chat(user, "Currently in banana mode.")
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switch(health)
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if(max_health*0.5 to max_health)
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to_chat(user, "<span class='notice'>It appears slightly dented.</span>")
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if(1 to max_health*0.5)
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to_chat(user, "<span class='warning'>It appears heavily dented.</span>")
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if((INFINITY * -1) to 0)
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to_chat(user, "<span class='danger'>It appears completely unsalvageable.</span>")
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if(health in max_health * 0.5 to max_health)
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to_chat(user, "<span class='notice'>It appears slightly dented.</span>")
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else if(health in 1 to max_health * 0.5)
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to_chat(user, "<span class='warning'>It appears heavily dented.</span>")
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else if(health <= 0)
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to_chat(user, "<span class='danger'>It appears completely unsalvageable.</span>")
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/obj/structure/bed/chair/vehicle/clowncart/attackby(obj/item/W, mob/user)
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if (istype(W, /obj/item/weapon/bikehorn))
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@@ -99,13 +99,12 @@
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/obj/item/weapon/armor_plate/examine(var/mob/user)
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..()
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switch(health)
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if(initial(health) to initial(health)/2)
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to_chat(user, "<span class = 'notice'>\The [src] is hard.</span>")
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if(initial(health)/2-1 to initial(health)/4)
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to_chat(user, "<span class = 'warning'>\The [src] is brittle.</span>")
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if(initial(health)/4-1 to 0)
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to_chat(user, "<span class = 'warning'>\The [src] is falling apart!</span>")
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if(health in initial(health) to initial(health)/2)
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to_chat(user, "<span class = 'notice'>\The [src] is hard.</span>")
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else if(health in initial(health)/2-1 to initial(health)/4)
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to_chat(user, "<span class = 'warning'>\The [src] is brittle.</span>")
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else if(health in initial(health)/4-1 to 0)
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to_chat(user, "<span class = 'warning'>\The [src] is falling apart!</span>")
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/obj/item/weapon/armor_plate/bullet_resistant
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name = "plasteel armor plate"
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@@ -119,20 +119,21 @@
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if(healths)
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if(!isDead())
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var/current_health = health/maxHealth
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switch(current_health)
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if(0.9 to 1)
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healths.icon_state = "health0"
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if(0.75 to 0.9)
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healths.icon_state = "health1"
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if(0.5 to 0.75)
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healths.icon_state = "health2"
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if(0.25 to 0.5)
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healths.icon_state = "health3"
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if(0 to 0.25)
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healths.icon_state = "health4"
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if(config.health_threshold_dead to 0)
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healths.icon_state = "health5"
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else
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healths.icon_state = "health6"
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if(current_health in config.health_threshold_dead to 0)
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healths.icon_state = "health5"
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else
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switch(current_health)
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if(0.9 to 1)
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healths.icon_state = "health0"
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if(0.75 to 0.9)
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healths.icon_state = "health1"
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if(0.5 to 0.75)
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healths.icon_state = "health2"
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if(0.25 to 0.5)
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healths.icon_state = "health3"
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if(0 to 0.25)
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healths.icon_state = "health4"
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else
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healths.icon_state = "health6"
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else
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healths.icon_state = "health7"
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@@ -70,32 +70,32 @@
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H.adjustToxLoss(round(H.species.cold_level_1 - breath.temperature))
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H.fire_alert = max(H.fire_alert, 1)
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else
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switch(breath.temperature)
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if(H.species.cold_level_1 to H.species.heat_level_1)
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return
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if(-INFINITY to H.species.cold_level_3)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, LIMB_HEAD, used_weapon = "Excessive Cold")
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H.fire_alert = max(H.fire_alert, 1)
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if(breath.temperature in H.species.cold_level_1 to H.species.heat_level_1)
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return
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if(H.species.cold_level_3 to H.species.cold_level_2)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, LIMB_HEAD, used_weapon = "Excessive Cold")
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H.fire_alert = max(H.fire_alert, 1)
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else if(breath.temperature <= H.species.cold_level_3)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, LIMB_HEAD, used_weapon = "Excessive Cold")
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H.fire_alert = max(H.fire_alert, 1)
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if(H.species.cold_level_2 to H.species.cold_level_1)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, LIMB_HEAD, used_weapon = "Excessive Cold")
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H.fire_alert = max(H.fire_alert, 1)
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else if(breath.temperature <= H.species.cold_level_2)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, LIMB_HEAD, used_weapon = "Excessive Cold")
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H.fire_alert = max(H.fire_alert, 1)
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if(H.species.heat_level_1 to H.species.heat_level_2)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, LIMB_HEAD, used_weapon = "Excessive Heat")
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H.fire_alert = max(H.fire_alert, 2)
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else if(breath.temperature <= H.species.cold_level_1)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, LIMB_HEAD, used_weapon = "Excessive Cold")
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H.fire_alert = max(H.fire_alert, 1)
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if(H.species.heat_level_2 to H.species.heat_level_3)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, LIMB_HEAD, used_weapon = "Excessive Heat")
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H.fire_alert = max(H.fire_alert, 2)
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else if(breath.temperature >= H.species.heat_level_3)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, LIMB_HEAD, used_weapon = "Excessive Heat")
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H.fire_alert = max(H.fire_alert, 2)
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if(H.species.heat_level_3 to INFINITY)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, LIMB_HEAD, used_weapon = "Excessive Heat")
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H.fire_alert = max(H.fire_alert, 2)
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else if(breath.temperature >= H.species.heat_level_2)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, LIMB_HEAD, used_weapon = "Excessive Heat")
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H.fire_alert = max(H.fire_alert, 2)
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else if(breath.temperature >= H.species.heat_level_1)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, LIMB_HEAD, used_weapon = "Excessive Heat")
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H.fire_alert = max(H.fire_alert, 2)
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/datum/organ/internal/lungs/process()
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..()
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