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https://github.com/vgstation-coders/vgstation13.git
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OH GOD YOU CAN BUILD PODS NOW OH GOD
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222
code/WorkInProgress/pomf/spacepods/construction.dm
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222
code/WorkInProgress/pomf/spacepods/construction.dm
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/obj/structure/spacepod_frame
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density = 1
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opacity = 0
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anchored = 1
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layer = 3.9
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icon = 'icons/48x48/pod_construction.dmi'
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icon_state = "pod_1"
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var/datum/construction/construct
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/obj/structure/spacepod_frame/New()
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..()
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bound_width = 64
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bound_height = 64
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construct = new /datum/construction/reversible2/pod(src)
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dir = EAST
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/obj/structure/spacepod_frame/attackby(obj/item/W as obj, mob/user as mob)
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if(!construct || !construct.action(W, user))
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..()
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return
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/obj/structure/spacepod_frame/attack_hand()
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return
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/////////////////////////////////
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// CONSTRUCTION STEPS
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/////////////////////////////////
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/datum/construction/reversible2/pod
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result = /obj/spacepod/civilian
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base_icon="pod"
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//taskpath = /datum/job_objective/make_pod
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steps = list(
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// 1. Initial state
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list(
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"desc" = "An empty pod frame.",
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state_next = list(
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"key" = /obj/item/weapon/cable_coil,
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"vis_msg" = "{USER} wires the {HOLDER}.",
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"self_msg" = "You wire the {HOLDER}."
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)
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),
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// 2. Crudely Wired
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list(
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"desc" = "A crudely-wired pod frame.",
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state_prev = list(
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"key" = /obj/item/weapon/wirecutters,
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"vis_msg" = "{USER} cuts out the {HOLDER}'s wiring.",
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"self_msg" = "You remove the {HOLDER}'s wiring."
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),
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state_next = list(
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"key" = /obj/item/weapon/screwdriver,
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"vis_msg" = "{USER} adjusts the wiring.",
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"self_msg" = "You adjust the {HOLDER}'s wiring."
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)
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),
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// 3. Cleanly wired
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list(
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"desc" = "A wired pod frame.",
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state_prev = list(
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"key" = /obj/item/weapon/screwdriver,
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"vis_msg" = "{USER} unclips {HOLDER}'s wiring harnesses.",
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"self_msg" = "You unclip {HOLDER}'s wiring harnesses."
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),
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state_next = list(
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"key" = /obj/item/weapon/circuitboard/mecha/pod,
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"vis_msg" = "{USER} inserts the mainboard into the {HOLDER}.",
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"self_msg" = "You insert the mainboard into the {HOLDER}.",
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"delete" = 1
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)
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),
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// 4. Circuit added
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list(
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"desc" = "A wired pod frame with a loose mainboard.",
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state_prev = list(
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"key" = /obj/item/weapon/crowbar,
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"vis_msg" = "{USER} pries out the mainboard.",
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"self_msg" = "You pry out the mainboard.",
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"spawn" = /obj/item/weapon/circuitboard/mecha/pod,
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"amount" = 1
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),
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state_next = list(
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"key" = /obj/item/weapon/screwdriver,
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"vis_msg" = "{USER} secures the mainboard.",
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"self_msg" = "You secure the mainboard."
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)
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),
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// 5. Circuit secured
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list(
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"desc" = "A wired pod frame with a secured mainboard.",
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state_prev = list(
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"key" = /obj/item/weapon/screwdriver,
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"vis_msg" = "{USER} unsecures the mainboard.",
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"self_msg" = "You unscrew the mainboard from the {HOLDER}."
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),
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state_next = list(
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"key" = /obj/item/pod_parts/core,
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"vis_msg" = "{USER} inserts the core into the {HOLDER}.",
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"self_msg" = "You carefully insert the core into the {HOLDER}.",
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"delete" = 1
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)
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),
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// 6. Core inserted
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list(
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"desc" = "A naked space pod with a loose core.",
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state_prev = list(
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"key" = /obj/item/weapon/crowbar,
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"vis_msg" = "{USER} delicately removes the core from the {HOLDER} with a crowbar.",
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"self_msg" = "You delicately remove the core from the {HOLDER} with a crowbar.",
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"spawn" = /obj/item/pod_parts/core,
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"amount" = 1
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),
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state_next = list(
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"key" = /obj/item/weapon/wrench,
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"vis_msg" = "{USER} secures the core's bolts.",
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"self_msg" = "You secure the core's bolts."
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)
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),
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// 7. Core secured
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list(
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"desc" = "A naked space pod with an exposed core. How lewd.",
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state_prev = list(
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"key" = /obj/item/weapon/wrench,
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"vis_msg" = "{USER} unsecures the {HOLDER}'s core.",
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"self_msg" = "You unsecure the {HOLDER}'s core."
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),
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state_next = list(
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"key" = /obj/item/stack/sheet/metal,
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"amount" = 5,
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"vis_msg" = "{USER} frabricates a pressure bulkhead for the {HOLDER}.",
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"self_msg" = "You frabricate a pressure bulkhead for the {HOLDER}."
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)
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),
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// 8. Bulkhead added
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list(
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"desc" = "A space pod with loose bulkhead panelling exposed.",
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state_prev = list(
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"key" = /obj/item/weapon/crowbar,
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"vis_msg" = "{USER} pops the {HOLDER}'s bulkhead panelling loose.",
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"self_msg" = "You pop the {HOLDER}'s bulkhead panelling loose.",
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"spawn" = /obj/item/stack/sheet/metal,
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"amount" = 5,
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),
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state_next = list(
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"key" = /obj/item/weapon/wrench,
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"vis_msg" = "{USER} secures the {HOLDER}'s bulkhead panelling.",
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"self_msg" = "You secure the {HOLDER}'s bulkhead panelling."
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)
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),
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// 9. Bulkhead secured with bolts
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list(
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"desc" = "A space pod with unwelded bulkhead panelling exposed.",
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state_prev = list(
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"key" = /obj/item/weapon/wrench,
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"vis_msg" = "{USER} unbolts the {HOLDER}'s bulkhead panelling.",
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"self_msg" = "You unbolt the {HOLDER}'s bulkhead panelling."
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),
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state_next = list(
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"key" = /obj/item/weapon/weldingtool,
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"vis_msg" = "{USER} seals the {HOLDER}'s bulkhead panelling with a weld.",
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"self_msg" = "You seal the {HOLDER}'s bulkhead panelling with a weld."
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)
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),
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// 10. Welded bulkhead
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list(
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"desc" = "A space pod with sealed bulkhead panelling exposed.",
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state_prev = list(
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"key" = /obj/item/weapon/weldingtool,
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"vis_msg" = "{USER} cuts the {HOLDER}'s bulkhead panelling loose.",
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"self_msg" = "You cut the {HOLDER}'s bulkhead panelling loose."
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),
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state_next = list(
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"key" = /obj/item/stack/sheet/plasteel,
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"amount" = 5,
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"vis_msg" = "{USER} installs the {HOLDER}'s plasteel armor.",
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"self_msg" = "You install the {HOLDER}'s plasteel armor."
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)
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),
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// 11. Loose armor
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list(
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"desc" = "A space pod with unsecured armor.",
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state_prev = list(
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"key" = /obj/item/weapon/crowbar,
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"vis_msg" = "{USER} pries off {HOLDER}'s armor.",
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"self_msg" = "You pry off {HOLDER}'s armor."
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),
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state_next = list(
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"key" = /obj/item/weapon/wrench,
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"vis_msg" = "{USER} bolts down the {HOLDER}'s armor.",
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"self_msg" = "You bolt down the {HOLDER}'s armor."
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)
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),
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// 12. Bolted-down armor
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list(
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"desc" = "A space pod with unsecured armor.",
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state_prev = list(
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"key" = /obj/item/weapon/wrench,
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"vis_msg" = "{USER} unsecures the {HOLDER}'s armor.",
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"self_msg" = "You unsecure the {HOLDER}'s armor."
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),
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state_next = list(
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"key" = /obj/item/weapon/weldingtool,
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"vis_msg" = "{USER} welds the {HOLDER}'s armor.",
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"self_msg" = "You weld the {HOLDER}'s armor."
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)
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)
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// EOF
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)
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spawn_result(mob/user as mob)
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..()
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feedback_inc("spacepod_created",1)
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return
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10
code/WorkInProgress/pomf/spacepods/parts.dm
Normal file
10
code/WorkInProgress/pomf/spacepods/parts.dm
Normal file
@@ -0,0 +1,10 @@
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/obj/item/pod_parts
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parent_type = /obj/item/mecha_parts
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icon = 'icons/pods/equipment.dmi'
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/obj/item/pod_parts/core
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name="Space Pod Core"
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icon_state = "core"
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construction_cost = list("iron"=5000,"uranium"=1000,"plasma"=5000)
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flags = FPRINT | CONDUCT
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origin_tech = "programming=2;materials=3;bluespace=2;engineering=3"
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