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- Made throwing log and factor armor. The attack_log (Both server and mob) will show who last touched the object as the 'assailant', even if they didn't directly hit them.
Fixes Issue 1033 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4965 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -23,10 +23,7 @@
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/atom/proc/throw_impact(atom/hit_atom)
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if(istype(hit_atom,/mob/living))
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var/mob/living/M = hit_atom
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M.visible_message("\red [hit_atom] has been hit by [src].")
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if(isobj(src))//Hate typecheckin for a child object but this is just fixing crap another guy broke so if someone wants to put the time in and make this proper feel free.
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M.take_organ_damage(src:throwforce)
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M.hitby(src)
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else if(isobj(hit_atom))
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var/obj/O = hit_atom
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@@ -52,3 +52,26 @@
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apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone)
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P.on_hit(src, absorb)
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return absorb
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/mob/living/hitby(atom/movable/AM as mob|obj)//Standardization and logging -Sieve
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if(istype(AM,/obj/))
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var/obj/O = AM
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var/zone = ran_zone("chest",75)//Hits a random part of the body, geared towards the chest
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var/dtype = BRUTE
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if(istype(O,/obj/item/weapon))
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var/obj/item/weapon/W = O
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dtype = W.damtype
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src.visible_message("\red [src] has been hit by [O].")
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var/armor = run_armor_check(zone, "melee", "Your armor has protected your [zone].", "Your armor has softened hit to your [zone].")
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if(armor < 2)
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apply_damage(O.throwforce, dtype, zone, armor, O)
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if(!O.fingerprintslast)
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return
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var/mob/assailant = null
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for(var/mob/living/M in player_list)//Finds the name of whoever threw it (This is required unless thrown objects are COMPLETELY reworked
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if(M.key == O.fingerprintslast)
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assailant = M
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continue
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with [O], last touched by [assailant.name] ([assailant.ckey])</font>")
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assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [src.name] ([src.ckey]) with [O]</font>")
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log_attack("<font color='red'>[src.name] ([src.ckey]) was hit by [O], last touched by [assailant.name] ([assailant.ckey])</font>")
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