Divided aliens into castes: drones, hunters, and sentinels. Modified their sprites and abilities to reflect this. Aliens now have a mind variable when not admin-spawned.

Spawning generic alien humanoids is still possible but not recommended.
Alien procs changed to reflect alien castes.
Updated respawn character proc. Should now work right and factor in jobs if specified.
Added Neo's PALADIN core module to AI upload.
Pulse rifles are not spawnable by admins below coder rank.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@770 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-01-04 07:46:17 +00:00
parent 9d26c0ff56
commit 45d92d09ff
16 changed files with 6587 additions and 6192 deletions

View File

@@ -849,12 +849,13 @@ var/showadminmessages = 1
removed_paths += dirty_path
else if (!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob))
removed_paths += dirty_path
else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle))
else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle) && !(src.rank in list("Coder", "Host")))
removed_paths += dirty_path
else if (ispath(path, /obj/bhole) && !(src.rank in list("Coder", "Host")))
removed_paths += dirty_path
else if (ispath(path, /mob) && !(src.rank in list("Shit Guy", "Coder", "Host")))
removed_paths += dirty_path
else
paths += path