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Divided aliens into castes: drones, hunters, and sentinels. Modified their sprites and abilities to reflect this. Aliens now have a mind variable when not admin-spawned.
Spawning generic alien humanoids is still possible but not recommended. Alien procs changed to reflect alien castes. Updated respawn character proc. Should now work right and factor in jobs if specified. Added Neo's PALADIN core module to AI upload. Pulse rifles are not spawnable by admins below coder rank. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@770 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -849,12 +849,13 @@ var/showadminmessages = 1
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removed_paths += dirty_path
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else if (!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob))
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removed_paths += dirty_path
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else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle))
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else if (ispath(path, /obj/item/weapon/gun/energy/pulse_rifle) && !(src.rank in list("Coder", "Host")))
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removed_paths += dirty_path
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else if (ispath(path, /obj/bhole) && !(src.rank in list("Coder", "Host")))
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removed_paths += dirty_path
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else if (ispath(path, /mob) && !(src.rank in list("Shit Guy", "Coder", "Host")))
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removed_paths += dirty_path
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else
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paths += path
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