Turrets and Mecha projectiles fixes

This commit is contained in:
DeityLink
2015-08-05 18:42:29 +02:00
parent 139df740e2
commit 45fb48694c
5 changed files with 63 additions and 20 deletions

View File

@@ -8,6 +8,21 @@
nodamage = 0
flag = "bullet"
var/embed = 1
var/picked_up_speed = 5
/obj/item/projectile/rocket/process_step()
if(src.loc)
if(picked_up_speed > 1)
picked_up_speed--
if(dist_x > dist_y)
bresenham_step(dist_x,dist_y,dx,dy)
else
bresenham_step(dist_y,dist_x,dy,dx)
if(linear_movement)
update_pixel()
pixel_x = PixelX
pixel_y = PixelY
sleep(picked_up_speed)
/obj/item/projectile/rocket/Bump(var/atom/rocket)
explosion(rocket, -1, 1, 4, 8)