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Mothership vault gear entries in supply console (#32632)
* adds mothership gear to supply console Adds mothership uniform crate under contraband clothing group for 50 credits, will give a random set of clothes Adds mothership boots crate under contraband clothing group for 150 credits, will give two pairs of steeltoe mothership boots Adds MDF grenade crate under hidden security group for 300 credits, will give four random grenades chosen from two Adds MDF Surplus weapons crate under contraband security group for 60 credits, will give two stunprobes and two disintegrators Adds MDF Surplus standard armor crate under contraband security group for 40 credits, gives two mothership body armors, two mothership helmets, and two grey soldier jumpsuits Adds MDF Surplus heavy armor crate under hidden security group for 120 credits, gives two mothership heavy armors, two mothership heavy helmets, two mothership belts All crates under the security group regardless of hidden or contraband are security access locked * Removes added entries Removed mothership boot crate Removed MDF grenade crate Removed MDF heavy armor crate Moved MDF standard weapons crate to hidden * changes access requirements, adds new sprites Adds new sprites for the MDF weapons crate, the Mothership uniform bin, and the MDF armor bin Changes access requirement for the MDF armor and weapon crate to mothership military access (the red cards you get in the mothership vault) * changes access req. changes one_access to allow for both normal security and mothership security to open
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@@ -164,6 +164,23 @@
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/obj/structure/closet/crate/bin/wrenchable()
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return TRUE
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/obj/structure/closet/crate/ayybin
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desc = "A large bin."
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name = "Mothership Large bin"
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icon = 'icons/obj/storage/storage.dmi'
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icon_state = "ayybin"
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density = 1
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icon_opened = "ayybinopen"
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icon_closed = "ayybin"
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/obj/structure/closet/crate/ayybin/attackby(var/obj/item/weapon/W, var/mob/user)
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if(W.is_wrench(user) && wrenchable())
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return wrenchAnchor(user, W)
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..()
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/obj/structure/closet/crate/ayybin/wrenchable()
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return TRUE
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/obj/structure/closet/crate/radiation
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desc = "A crate with a radiation sign on it."
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name = "Radioactive gear crate"
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@@ -182,6 +199,15 @@
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icon_opened = "weaponcrateopen"
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icon_closed = "weaponcrate"
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/obj/structure/closet/crate/secure/ayyweapon
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desc = "A secure mothership weapons crate."
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name = "Mothership Weapons crate"
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icon = 'icons/obj/storage/storage.dmi'
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icon_state = "ayyweaponcrate"
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density = 1
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icon_opened = "ayyweaponcrateopen"
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icon_closed = "ayyweaponcrate"
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/obj/structure/closet/crate/secure/plasma
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desc = "A secure plasma crate."
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name = "Plasma crate"
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@@ -229,6 +255,25 @@
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/obj/structure/closet/crate/secure/bin/wrenchable()
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return TRUE
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/obj/structure/closet/crate/secure/ayybin
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desc = "A secure bin."
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name = "Mothership Secure bin"
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icon_state = "ayybinsecure"
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icon_opened = "ayybinsecureopen"
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icon_closed = "ayybinsecure"
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redlight = "largebinr"
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greenlight = "largebing"
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sparks = "largebinsparks"
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emag = "largebinemag"
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/obj/structure/closet/crate/secure/ayybin/attackby(var/obj/item/weapon/W, var/mob/user)
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if(W.is_wrench(user) && wrenchable())
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return wrenchAnchor(user, W)
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..()
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/obj/structure/closet/crate/secure/ayybin/wrenchable()
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return TRUE
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/obj/structure/closet/crate/secure/large
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name = "large crate"
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desc = "A hefty metal crate with an electronic locking system."
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