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Remove erroneous comment.
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@@ -226,7 +226,6 @@
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// Radiation
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for(var/mob/living/carbon/M in view(src,3))
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// TODO: Standardize radiation damage. Currently does not check for armor. (handle in apply_effect?)
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var/rads = RADS_PER_TICK * sqrt( 1 / (get_dist(M, src) + 1) )
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if(istype(M,/mob/living/carbon/human))
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M.apply_effect((rads*count_rad_wires()),IRRADIATE)
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