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There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet. - I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era). - I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned. - Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file. - New telecomms bus mainframe sprite, thanks to WJohnston. - New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors. - A couple of minor bugfixes here and there, along with some code tidying. Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -21,12 +21,17 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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var/items // List of items
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var/list/ItemList // Parsed list of items
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var/uses // Numbers of crystals
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var/uplink_data // designated uplink items
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// List of items not to shove in their hands.
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var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
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New()
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welcome = ticker.mode.uplink_welcome
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items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
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if(!welcome)
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welcome = ticker.mode.uplink_welcome
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if(!uplink_data)
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uplink_data = ticker.mode.uplink_items
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items = dd_replacetext(uplink_data, "\n", "") // Getting the text string of items
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ItemList = dd_text2list(src.items, ";") // Parsing the items text string
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uses = ticker.mode.uplink_uses
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