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-Cleaned up the code to sacrifice borgs, AIs, and brains. (Also made it possible to sacrifice AIs on intelliCards)
-Gave brains a proper gib() so they are actually gone -Added a proc to the 'Secrets' panel, a variation of power the station that instead is MUCH faster and just powers all SMES, turns on output, and sets it to max (helpful for testing and it doesn't leave the server frozen for 60 seconds to process) -Added maxHealth to mice, killer tomatos, and walking mushrooms (They started with 5 health but could be 'healed' up to 20) -Made the updatehealth() actually usable outside of humans by making it use maxHealth instead of just '100' -Fix for shield generator sprites not updating properly, caused by not all generators actually updating on powerloss, and adding an update_icon() where needed Fixes Issue 751 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4393 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -538,15 +538,16 @@ var/list/sacrificed = list()
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var/list/mob/living/carbon/human/cultsinrange = list()
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var/list/mob/living/carbon/human/victims = list()
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for(var/mob/living/carbon/human/V in src.loc)//Checks for non-cultist humans to sacrifice
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if(!(iscultist(V)))
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victims += V
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for(var/mob/living/carbon/brain/V in src.loc)//Checks for brains to sacrifice
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victims += V
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for(var/mob/living/silicon/V in src.loc)//Checks for borgs/AIs to sacrifice
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victims += V
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for(var/obj/item/device/mmi/V in src.loc)//Checks for MMIs
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if(V.brainmob)
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victims += V.brainmob
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if(ishuman(V) || isbrain(V) || issilicon(V))// || istype(V,/obj/item/device/mmi))
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if(!(iscultist(V)))
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victims += V//Checks for cult status and mob type
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for(var/obj/item/I in src.loc)//Checks for MMIs/brains/Intellicards
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if(istype(I,/obj/item/brain) || istype(I,/obj/item/device/mmi))
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if(hasvar(I,"brainmob"))//Makes sure it has a brainmob
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victims += I:brainmob
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if(istype(I,/obj/item/device/aicard))
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for(var/mob/living/silicon/ai/A in I)//Because AIs are just stored inside the card and not attached to a var
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victims += A
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for(var/mob/living/carbon/C in orange(1,src))
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if(iscultist(C) && !C.stat)
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cultsinrange += C
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@@ -558,8 +559,6 @@ var/list/sacrificed = list()
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sacrificed += H.mind
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if(isrobot(H))
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H.dust()//To prevent the MMI from remaining
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else if(isbrain(H))
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H.death()//Since they don't have a proper gib
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else
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H.gib()
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usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete."
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@@ -576,8 +575,6 @@ var/list/sacrificed = list()
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usr << "\red However, this soul was not enough to gain His favor."
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if(isrobot(H))
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H.dust()//To prevent the MMI from remaining
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else if(isbrain(H))
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H.death()//Since they don't have a proper gib
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else
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H.gib()
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else
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@@ -589,8 +586,6 @@ var/list/sacrificed = list()
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usr << "\red However, a mere dead body is not enough to satisfy Him."
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if(isrobot(H))
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H.dust()//To prevent the MMI from remaining
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else if(isbrain(H))
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H.death()//Since they don't have a proper gib
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else
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H.gib()
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else
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@@ -605,8 +600,6 @@ var/list/sacrificed = list()
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usr << "\red However, a mere dead body is not enough to satisfy Him."
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if(isrobot(H))
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H.dust()//To prevent the MMI from remaining
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else if(isbrain(H))
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H.death()//Since they don't have a proper gib
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else
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H.gib()
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else
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@@ -620,8 +613,6 @@ var/list/sacrificed = list()
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usr << "\red However, this soul was not enough to gain His favor."
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if(isrobot(H))
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H.dust()//To prevent the MMI from remaining
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else if(isbrain(H))
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H.death()//Since they don't have a proper gib
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else
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H.gib()
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else
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@@ -633,8 +624,6 @@ var/list/sacrificed = list()
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usr << "\red However, a mere dead body is not enough to satisfy Him."
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if(isrobot(H))
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H.dust()//To prevent the MMI from remaining
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else if(isbrain(H))
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H.death()//Since they don't have a proper gib
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else
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H.gib()
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else
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@@ -649,8 +638,6 @@ var/list/sacrificed = list()
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usr << "\red However, a mere dead body is not enough to satisfy Him."
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if(isrobot(H))
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H.dust()//To prevent the MMI from remaining
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else if(isbrain(H))
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H.death()//Since they don't have a proper gib
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else
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H.gib()
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for(var/mob/living/carbon/monkey/M in src.loc)
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