* Primetime

* YOU CAN CLICK IT NOW TOO
This commit is contained in:
Kurfursten
2020-04-28 16:29:19 -05:00
committed by GitHub
parent 1396a58e19
commit 4c0557b514
8 changed files with 58 additions and 5 deletions

View File

@@ -477,7 +477,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/Stat()
..()
if(statpanel("Status"))
stat(null, "Station Time: [worldtime2text()]")
timeStatEntry()
if(ticker.mode)
for(var/datum/faction/F in ticker.mode.factions)
var/f_stat = F.get_statpanel_addition()

View File

@@ -71,7 +71,7 @@
if(statpanel("Status") && ticker)
if (ticker.current_state != GAME_STATE_PREGAME)
stat("Station Time:", "[worldtime2text()]")
timeStatEntry()
if(ticker.hide_mode)
stat("Game Mode:", "Secret")
else
@@ -318,7 +318,7 @@
H.dna.GiveRandomSE(notflags = GENE_UNNATURAL,genetype = GENETYPE_BAD)
if(prob(10)) // 10% of those have a good mut.
H.dna.GiveRandomSE(notflags = GENE_UNNATURAL,genetype = GENETYPE_GOOD)
/mob/new_player/proc/AttemptLateSpawn(rank)
if (src != usr)
return 0