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@@ -477,7 +477,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/Stat()
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..()
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if(statpanel("Status"))
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stat(null, "Station Time: [worldtime2text()]")
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timeStatEntry()
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if(ticker.mode)
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for(var/datum/faction/F in ticker.mode.factions)
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var/f_stat = F.get_statpanel_addition()
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@@ -71,7 +71,7 @@
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if(statpanel("Status") && ticker)
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if (ticker.current_state != GAME_STATE_PREGAME)
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stat("Station Time:", "[worldtime2text()]")
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timeStatEntry()
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if(ticker.hide_mode)
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stat("Game Mode:", "Secret")
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else
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@@ -318,7 +318,7 @@
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H.dna.GiveRandomSE(notflags = GENE_UNNATURAL,genetype = GENETYPE_BAD)
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if(prob(10)) // 10% of those have a good mut.
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H.dna.GiveRandomSE(notflags = GENE_UNNATURAL,genetype = GENETYPE_GOOD)
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/mob/new_player/proc/AttemptLateSpawn(rank)
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if (src != usr)
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return 0
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