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Committing icons and code edits first
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@@ -1,7 +1,7 @@
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var/global/vs_control/vsc = new
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vs_control/var
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IgnitionLevel = 0.5
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IgnitionLevel = 1 //default 0.4
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IgnitionLevel_DESC = "Determines point at which fire can ignite"
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fire_consuption_rate = 0.25
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@@ -21,51 +21,51 @@ vs_control/var
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fire_gas_combustion_ratio_DESC = "The rate at which oxygen and plasma are converted to CO2, expressed in terms of the firelevel."
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airflow_lightest_pressure = 20
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airflow_lightest_pressure = 25 //default 25
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airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
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airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
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airflow_light_pressure = 35
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airflow_light_pressure = 40 //default 35
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airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
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airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
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airflow_medium_pressure = 50
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airflow_medium_pressure = 75 //default 50
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airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
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airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
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airflow_heavy_pressure = 65
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airflow_heavy_pressure = 85 //default 65
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airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
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airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
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airflow_dense_pressure = 85
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airflow_dense_pressure = 135 //default 85
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airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
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airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
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airflow_stun_pressure = 60
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airflow_stun_pressure = 95 //default 60
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airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
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airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
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airflow_stun_cooldown = 60
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airflow_stun_cooldown = 90 //default 60
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airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
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airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
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airflow_stun = 1
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airflow_stun = 0.5 //default 1
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airflow_stun_NAME = "Airflow Impact - Stunning"
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airflow_stun_DESC = "How much a mob is stunned when hit by an object."
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airflow_damage = 2
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airflow_damage = 1 //default 2
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airflow_damage_NAME = "Airflow Impact - Damage"
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airflow_damage_DESC = "Damage from airflow impacts."
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airflow_speed_decay = 1.5
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airflow_speed_decay = 1.5 //default 1.5
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airflow_speed_decay_NAME = "Airflow Speed Decay"
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airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
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airflow_delay = 30
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airflow_delay = 45 //default 30
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airflow_delay_NAME = "Airflow Retrigger Delay"
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airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
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airflow_mob_slowdown = 1
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airflow_mob_slowdown = 1 //default 1
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airflow_mob_slowdown_NAME = "Airflow Slowdown"
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airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
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