diff --git a/code/game/gamemodes/events/biomass.dm b/code/game/gamemodes/events/biomass.dm
index 0e6900c12ff..0954f54ed67 100644
--- a/code/game/gamemodes/events/biomass.dm
+++ b/code/game/gamemodes/events/biomass.dm
@@ -12,6 +12,7 @@
pass_flags = PASSTABLE | PASSGRILLE
var/energy = 0
var/obj/effect/biomass_controller/master = null
+ var/health = 15
/obj/effect/biomass/Destroy()
unreferenceMaster()
@@ -28,21 +29,21 @@
if(prob(30))
user.visible_message("\The [user] cuts through \the [src] with \the [W]'s sharp edge.",\
"You cut through \the [src] with \the [W]'s sharp edge.")
- qdel(src)
+ adjust_health(rand(5,15))
return
if(W.sharpness_flags & (SERRATED_BLADE|CHOPWOOD)) //Guaranteed, but takes some work
if(do_after(user, src, rand(10,30)))
if(prob(30))
user.visible_message("\The [user] chops through \the [src] with \the [W].",\
"You saw through \the [src].")
- qdel(src)
+ adjust_health(rand(25,50))
return
if(W.sharpness_flags & HOT_EDGE)
if(do_after(user, src, rand(5,15))) //Guaranteed, rarer sharpness flag so less time taken
if(prob(30))
user.visible_message("\The [user] sears through \the [src] with \the [W].",\
"You use \the [W]'s hot edge to burn through \the [src].")
- qdel(src)
+ adjust_health(rand(20,35))
return
var/weapon_temp = W.is_hot()
if(weapon_temp >= AUTOIGNITION_WOOD)//Yes it's not technically wood, but fibrous chitin's pretty close when held above a flame
@@ -51,7 +52,7 @@
if(prob(30))
user.visible_message("\The [user] burns away \the [src] with \the [W].",\
"You use \the [W] to burn away \the [src].")
- qdel(src)
+ adjust_health(rand(40,70))
return
..()
@@ -59,10 +60,17 @@
if(energy <= 0)
icon_state = "stage2"
energy = 1
+ adjust_health(-30)
else
icon_state = "stage3"
density = 1
energy = 2
+ adjust_health(-30)
+
+/obj/effect/biomass/proc/adjust_health(var/amount)
+ health -= amount
+ if(health <= 0)
+ qdel(src)
/obj/effect/biomass/proc/spread()
var/location = get_step_rand(src)
@@ -80,16 +88,15 @@
/obj/effect/biomass/ex_act(severity)
switch(severity)
if(1.0)
- qdel(src)
+ adjust_health(100)
if(2.0)
- if(prob(90))
- qdel(src)
+ adjust_health(65)
if(3.0)
- if(prob(50))
- qdel(src)
+ adjust_health(25)
/obj/effect/biomass/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) //hotspots kill biomass
- qdel(src)
+ if(exposed_temperature >= AUTOIGNITION_WOOD)
+ adjust_health(70)
/obj/effect/biomass_controller
invisibility = 60 // ghost only
diff --git a/code/modules/hydroponics/hydro_tools.dm b/code/modules/hydroponics/hydro_tools.dm
index e603a82edd2..a808c0c0dee 100644
--- a/code/modules/hydroponics/hydro_tools.dm
+++ b/code/modules/hydroponics/hydro_tools.dm
@@ -457,9 +457,11 @@
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
- if(istype(A, /obj/effect/plantsegment) || istype(A, /turf/simulated/floor))
+ if(istype(A, /obj/effect/plantsegment) || istype(A, /turf/simulated/floor) || istype(A, /obj/effect/biomass))
for(var/obj/effect/plantsegment/B in range(user,1))
B.take_damage(src)
+ for(var/obj/effect/biomass/BM in range(user,1))
+ BM.adjust_health(rand(15,45))
user.delayNextAttack(10)
/*var/olddir = user.dir
spawn for(var/i=-2, i<=2, i++) //hheeeehehe i'm so dumb