mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Fixes #2808
Airconditioners have an overlay when their panel is open now Moved airconditioner and space heater file to code/atmospherics/hvac
This commit is contained in:
@@ -68,7 +68,6 @@
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#include "code\_onclick\hud\screen_objects.dm"
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#include "code\_onclick\hud\screen_objects.dm"
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#include "code\ATMOSPHERICS\atmospherics.dm"
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#include "code\ATMOSPHERICS\atmospherics.dm"
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#include "code\ATMOSPHERICS\burstpipe.dm"
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#include "code\ATMOSPHERICS\burstpipe.dm"
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#include "code\ATMOSPHERICS\chiller.dm"
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#include "code\ATMOSPHERICS\datum_pipe_network.dm"
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#include "code\ATMOSPHERICS\datum_pipe_network.dm"
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#include "code\ATMOSPHERICS\datum_pipeline.dm"
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#include "code\ATMOSPHERICS\datum_pipeline.dm"
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#include "code\ATMOSPHERICS\he_pipes.dm"
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#include "code\ATMOSPHERICS\he_pipes.dm"
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@@ -98,6 +97,8 @@
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#include "code\ATMOSPHERICS\components\unary\vent.dm"
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#include "code\ATMOSPHERICS\components\unary\vent.dm"
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#include "code\ATMOSPHERICS\components\unary\vent_pump.dm"
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#include "code\ATMOSPHERICS\components\unary\vent_pump.dm"
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#include "code\ATMOSPHERICS\components\unary\vent_scrubber.dm"
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#include "code\ATMOSPHERICS\components\unary\vent_scrubber.dm"
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#include "code\ATMOSPHERICS\hvac\chiller.dm"
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#include "code\ATMOSPHERICS\hvac\spaceheater.dm"
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#include "code\controllers\_DynamicAreaLighting_TG.dm"
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#include "code\controllers\_DynamicAreaLighting_TG.dm"
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#include "code\controllers\configuration.dm"
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#include "code\controllers\configuration.dm"
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#include "code\controllers\failsafe.dm"
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#include "code\controllers\failsafe.dm"
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@@ -3,7 +3,7 @@
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anchored = 0
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anchored = 0
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density = 1
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density = 1
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icon = 'icons/obj/atmos.dmi'
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icon = 'icons/obj/atmos.dmi'
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icon_state = "aircond0"
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icon_state = "aircond"
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name = "air conditioner"
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name = "air conditioner"
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desc = "If you can't take the heat, use one of these."
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desc = "If you can't take the heat, use one of these."
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set_temperature = 20 // in celcius, add T0C for kelvin
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set_temperature = 20 // in celcius, add T0C for kelvin
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@@ -20,64 +20,8 @@
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update_icon()
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update_icon()
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return
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return
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/obj/machinery/space_heater/air_conditioner/update_icon()
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overlays.len = 0
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icon_state = "aircond[on]"
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if(open)
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overlays += "sheater-open"
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return
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/obj/machinery/space_heater/air_conditioner/examine(mob/user)
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..()
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user << "The air conditioner is [on ? "on" : "off"] and the hatch is [open ? "open" : "closed"]."
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if(open)
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user << "The power cell is [cell ? "installed" : "missing"]."
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else
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user << "The charge meter reads [cell ? round(cell.percent(),1) : 0]%"
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/obj/machinery/space_heater/air_conditioner/emp_act(severity)
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if(stat & (BROKEN|NOPOWER))
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..(severity)
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return
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if(cell)
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cell.emp_act(severity)
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..(severity)
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/obj/machinery/space_heater/air_conditioner/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/cell))
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if(open)
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if(cell)
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user << "There is already a power cell inside."
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return
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else
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// insert cell
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var/obj/item/weapon/cell/C = usr.get_active_hand()
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if(istype(C))
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user.drop_item()
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cell = C
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C.loc = src
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C.add_fingerprint(usr)
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user.visible_message("<span class='notice'>[user] inserts a power cell into [src].</span>", "<span class='notice'>You insert the power cell into [src].</span>")
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else
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user << "The hatch must be open to insert a power cell."
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return
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else if(istype(I, /obj/item/weapon/screwdriver))
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open = !open
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user.visible_message("<span class='notice'>[user] [open ? "opens" : "closes"] the hatch on the [src].</span>", "<span class='notice'>You [open ? "open" : "close"] the hatch on the [src].</span>")
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update_icon()
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if(!open && user.machine == src)
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user << browse(null, "window=aircond")
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user.unset_machine()
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else
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..()
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return
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/obj/machinery/space_heater/air_conditioner/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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interact(user)
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/obj/machinery/space_heater/air_conditioner/interact(mob/user as mob)
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/obj/machinery/space_heater/air_conditioner/interact(mob/user as mob)
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if(open)
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if(panel_open)
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var/temp = set_temperature
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var/temp = set_temperature
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var/dat
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var/dat
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dat = "Power cell: "
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dat = "Power cell: "
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@@ -118,11 +62,11 @@
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if("temp")
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if("temp")
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var/value = text2num(href_list["val"])
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var/value = text2num(href_list["val"])
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// limit to 15c and 20c(room temp)
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// limit to 0c and 25c(room temp)
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set_temperature = dd_range(15, 25, set_temperature + value)
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set_temperature = dd_range(0, 25, set_temperature + value)
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if("cellremove")
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if("cellremove")
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if(open && cell && !usr.get_active_hand())
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if(panel_open && cell && !usr.get_active_hand())
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cell.updateicon()
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cell.updateicon()
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usr.put_in_hands(cell)
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usr.put_in_hands(cell)
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cell.add_fingerprint(usr)
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cell.add_fingerprint(usr)
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@@ -131,7 +75,7 @@
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if("cellinstall")
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if("cellinstall")
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if(open && !cell)
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if(panel_open && !cell)
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var/obj/item/weapon/cell/C = usr.get_active_hand()
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var/obj/item/weapon/cell/C = usr.get_active_hand()
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if(istype(C))
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if(istype(C))
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usr.drop_item()
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usr.drop_item()
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@@ -2,12 +2,11 @@
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anchored = 0
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anchored = 0
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density = 1
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density = 1
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icon = 'icons/obj/atmos.dmi'
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icon = 'icons/obj/atmos.dmi'
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icon_state = "sheater0"
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icon_state = "sheater"
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name = "space heater"
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name = "space heater"
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desc = "Made by Space Amish using traditional space techniques, this heater is guaranteed not to set the station on fire."
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desc = "Made by Space Amish using traditional space techniques, this heater is guaranteed not to set the station on fire."
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var/obj/item/weapon/cell/cell
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var/obj/item/weapon/cell/cell
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var/on = 0
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var/on = 0
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var/open = 0
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var/set_temperature = 50 // in celcius, add T0C for kelvin
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var/set_temperature = 50 // in celcius, add T0C for kelvin
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var/heating_power = 40000
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var/heating_power = 40000
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@@ -28,15 +27,15 @@
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/obj/machinery/space_heater/update_icon()
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/obj/machinery/space_heater/update_icon()
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overlays.len = 0
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overlays.len = 0
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icon_state = "sheater[on]"
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icon_state = "[initial(icon_state)][on]"
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if(open)
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if(panel_open)
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overlays += "sheater-open"
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overlays += "[initial(icon_state)]-open"
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return
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return
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/obj/machinery/space_heater/examine(mob/user)
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/obj/machinery/space_heater/examine(mob/user)
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..()
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..()
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user << "<span class='info'>The heater is [on ? "on" : "off"] and the hatch is [open ? "open" : "closed"].</span>"
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user << "<span class='info'>\icon[src]\The [src.name] is [on ? "on" : "off"] and the hatch is [panel_open ? "open" : "closed"].</span>"
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if(open)
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if(panel_open)
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user << "<span class='info'>The power cell is [cell ? "installed" : "missing"].</span>"
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user << "<span class='info'>The power cell is [cell ? "installed" : "missing"].</span>"
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else
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else
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user << "<span class='info'>The charge meter reads [cell ? round(cell.percent(),1) : 0]%</span>"
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user << "<span class='info'>The charge meter reads [cell ? round(cell.percent(),1) : 0]%</span>"
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@@ -52,7 +51,7 @@
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/obj/machinery/space_heater/attackby(obj/item/I, mob/user)
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/obj/machinery/space_heater/attackby(obj/item/I, mob/user)
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..()
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..()
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if(istype(I, /obj/item/weapon/cell))
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if(istype(I, /obj/item/weapon/cell))
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if(open)
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if(panel_open)
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if(cell)
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if(cell)
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user << "There is already a power cell inside."
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user << "There is already a power cell inside."
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return
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return
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@@ -74,7 +73,7 @@
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/obj/machinery/space_heater/togglePanelOpen(var/obj/toggleitem, mob/user)
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/obj/machinery/space_heater/togglePanelOpen(var/obj/toggleitem, mob/user)
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..()
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..()
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update_icon()
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update_icon()
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if(!open && user.machine == src)
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if(!panel_open && user.machine == src)
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user << browse(null, "window=spaceheater")
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user << browse(null, "window=spaceheater")
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user.unset_machine()
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user.unset_machine()
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@@ -86,7 +85,7 @@
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/obj/machinery/space_heater/interact(mob/user as mob)
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/obj/machinery/space_heater/interact(mob/user as mob)
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if(open)
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if(panel_open)
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var/dat
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var/dat
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dat = "Power cell: "
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dat = "Power cell: "
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@@ -130,10 +129,10 @@
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var/value = text2num(href_list["val"])
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var/value = text2num(href_list["val"])
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// limit to 20-90 degC
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// limit to 20-90 degC
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set_temperature = dd_range(0, 90, set_temperature + value)
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set_temperature = dd_range(20, 90, set_temperature + value)
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if("cellremove")
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if("cellremove")
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if(open && cell && !usr.get_active_hand())
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if(panel_open && cell && !usr.get_active_hand())
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cell.updateicon()
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cell.updateicon()
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usr.put_in_hands(cell)
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usr.put_in_hands(cell)
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cell.add_fingerprint(usr)
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cell.add_fingerprint(usr)
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@@ -141,7 +140,7 @@
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usr.visible_message("<span class='notice'>[usr] removes the power cell from \the [src].</span>", "<span class='notice'>You remove the power cell from \the [src].</span>")
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usr.visible_message("<span class='notice'>[usr] removes the power cell from \the [src].</span>", "<span class='notice'>You remove the power cell from \the [src].</span>")
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if("cellinstall")
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if("cellinstall")
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if(open && !cell)
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if(panel_open && !cell)
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var/obj/item/weapon/cell/C = usr.get_active_hand()
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var/obj/item/weapon/cell/C = usr.get_active_hand()
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if(istype(C))
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if(istype(C))
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usr.drop_item()
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usr.drop_item()
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@@ -79,6 +79,41 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
|
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-->
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-->
|
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<div class="commit sansserif">
|
||||||
|
<h2 class="date">2015.02.06</h2>
|
||||||
|
<h3 class="author">Clusterfack updated:</h3>
|
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|
<ul class="changes bgimages16">
|
||||||
|
<li class="bugfix">Bag of holdings now explode upon collision with a singularity again</li>
|
||||||
|
<li class="tweak">Broken bottles have had their size changed and now fit in trash bags</li>
|
||||||
|
<li class="rscadd">Microwaves can be moved onto tables now</li>
|
||||||
|
</ul>
|
||||||
|
<h3 class="author">Deity Link updated:</h3>
|
||||||
|
<ul class="changes bgimages16">
|
||||||
|
<li class="rscadd">Engineer PDA cartridges now grant access to an app that connects to the Station Alert Computers on the Z-level (the same way that the Power Monitor app connects to Power Monitoring Computers).</li>
|
||||||
|
<li class="tweak">The Power Monitor app can now only connect to Power Monitoring Computers on its Z-level.</li>
|
||||||
|
<li class="bugfix">Fixed a bug that sometimes caused the "denied" animation to flicker if a player bumps into a door while it is already opening.</li>
|
||||||
|
<li class="bugfix">Fixed a bug that caused doors to always show their "denied" animation while opening when Mechs bump into them.</li>
|
||||||
|
<li class="bugfix">Fixed Shuttle/Pod doors opening/closing animations that used to loop instead of playing only once. Also shortened their delay so they now behave more like regular airlocks.</li>
|
||||||
|
<li class="rscadd">vehicles (like Janicart or Firebird) can now open doors simply by bumping into them. Like players would.</li>
|
||||||
|
<li class="bugfix">Fixed a bug that caused Request Console to always send normal priority messages (never high priority).</li>
|
||||||
|
<li class="tweak">Request Consoles receiving normal priority messages now use their old High Priority sprite. Consoles receiving high priority messages now use their unused Extreme Priority sprite (yes, there was a scrapped Extreme priority).</li>
|
||||||
|
<li class="soundadd">Added new sounds for when messages are received on the Request Consoles.</li>
|
||||||
|
</ul>
|
||||||
|
<h3 class="author">Duny updated:</h3>
|
||||||
|
<ul class="changes bgimages16">
|
||||||
|
<li class="wip">Made a lot of changes to areas to separate maintenance and the unused parts of the station. Hopefully this will help retards who can't even follow a line on the floor find their way and help with ventcrawling as there should be less AFT STARBOARD MAINT VENT NUMBER 56 situations. All the unused areas are not powered by default (empty apc) and aren't shielded from radiations. The special rooms (abandoned diner, bar, library) have been made into their own areas too to facilitate autism. Also cleaned up maintenance (only took two centuries), and added a lot of random loot.</li>
|
||||||
|
<li class="rscdel">Removed most of the loot I added/chose not to remove earlier in those parts since I have no way of preventing players from rushing to it every round.</li>
|
||||||
|
<li class="tweak">Didn't add more newscasters to the station because the faggot who wants more of them refused to make an issue on github just so he could say I ignore them.</li>
|
||||||
|
<li class="rscadd">Added a newscaster to the librarian's dungeon anyway.</li>
|
||||||
|
<li class="rscadd">Added a supermatter shard to the derelict, in the engine room.</li>
|
||||||
|
</ul>
|
||||||
|
<h3 class="author">Pomf123 updated:</h3>
|
||||||
|
<ul class="changes bgimages16">
|
||||||
|
<li class="bugfix">Fixed spaceheaters not actually opening when you use a screwdriver.</li>
|
||||||
|
<li class="bugfix">Airconditioner won't display heater and airconditioner information when examined.</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="commit sansserif">
|
<div class="commit sansserif">
|
||||||
<h2 class="date">2015.02.05</h2>
|
<h2 class="date">2015.02.05</h2>
|
||||||
<h3 class="author">Angelite Entyshak updated:</h3>
|
<h3 class="author">Angelite Entyshak updated:</h3>
|
||||||
|
|||||||
@@ -2108,3 +2108,49 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
|||||||
Vasby:
|
Vasby:
|
||||||
- rscadd: Excavation Drill designed to replace xenoarch's excavation kit! Must be
|
- rscadd: Excavation Drill designed to replace xenoarch's excavation kit! Must be
|
||||||
researched in R&D.
|
researched in R&D.
|
||||||
|
2015-02-06:
|
||||||
|
Clusterfack:
|
||||||
|
- bugfix: Bag of holdings now explode upon collision with a singularity again
|
||||||
|
- tweak: Broken bottles have had their size changed and now fit in trash bags
|
||||||
|
- rscadd: Microwaves can be moved onto tables now
|
||||||
|
Deity Link:
|
||||||
|
- rscadd: Engineer PDA cartridges now grant access to an app that connects to the
|
||||||
|
Station Alert Computers on the Z-level (the same way that the Power Monitor
|
||||||
|
app connects to Power Monitoring Computers).
|
||||||
|
- tweak: The Power Monitor app can now only connect to Power Monitoring Computers
|
||||||
|
on its Z-level.
|
||||||
|
- bugfix: Fixed a bug that sometimes caused the "denied" animation to flicker if
|
||||||
|
a player bumps into a door while it is already opening.
|
||||||
|
- bugfix: Fixed a bug that caused doors to always show their "denied" animation
|
||||||
|
while opening when Mechs bump into them.
|
||||||
|
- bugfix: Fixed Shuttle/Pod doors opening/closing animations that used to loop instead
|
||||||
|
of playing only once. Also shortened their delay so they now behave more like
|
||||||
|
regular airlocks.
|
||||||
|
- rscadd: vehicles (like Janicart or Firebird) can now open doors simply by bumping
|
||||||
|
into them. Like players would.
|
||||||
|
- bugfix: Fixed a bug that caused Request Console to always send normal priority
|
||||||
|
messages (never high priority).
|
||||||
|
- tweak: Request Consoles receiving normal priority messages now use their old High
|
||||||
|
Priority sprite. Consoles receiving high priority messages now use their unused
|
||||||
|
Extreme Priority sprite (yes, there was a scrapped Extreme priority).
|
||||||
|
- soundadd: Added new sounds for when messages are received on the Request Consoles.
|
||||||
|
Duny:
|
||||||
|
- wip: Made a lot of changes to areas to separate maintenance and the unused parts
|
||||||
|
of the station. Hopefully this will help retards who can't even follow a line
|
||||||
|
on the floor find their way and help with ventcrawling as there should be less
|
||||||
|
AFT STARBOARD MAINT VENT NUMBER 56 situations. All the unused areas are not
|
||||||
|
powered by default (empty apc) and aren't shielded from radiations. The special
|
||||||
|
rooms (abandoned diner, bar, library) have been made into their own areas too
|
||||||
|
to facilitate autism. Also cleaned up maintenance (only took two centuries),
|
||||||
|
and added a lot of random loot.
|
||||||
|
- rscdel: Removed most of the loot I added/chose not to remove earlier in those
|
||||||
|
parts since I have no way of preventing players from rushing to it every round.
|
||||||
|
- tweak: Didn't add more newscasters to the station because the faggot who wants
|
||||||
|
more of them refused to make an issue on github just so he could say I ignore
|
||||||
|
them.
|
||||||
|
- rscadd: Added a newscaster to the librarian's dungeon anyway.
|
||||||
|
- rscadd: Added a supermatter shard to the derelict, in the engine room.
|
||||||
|
Pomf123:
|
||||||
|
- bugfix: Fixed spaceheaters not actually opening when you use a screwdriver.
|
||||||
|
- bugfix: Airconditioner won't display heater and airconditioner information when
|
||||||
|
examined.
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
author: Clusterfack
|
|
||||||
delete-after: true
|
|
||||||
changes:
|
|
||||||
- bugfix: Bag of holdings now explode upon collision with a singularity again
|
|
||||||
- tweak: Broken bottles have had their size changed and now fit in trash bags
|
|
||||||
- rscadd: Microwaves can be moved onto tables now
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
author: Deity Link
|
|
||||||
delete-after: true
|
|
||||||
changes:
|
|
||||||
- rscadd: Engineer PDA cartridges now grant access to an app that connects to the Station Alert Computers on the Z-level (the same way that the Power Monitor app connects to Power Monitoring Computers).
|
|
||||||
- tweak: The Power Monitor app can now only connect to Power Monitoring Computers on its Z-level.
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
author: Deity Link
|
|
||||||
delete-after: true
|
|
||||||
changes:
|
|
||||||
- bugfix: Fixed a bug that sometimes caused the "denied" animation to flicker if a player bumps into a door while it is already opening.
|
|
||||||
- bugfix: Fixed a bug that caused doors to always show their "denied" animation while opening when Mechs bump into them.
|
|
||||||
- bugfix: Fixed Shuttle/Pod doors opening/closing animations that used to loop instead of playing only once. Also shortened their delay so they now behave more like regular airlocks.
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
author: Deity Link
|
|
||||||
delete-after: true
|
|
||||||
changes:
|
|
||||||
- rscadd: vehicles (like Janicart or Firebird) can now open doors simply by bumping into them. Like players would.
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
author: Deity Link
|
|
||||||
delete-after: true
|
|
||||||
changes:
|
|
||||||
- bugfix: Fixed a bug that caused Request Console to always send normal priority messages (never high priority).
|
|
||||||
- tweak: Request Consoles receiving normal priority messages now use their old High Priority sprite. Consoles receiving high priority messages now use their unused Extreme Priority sprite (yes, there was a scrapped Extreme priority).
|
|
||||||
- soundadd: Added new sounds for when messages are received on the Request Consoles.
|
|
||||||
@@ -1,7 +1,2 @@
|
|||||||
author: Duny
|
author: Duny
|
||||||
changes:
|
changes: []
|
||||||
- wip: Made a lot of changes to areas to separate maintenance and the unused parts of the station. Hopefully this will help retards who can't even follow a line on the floor find their way and help with ventcrawling as there should be less AFT STARBOARD MAINT VENT NUMBER 56 situations. All the unused areas are not powered by default (empty apc) and aren't shielded from radiations. The special rooms (abandoned diner, bar, library) have been made into their own areas too to facilitate autism. Also cleaned up maintenance (only took two centuries), and added a lot of random loot.
|
|
||||||
- rscdel: Removed most of the loot I added/chose not to remove earlier in those parts since I have no way of preventing players from rushing to it every round.
|
|
||||||
- tweak: Didn't add more newscasters to the station because the faggot who wants more of them refused to make an issue on github just so he could say I ignore them.
|
|
||||||
- rscadd: Added a newscaster to the librarian's dungeon anyway.
|
|
||||||
- rscadd: Added a supermatter shard to the derelict, in the engine room.
|
|
||||||
|
|||||||
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Reference in New Issue
Block a user