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Added back tape rolls.
Two rolls in engie lockers because there are only tow lockers on map
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@@ -1337,6 +1337,7 @@
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#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron_controller.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\radiation.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm"
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#include "code\WorkInProgress\Ported\policetape.dm"
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#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
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#include "code\ZAS\Airflow.dm"
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#include "code\ZAS\Connection.dm"
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@@ -74,7 +74,7 @@
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can_place = 0
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else
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for(var/obj/O in cur)
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if(O.density)
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if(!istype(O, /obj/item/tape) && O.density)
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can_place = 0
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break
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cur = get_step_towards(cur,end)
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@@ -112,4 +112,6 @@
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/taperoll/engineering(src)
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return
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@@ -156,6 +156,7 @@
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/taperoll/police(src)
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return
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