mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Fixed a bunch of linter warnings (#26360)
* Fixed a bunch of linter warnings * Fix everything, maybe break something * Fixed Time Stop not being cast by Arcane Golems * Fixed arguments of remove_from_storage * Fixed gun/afterattack arguments * Fixed gun/Fire arguments * Fixed arguments to candle/light and mob/emote * Fixed arguments to simple_animal/revive, simple_animal/gib, robot/drop_item, mob/flash_eyes
This commit is contained in:
@@ -4,12 +4,13 @@
|
||||
/datum/component/controller/movement/basic/RecieveSignal(var/message_type, var/list/args)
|
||||
if(isliving(container.holder))
|
||||
var/mob/living/M=container.holder
|
||||
if(COMSIG_MOVE)
|
||||
if("loc" in args)
|
||||
M.start_walk_to(args["loc"], 1, walk_delay)
|
||||
if("dir" in args)
|
||||
M.set_glide_size(DELAY2GLIDESIZE(walk_delay))
|
||||
walk(M, args["dir"], walk_delay)
|
||||
switch(message_type)
|
||||
if(COMSIG_MOVE)
|
||||
if("loc" in args)
|
||||
M.start_walk_to(args["loc"], 1, walk_delay)
|
||||
if("dir" in args)
|
||||
M.set_glide_size(DELAY2GLIDESIZE(walk_delay))
|
||||
walk(M, args["dir"], walk_delay)
|
||||
|
||||
/datum/component/controller/movement/astar
|
||||
var/list/movement_nodes = list()
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(get_dist(src, target) > 1)
|
||||
return // keep movin'.
|
||||
controller.setBusy(TRUE)
|
||||
SendSignal(COMSIG_MOVE, "dir"=0) // Stop movement?
|
||||
SendSignal(COMSIG_MOVE, list("dir"=0)) // Stop movement?
|
||||
D.visible_message("<span class='warning'>\The [D]'s motors whine as four arachnid claws begin trying to force it open!</span>")
|
||||
spawn(50)
|
||||
if(CanOpenDoor(D) && prob(25))
|
||||
|
||||
@@ -12,11 +12,11 @@
|
||||
continue
|
||||
if(M.isUnconscious())
|
||||
continue
|
||||
if((M in B.enemies) || (M.faction && M.faction in B.enemy_factions) || (M.type in B.enemy_types))
|
||||
if((M in B.enemies) || (M.faction && (M.faction in B.enemy_factions)) || (M.type in B.enemy_types))
|
||||
o += M
|
||||
else if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species && H.species.name in B.enemy_species)
|
||||
if(H.species && (H.species.name in B.enemy_species))
|
||||
o += M
|
||||
return o
|
||||
|
||||
@@ -28,4 +28,4 @@
|
||||
if(damage_done > 15) //Intent to kill!
|
||||
B.friends.Remove(assailant)
|
||||
if(damage_done > 2)
|
||||
B.enemies |= assailant
|
||||
B.enemies |= assailant
|
||||
|
||||
Reference in New Issue
Block a user