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- Instead of z-level transition happening when you reach the edge of the map, it will now happen 7 tiles away from the edge. This means that you will no longer see the black edge, transition will likely happen without you even noticing.
- The distance from the edge that defines this is in setup.dm, the variable is called TRANSITIONEDGE and is currently set to 7 (the view range). - Moved the DJ station a few tiles to the south east to make z-level transition in that area smoother. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3464 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -264,4 +264,6 @@ var/static/list/scarySounds = list('thudswoosh.ogg','Taser.ogg','armbomb.ogg','h
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_BLUE 1
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#define SEC_LEVEL_RED 2
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#define SEC_LEVEL_DELTA 3
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#define SEC_LEVEL_DELTA 3
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#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
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