Changed a lot of things, too lazy to recall them atm. Attempted a shotgun-on-back fix, but didn't work.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@305 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-10-17 14:27:57 +00:00
parent f47e4661d8
commit 5490a3e40e
19 changed files with 4814 additions and 5035 deletions

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@@ -44,7 +44,20 @@ datum
on_mob_life(var/mob/M) on_mob_life(var/mob/M)
holder.remove_reagent(src.id, 0.4) //By default it slowly disappears. holder.remove_reagent(src.id, 0.4) //By default it slowly disappears.
return return
/*
metroid
name = "Metroid Jelly"
id = "metroid"
description = "A green liquid produced from one of the deadliest lifeforms in existence."
reagent_state = LIQUID
on_mob_life(var/mob/M)
if(prob(10))
M << "You don't feel too good."
M.toxloss+=20
else if(prob(40))
M.bruteloss-=5
..() //Code no work :< -- Urist
*/
milk milk
name = "Milk" name = "Milk"
id = "milk" id = "milk"

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@@ -1912,4 +1912,36 @@
icon_state = "glass_empty" icon_state = "glass_empty"
name = "Drinking glass" name = "Drinking glass"
desc = "Your standard drinking glass" desc = "Your standard drinking glass"
return return
///jar
/*
/obj/item/weapon/reagent_containers/food/drinks/jar
name = "empty jar"
desc = "A jar. You're not sure what it's supposed to hold."
icon = 'food.dmi'
icon_state = "jar"
item_state = "beaker"
New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src
on_reagent_change()
if (reagents.reagent_list.len > 0)
switch(reagents.get_master_reagent_id())
if("metroid")
icon_state = "jar_metroid"
name = "metroid jam"
desc = "A jar of metroid jam. Delicious!"
else
icon_state ="jar_what"
name = "jar of something"
desc = "You can't really tell what this is."
else
icon_state = "jar"
name = "empty jar"
desc = "A jar. You're not sure what it's supposed to hold."
return //Code no work :< -- Urist
*/

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@@ -0,0 +1,8 @@
/mob/living/carbon/alien/larva/metroid
name = "baby metroid"
icon = 'mob.dmi'
icon_state = "metroid"
health = 250
update_icon = 0

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@@ -39,6 +39,7 @@
var/poll_answer = 0.0 var/poll_answer = 0.0
var/sdisabilities = 0 var/sdisabilities = 0
var/disabilities = 0 var/disabilities = 0
var/midis = 1 //Check if midis should be played for someone -- Urist
var/atom/movable/pulling = null var/atom/movable/pulling = null
var/stat = 0.0 var/stat = 0.0
var/next_move = null var/next_move = null

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@@ -517,7 +517,7 @@
/obj/item/weapon/gun/shotgun /obj/item/weapon/gun/shotgun
name = "shotgun" name = "shotgun"
icon_state = "shotgun" icon_state = "shotgun"
w_class = 4.0 w_class = 3.0 //should go on back now, has no sprite for that atm because I can't sprite for shit -- Urist
force = 7.0 force = 7.0
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
var/pumped = 0.0 var/pumped = 0.0

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@@ -47,9 +47,23 @@ obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob)
new /obj/item/weapon/reagent_containers/food/snacks/ketchup(src.loc) new /obj/item/weapon/reagent_containers/food/snacks/ketchup(src.loc)
return return
user << "There doesn't appear to be anything in the processing chamber." user << "There doesn't appear to be anything in the processing chamber."
/*
/obj/machinery/processor/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
if(istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
sleep(40)
playsound(src.loc, 'blender.ogg', 50, 1)
for(var/mob/V in viewers(src, null))
V.show_message(text("\blue [user] turns on \a [src]."))
var/mob/dead/observer/newmob
if (G.affecting.client)
newmob = new/mob/dead/observer(G.affecting)
G.affecting:client:mob = newmob
newmob:client:eye = newmob
del(G.affecting)
del(G)
var/obj/item/weapon/reagent_containers/food/drinks/jar/J = new /obj/item/weapon/reagent_containers/food/drinks/jar(src.loc)
J.add_reagent("metroid",50) //Code no work :< -- Urist
*/
/* /*
/obj/item/weapon/reagent_containers/food/snacks/grown/berries /obj/item/weapon/reagent_containers/food/snacks/grown/berries

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@@ -22,7 +22,7 @@
else else
user << "\red The spike already has something on it, finish collecting its meat first!" user << "\red The spike already has something on it, finish collecting its meat first!"
else if(istype(G.affecting, /mob/living/carbon/alien)) else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
if(src.occupied == 0) if(src.occupied == 0)
src.icon_state = "spikebloodygreen" src.icon_state = "spikebloodygreen"
src.occupied = 1 src.occupied = 1

11
code/game/verbs/sound.dm Normal file
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@@ -0,0 +1,11 @@
/mob/verb/togglemidis()
set category = "Special Verbs"
set name = "Toggle Midis"
if(usr.midis)
usr.midis=0
usr << "You will now stop receiving any sounds uploaded by admins."
else
usr.midis=1
usr << "You will now start receiving any sounds uploaded by admins."
return

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@@ -1155,6 +1155,15 @@ var/showadminmessages = 1
else else
alert("You cannot perform this action. You must be of a higher administrative rank!") alert("You cannot perform this action. You must be of a higher administrative rank!")
return return
if("dorf")
if (src.rank in list("Shit Guy","Coder", "Host"))
for(var/mob/living/carbon/human/B in world)
B.face_icon_state = "facial_longbeard"
B.update_face()
message_admins("[key_name_admin(usr)] activated dorf mode")
else
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
if (usr) if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]") log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if (ok) if (ok)
@@ -1486,7 +1495,8 @@ var/showadminmessages = 1
<A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR> <A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR>
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR> <A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR> <A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR><BR>"} <A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
<A href='?src=\ref[src];secretsfun=dorf'>Dorf Mode</A><BR><BR>"}
//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR> //<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
if(lvl >= 5) if(lvl >= 5)

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@@ -1,5 +1,5 @@
/client/proc/play_sound(S as sound) /client/proc/play_sound(S as sound)
set category = "Special Verbs" set category = "Fun"
set name = "Play Global Sound" set name = "Play Global Sound"
//if(Debug2) //if(Debug2)
@@ -14,13 +14,17 @@
if(src.holder.rank == "Host" || src.holder.rank == "Coder" || src.holder.rank == "Shit Guy") if(src.holder.rank == "Host" || src.holder.rank == "Coder" || src.holder.rank == "Shit Guy")
log_admin("[key_name(src)] played sound [S]") log_admin("[key_name(src)] played sound [S]")
message_admins("[key_name_admin(src)] played sound [S]", 1) message_admins("[key_name_admin(src)] played sound [S]", 1)
world << uploaded_sound for(var/mob/M in world)
if(M.midis)
M << uploaded_sound
else else
if(usr.client.canplaysound) if(usr.client.canplaysound)
usr.client.canplaysound = 0 usr.client.canplaysound = 0
log_admin("[key_name(src)] played sound [S]") log_admin("[key_name(src)] played sound [S]")
message_admins("[key_name_admin(src)] played sound [S]", 1) message_admins("[key_name_admin(src)] played sound [S]", 1)
world << uploaded_sound for(var/mob/M in world)
if(M.midis)
M << uploaded_sound
else else
usr << "You already used up your jukebox monies this round!" usr << "You already used up your jukebox monies this round!"
del(uploaded_sound) del(uploaded_sound)
@@ -36,7 +40,9 @@
set category = "Fun" set category = "Fun"
set name = "Cuban Pete Time" set name = "Cuban Pete Time"
world << 'cubanpetetime.ogg' for(var/mob/M in world)
if(M.midis)
M << 'cubanpetetime.ogg'
for(var/mob/living/carbon/human/CP in world) for(var/mob/living/carbon/human/CP in world)
if(CP.real_name=="Cuban Pete" && CP.key!="Rosham") if(CP.real_name=="Cuban Pete" && CP.key!="Rosham")

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@@ -165,7 +165,7 @@
/client/proc/cmd_admin_add_random_ai_law() /client/proc/cmd_admin_add_random_ai_law()
set category = "Admin" set category = "Fun"
set name = "Add Random AI Law" set name = "Add Random AI Law"
if(!src.authenticated || !src.holder) if(!src.authenticated || !src.holder)
src << "Only administrators may use this command." src << "Only administrators may use this command."
@@ -229,7 +229,7 @@
/client/proc/cmd_admin_add_freeform_ai_law() /client/proc/cmd_admin_add_freeform_ai_law()
set category = "Admin" set category = "Fun"
set name = "Add Custom AI law" set name = "Add Custom AI law"
if(!src.authenticated || !src.holder) if(!src.authenticated || !src.holder)
src << "Only administrators may use this command." src << "Only administrators may use this command."
@@ -361,7 +361,7 @@
/client/proc/cmd_admin_gib_self() /client/proc/cmd_admin_gib_self()
set name = "Gibself" set name = "Gibself"
set category = "Special Verbs" set category = "Fun"
if (istype(src.mob, /mob/dead/observer)) // so they don't spam gibs everywhere if (istype(src.mob, /mob/dead/observer)) // so they don't spam gibs everywhere
return return
else else

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@@ -63,7 +63,7 @@ to clean it up, or just beat the shit out of it (which takes ages).
src << "\blue Your icons have been generated!" src << "\blue Your icons have been generated!"
update_clothing() update_clothing()
spawn(1200) grow() // Grow after 120 seconds -- TLE // spawn(1200) grow() Grow after 120 seconds -- TLE Commented out because life.dm has better version -- Urist
..() ..()
@@ -544,11 +544,11 @@ to clean it up, or just beat the shit out of it (which takes ages).
src.stat = 0 src.stat = 0
/* Commented out because it's duplicated in life.dm
/mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough -- TLE /mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough -- TLE
if(src.icon_state == "larva_l" && !src.canmove) // This is a shit death check. It is made of shit and death. Fix later. if(src.icon_state == "larva_l" && !src.canmove) // This is a shit death check. It is made of shit and death. Fix later.
return return
else else
var/mob/living/carbon/alien/humanoid/A = new(src.loc) var/mob/living/carbon/alien/humanoid/A = new(src.loc)
A.key = src.key A.key = src.key
del(src) del(src) */

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@@ -97,8 +97,9 @@
spawn(10) spawn(10)
del(src) del(src)
return return
//grow!! //grow!! but not if metroid or dead
src.amount_grown++ if(!istype(src,/mob/living/carbon/alien/larva/metroid) && src.health>-100)
src.amount_grown++
if (src.radiation) if (src.radiation)
if (src.radiation > 100) if (src.radiation > 100)

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@@ -5,6 +5,7 @@ datum/preferences
var/b_type = "A+" var/b_type = "A+"
var/be_syndicate var/be_syndicate
var/midis = 1
var/be_random_name = 0 var/be_random_name = 0
var/underwear = 1 var/underwear = 1
@@ -154,6 +155,7 @@ datum/preferences
dat += "<br>" dat += "<br>"
dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[src.UI == 'screen1.dmi' ? "New" : "Old"]</b></a><br>" dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[src.UI == 'screen1.dmi' ? "New" : "Old"]</b></a><br>"
dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[src.midis == 1 ? "Yes" : "No"]</b></a><br>"
dat += "<hr><b>Occupation Choices</b><br>" dat += "<hr><b>Occupation Choices</b><br>"
if (destructive.Find(src.occupation1)) if (destructive.Find(src.occupation1))
@@ -498,6 +500,12 @@ datum/preferences
else else
src.UI = 'screen1.dmi' src.UI = 'screen1.dmi'
if (link_tags["midis"])
if (src.midis)
src.midis = 0
else
src.midis = 1
if (link_tags["underwear"]) if (link_tags["underwear"])
if(!IsGuestKey(user.key)) if(!IsGuestKey(user.key))
if (src.underwear == 1) if (src.underwear == 1)
@@ -544,6 +552,7 @@ datum/preferences
s_tone = 0.0 s_tone = 0.0
b_type = "A+" b_type = "A+"
UI = 'screen1_old.dmi' UI = 'screen1_old.dmi'
midis = 1
src.ShowChoices(user) src.ShowChoices(user)
@@ -576,6 +585,7 @@ datum/preferences
character.f_style = f_style character.f_style = f_style
character.UI = UI character.UI = UI
character.midis = midis
switch(h_style) switch(h_style)
if("Short Hair") if("Short Hair")

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@@ -6,452 +6,121 @@
// END_INTERNALS // END_INTERNALS
// BEGIN_FILE_DIR // BEGIN_FILE_DIR
#define FILE_DIR . #define FILE_DIR .
#define FILE_DIR ".svn"
#define FILE_DIR ".svn/prop-base"
#define FILE_DIR ".svn/text-base"
#define FILE_DIR ".svn/tmp"
#define FILE_DIR "code" #define FILE_DIR "code"
#define FILE_DIR "code/.svn"
#define FILE_DIR "code/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS" #define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/.svn"
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components" #define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" #define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/unary" #define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
#define FILE_DIR "code/atoms"
#define FILE_DIR "code/atoms/.svn"
#define FILE_DIR "code/atoms/clothing"
#define FILE_DIR "code/atoms/clothing/.svn"
#define FILE_DIR "code/atoms/mob"
#define FILE_DIR "code/atoms/mob/.svn"
#define FILE_DIR "code/atoms/mob/living"
#define FILE_DIR "code/atoms/mob/living/.svn"
#define FILE_DIR "code/atoms/mob/living/sapien"
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
#define FILE_DIR "code/atoms/objects"
#define FILE_DIR "code/atoms/objects/.svn"
#define FILE_DIR "code/atoms/objects/radio"
#define FILE_DIR "code/atoms/objects/radio/.svn"
#define FILE_DIR "code/atoms/objects/storage"
#define FILE_DIR "code/atoms/objects/storage/.svn"
#define FILE_DIR "code/datums" #define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/.svn"
#define FILE_DIR "code/datums/.svn/text-base"
#define FILE_DIR "code/datums/diseases" #define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/.svn"
#define FILE_DIR "code/datums/diseases/.svn/text-base"
#define FILE_DIR "code/defines" #define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/.svn"
#define FILE_DIR "code/defines/.svn/text-base"
#define FILE_DIR "code/defines/area" #define FILE_DIR "code/defines/area"
#define FILE_DIR "code/defines/area/.svn"
#define FILE_DIR "code/defines/area/.svn/text-base"
#define FILE_DIR "code/defines/mob" #define FILE_DIR "code/defines/mob"
#define FILE_DIR "code/defines/mob/.svn"
#define FILE_DIR "code/defines/mob/.svn/text-base"
#define FILE_DIR "code/defines/mob/dead" #define FILE_DIR "code/defines/mob/dead"
#define FILE_DIR "code/defines/mob/dead/.svn"
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
#define FILE_DIR "code/defines/mob/living" #define FILE_DIR "code/defines/mob/living"
#define FILE_DIR "code/defines/mob/living/.svn"
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/carbon" #define FILE_DIR "code/defines/mob/living/carbon"
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/silicon" #define FILE_DIR "code/defines/mob/living/silicon"
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/defines/obj" #define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/obj/.svn"
#define FILE_DIR "code/defines/obj/.svn/text-base"
#define FILE_DIR "code/defines/obj/clothing" #define FILE_DIR "code/defines/obj/clothing"
#define FILE_DIR "code/defines/obj/clothing/.svn"
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
#define FILE_DIR "code/defines/obj/spawner" #define FILE_DIR "code/defines/obj/spawner"
#define FILE_DIR "code/defines/obj/spawner/.svn"
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
#define FILE_DIR "code/defines/procs" #define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/defines/procs/.svn"
#define FILE_DIR "code/defines/procs/.svn/text-base"
#define FILE_DIR "code/defines/turf"
#define FILE_DIR "code/defines/turf/.svn"
#define FILE_DIR "code/FEA" #define FILE_DIR "code/FEA"
#define FILE_DIR "code/FEA/.svn"
#define FILE_DIR "code/FEA/.svn/text-base"
#define FILE_DIR "code/game" #define FILE_DIR "code/game"
#define FILE_DIR "code/game/.svn"
#define FILE_DIR "code/game/.svn/text-base"
#define FILE_DIR "code/game/area" #define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/area/.svn"
#define FILE_DIR "code/game/area/.svn/text-base"
#define FILE_DIR "code/game/gamemodes" #define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/.svn"
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/blob" #define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/.svn"
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/changeling" #define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ctf" #define FILE_DIR "code/game/gamemodes/ctf"
#define FILE_DIR "code/game/gamemodes/ctf/.svn" #define FILE_DIR "code/game/gamemodes/cultist"
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/deathmatch" #define FILE_DIR "code/game/gamemodes/deathmatch"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/extended" #define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/extended/.svn"
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/malfunction" #define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/meteor" #define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/monkey" #define FILE_DIR "code/game/gamemodes/monkey"
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/nuclear" #define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/restructuring" #define FILE_DIR "code/game/gamemodes/restructuring"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/revolution" #define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ruby" #define FILE_DIR "code/game/gamemodes/ruby"
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/sandbox" #define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/traitor" #define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/wizard" #define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
#define FILE_DIR "code/game/jobs" #define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/.svn"
#define FILE_DIR "code/game/jobs/.svn/text-base"
#define FILE_DIR "code/game/jobs/.svn/tmp"
#define FILE_DIR "code/game/machinery" #define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/.svn"
#define FILE_DIR "code/game/machinery/.svn/text-base"
#define FILE_DIR "code/game/machinery/antimatter_engine"
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
#define FILE_DIR "code/game/machinery/atmoalter" #define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
#define FILE_DIR "code/game/machinery/bots" #define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/bots/.svn"
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
#define FILE_DIR "code/game/machinery/computer" #define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/computer/.svn"
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
#define FILE_DIR "code/game/machinery/doors" #define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/doors/.svn"
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
#define FILE_DIR "code/game/machinery/embedded_controller" #define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
#define FILE_DIR "code/game/machinery/pipe" #define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/pipe/.svn"
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
#define FILE_DIR "code/game/machinery/power"
#define FILE_DIR "code/game/machinery/power/.svn"
#define FILE_DIR "code/game/magic" #define FILE_DIR "code/game/magic"
#define FILE_DIR "code/game/magic/.svn"
#define FILE_DIR "code/game/magic/.svn/text-base"
#define FILE_DIR "code/game/magic/cultist" #define FILE_DIR "code/game/magic/cultist"
#define FILE_DIR "code/game/magic/cultist/.svn"
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
#define FILE_DIR "code/game/objects" #define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/.svn"
#define FILE_DIR "code/game/objects/.svn/text-base"
#define FILE_DIR "code/game/objects/alien" #define FILE_DIR "code/game/objects/alien"
#define FILE_DIR "code/game/objects/alien/.svn"
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
#define FILE_DIR "code/game/objects/closets" #define FILE_DIR "code/game/objects/closets"
#define FILE_DIR "code/game/objects/closets/.svn"
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
#define FILE_DIR "code/game/objects/closets/secure" #define FILE_DIR "code/game/objects/closets/secure"
#define FILE_DIR "code/game/objects/closets/secure/.svn"
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
#define FILE_DIR "code/game/objects/devices" #define FILE_DIR "code/game/objects/devices"
#define FILE_DIR "code/game/objects/devices/.svn"
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
#define FILE_DIR "code/game/objects/items" #define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/.svn"
#define FILE_DIR "code/game/objects/items/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons" #define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/.svn"
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
#define FILE_DIR "code/game/objects/radio" #define FILE_DIR "code/game/objects/radio"
#define FILE_DIR "code/game/objects/radio/.svn"
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
#define FILE_DIR "code/game/objects/secstorage" #define FILE_DIR "code/game/objects/secstorage"
#define FILE_DIR "code/game/objects/secstorage/.svn"
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
#define FILE_DIR "code/game/objects/spawners" #define FILE_DIR "code/game/objects/spawners"
#define FILE_DIR "code/game/objects/spawners/.svn"
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
#define FILE_DIR "code/game/objects/storage" #define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/storage/.svn"
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
#define FILE_DIR "code/game/spacecraft" #define FILE_DIR "code/game/spacecraft"
#define FILE_DIR "code/game/spacecraft/.svn"
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
#define FILE_DIR "code/game/verbs" #define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/game/verbs/.svn"
#define FILE_DIR "code/game/verbs/.svn/text-base"
#define FILE_DIR "code/modules" #define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/.svn"
#define FILE_DIR "code/modules/admin" #define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/.svn"
#define FILE_DIR "code/modules/admin/.svn/text-base"
#define FILE_DIR "code/modules/admin/verbs" #define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/admin/verbs/.svn"
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/assembly/.svn"
#define FILE_DIR "code/modules/ban"
#define FILE_DIR "code/modules/ban/.svn"
#define FILE_DIR "code/modules/build"
#define FILE_DIR "code/modules/build/.svn"
#define FILE_DIR "code/modules/chemical"
#define FILE_DIR "code/modules/chemical/.svn"
#define FILE_DIR "code/modules/combat"
#define FILE_DIR "code/modules/combat/.svn"
#define FILE_DIR "code/modules/combat/guns"
#define FILE_DIR "code/modules/combat/guns/.svn"
#define FILE_DIR "code/modules/computer"
#define FILE_DIR "code/modules/computer/.svn"
#define FILE_DIR "code/modules/door"
#define FILE_DIR "code/modules/door/.svn"
#define FILE_DIR "code/modules/gas"
#define FILE_DIR "code/modules/gas/.svn"
#define FILE_DIR "code/modules/genetic"
#define FILE_DIR "code/modules/genetic/.svn"
#define FILE_DIR "code/modules/hud"
#define FILE_DIR "code/modules/hud/.svn"
#define FILE_DIR "code/modules/login"
#define FILE_DIR "code/modules/login/.svn"
#define FILE_DIR "code/modules/medical"
#define FILE_DIR "code/modules/medical/.svn"
#define FILE_DIR "code/modules/mob" #define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/.svn"
#define FILE_DIR "code/modules/mob/.svn/text-base"
#define FILE_DIR "code/modules/mob/dead" #define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/.svn"
#define FILE_DIR "code/modules/mob/dead/observer" #define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
#define FILE_DIR "code/modules/mob/living" #define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/.svn"
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon" #define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien" #define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" #define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" #define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/beast" #define FILE_DIR "code/modules/mob/living/carbon/beast"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/human" #define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/monkey" #define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon" #define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/ai" #define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/decoy" #define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot" #define FILE_DIR "code/modules/mob/living/silicon/hivebot"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/robot" #define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
#define FILE_DIR "code/modules/mob/new_player" #define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/mob/new_player/.svn"
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
#define FILE_DIR "code/modules/power" #define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/.svn"
#define FILE_DIR "code/modules/power/.svn/text-base"
#define FILE_DIR "code/modules/power/antimatter" #define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/antimatter/.svn"
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
#define FILE_DIR "code/modules/radio"
#define FILE_DIR "code/modules/radio/.svn"
#define FILE_DIR "code/modules/shuttle"
#define FILE_DIR "code/modules/shuttle/.svn"
#define FILE_DIR "code/unused" #define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/.svn"
#define FILE_DIR "code/unused/.svn/text-base"
#define FILE_DIR "code/unused/game"
#define FILE_DIR "code/unused/game/.svn"
#define FILE_DIR "code/unused/game/verbs"
#define FILE_DIR "code/unused/game/verbs/.svn"
#define FILE_DIR "code/unused/modules"
#define FILE_DIR "code/unused/modules/.svn"
#define FILE_DIR "code/unused/modules/admin"
#define FILE_DIR "code/unused/modules/admin/.svn"
#define FILE_DIR "code/WorkInProgress" #define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/.svn"
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/computer2" #define FILE_DIR "code/WorkInProgress/computer2"
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/optics" #define FILE_DIR "code/WorkInProgress/optics"
#define FILE_DIR "code/WorkInProgress/optics/.svn"
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/pda2" #define FILE_DIR "code/WorkInProgress/pda2"
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/recycling" #define FILE_DIR "code/WorkInProgress/recycling"
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
#define FILE_DIR "config"
#define FILE_DIR "config/.svn"
#define FILE_DIR "config/.svn/text-base"
#define FILE_DIR "config/names"
#define FILE_DIR "config/names/.svn"
#define FILE_DIR "config/names/.svn/text-base"
#define FILE_DIR "data"
#define FILE_DIR "data/.svn"
#define FILE_DIR "data/.svn/text-base"
#define FILE_DIR "icons" #define FILE_DIR "icons"
#define FILE_DIR "icons/.svn"
#define FILE_DIR "icons/.svn/prop-base"
#define FILE_DIR "icons/.svn/text-base"
#define FILE_DIR "icons/effects" #define FILE_DIR "icons/effects"
#define FILE_DIR "icons/effects/.svn"
#define FILE_DIR "icons/effects/.svn/prop-base"
#define FILE_DIR "icons/effects/.svn/text-base"
#define FILE_DIR "icons/misc" #define FILE_DIR "icons/misc"
#define FILE_DIR "icons/misc/.svn"
#define FILE_DIR "icons/misc/.svn/prop-base"
#define FILE_DIR "icons/misc/.svn/text-base"
#define FILE_DIR "icons/mob" #define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/.svn"
#define FILE_DIR "icons/mob/.svn/prop-base"
#define FILE_DIR "icons/mob/.svn/text-base"
#define FILE_DIR "icons/obj" #define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/.svn"
#define FILE_DIR "icons/obj/.svn/prop-base"
#define FILE_DIR "icons/obj/.svn/text-base"
#define FILE_DIR "icons/obj/atmospherics" #define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/.svn"
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
#define FILE_DIR "icons/obj/clothing" #define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/.svn"
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
#define FILE_DIR "icons/obj/doors" #define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/.svn"
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
#define FILE_DIR "icons/obj/doors/.svn/text-base"
#define FILE_DIR "icons/obj/machines" #define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/machines/.svn"
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
#define FILE_DIR "icons/obj/machines/.svn/text-base"
#define FILE_DIR "icons/obj/pipes" #define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/pipes/.svn"
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
#define FILE_DIR "icons/pda_icons" #define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pda_icons/.svn"
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
#define FILE_DIR "icons/pda_icons/.svn/text-base"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/PSD files/.svn"
#define FILE_DIR "icons/PSD files/.svn/prop-base"
#define FILE_DIR "icons/PSD files/.svn/text-base"
#define FILE_DIR "icons/Testing" #define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/Testing/.svn"
#define FILE_DIR "icons/Testing/.svn/prop-base"
#define FILE_DIR "icons/Testing/.svn/text-base"
#define FILE_DIR "icons/turf" #define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/.svn"
#define FILE_DIR "icons/turf/.svn/prop-base"
#define FILE_DIR "icons/turf/.svn/text-base"
#define FILE_DIR "interface" #define FILE_DIR "interface"
#define FILE_DIR "interface/.svn"
#define FILE_DIR "interface/.svn/text-base"
#define FILE_DIR "maps" #define FILE_DIR "maps"
#define FILE_DIR "maps/.svn"
#define FILE_DIR "maps/.svn/prop-base"
#define FILE_DIR "maps/.svn/text-base"
#define FILE_DIR "maps/backup" #define FILE_DIR "maps/backup"
#define FILE_DIR "maps/backup/.svn"
#define FILE_DIR "maps/backup/.svn/text-base"
#define FILE_DIR "music"
#define FILE_DIR "music/.svn"
#define FILE_DIR "music/.svn/text-base"
#define FILE_DIR "sound" #define FILE_DIR "sound"
#define FILE_DIR "sound/.svn"
#define FILE_DIR "sound/ambience" #define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/.svn"
#define FILE_DIR "sound/ambience/.svn/prop-base"
#define FILE_DIR "sound/ambience/.svn/text-base"
#define FILE_DIR "sound/announcer" #define FILE_DIR "sound/announcer"
#define FILE_DIR "sound/announcer/.svn"
#define FILE_DIR "sound/announcer/.svn/prop-base"
#define FILE_DIR "sound/announcer/.svn/text-base"
#define FILE_DIR "sound/effects" #define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/.svn"
#define FILE_DIR "sound/effects/.svn/prop-base"
#define FILE_DIR "sound/effects/.svn/text-base"
#define FILE_DIR "sound/items" #define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/.svn"
#define FILE_DIR "sound/items/.svn/prop-base"
#define FILE_DIR "sound/items/.svn/text-base"
#define FILE_DIR "sound/machines" #define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/.svn"
#define FILE_DIR "sound/machines/.svn/prop-base"
#define FILE_DIR "sound/machines/.svn/text-base"
#define FILE_DIR "sound/misc" #define FILE_DIR "sound/misc"
#define FILE_DIR "sound/misc/.svn"
#define FILE_DIR "sound/misc/.svn/prop-base"
#define FILE_DIR "sound/misc/.svn/text-base"
#define FILE_DIR "sound/piano" #define FILE_DIR "sound/piano"
#define FILE_DIR "sound/piano/.svn"
#define FILE_DIR "sound/piano/.svn/prop-base"
#define FILE_DIR "sound/piano/.svn/text-base"
#define FILE_DIR "sound/voice" #define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/.svn"
#define FILE_DIR "sound/voice/.svn/prop-base"
#define FILE_DIR "sound/voice/.svn/text-base"
#define FILE_DIR "sound/weapons" #define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/.svn"
#define FILE_DIR "sound/weapons/.svn/prop-base"
#define FILE_DIR "sound/weapons/.svn/text-base"
#define FILE_DIR "SQL"
#define FILE_DIR "SQL/.svn"
#define FILE_DIR "SQL/.svn/text-base"
// END_FILE_DIR // END_FILE_DIR
// BEGIN_PREFERENCES // BEGIN_PREFERENCES
@@ -461,7 +130,6 @@
// BEGIN_INCLUDE // BEGIN_INCLUDE
#include "code\names.dm" #include "code\names.dm"
#include "code\setup.dm" #include "code\setup.dm"
#include "code\stylesheet.dm"
#include "code\ATMOSPHERICS\atmospherics.dm" #include "code\ATMOSPHERICS\atmospherics.dm"
#include "code\ATMOSPHERICS\datum_pipe_network.dm" #include "code\ATMOSPHERICS\datum_pipe_network.dm"
#include "code\ATMOSPHERICS\datum_pipeline.dm" #include "code\ATMOSPHERICS\datum_pipeline.dm"
@@ -523,6 +191,7 @@
#include "code\defines\mob\living\carbon\alien_larva.dm" #include "code\defines\mob\living\carbon\alien_larva.dm"
#include "code\defines\mob\living\carbon\carbon.dm" #include "code\defines\mob\living\carbon\carbon.dm"
#include "code\defines\mob\living\carbon\human.dm" #include "code\defines\mob\living\carbon\human.dm"
#include "code\defines\mob\living\carbon\metroid.dm"
#include "code\defines\mob\living\carbon\monkey.dm" #include "code\defines\mob\living\carbon\monkey.dm"
#include "code\defines\mob\living\silicon\ai.dm" #include "code\defines\mob\living\silicon\ai.dm"
#include "code\defines\mob\living\silicon\decoy.dm" #include "code\defines\mob\living\silicon\decoy.dm"
@@ -596,6 +265,22 @@
#include "code\game\gamemodes\changeling\changeling_powers.dm" #include "code\game\gamemodes\changeling\changeling_powers.dm"
#include "code\game\gamemodes\ctf\ctf.dm" #include "code\game\gamemodes\ctf\ctf.dm"
#include "code\game\gamemodes\ctf\ctf_items.dm" #include "code\game\gamemodes\ctf\ctf_items.dm"
#include "code\game\gamemodes\cultist\cultist.dm"
#include "code\game\gamemodes\cultist\rune1.dm"
#include "code\game\gamemodes\cultist\rune10.dm"
#include "code\game\gamemodes\cultist\rune11.dm"
#include "code\game\gamemodes\cultist\rune12.dm"
#include "code\game\gamemodes\cultist\rune13.dm"
#include "code\game\gamemodes\cultist\rune14.dm"
#include "code\game\gamemodes\cultist\rune2.dm"
#include "code\game\gamemodes\cultist\rune3.dm"
#include "code\game\gamemodes\cultist\rune4.dm"
#include "code\game\gamemodes\cultist\rune5.dm"
#include "code\game\gamemodes\cultist\rune6.dm"
#include "code\game\gamemodes\cultist\rune7.dm"
#include "code\game\gamemodes\cultist\rune8.dm"
#include "code\game\gamemodes\cultist\rune9.dm"
#include "code\game\gamemodes\cultist\runes.dm"
#include "code\game\gamemodes\deathmatch\deathmatch.dm" #include "code\game\gamemodes\deathmatch\deathmatch.dm"
#include "code\game\gamemodes\extended\extended.dm" #include "code\game\gamemodes\extended\extended.dm"
#include "code\game\gamemodes\malfunction\Malf_Modules.dm" #include "code\game\gamemodes\malfunction\Malf_Modules.dm"
@@ -701,20 +386,6 @@
#include "code\game\magic\library.dm" #include "code\game\magic\library.dm"
#include "code\game\magic\magicmonster.dm" #include "code\game\magic\magicmonster.dm"
#include "code\game\magic\musician.dm" #include "code\game\magic\musician.dm"
#include "code\game\magic\cultist\ritual.dm"
#include "code\game\magic\cultist\rune1.dm"
#include "code\game\magic\cultist\rune10.dm"
#include "code\game\magic\cultist\rune11.dm"
#include "code\game\magic\cultist\rune12.dm"
#include "code\game\magic\cultist\rune13.dm"
#include "code\game\magic\cultist\rune2.dm"
#include "code\game\magic\cultist\rune3.dm"
#include "code\game\magic\cultist\rune4.dm"
#include "code\game\magic\cultist\rune5.dm"
#include "code\game\magic\cultist\rune6.dm"
#include "code\game\magic\cultist\rune7.dm"
#include "code\game\magic\cultist\rune8.dm"
#include "code\game\magic\cultist\rune9.dm"
#include "code\game\objects\assemblies.dm" #include "code\game\objects\assemblies.dm"
#include "code\game\objects\blood.dm" #include "code\game\objects\blood.dm"
#include "code\game\objects\bomb.dm" #include "code\game\objects\bomb.dm"
@@ -839,6 +510,7 @@
#include "code\game\verbs\authorize.dm" #include "code\game\verbs\authorize.dm"
#include "code\game\verbs\checkkarma.dm" #include "code\game\verbs\checkkarma.dm"
#include "code\game\verbs\ooc.dm" #include "code\game\verbs\ooc.dm"
#include "code\game\verbs\sound.dm"
#include "code\game\verbs\suicide.dm" #include "code\game\verbs\suicide.dm"
#include "code\game\verbs\who.dm" #include "code\game\verbs\who.dm"
#include "code\modules\admin\admin.dm" #include "code\modules\admin\admin.dm"

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