mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Changed a lot of things, too lazy to recall them atm. Attempted a shotgun-on-back fix, but didn't work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@305 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -44,7 +44,20 @@ datum
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on_mob_life(var/mob/M)
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on_mob_life(var/mob/M)
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holder.remove_reagent(src.id, 0.4) //By default it slowly disappears.
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holder.remove_reagent(src.id, 0.4) //By default it slowly disappears.
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return
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return
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/*
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metroid
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name = "Metroid Jelly"
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id = "metroid"
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description = "A green liquid produced from one of the deadliest lifeforms in existence."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(prob(10))
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M << "You don't feel too good."
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M.toxloss+=20
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else if(prob(40))
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M.bruteloss-=5
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..() //Code no work :< -- Urist
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*/
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milk
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milk
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name = "Milk"
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name = "Milk"
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id = "milk"
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id = "milk"
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@@ -1912,4 +1912,36 @@
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icon_state = "glass_empty"
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icon_state = "glass_empty"
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name = "Drinking glass"
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name = "Drinking glass"
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desc = "Your standard drinking glass"
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desc = "Your standard drinking glass"
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return
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return
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///jar
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/*
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/obj/item/weapon/reagent_containers/food/drinks/jar
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name = "empty jar"
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desc = "A jar. You're not sure what it's supposed to hold."
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icon = 'food.dmi'
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icon_state = "jar"
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item_state = "beaker"
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New()
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var/datum/reagents/R = new/datum/reagents(50)
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reagents = R
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R.my_atom = src
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on_reagent_change()
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if (reagents.reagent_list.len > 0)
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switch(reagents.get_master_reagent_id())
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if("metroid")
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icon_state = "jar_metroid"
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name = "metroid jam"
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desc = "A jar of metroid jam. Delicious!"
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else
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icon_state ="jar_what"
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name = "jar of something"
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desc = "You can't really tell what this is."
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else
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icon_state = "jar"
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name = "empty jar"
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desc = "A jar. You're not sure what it's supposed to hold."
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return //Code no work :< -- Urist
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*/
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8
code/defines/mob/living/carbon/metroid.dm
Normal file
8
code/defines/mob/living/carbon/metroid.dm
Normal file
@@ -0,0 +1,8 @@
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/mob/living/carbon/alien/larva/metroid
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name = "baby metroid"
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icon = 'mob.dmi'
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icon_state = "metroid"
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health = 250
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update_icon = 0
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@@ -39,6 +39,7 @@
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var/poll_answer = 0.0
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var/poll_answer = 0.0
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var/sdisabilities = 0
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var/sdisabilities = 0
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var/disabilities = 0
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var/disabilities = 0
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var/midis = 1 //Check if midis should be played for someone -- Urist
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var/atom/movable/pulling = null
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var/atom/movable/pulling = null
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var/stat = 0.0
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var/stat = 0.0
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var/next_move = null
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var/next_move = null
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@@ -517,7 +517,7 @@
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/obj/item/weapon/gun/shotgun
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/obj/item/weapon/gun/shotgun
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name = "shotgun"
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name = "shotgun"
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icon_state = "shotgun"
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icon_state = "shotgun"
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w_class = 4.0
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w_class = 3.0 //should go on back now, has no sprite for that atm because I can't sprite for shit -- Urist
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force = 7.0
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force = 7.0
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
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var/pumped = 0.0
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var/pumped = 0.0
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@@ -47,9 +47,23 @@ obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob)
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new /obj/item/weapon/reagent_containers/food/snacks/ketchup(src.loc)
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new /obj/item/weapon/reagent_containers/food/snacks/ketchup(src.loc)
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return
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return
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user << "There doesn't appear to be anything in the processing chamber."
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user << "There doesn't appear to be anything in the processing chamber."
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/*
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/obj/machinery/processor/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
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if(istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
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sleep(40)
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playsound(src.loc, 'blender.ogg', 50, 1)
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for(var/mob/V in viewers(src, null))
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V.show_message(text("\blue [user] turns on \a [src]."))
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var/mob/dead/observer/newmob
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if (G.affecting.client)
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newmob = new/mob/dead/observer(G.affecting)
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G.affecting:client:mob = newmob
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newmob:client:eye = newmob
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del(G.affecting)
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del(G)
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var/obj/item/weapon/reagent_containers/food/drinks/jar/J = new /obj/item/weapon/reagent_containers/food/drinks/jar(src.loc)
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J.add_reagent("metroid",50) //Code no work :< -- Urist
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*/
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/*
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/*
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/obj/item/weapon/reagent_containers/food/snacks/grown/berries
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/obj/item/weapon/reagent_containers/food/snacks/grown/berries
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@@ -22,7 +22,7 @@
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else
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else
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user << "\red The spike already has something on it, finish collecting its meat first!"
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user << "\red The spike already has something on it, finish collecting its meat first!"
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else if(istype(G.affecting, /mob/living/carbon/alien))
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else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
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if(src.occupied == 0)
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if(src.occupied == 0)
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src.icon_state = "spikebloodygreen"
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src.icon_state = "spikebloodygreen"
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src.occupied = 1
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src.occupied = 1
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11
code/game/verbs/sound.dm
Normal file
11
code/game/verbs/sound.dm
Normal file
@@ -0,0 +1,11 @@
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/mob/verb/togglemidis()
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set category = "Special Verbs"
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set name = "Toggle Midis"
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if(usr.midis)
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usr.midis=0
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usr << "You will now stop receiving any sounds uploaded by admins."
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else
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usr.midis=1
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usr << "You will now start receiving any sounds uploaded by admins."
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return
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@@ -1155,6 +1155,15 @@ var/showadminmessages = 1
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else
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else
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alert("You cannot perform this action. You must be of a higher administrative rank!")
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alert("You cannot perform this action. You must be of a higher administrative rank!")
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return
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return
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if("dorf")
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if (src.rank in list("Shit Guy","Coder", "Host"))
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for(var/mob/living/carbon/human/B in world)
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B.face_icon_state = "facial_longbeard"
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B.update_face()
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message_admins("[key_name_admin(usr)] activated dorf mode")
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else
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alert("You cannot perform this action. You must be of a higher administrative rank!")
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return
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if (usr)
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if (usr)
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log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
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log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
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if (ok)
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if (ok)
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@@ -1486,7 +1495,8 @@ var/showadminmessages = 1
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<A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR>
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<A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR>
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<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
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<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
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<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
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<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
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<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR><BR>"}
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<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=dorf'>Dorf Mode</A><BR><BR>"}
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//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
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//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
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if(lvl >= 5)
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if(lvl >= 5)
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@@ -1,5 +1,5 @@
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/client/proc/play_sound(S as sound)
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/client/proc/play_sound(S as sound)
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set category = "Special Verbs"
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set category = "Fun"
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set name = "Play Global Sound"
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set name = "Play Global Sound"
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//if(Debug2)
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//if(Debug2)
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@@ -14,13 +14,17 @@
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if(src.holder.rank == "Host" || src.holder.rank == "Coder" || src.holder.rank == "Shit Guy")
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if(src.holder.rank == "Host" || src.holder.rank == "Coder" || src.holder.rank == "Shit Guy")
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log_admin("[key_name(src)] played sound [S]")
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log_admin("[key_name(src)] played sound [S]")
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message_admins("[key_name_admin(src)] played sound [S]", 1)
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message_admins("[key_name_admin(src)] played sound [S]", 1)
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world << uploaded_sound
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for(var/mob/M in world)
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if(M.midis)
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M << uploaded_sound
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else
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else
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if(usr.client.canplaysound)
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if(usr.client.canplaysound)
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usr.client.canplaysound = 0
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usr.client.canplaysound = 0
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log_admin("[key_name(src)] played sound [S]")
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log_admin("[key_name(src)] played sound [S]")
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message_admins("[key_name_admin(src)] played sound [S]", 1)
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message_admins("[key_name_admin(src)] played sound [S]", 1)
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world << uploaded_sound
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for(var/mob/M in world)
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if(M.midis)
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M << uploaded_sound
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else
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else
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usr << "You already used up your jukebox monies this round!"
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usr << "You already used up your jukebox monies this round!"
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del(uploaded_sound)
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del(uploaded_sound)
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@@ -36,7 +40,9 @@
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set category = "Fun"
|
set category = "Fun"
|
||||||
set name = "Cuban Pete Time"
|
set name = "Cuban Pete Time"
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||||||
|
|
||||||
world << 'cubanpetetime.ogg'
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for(var/mob/M in world)
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||||||
|
if(M.midis)
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||||||
|
M << 'cubanpetetime.ogg'
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||||||
|
|
||||||
for(var/mob/living/carbon/human/CP in world)
|
for(var/mob/living/carbon/human/CP in world)
|
||||||
if(CP.real_name=="Cuban Pete" && CP.key!="Rosham")
|
if(CP.real_name=="Cuban Pete" && CP.key!="Rosham")
|
||||||
|
|||||||
@@ -165,7 +165,7 @@
|
|||||||
|
|
||||||
|
|
||||||
/client/proc/cmd_admin_add_random_ai_law()
|
/client/proc/cmd_admin_add_random_ai_law()
|
||||||
set category = "Admin"
|
set category = "Fun"
|
||||||
set name = "Add Random AI Law"
|
set name = "Add Random AI Law"
|
||||||
if(!src.authenticated || !src.holder)
|
if(!src.authenticated || !src.holder)
|
||||||
src << "Only administrators may use this command."
|
src << "Only administrators may use this command."
|
||||||
@@ -229,7 +229,7 @@
|
|||||||
|
|
||||||
|
|
||||||
/client/proc/cmd_admin_add_freeform_ai_law()
|
/client/proc/cmd_admin_add_freeform_ai_law()
|
||||||
set category = "Admin"
|
set category = "Fun"
|
||||||
set name = "Add Custom AI law"
|
set name = "Add Custom AI law"
|
||||||
if(!src.authenticated || !src.holder)
|
if(!src.authenticated || !src.holder)
|
||||||
src << "Only administrators may use this command."
|
src << "Only administrators may use this command."
|
||||||
@@ -361,7 +361,7 @@
|
|||||||
|
|
||||||
/client/proc/cmd_admin_gib_self()
|
/client/proc/cmd_admin_gib_self()
|
||||||
set name = "Gibself"
|
set name = "Gibself"
|
||||||
set category = "Special Verbs"
|
set category = "Fun"
|
||||||
if (istype(src.mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
if (istype(src.mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ to clean it up, or just beat the shit out of it (which takes ages).
|
|||||||
src << "\blue Your icons have been generated!"
|
src << "\blue Your icons have been generated!"
|
||||||
|
|
||||||
update_clothing()
|
update_clothing()
|
||||||
spawn(1200) grow() // Grow after 120 seconds -- TLE
|
// spawn(1200) grow() Grow after 120 seconds -- TLE Commented out because life.dm has better version -- Urist
|
||||||
..()
|
..()
|
||||||
|
|
||||||
|
|
||||||
@@ -544,11 +544,11 @@ to clean it up, or just beat the shit out of it (which takes ages).
|
|||||||
src.stat = 0
|
src.stat = 0
|
||||||
|
|
||||||
|
|
||||||
|
/* Commented out because it's duplicated in life.dm
|
||||||
/mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough -- TLE
|
/mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough -- TLE
|
||||||
if(src.icon_state == "larva_l" && !src.canmove) // This is a shit death check. It is made of shit and death. Fix later.
|
if(src.icon_state == "larva_l" && !src.canmove) // This is a shit death check. It is made of shit and death. Fix later.
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
var/mob/living/carbon/alien/humanoid/A = new(src.loc)
|
var/mob/living/carbon/alien/humanoid/A = new(src.loc)
|
||||||
A.key = src.key
|
A.key = src.key
|
||||||
del(src)
|
del(src) */
|
||||||
@@ -97,8 +97,9 @@
|
|||||||
spawn(10)
|
spawn(10)
|
||||||
del(src)
|
del(src)
|
||||||
return
|
return
|
||||||
//grow!!
|
//grow!! but not if metroid or dead
|
||||||
src.amount_grown++
|
if(!istype(src,/mob/living/carbon/alien/larva/metroid) && src.health>-100)
|
||||||
|
src.amount_grown++
|
||||||
|
|
||||||
if (src.radiation)
|
if (src.radiation)
|
||||||
if (src.radiation > 100)
|
if (src.radiation > 100)
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ datum/preferences
|
|||||||
var/b_type = "A+"
|
var/b_type = "A+"
|
||||||
|
|
||||||
var/be_syndicate
|
var/be_syndicate
|
||||||
|
var/midis = 1
|
||||||
var/be_random_name = 0
|
var/be_random_name = 0
|
||||||
var/underwear = 1
|
var/underwear = 1
|
||||||
|
|
||||||
@@ -154,6 +155,7 @@ datum/preferences
|
|||||||
|
|
||||||
dat += "<br>"
|
dat += "<br>"
|
||||||
dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[src.UI == 'screen1.dmi' ? "New" : "Old"]</b></a><br>"
|
dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[src.UI == 'screen1.dmi' ? "New" : "Old"]</b></a><br>"
|
||||||
|
dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[src.midis == 1 ? "Yes" : "No"]</b></a><br>"
|
||||||
|
|
||||||
dat += "<hr><b>Occupation Choices</b><br>"
|
dat += "<hr><b>Occupation Choices</b><br>"
|
||||||
if (destructive.Find(src.occupation1))
|
if (destructive.Find(src.occupation1))
|
||||||
@@ -498,6 +500,12 @@ datum/preferences
|
|||||||
else
|
else
|
||||||
src.UI = 'screen1.dmi'
|
src.UI = 'screen1.dmi'
|
||||||
|
|
||||||
|
if (link_tags["midis"])
|
||||||
|
if (src.midis)
|
||||||
|
src.midis = 0
|
||||||
|
else
|
||||||
|
src.midis = 1
|
||||||
|
|
||||||
if (link_tags["underwear"])
|
if (link_tags["underwear"])
|
||||||
if(!IsGuestKey(user.key))
|
if(!IsGuestKey(user.key))
|
||||||
if (src.underwear == 1)
|
if (src.underwear == 1)
|
||||||
@@ -544,6 +552,7 @@ datum/preferences
|
|||||||
s_tone = 0.0
|
s_tone = 0.0
|
||||||
b_type = "A+"
|
b_type = "A+"
|
||||||
UI = 'screen1_old.dmi'
|
UI = 'screen1_old.dmi'
|
||||||
|
midis = 1
|
||||||
|
|
||||||
|
|
||||||
src.ShowChoices(user)
|
src.ShowChoices(user)
|
||||||
@@ -576,6 +585,7 @@ datum/preferences
|
|||||||
character.f_style = f_style
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character.f_style = f_style
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||||||
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|
||||||
character.UI = UI
|
character.UI = UI
|
||||||
|
character.midis = midis
|
||||||
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|
||||||
switch(h_style)
|
switch(h_style)
|
||||||
if("Short Hair")
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if("Short Hair")
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||||||
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|||||||
366
goonstation.dme
366
goonstation.dme
@@ -6,452 +6,121 @@
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|||||||
// END_INTERNALS
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// END_INTERNALS
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||||||
// BEGIN_FILE_DIR
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// BEGIN_FILE_DIR
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||||||
#define FILE_DIR .
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#define FILE_DIR .
|
||||||
#define FILE_DIR ".svn"
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||||||
#define FILE_DIR ".svn/prop-base"
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|
||||||
#define FILE_DIR ".svn/text-base"
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|
||||||
#define FILE_DIR ".svn/tmp"
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|
||||||
#define FILE_DIR "code"
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#define FILE_DIR "code"
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||||||
#define FILE_DIR "code/.svn"
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|
||||||
#define FILE_DIR "code/.svn/text-base"
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|
||||||
#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS"
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/.svn"
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|
||||||
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
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|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components"
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#define FILE_DIR "code/ATMOSPHERICS/components"
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||||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
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||||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
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|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
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|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
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|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
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|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
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|
||||||
#define FILE_DIR "code/atoms"
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|
||||||
#define FILE_DIR "code/atoms/.svn"
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||||||
#define FILE_DIR "code/atoms/clothing"
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|
||||||
#define FILE_DIR "code/atoms/clothing/.svn"
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|
||||||
#define FILE_DIR "code/atoms/mob"
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|
||||||
#define FILE_DIR "code/atoms/mob/.svn"
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|
||||||
#define FILE_DIR "code/atoms/mob/living"
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||||||
#define FILE_DIR "code/atoms/mob/living/.svn"
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||||||
#define FILE_DIR "code/atoms/mob/living/sapien"
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||||||
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
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|
||||||
#define FILE_DIR "code/atoms/objects"
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|
||||||
#define FILE_DIR "code/atoms/objects/.svn"
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||||||
#define FILE_DIR "code/atoms/objects/radio"
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|
||||||
#define FILE_DIR "code/atoms/objects/radio/.svn"
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|
||||||
#define FILE_DIR "code/atoms/objects/storage"
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|
||||||
#define FILE_DIR "code/atoms/objects/storage/.svn"
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|
||||||
#define FILE_DIR "code/datums"
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#define FILE_DIR "code/datums"
|
||||||
#define FILE_DIR "code/datums/.svn"
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|
||||||
#define FILE_DIR "code/datums/.svn/text-base"
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|
||||||
#define FILE_DIR "code/datums/diseases"
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#define FILE_DIR "code/datums/diseases"
|
||||||
#define FILE_DIR "code/datums/diseases/.svn"
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|
||||||
#define FILE_DIR "code/datums/diseases/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines"
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#define FILE_DIR "code/defines"
|
||||||
#define FILE_DIR "code/defines/.svn"
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|
||||||
#define FILE_DIR "code/defines/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines/area"
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#define FILE_DIR "code/defines/area"
|
||||||
#define FILE_DIR "code/defines/area/.svn"
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|
||||||
#define FILE_DIR "code/defines/area/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines/mob"
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#define FILE_DIR "code/defines/mob"
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||||||
#define FILE_DIR "code/defines/mob/.svn"
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||||||
#define FILE_DIR "code/defines/mob/.svn/text-base"
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||||||
#define FILE_DIR "code/defines/mob/dead"
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#define FILE_DIR "code/defines/mob/dead"
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||||||
#define FILE_DIR "code/defines/mob/dead/.svn"
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|
||||||
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines/mob/living"
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#define FILE_DIR "code/defines/mob/living"
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||||||
#define FILE_DIR "code/defines/mob/living/.svn"
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|
||||||
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines/mob/living/carbon"
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#define FILE_DIR "code/defines/mob/living/carbon"
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||||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
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|
||||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines/mob/living/silicon"
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#define FILE_DIR "code/defines/mob/living/silicon"
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||||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
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|
||||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines/obj"
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#define FILE_DIR "code/defines/obj"
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||||||
#define FILE_DIR "code/defines/obj/.svn"
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||||||
#define FILE_DIR "code/defines/obj/.svn/text-base"
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||||||
#define FILE_DIR "code/defines/obj/clothing"
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#define FILE_DIR "code/defines/obj/clothing"
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||||||
#define FILE_DIR "code/defines/obj/clothing/.svn"
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||||||
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
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||||||
#define FILE_DIR "code/defines/obj/spawner"
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#define FILE_DIR "code/defines/obj/spawner"
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||||||
#define FILE_DIR "code/defines/obj/spawner/.svn"
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||||||
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
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|
||||||
#define FILE_DIR "code/defines/procs"
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#define FILE_DIR "code/defines/procs"
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||||||
#define FILE_DIR "code/defines/procs/.svn"
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||||||
#define FILE_DIR "code/defines/procs/.svn/text-base"
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||||||
#define FILE_DIR "code/defines/turf"
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||||||
#define FILE_DIR "code/defines/turf/.svn"
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||||||
#define FILE_DIR "code/FEA"
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#define FILE_DIR "code/FEA"
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||||||
#define FILE_DIR "code/FEA/.svn"
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||||||
#define FILE_DIR "code/FEA/.svn/text-base"
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||||||
#define FILE_DIR "code/game"
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#define FILE_DIR "code/game"
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||||||
#define FILE_DIR "code/game/.svn"
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||||||
#define FILE_DIR "code/game/.svn/text-base"
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||||||
#define FILE_DIR "code/game/area"
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#define FILE_DIR "code/game/area"
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||||||
#define FILE_DIR "code/game/area/.svn"
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||||||
#define FILE_DIR "code/game/area/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/gamemodes"
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#define FILE_DIR "code/game/gamemodes"
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||||||
#define FILE_DIR "code/game/gamemodes/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/blob"
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#define FILE_DIR "code/game/gamemodes/blob"
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||||||
#define FILE_DIR "code/game/gamemodes/blob/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/changeling"
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#define FILE_DIR "code/game/gamemodes/changeling"
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||||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/ctf"
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#define FILE_DIR "code/game/gamemodes/ctf"
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||||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
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#define FILE_DIR "code/game/gamemodes/cultist"
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||||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/deathmatch"
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#define FILE_DIR "code/game/gamemodes/deathmatch"
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||||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/extended"
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#define FILE_DIR "code/game/gamemodes/extended"
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||||||
#define FILE_DIR "code/game/gamemodes/extended/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/malfunction"
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#define FILE_DIR "code/game/gamemodes/malfunction"
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||||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/meteor"
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#define FILE_DIR "code/game/gamemodes/meteor"
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||||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/monkey"
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#define FILE_DIR "code/game/gamemodes/monkey"
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||||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/nuclear"
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#define FILE_DIR "code/game/gamemodes/nuclear"
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||||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/restructuring"
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#define FILE_DIR "code/game/gamemodes/restructuring"
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||||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/revolution"
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#define FILE_DIR "code/game/gamemodes/revolution"
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||||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/ruby"
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#define FILE_DIR "code/game/gamemodes/ruby"
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||||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/sandbox"
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#define FILE_DIR "code/game/gamemodes/sandbox"
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||||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/traitor"
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#define FILE_DIR "code/game/gamemodes/traitor"
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||||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
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||||||
#define FILE_DIR "code/game/gamemodes/wizard"
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#define FILE_DIR "code/game/gamemodes/wizard"
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||||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
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||||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
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||||||
#define FILE_DIR "code/game/jobs"
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#define FILE_DIR "code/game/jobs"
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||||||
#define FILE_DIR "code/game/jobs/.svn"
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||||||
#define FILE_DIR "code/game/jobs/.svn/text-base"
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||||||
#define FILE_DIR "code/game/jobs/.svn/tmp"
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|
||||||
#define FILE_DIR "code/game/machinery"
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#define FILE_DIR "code/game/machinery"
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||||||
#define FILE_DIR "code/game/machinery/.svn"
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||||||
#define FILE_DIR "code/game/machinery/.svn/text-base"
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||||||
#define FILE_DIR "code/game/machinery/antimatter_engine"
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||||||
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
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|
||||||
#define FILE_DIR "code/game/machinery/atmoalter"
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#define FILE_DIR "code/game/machinery/atmoalter"
|
||||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
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|
||||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/machinery/bots"
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#define FILE_DIR "code/game/machinery/bots"
|
||||||
#define FILE_DIR "code/game/machinery/bots/.svn"
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|
||||||
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/machinery/computer"
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#define FILE_DIR "code/game/machinery/computer"
|
||||||
#define FILE_DIR "code/game/machinery/computer/.svn"
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|
||||||
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/machinery/doors"
|
#define FILE_DIR "code/game/machinery/doors"
|
||||||
#define FILE_DIR "code/game/machinery/doors/.svn"
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|
||||||
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
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|
||||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/machinery/pipe"
|
#define FILE_DIR "code/game/machinery/pipe"
|
||||||
#define FILE_DIR "code/game/machinery/pipe/.svn"
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|
||||||
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/machinery/power"
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|
||||||
#define FILE_DIR "code/game/machinery/power/.svn"
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|
||||||
#define FILE_DIR "code/game/magic"
|
#define FILE_DIR "code/game/magic"
|
||||||
#define FILE_DIR "code/game/magic/.svn"
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|
||||||
#define FILE_DIR "code/game/magic/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/magic/cultist"
|
#define FILE_DIR "code/game/magic/cultist"
|
||||||
#define FILE_DIR "code/game/magic/cultist/.svn"
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|
||||||
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/objects"
|
#define FILE_DIR "code/game/objects"
|
||||||
#define FILE_DIR "code/game/objects/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/alien"
|
#define FILE_DIR "code/game/objects/alien"
|
||||||
#define FILE_DIR "code/game/objects/alien/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/closets"
|
#define FILE_DIR "code/game/objects/closets"
|
||||||
#define FILE_DIR "code/game/objects/closets/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/closets/secure"
|
#define FILE_DIR "code/game/objects/closets/secure"
|
||||||
#define FILE_DIR "code/game/objects/closets/secure/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/devices"
|
#define FILE_DIR "code/game/objects/devices"
|
||||||
#define FILE_DIR "code/game/objects/devices/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
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|
||||||
#define FILE_DIR "code/game/objects/items"
|
#define FILE_DIR "code/game/objects/items"
|
||||||
#define FILE_DIR "code/game/objects/items/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/items/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons"
|
#define FILE_DIR "code/game/objects/items/weapons"
|
||||||
#define FILE_DIR "code/game/objects/items/weapons/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/radio"
|
#define FILE_DIR "code/game/objects/radio"
|
||||||
#define FILE_DIR "code/game/objects/radio/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/secstorage"
|
#define FILE_DIR "code/game/objects/secstorage"
|
||||||
#define FILE_DIR "code/game/objects/secstorage/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/spawners"
|
#define FILE_DIR "code/game/objects/spawners"
|
||||||
#define FILE_DIR "code/game/objects/spawners/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/objects/storage"
|
#define FILE_DIR "code/game/objects/storage"
|
||||||
#define FILE_DIR "code/game/objects/storage/.svn"
|
|
||||||
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/spacecraft"
|
#define FILE_DIR "code/game/spacecraft"
|
||||||
#define FILE_DIR "code/game/spacecraft/.svn"
|
|
||||||
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/game/verbs"
|
#define FILE_DIR "code/game/verbs"
|
||||||
#define FILE_DIR "code/game/verbs/.svn"
|
|
||||||
#define FILE_DIR "code/game/verbs/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules"
|
#define FILE_DIR "code/modules"
|
||||||
#define FILE_DIR "code/modules/.svn"
|
|
||||||
#define FILE_DIR "code/modules/admin"
|
#define FILE_DIR "code/modules/admin"
|
||||||
#define FILE_DIR "code/modules/admin/.svn"
|
|
||||||
#define FILE_DIR "code/modules/admin/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/admin/verbs"
|
#define FILE_DIR "code/modules/admin/verbs"
|
||||||
#define FILE_DIR "code/modules/admin/verbs/.svn"
|
|
||||||
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/assembly"
|
|
||||||
#define FILE_DIR "code/modules/assembly/.svn"
|
|
||||||
#define FILE_DIR "code/modules/ban"
|
|
||||||
#define FILE_DIR "code/modules/ban/.svn"
|
|
||||||
#define FILE_DIR "code/modules/build"
|
|
||||||
#define FILE_DIR "code/modules/build/.svn"
|
|
||||||
#define FILE_DIR "code/modules/chemical"
|
|
||||||
#define FILE_DIR "code/modules/chemical/.svn"
|
|
||||||
#define FILE_DIR "code/modules/combat"
|
|
||||||
#define FILE_DIR "code/modules/combat/.svn"
|
|
||||||
#define FILE_DIR "code/modules/combat/guns"
|
|
||||||
#define FILE_DIR "code/modules/combat/guns/.svn"
|
|
||||||
#define FILE_DIR "code/modules/computer"
|
|
||||||
#define FILE_DIR "code/modules/computer/.svn"
|
|
||||||
#define FILE_DIR "code/modules/door"
|
|
||||||
#define FILE_DIR "code/modules/door/.svn"
|
|
||||||
#define FILE_DIR "code/modules/gas"
|
|
||||||
#define FILE_DIR "code/modules/gas/.svn"
|
|
||||||
#define FILE_DIR "code/modules/genetic"
|
|
||||||
#define FILE_DIR "code/modules/genetic/.svn"
|
|
||||||
#define FILE_DIR "code/modules/hud"
|
|
||||||
#define FILE_DIR "code/modules/hud/.svn"
|
|
||||||
#define FILE_DIR "code/modules/login"
|
|
||||||
#define FILE_DIR "code/modules/login/.svn"
|
|
||||||
#define FILE_DIR "code/modules/medical"
|
|
||||||
#define FILE_DIR "code/modules/medical/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob"
|
#define FILE_DIR "code/modules/mob"
|
||||||
#define FILE_DIR "code/modules/mob/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/dead"
|
#define FILE_DIR "code/modules/mob/dead"
|
||||||
#define FILE_DIR "code/modules/mob/dead/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living"
|
#define FILE_DIR "code/modules/mob/living"
|
||||||
#define FILE_DIR "code/modules/mob/living/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/beast"
|
#define FILE_DIR "code/modules/mob/living/carbon/beast"
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
|
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/mob/new_player"
|
#define FILE_DIR "code/modules/mob/new_player"
|
||||||
#define FILE_DIR "code/modules/mob/new_player/.svn"
|
|
||||||
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/power"
|
#define FILE_DIR "code/modules/power"
|
||||||
#define FILE_DIR "code/modules/power/.svn"
|
|
||||||
#define FILE_DIR "code/modules/power/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/power/antimatter"
|
#define FILE_DIR "code/modules/power/antimatter"
|
||||||
#define FILE_DIR "code/modules/power/antimatter/.svn"
|
|
||||||
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/modules/radio"
|
|
||||||
#define FILE_DIR "code/modules/radio/.svn"
|
|
||||||
#define FILE_DIR "code/modules/shuttle"
|
|
||||||
#define FILE_DIR "code/modules/shuttle/.svn"
|
|
||||||
#define FILE_DIR "code/unused"
|
#define FILE_DIR "code/unused"
|
||||||
#define FILE_DIR "code/unused/.svn"
|
|
||||||
#define FILE_DIR "code/unused/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/unused/game"
|
|
||||||
#define FILE_DIR "code/unused/game/.svn"
|
|
||||||
#define FILE_DIR "code/unused/game/verbs"
|
|
||||||
#define FILE_DIR "code/unused/game/verbs/.svn"
|
|
||||||
#define FILE_DIR "code/unused/modules"
|
|
||||||
#define FILE_DIR "code/unused/modules/.svn"
|
|
||||||
#define FILE_DIR "code/unused/modules/admin"
|
|
||||||
#define FILE_DIR "code/unused/modules/admin/.svn"
|
|
||||||
#define FILE_DIR "code/WorkInProgress"
|
#define FILE_DIR "code/WorkInProgress"
|
||||||
#define FILE_DIR "code/WorkInProgress/.svn"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/computer2"
|
#define FILE_DIR "code/WorkInProgress/computer2"
|
||||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/optics"
|
#define FILE_DIR "code/WorkInProgress/optics"
|
||||||
#define FILE_DIR "code/WorkInProgress/optics/.svn"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/pda2"
|
#define FILE_DIR "code/WorkInProgress/pda2"
|
||||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/recycling"
|
#define FILE_DIR "code/WorkInProgress/recycling"
|
||||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
|
|
||||||
#define FILE_DIR "config"
|
|
||||||
#define FILE_DIR "config/.svn"
|
|
||||||
#define FILE_DIR "config/.svn/text-base"
|
|
||||||
#define FILE_DIR "config/names"
|
|
||||||
#define FILE_DIR "config/names/.svn"
|
|
||||||
#define FILE_DIR "config/names/.svn/text-base"
|
|
||||||
#define FILE_DIR "data"
|
|
||||||
#define FILE_DIR "data/.svn"
|
|
||||||
#define FILE_DIR "data/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons"
|
#define FILE_DIR "icons"
|
||||||
#define FILE_DIR "icons/.svn"
|
|
||||||
#define FILE_DIR "icons/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/effects"
|
#define FILE_DIR "icons/effects"
|
||||||
#define FILE_DIR "icons/effects/.svn"
|
|
||||||
#define FILE_DIR "icons/effects/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/effects/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/misc"
|
#define FILE_DIR "icons/misc"
|
||||||
#define FILE_DIR "icons/misc/.svn"
|
|
||||||
#define FILE_DIR "icons/misc/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/misc/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/mob"
|
#define FILE_DIR "icons/mob"
|
||||||
#define FILE_DIR "icons/mob/.svn"
|
|
||||||
#define FILE_DIR "icons/mob/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/mob/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/obj"
|
#define FILE_DIR "icons/obj"
|
||||||
#define FILE_DIR "icons/obj/.svn"
|
|
||||||
#define FILE_DIR "icons/obj/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/obj/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/obj/atmospherics"
|
#define FILE_DIR "icons/obj/atmospherics"
|
||||||
#define FILE_DIR "icons/obj/atmospherics/.svn"
|
|
||||||
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/obj/clothing"
|
#define FILE_DIR "icons/obj/clothing"
|
||||||
#define FILE_DIR "icons/obj/clothing/.svn"
|
|
||||||
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/obj/doors"
|
#define FILE_DIR "icons/obj/doors"
|
||||||
#define FILE_DIR "icons/obj/doors/.svn"
|
|
||||||
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/obj/doors/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/obj/machines"
|
#define FILE_DIR "icons/obj/machines"
|
||||||
#define FILE_DIR "icons/obj/machines/.svn"
|
|
||||||
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/obj/machines/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/obj/pipes"
|
#define FILE_DIR "icons/obj/pipes"
|
||||||
#define FILE_DIR "icons/obj/pipes/.svn"
|
|
||||||
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/pda_icons"
|
#define FILE_DIR "icons/pda_icons"
|
||||||
#define FILE_DIR "icons/pda_icons/.svn"
|
|
||||||
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/pda_icons/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/PSD files"
|
|
||||||
#define FILE_DIR "icons/PSD files/.svn"
|
|
||||||
#define FILE_DIR "icons/PSD files/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/PSD files/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/Testing"
|
#define FILE_DIR "icons/Testing"
|
||||||
#define FILE_DIR "icons/Testing/.svn"
|
|
||||||
#define FILE_DIR "icons/Testing/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/Testing/.svn/text-base"
|
|
||||||
#define FILE_DIR "icons/turf"
|
#define FILE_DIR "icons/turf"
|
||||||
#define FILE_DIR "icons/turf/.svn"
|
|
||||||
#define FILE_DIR "icons/turf/.svn/prop-base"
|
|
||||||
#define FILE_DIR "icons/turf/.svn/text-base"
|
|
||||||
#define FILE_DIR "interface"
|
#define FILE_DIR "interface"
|
||||||
#define FILE_DIR "interface/.svn"
|
|
||||||
#define FILE_DIR "interface/.svn/text-base"
|
|
||||||
#define FILE_DIR "maps"
|
#define FILE_DIR "maps"
|
||||||
#define FILE_DIR "maps/.svn"
|
|
||||||
#define FILE_DIR "maps/.svn/prop-base"
|
|
||||||
#define FILE_DIR "maps/.svn/text-base"
|
|
||||||
#define FILE_DIR "maps/backup"
|
#define FILE_DIR "maps/backup"
|
||||||
#define FILE_DIR "maps/backup/.svn"
|
|
||||||
#define FILE_DIR "maps/backup/.svn/text-base"
|
|
||||||
#define FILE_DIR "music"
|
|
||||||
#define FILE_DIR "music/.svn"
|
|
||||||
#define FILE_DIR "music/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound"
|
#define FILE_DIR "sound"
|
||||||
#define FILE_DIR "sound/.svn"
|
|
||||||
#define FILE_DIR "sound/ambience"
|
#define FILE_DIR "sound/ambience"
|
||||||
#define FILE_DIR "sound/ambience/.svn"
|
|
||||||
#define FILE_DIR "sound/ambience/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/ambience/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/announcer"
|
#define FILE_DIR "sound/announcer"
|
||||||
#define FILE_DIR "sound/announcer/.svn"
|
|
||||||
#define FILE_DIR "sound/announcer/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/announcer/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/effects"
|
#define FILE_DIR "sound/effects"
|
||||||
#define FILE_DIR "sound/effects/.svn"
|
|
||||||
#define FILE_DIR "sound/effects/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/effects/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/items"
|
#define FILE_DIR "sound/items"
|
||||||
#define FILE_DIR "sound/items/.svn"
|
|
||||||
#define FILE_DIR "sound/items/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/items/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/machines"
|
#define FILE_DIR "sound/machines"
|
||||||
#define FILE_DIR "sound/machines/.svn"
|
|
||||||
#define FILE_DIR "sound/machines/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/machines/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/misc"
|
#define FILE_DIR "sound/misc"
|
||||||
#define FILE_DIR "sound/misc/.svn"
|
|
||||||
#define FILE_DIR "sound/misc/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/misc/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/piano"
|
#define FILE_DIR "sound/piano"
|
||||||
#define FILE_DIR "sound/piano/.svn"
|
|
||||||
#define FILE_DIR "sound/piano/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/piano/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/voice"
|
#define FILE_DIR "sound/voice"
|
||||||
#define FILE_DIR "sound/voice/.svn"
|
|
||||||
#define FILE_DIR "sound/voice/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/voice/.svn/text-base"
|
|
||||||
#define FILE_DIR "sound/weapons"
|
#define FILE_DIR "sound/weapons"
|
||||||
#define FILE_DIR "sound/weapons/.svn"
|
|
||||||
#define FILE_DIR "sound/weapons/.svn/prop-base"
|
|
||||||
#define FILE_DIR "sound/weapons/.svn/text-base"
|
|
||||||
#define FILE_DIR "SQL"
|
|
||||||
#define FILE_DIR "SQL/.svn"
|
|
||||||
#define FILE_DIR "SQL/.svn/text-base"
|
|
||||||
// END_FILE_DIR
|
// END_FILE_DIR
|
||||||
|
|
||||||
// BEGIN_PREFERENCES
|
// BEGIN_PREFERENCES
|
||||||
@@ -461,7 +130,6 @@
|
|||||||
// BEGIN_INCLUDE
|
// BEGIN_INCLUDE
|
||||||
#include "code\names.dm"
|
#include "code\names.dm"
|
||||||
#include "code\setup.dm"
|
#include "code\setup.dm"
|
||||||
#include "code\stylesheet.dm"
|
|
||||||
#include "code\ATMOSPHERICS\atmospherics.dm"
|
#include "code\ATMOSPHERICS\atmospherics.dm"
|
||||||
#include "code\ATMOSPHERICS\datum_pipe_network.dm"
|
#include "code\ATMOSPHERICS\datum_pipe_network.dm"
|
||||||
#include "code\ATMOSPHERICS\datum_pipeline.dm"
|
#include "code\ATMOSPHERICS\datum_pipeline.dm"
|
||||||
@@ -523,6 +191,7 @@
|
|||||||
#include "code\defines\mob\living\carbon\alien_larva.dm"
|
#include "code\defines\mob\living\carbon\alien_larva.dm"
|
||||||
#include "code\defines\mob\living\carbon\carbon.dm"
|
#include "code\defines\mob\living\carbon\carbon.dm"
|
||||||
#include "code\defines\mob\living\carbon\human.dm"
|
#include "code\defines\mob\living\carbon\human.dm"
|
||||||
|
#include "code\defines\mob\living\carbon\metroid.dm"
|
||||||
#include "code\defines\mob\living\carbon\monkey.dm"
|
#include "code\defines\mob\living\carbon\monkey.dm"
|
||||||
#include "code\defines\mob\living\silicon\ai.dm"
|
#include "code\defines\mob\living\silicon\ai.dm"
|
||||||
#include "code\defines\mob\living\silicon\decoy.dm"
|
#include "code\defines\mob\living\silicon\decoy.dm"
|
||||||
@@ -596,6 +265,22 @@
|
|||||||
#include "code\game\gamemodes\changeling\changeling_powers.dm"
|
#include "code\game\gamemodes\changeling\changeling_powers.dm"
|
||||||
#include "code\game\gamemodes\ctf\ctf.dm"
|
#include "code\game\gamemodes\ctf\ctf.dm"
|
||||||
#include "code\game\gamemodes\ctf\ctf_items.dm"
|
#include "code\game\gamemodes\ctf\ctf_items.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\cultist.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune1.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune10.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune11.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune12.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune13.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune14.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune2.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune3.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune4.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune5.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune6.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune7.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune8.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\rune9.dm"
|
||||||
|
#include "code\game\gamemodes\cultist\runes.dm"
|
||||||
#include "code\game\gamemodes\deathmatch\deathmatch.dm"
|
#include "code\game\gamemodes\deathmatch\deathmatch.dm"
|
||||||
#include "code\game\gamemodes\extended\extended.dm"
|
#include "code\game\gamemodes\extended\extended.dm"
|
||||||
#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
|
#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
|
||||||
@@ -701,20 +386,6 @@
|
|||||||
#include "code\game\magic\library.dm"
|
#include "code\game\magic\library.dm"
|
||||||
#include "code\game\magic\magicmonster.dm"
|
#include "code\game\magic\magicmonster.dm"
|
||||||
#include "code\game\magic\musician.dm"
|
#include "code\game\magic\musician.dm"
|
||||||
#include "code\game\magic\cultist\ritual.dm"
|
|
||||||
#include "code\game\magic\cultist\rune1.dm"
|
|
||||||
#include "code\game\magic\cultist\rune10.dm"
|
|
||||||
#include "code\game\magic\cultist\rune11.dm"
|
|
||||||
#include "code\game\magic\cultist\rune12.dm"
|
|
||||||
#include "code\game\magic\cultist\rune13.dm"
|
|
||||||
#include "code\game\magic\cultist\rune2.dm"
|
|
||||||
#include "code\game\magic\cultist\rune3.dm"
|
|
||||||
#include "code\game\magic\cultist\rune4.dm"
|
|
||||||
#include "code\game\magic\cultist\rune5.dm"
|
|
||||||
#include "code\game\magic\cultist\rune6.dm"
|
|
||||||
#include "code\game\magic\cultist\rune7.dm"
|
|
||||||
#include "code\game\magic\cultist\rune8.dm"
|
|
||||||
#include "code\game\magic\cultist\rune9.dm"
|
|
||||||
#include "code\game\objects\assemblies.dm"
|
#include "code\game\objects\assemblies.dm"
|
||||||
#include "code\game\objects\blood.dm"
|
#include "code\game\objects\blood.dm"
|
||||||
#include "code\game\objects\bomb.dm"
|
#include "code\game\objects\bomb.dm"
|
||||||
@@ -839,6 +510,7 @@
|
|||||||
#include "code\game\verbs\authorize.dm"
|
#include "code\game\verbs\authorize.dm"
|
||||||
#include "code\game\verbs\checkkarma.dm"
|
#include "code\game\verbs\checkkarma.dm"
|
||||||
#include "code\game\verbs\ooc.dm"
|
#include "code\game\verbs\ooc.dm"
|
||||||
|
#include "code\game\verbs\sound.dm"
|
||||||
#include "code\game\verbs\suicide.dm"
|
#include "code\game\verbs\suicide.dm"
|
||||||
#include "code\game\verbs\who.dm"
|
#include "code\game\verbs\who.dm"
|
||||||
#include "code\modules\admin\admin.dm"
|
#include "code\modules\admin\admin.dm"
|
||||||
|
|||||||
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9337
maps/trunkmap.dmm
9337
maps/trunkmap.dmm
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user