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Object pool fixed.
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@@ -242,10 +242,7 @@
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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*/
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/obj/item/weapon/shard/resetVariables()
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if (args.len)
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return ..("pixel_y", "pixel_x", "icon_state", args)
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..("pixel_y", "pixel_x", "icon_state")
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..("pixel_y", "pixel_x", "icon_state", args)
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/obj/item/weapon/shard/Bump()
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