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synced 2025-12-10 10:21:11 +00:00
Made nettles less lethal. Now death nettles don't stun always, but on 20% chance, as it was supposed to be.
Improved plant analyzer, now you can also analyze harvested plants with it. Modified hydroponics layout: added a blue toolkit, anti-toxins kit and changed floor textures some. Added more drug effects to max potency drugs. This required a minor hud modification. (overlay effect scaling) Made foods heal less, as eating almost anything instahealed you before. Fixed minor hydroponics issue with plant-b-gone and adjusted some mutation/growth rates. Mushrooms will now yield minimum one mushroom always when harvested. (sensible!) Made the Hydroponics instructions paper a bit better. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@83 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -614,13 +614,13 @@
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if(!H.organs[A]) continue
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affecting = H.organs[A]
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if(!istype(affecting, /datum/organ/external)) continue
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if(affecting.heal_damage(src.heal_amt, src.heal_amt))
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if(affecting.heal_damage(src.heal_amt/2.0, src.heal_amt/2.0))
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H.UpdateDamageIcon()
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else
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H.UpdateDamage()
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else
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M.bruteloss = max(0, M.bruteloss - src.heal_amt)
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M.fireloss = max(0, M.fireloss - src.heal_amt)
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M.bruteloss = max(0, M.bruteloss - src.heal_amt/2.0)
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M.fireloss = max(0, M.fireloss - src.heal_amt/2.0)
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M.updatehealth()
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@@ -675,14 +675,17 @@
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C.see_invisible = 15
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sleep(300)
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C.emote(pick("blink", "blink_r", "twitch_s", "frown", "blush", "shrug", "pale", "sniff", "whimper", "flap", "drool", "moan", "twitch"))
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if(prob(20))
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if(prob(15))
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C.see_invisible = 0
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i = 0
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C.client.view = world.view // Return view range back to normal
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if(drug_temp > 75)
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C.confused += drug_temp // Hard to move where you want
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C.weakened += rand(0, drug_temp/4) // Fall on your back
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// Add cool stuff here later, like everything starting to look different etc.
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C.client.view = min(C.client.view + rand(0,4), 14) // FUCK YE
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proc
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burn(var/mob/M)
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var/temp_heat = src.heat_amt
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