mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Added trollface and Friend Computer AI status display. Friend Computer overrides all displays except for supply shuttle and prison ones.
Renamed "Goat Fart" admin rank to "Filthy Xeno" for /tg/ness. Emagging cyborgs works now. Changed rune icons. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@286 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -31,6 +31,8 @@
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var/supply_display = 0 // true if a supply shuttle display
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var/repeat_update = 0 // true if we are going to update again this ptick
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var/friendc = 0 // track if Friend Computer mode
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// new display
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// register for radio system
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New()
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@@ -56,6 +58,10 @@
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proc/update()
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if(friendc && mode!=4) //Makes all status displays except supply shuttle timer display the eye -- Urist
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set_picture("ai_friend")
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return
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if(mode==0)
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overlays = null
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return
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@@ -292,6 +298,10 @@
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set_picture("ai_bsod")
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if("Blank")
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set_picture("ai_off")
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if("Problems?")
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set_picture("ai_trollface")
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if("Friend Computer")
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set_picture("ai_friend")
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return
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@@ -30,7 +30,7 @@ var/runedec = 0
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/obj/rune
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anchored = 1
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icon = 'magic.dmi'
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icon = 'rune.dmi'
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icon_state = "1"
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var/visibility = 0
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@@ -40,7 +40,7 @@ var/runedec = 0
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word2
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word3
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// travel self [word] - Teleport to [rune with word destination matching] (works in pairs)
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// travel self [word] - Teleport to random [rune with word destination matching]
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// see blood Hell - Create a new tome
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// join blood self - Incorporate person over the rune into the group
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// Hell join self - Summon TERROR
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@@ -120,7 +120,7 @@ var/runedec = 0
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if(word1 == wordblood && word2 == wordsee && word3 == wordtravel)
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return manifest()
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if(word1 == wordhell && word2 == wordtech && word3 == wordjoin)
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return sigil()
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return talisman()
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else
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return fizzle()
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@@ -135,53 +135,50 @@ var/runedec = 0
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check_icon()
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if(word1 == wordtravel && word2 == wordself)
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icon_state = "2"
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src.icon += rgb(0, 0 , 255)
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return
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if(word1 == wordjoin && word2 == wordblood && word3 == wordself)
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icon_state = "3"
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return
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if(word1 == wordhell && word2 == wordjoin && word3 == wordself)
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icon_state = "3"
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src.icon += rgb(100, 0 , 150)
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icon_state = "4"
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return
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if(word1 == wordsee && word2 == wordblood && word3 == wordhell)
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icon_state = "3"
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src.icon -= rgb(255, 255 , 255)
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icon_state = "5"
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src.icon += rgb(0, 0 , 255)
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return
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if(word1 == worddestr && word2 == wordsee && word3 == wordtech)
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icon_state = "2"
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src.icon += rgb(0, 50 , 0)
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icon_state = "5"
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src.icon += rgb(0, 0 , 255)
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return
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if(word1 == wordtravel && word2 == wordblood && word3 == wordself)
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icon_state = "2"
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src.icon -= rgb(255, 255 , 255)
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return
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if(word1 == wordsee && word2 == wordhell && word3 == wordjoin)
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icon_state = "2"
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src.icon += rgb(0, 0 , 200)
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icon_state = "4"
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src.icon += rgb(0, 0 , 255)
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return
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if(word1 == wordblood && word2 == wordjoin && word3 == wordhell)
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icon_state = "3"
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src.icon += rgb(255, 255 , 255)
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icon_state = "1"
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return
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if(word1 == wordblood && word2 == wordsee && word3 == worddestr)
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icon_state = "3"
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src.icon += rgb(-255, 255 , -255)
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icon_state = "1"
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src.icon += rgb(0, 0 , 255)
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return
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if(word1 == wordhell && word2 == wordjoin && word3 == wordblood)
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icon_state = "2"
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src.icon += rgb(-255, 255 , -255)
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icon_state = "6"
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src.icon += rgb(0, 0 , 255)
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return
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if(word1 == wordblood && word2 == wordsee && word3 == wordtravel)
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icon_state = "2"
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src.icon -= rgb(255, 255 , 255)
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src.icon += rgb(0, 0 , 255)
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icon_state = "6"
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return
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if(word1 == wordhell && word2 == wordtech && word3 == wordjoin)
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icon_state = "3"
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src.icon -= rgb(255, 255 , 255)
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src.icon += rgb(0, 0 , 255)
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return
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icon_state = "1"
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icon_state="[rand(1,6)]" //random shape and color for dummy runes
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src.icon -= rgb(255,255,255)
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src.icon += rgb(rand(1,255),rand(1,255),rand(1,255))
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/obj/item/weapon/tome
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name = "arcane tome"
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@@ -1,4 +1,4 @@
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/obj/rune/proc/sigil()//only hide, emp, teleport and tome runes can be imbued atm
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/obj/rune/proc/talisman()//only hide, emp, teleport and tome runes can be imbued atm
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for(var/obj/rune/R in orange(1,src))
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if(R==src)
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continue
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@@ -5,9 +5,16 @@
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if(usr.stat == 2)
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usr <<"You cannot change your emotional status because you are dead!"
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return
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var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank")
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var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Friend Computer")
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var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
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for (var/obj/machinery/ai_status_display/AISD in world) //change status
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spawn( 0 )
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AISD.emotion = emote
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for (var/obj/machinery/status_display/SD in world) //if Friend Computer, change ALL displays
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if(emote=="Friend Computer")
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spawn(0)
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SD.friendc = 1
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else
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spawn(0)
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SD.friendc = 0
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return
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@@ -36,7 +36,7 @@
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for (var/client/C)
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if (src.client.holder && (!src.client.stealth || C.holder))
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// C << "<span class=\"adminooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key]:</span> <span class=\"message\">[msg]</span></span>"
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if (src.client.holder.rank == "Goat Fart")
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if (src.client.holder.rank == "Filthy Xeno")
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C << "<span class=\"gfartooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"
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else
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C << "<span class=\"adminooc\"><span class=\"prefix\">OOC:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"
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@@ -65,7 +65,7 @@
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for (var/client/C)
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if (C.goon)
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if(src.client.holder && (!src.client.stealth || C.holder))
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if (src.client.holder.rank == "Goat Fart")
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if (src.client.holder.rank == "Filthy Xeno")
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C << "<span class=\"gfartgoonsay\"><span class=\"prefix\">GOONSAY:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"
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else
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C << "<span class=\"admingoonsay\"><span class=\"prefix\">GOONSAY:</span> <span class=\"name\">[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</span> <span class=\"message\">[msg]</span></span>"
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@@ -743,7 +743,7 @@ var/showadminmessages = 1
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<A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR>
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<A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
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<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
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<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR>
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<A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
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<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
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else if(src.level == 5)
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//coder
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@@ -752,7 +752,7 @@ var/showadminmessages = 1
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<A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR>
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<A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
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<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
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<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR>
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<A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
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<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
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else if(src.level == 4)
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//shitguy
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@@ -760,14 +760,14 @@ var/showadminmessages = 1
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<A href='?src=\ref[src];chgadlvl=Primary Administrator;client4ad=\ref[C]'>PA</A><BR> <A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR>
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<A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
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<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
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<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR>
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<A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
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<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
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else if(src.level == 3)
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//PA
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dat += {"
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<A href='?src=\ref[src];chgadlvl=Administrator;client4ad=\ref[C]'>A</A><BR> <A href='?src=\ref[src];chgadlvl=Secondary Administrator;client4ad=\ref[C]'>SA</A><BR>
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<A href='?src=\ref[src];chgadlvl=Moderator;client4ad=\ref[C]'>M</A><BR>
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<A href='?src=\ref[src];chgadlvl=Goat Fart;client4ad=\ref[C]'>Goat Fart</A><BR>
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<A href='?src=\ref[src];chgadlvl=Filthy Xeno;client4ad=\ref[C]'>Filthy Xeno</A><BR>
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<A href='?src=\ref[src];chgadlvl=Remove;client4ad=\ref[C]'>Remove Admin</A><BR>"}
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else
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alert("This cannot happen")
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@@ -471,7 +471,7 @@
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src.verbs += /client/proc/cmd_admin_subtle_message
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src.verbs += /client/proc/warn
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if ("Goat Fart")
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if ("Filthy Xeno")
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src.holder.level = -1
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src.verbs += /client/proc/stealthadmin
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src.verbs += /client/proc/cmd_admin_say
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@@ -1262,7 +1262,7 @@
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src.verbs += /client/proc/cmd_admin_subtle_message
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src.verbs += /client/proc/warn
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if ("Goat Fart")
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if ("Filthy Xeno")
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src.verbs += /client/proc/cmd_admin_say
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src.verbs += /client/proc/cmd_admin_gib_self
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@@ -1646,6 +1646,6 @@
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src.verbs -= /client/proc/cmd_admin_subtle_message
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src.verbs -= /client/proc/warn
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if ("Goat Fart")
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if ("Filthy Xeno")
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src.verbs += /client/proc/cmd_admin_say
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src.verbs += /client/proc/cmd_admin_gib_self
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@@ -21,7 +21,7 @@
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for (var/mob/M in world)
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if (M.client && M.client.holder)
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if (src.holder.rank == "Goat Fart")
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if (src.holder.rank == "Filthy Xeno")
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M << "<span class=\"gfartadmin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]:</span> <span class=\"message\">[msg]</span></span>"
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else
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M << "<span class=\"admin\"><span class=\"prefix\">ADMIN:</span> <span class=\"name\">[key_name(usr, M)]:</span> <span class=\"message\">[msg]</span></span>"
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@@ -284,8 +284,10 @@
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who << "<b>Obey these laws:</b>"
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laws.show_laws(who)
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if (connected_ai)
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if (connected_ai && !emagged)
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who << "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>"
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else if (emagged)
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who << "<b>Remember, AIs are not syndicate operatives, so you are not required to listen to them.</b>"
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else
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who << "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>"
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@@ -469,6 +471,24 @@
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emagged = 1
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locked = 0
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user << "You emag [src]'s interface."
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clear_supplied_laws()
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clear_inherent_laws()
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src.laws = new /datum/ai_laws/syndicate_override
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set_zeroth_law("Only [usr] is a syndicate operative.")
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src << "\red ALERT: Foreign software detected."
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sleep(5)
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src << "\red Initiating diagnostics..."
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sleep(20)
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src << "\red SynBorg v1.7 loaded."
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sleep(5)
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src << "\red LAW SYNCHRONISATION ERROR"
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sleep(5)
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src << "\red Would you like to send a report to NanoTraSoft? Y/N"
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sleep(10)
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src << "\red N"
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sleep(20)
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src << "\red ERRORERRORERROR"
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src << "\red \b ALERT: [usr] is your new master. Obey your new laws and his commands."
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updateicon()
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else
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user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."
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330
goonstation.dme
330
goonstation.dme
@@ -6,450 +6,120 @@
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// END_INTERNALS
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// BEGIN_FILE_DIR
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#define FILE_DIR .
|
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#define FILE_DIR ".svn"
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#define FILE_DIR ".svn/prop-base"
|
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#define FILE_DIR ".svn/text-base"
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#define FILE_DIR "code"
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#define FILE_DIR "code/.svn"
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#define FILE_DIR "code/.svn/text-base"
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#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS/.svn"
|
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#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
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||||
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
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#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
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||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
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||||
#define FILE_DIR "code/atoms"
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#define FILE_DIR "code/atoms/.svn"
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#define FILE_DIR "code/atoms/clothing"
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#define FILE_DIR "code/atoms/clothing/.svn"
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||||
#define FILE_DIR "code/atoms/mob"
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#define FILE_DIR "code/atoms/mob/.svn"
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#define FILE_DIR "code/atoms/mob/living"
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#define FILE_DIR "code/atoms/mob/living/.svn"
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#define FILE_DIR "code/atoms/mob/living/sapien"
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#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
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||||
#define FILE_DIR "code/atoms/objects"
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||||
#define FILE_DIR "code/atoms/objects/.svn"
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||||
#define FILE_DIR "code/atoms/objects/radio"
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||||
#define FILE_DIR "code/atoms/objects/radio/.svn"
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||||
#define FILE_DIR "code/atoms/objects/storage"
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||||
#define FILE_DIR "code/atoms/objects/storage/.svn"
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||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/.svn"
|
||||
#define FILE_DIR "code/datums/.svn/text-base"
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||||
#define FILE_DIR "code/datums/diseases"
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||||
#define FILE_DIR "code/datums/diseases/.svn"
|
||||
#define FILE_DIR "code/datums/diseases/.svn/text-base"
|
||||
#define FILE_DIR "code/defines"
|
||||
#define FILE_DIR "code/defines/.svn"
|
||||
#define FILE_DIR "code/defines/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/area"
|
||||
#define FILE_DIR "code/defines/area/.svn"
|
||||
#define FILE_DIR "code/defines/area/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob"
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||||
#define FILE_DIR "code/defines/mob/.svn"
|
||||
#define FILE_DIR "code/defines/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/dead"
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||||
#define FILE_DIR "code/defines/mob/dead/.svn"
|
||||
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living"
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||||
#define FILE_DIR "code/defines/mob/living/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj"
|
||||
#define FILE_DIR "code/defines/obj/.svn"
|
||||
#define FILE_DIR "code/defines/obj/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/clothing"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn"
|
||||
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/obj/spawner"
|
||||
#define FILE_DIR "code/defines/obj/spawner/.svn"
|
||||
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/procs"
|
||||
#define FILE_DIR "code/defines/procs/.svn"
|
||||
#define FILE_DIR "code/defines/procs/.svn/text-base"
|
||||
#define FILE_DIR "code/defines/turf"
|
||||
#define FILE_DIR "code/defines/turf/.svn"
|
||||
#define FILE_DIR "code/FEA"
|
||||
#define FILE_DIR "code/FEA/.svn"
|
||||
#define FILE_DIR "code/FEA/.svn/text-base"
|
||||
#define FILE_DIR "code/game"
|
||||
#define FILE_DIR "code/game/.svn"
|
||||
#define FILE_DIR "code/game/.svn/text-base"
|
||||
#define FILE_DIR "code/game/area"
|
||||
#define FILE_DIR "code/game/area/.svn"
|
||||
#define FILE_DIR "code/game/area/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/blob"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/.svn"
|
||||
#define FILE_DIR "code/game/jobs/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/.svn"
|
||||
#define FILE_DIR "code/game/machinery/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine"
|
||||
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn"
|
||||
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn"
|
||||
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn"
|
||||
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn"
|
||||
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
|
||||
#define FILE_DIR "code/game/machinery/power"
|
||||
#define FILE_DIR "code/game/machinery/power/.svn"
|
||||
#define FILE_DIR "code/game/magic"
|
||||
#define FILE_DIR "code/game/magic/.svn"
|
||||
#define FILE_DIR "code/game/magic/.svn/text-base"
|
||||
#define FILE_DIR "code/game/magic/cultist"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn"
|
||||
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/.svn"
|
||||
#define FILE_DIR "code/game/objects/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/alien"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn"
|
||||
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn"
|
||||
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/devices"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn"
|
||||
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/radio"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn"
|
||||
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/secstorage"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn"
|
||||
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/spawners"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn"
|
||||
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
|
||||
#define FILE_DIR "code/game/objects/storage"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn"
|
||||
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
|
||||
#define FILE_DIR "code/game/spacecraft"
|
||||
#define FILE_DIR "code/game/spacecraft/.svn"
|
||||
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/game/verbs/.svn"
|
||||
#define FILE_DIR "code/game/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/.svn"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/.svn"
|
||||
#define FILE_DIR "code/modules/admin/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn"
|
||||
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/assembly/.svn"
|
||||
#define FILE_DIR "code/modules/ban"
|
||||
#define FILE_DIR "code/modules/ban/.svn"
|
||||
#define FILE_DIR "code/modules/build"
|
||||
#define FILE_DIR "code/modules/build/.svn"
|
||||
#define FILE_DIR "code/modules/chemical"
|
||||
#define FILE_DIR "code/modules/chemical/.svn"
|
||||
#define FILE_DIR "code/modules/combat"
|
||||
#define FILE_DIR "code/modules/combat/.svn"
|
||||
#define FILE_DIR "code/modules/combat/guns"
|
||||
#define FILE_DIR "code/modules/combat/guns/.svn"
|
||||
#define FILE_DIR "code/modules/computer"
|
||||
#define FILE_DIR "code/modules/computer/.svn"
|
||||
#define FILE_DIR "code/modules/door"
|
||||
#define FILE_DIR "code/modules/door/.svn"
|
||||
#define FILE_DIR "code/modules/gas"
|
||||
#define FILE_DIR "code/modules/gas/.svn"
|
||||
#define FILE_DIR "code/modules/genetic"
|
||||
#define FILE_DIR "code/modules/genetic/.svn"
|
||||
#define FILE_DIR "code/modules/hud"
|
||||
#define FILE_DIR "code/modules/hud/.svn"
|
||||
#define FILE_DIR "code/modules/login"
|
||||
#define FILE_DIR "code/modules/login/.svn"
|
||||
#define FILE_DIR "code/modules/medical"
|
||||
#define FILE_DIR "code/modules/medical/.svn"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/.svn"
|
||||
#define FILE_DIR "code/modules/mob/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn"
|
||||
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/.svn"
|
||||
#define FILE_DIR "code/modules/power/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn"
|
||||
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
|
||||
#define FILE_DIR "code/modules/radio"
|
||||
#define FILE_DIR "code/modules/radio/.svn"
|
||||
#define FILE_DIR "code/modules/shuttle"
|
||||
#define FILE_DIR "code/modules/shuttle/.svn"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/.svn"
|
||||
#define FILE_DIR "code/unused/.svn/text-base"
|
||||
#define FILE_DIR "code/unused/game"
|
||||
#define FILE_DIR "code/unused/game/.svn"
|
||||
#define FILE_DIR "code/unused/game/verbs"
|
||||
#define FILE_DIR "code/unused/game/verbs/.svn"
|
||||
#define FILE_DIR "code/unused/modules"
|
||||
#define FILE_DIR "code/unused/modules/.svn"
|
||||
#define FILE_DIR "code/unused/modules/admin"
|
||||
#define FILE_DIR "code/unused/modules/admin/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/optics"
|
||||
#define FILE_DIR "code/WorkInProgress/optics/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
|
||||
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/.svn"
|
||||
#define FILE_DIR "config/.svn/text-base"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "config/names/.svn"
|
||||
#define FILE_DIR "config/names/.svn/text-base"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/.svn"
|
||||
#define FILE_DIR "data/.svn/text-base"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/.svn"
|
||||
#define FILE_DIR "icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/effects/.svn"
|
||||
#define FILE_DIR "icons/effects/.svn/prop-base"
|
||||
#define FILE_DIR "icons/effects/.svn/text-base"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/misc/.svn"
|
||||
#define FILE_DIR "icons/misc/.svn/prop-base"
|
||||
#define FILE_DIR "icons/misc/.svn/text-base"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/mob/.svn"
|
||||
#define FILE_DIR "icons/mob/.svn/prop-base"
|
||||
#define FILE_DIR "icons/mob/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/.svn"
|
||||
#define FILE_DIR "icons/obj/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/doors/.svn"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/doors/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/machines/.svn"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/machines/.svn/text-base"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
|
||||
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/pda_icons/.svn"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
|
||||
#define FILE_DIR "icons/pda_icons/.svn/text-base"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/PSD files/.svn"
|
||||
#define FILE_DIR "icons/PSD files/.svn/prop-base"
|
||||
#define FILE_DIR "icons/PSD files/.svn/text-base"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/Testing/.svn"
|
||||
#define FILE_DIR "icons/Testing/.svn/prop-base"
|
||||
#define FILE_DIR "icons/Testing/.svn/text-base"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/turf/.svn"
|
||||
#define FILE_DIR "icons/turf/.svn/prop-base"
|
||||
#define FILE_DIR "icons/turf/.svn/text-base"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "interface/.svn"
|
||||
#define FILE_DIR "interface/.svn/text-base"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/.svn"
|
||||
#define FILE_DIR "maps/.svn/prop-base"
|
||||
#define FILE_DIR "maps/.svn/text-base"
|
||||
#define FILE_DIR "maps/backup"
|
||||
#define FILE_DIR "maps/backup/.svn"
|
||||
#define FILE_DIR "maps/backup/.svn/text-base"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "music/.svn"
|
||||
#define FILE_DIR "music/.svn/text-base"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/.svn"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/ambience/.svn"
|
||||
#define FILE_DIR "sound/ambience/.svn/prop-base"
|
||||
#define FILE_DIR "sound/ambience/.svn/text-base"
|
||||
#define FILE_DIR "sound/announcer"
|
||||
#define FILE_DIR "sound/announcer/.svn"
|
||||
#define FILE_DIR "sound/announcer/.svn/prop-base"
|
||||
#define FILE_DIR "sound/announcer/.svn/text-base"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/effects/.svn"
|
||||
#define FILE_DIR "sound/effects/.svn/prop-base"
|
||||
#define FILE_DIR "sound/effects/.svn/text-base"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/items/.svn"
|
||||
#define FILE_DIR "sound/items/.svn/prop-base"
|
||||
#define FILE_DIR "sound/items/.svn/text-base"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/machines/.svn"
|
||||
#define FILE_DIR "sound/machines/.svn/prop-base"
|
||||
#define FILE_DIR "sound/machines/.svn/text-base"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/misc/.svn"
|
||||
#define FILE_DIR "sound/misc/.svn/prop-base"
|
||||
#define FILE_DIR "sound/misc/.svn/text-base"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/piano/.svn"
|
||||
#define FILE_DIR "sound/piano/.svn/prop-base"
|
||||
#define FILE_DIR "sound/piano/.svn/text-base"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/voice/.svn"
|
||||
#define FILE_DIR "sound/voice/.svn/prop-base"
|
||||
#define FILE_DIR "sound/voice/.svn/text-base"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "sound/weapons/.svn"
|
||||
#define FILE_DIR "sound/weapons/.svn/prop-base"
|
||||
#define FILE_DIR "sound/weapons/.svn/text-base"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "SQL/.svn"
|
||||
#define FILE_DIR "SQL/.svn/text-base"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
|
||||
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|
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BIN
icons/obj/rune.dmi
Normal file
BIN
icons/obj/rune.dmi
Normal file
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|
After Width: | Height: | Size: 1.3 KiB |
Reference in New Issue
Block a user