diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index e60b09df08b..8ae95337e67 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -31,6 +31,8 @@ var/supply_display = 0 // true if a supply shuttle display var/repeat_update = 0 // true if we are going to update again this ptick + var/friendc = 0 // track if Friend Computer mode + // new display // register for radio system New() @@ -56,6 +58,10 @@ proc/update() + if(friendc && mode!=4) //Makes all status displays except supply shuttle timer display the eye -- Urist + set_picture("ai_friend") + return + if(mode==0) overlays = null return @@ -292,6 +298,10 @@ set_picture("ai_bsod") if("Blank") set_picture("ai_off") + if("Problems?") + set_picture("ai_trollface") + if("Friend Computer") + set_picture("ai_friend") return diff --git a/code/game/magic/cultist/ritual.dm b/code/game/magic/cultist/ritual.dm index e323bae56d3..8b1ff32fdd1 100644 --- a/code/game/magic/cultist/ritual.dm +++ b/code/game/magic/cultist/ritual.dm @@ -30,7 +30,7 @@ var/runedec = 0 /obj/rune anchored = 1 - icon = 'magic.dmi' + icon = 'rune.dmi' icon_state = "1" var/visibility = 0 @@ -40,7 +40,7 @@ var/runedec = 0 word2 word3 -// travel self [word] - Teleport to [rune with word destination matching] (works in pairs) +// travel self [word] - Teleport to random [rune with word destination matching] // see blood Hell - Create a new tome // join blood self - Incorporate person over the rune into the group // Hell join self - Summon TERROR @@ -120,7 +120,7 @@ var/runedec = 0 if(word1 == wordblood && word2 == wordsee && word3 == wordtravel) return manifest() if(word1 == wordhell && word2 == wordtech && word3 == wordjoin) - return sigil() + return talisman() else return fizzle() @@ -135,53 +135,50 @@ var/runedec = 0 check_icon() if(word1 == wordtravel && word2 == wordself) icon_state = "2" + src.icon += rgb(0, 0 , 255) return if(word1 == wordjoin && word2 == wordblood && word3 == wordself) icon_state = "3" return if(word1 == wordhell && word2 == wordjoin && word3 == wordself) - icon_state = "3" - src.icon += rgb(100, 0 , 150) + icon_state = "4" return if(word1 == wordsee && word2 == wordblood && word3 == wordhell) - icon_state = "3" - src.icon -= rgb(255, 255 , 255) + icon_state = "5" + src.icon += rgb(0, 0 , 255) return if(word1 == worddestr && word2 == wordsee && word3 == wordtech) - icon_state = "2" - src.icon += rgb(0, 50 , 0) + icon_state = "5" + src.icon += rgb(0, 0 , 255) return if(word1 == wordtravel && word2 == wordblood && word3 == wordself) icon_state = "2" - src.icon -= rgb(255, 255 , 255) return if(word1 == wordsee && word2 == wordhell && word3 == wordjoin) - icon_state = "2" - src.icon += rgb(0, 0 , 200) + icon_state = "4" + src.icon += rgb(0, 0 , 255) return if(word1 == wordblood && word2 == wordjoin && word3 == wordhell) - icon_state = "3" - src.icon += rgb(255, 255 , 255) + icon_state = "1" return if(word1 == wordblood && word2 == wordsee && word3 == worddestr) - icon_state = "3" - src.icon += rgb(-255, 255 , -255) + icon_state = "1" + src.icon += rgb(0, 0 , 255) return if(word1 == wordhell && word2 == wordjoin && word3 == wordblood) - icon_state = "2" - src.icon += rgb(-255, 255 , -255) + icon_state = "6" + src.icon += rgb(0, 0 , 255) return if(word1 == wordblood && word2 == wordsee && word3 == wordtravel) - icon_state = "2" - src.icon -= rgb(255, 255 , 255) - src.icon += rgb(0, 0 , 255) + icon_state = "6" return if(word1 == wordhell && word2 == wordtech && word3 == wordjoin) icon_state = "3" - src.icon -= rgb(255, 255 , 255) src.icon += rgb(0, 0 , 255) return - icon_state = "1" + icon_state="[rand(1,6)]" //random shape and color for dummy runes + src.icon -= rgb(255,255,255) + src.icon += rgb(rand(1,255),rand(1,255),rand(1,255)) /obj/item/weapon/tome name = "arcane tome" diff --git a/code/game/magic/cultist/rune12.dm b/code/game/magic/cultist/rune12.dm index ccab5fc8737..c538c589946 100644 --- a/code/game/magic/cultist/rune12.dm +++ b/code/game/magic/cultist/rune12.dm @@ -1,4 +1,4 @@ -/obj/rune/proc/sigil()//only hide, emp, teleport and tome runes can be imbued atm +/obj/rune/proc/talisman()//only hide, emp, teleport and tome runes can be imbued atm for(var/obj/rune/R in orange(1,src)) if(R==src) continue diff --git a/code/game/verbs/AI_status.dm b/code/game/verbs/AI_status.dm index 5770456f2c1..47dec392344 100644 --- a/code/game/verbs/AI_status.dm +++ b/code/game/verbs/AI_status.dm @@ -5,9 +5,16 @@ if(usr.stat == 2) usr <<"You cannot change your emotional status because you are dead!" return - var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank") + var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Friend Computer") var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions for (var/obj/machinery/ai_status_display/AISD in world) //change status spawn( 0 ) AISD.emotion = emote + for (var/obj/machinery/status_display/SD in world) //if Friend Computer, change ALL displays + if(emote=="Friend Computer") + spawn(0) + SD.friendc = 1 + else + spawn(0) + SD.friendc = 0 return \ No newline at end of file diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index c22466366e3..11548483a19 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -36,7 +36,7 @@ for (var/client/C) if (src.client.holder && (!src.client.stealth || C.holder)) // C << "OOC: [src.key]: [msg]" - if (src.client.holder.rank == "Goat Fart") + if (src.client.holder.rank == "Filthy Xeno") C << "OOC: [src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]: [msg]" else C << "OOC: [src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]: [msg]" @@ -65,7 +65,7 @@ for (var/client/C) if (C.goon) if(src.client.holder && (!src.client.stealth || C.holder)) - if (src.client.holder.rank == "Goat Fart") + if (src.client.holder.rank == "Filthy Xeno") C << "GOONSAY: [src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]: [msg]" else C << "GOONSAY: [src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]: [msg]" diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 563de932a8d..394188c760b 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -743,7 +743,7 @@ var/showadminmessages = 1 A
SA
M
- Goat Fart
+ Filthy Xeno
Remove Admin
"} else if(src.level == 5) //coder @@ -752,7 +752,7 @@ var/showadminmessages = 1 A
SA
M
- Goat Fart
+ Filthy Xeno
Remove Admin
"} else if(src.level == 4) //shitguy @@ -760,14 +760,14 @@ var/showadminmessages = 1 PA
A
SA
M
- Goat Fart
+ Filthy Xeno
Remove Admin
"} else if(src.level == 3) //PA dat += {" A
SA
M
- Goat Fart
+ Filthy Xeno
Remove Admin
"} else alert("This cannot happen") diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index bb86bce7d11..a205f6d66c4 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -471,7 +471,7 @@ src.verbs += /client/proc/cmd_admin_subtle_message src.verbs += /client/proc/warn - if ("Goat Fart") + if ("Filthy Xeno") src.holder.level = -1 src.verbs += /client/proc/stealthadmin src.verbs += /client/proc/cmd_admin_say @@ -1262,7 +1262,7 @@ src.verbs += /client/proc/cmd_admin_subtle_message src.verbs += /client/proc/warn - if ("Goat Fart") + if ("Filthy Xeno") src.verbs += /client/proc/cmd_admin_say src.verbs += /client/proc/cmd_admin_gib_self @@ -1646,6 +1646,6 @@ src.verbs -= /client/proc/cmd_admin_subtle_message src.verbs -= /client/proc/warn - if ("Goat Fart") + if ("Filthy Xeno") src.verbs += /client/proc/cmd_admin_say src.verbs += /client/proc/cmd_admin_gib_self diff --git a/code/modules/admin/verbs/adminsay.dm b/code/modules/admin/verbs/adminsay.dm index 4dfebbb6adc..d54e2ed57f4 100644 --- a/code/modules/admin/verbs/adminsay.dm +++ b/code/modules/admin/verbs/adminsay.dm @@ -21,7 +21,7 @@ for (var/mob/M in world) if (M.client && M.client.holder) - if (src.holder.rank == "Goat Fart") + if (src.holder.rank == "Filthy Xeno") M << "ADMIN: [key_name(usr, M)]: [msg]" else M << "ADMIN: [key_name(usr, M)]: [msg]" diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index e6b3dd4206e..2d5fab28402 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -284,8 +284,10 @@ who << "Obey these laws:" laws.show_laws(who) - if (connected_ai) + if (connected_ai && !emagged) who << "Remember, [connected_ai.name] is your master, other AIs can be ignored." + else if (emagged) + who << "Remember, AIs are not syndicate operatives, so you are not required to listen to them." else who << "Remember, you are not bound to any AI, you are not required to listen to them." @@ -469,6 +471,24 @@ emagged = 1 locked = 0 user << "You emag [src]'s interface." + clear_supplied_laws() + clear_inherent_laws() + src.laws = new /datum/ai_laws/syndicate_override + set_zeroth_law("Only [usr] is a syndicate operative.") + src << "\red ALERT: Foreign software detected." + sleep(5) + src << "\red Initiating diagnostics..." + sleep(20) + src << "\red SynBorg v1.7 loaded." + sleep(5) + src << "\red LAW SYNCHRONISATION ERROR" + sleep(5) + src << "\red Would you like to send a report to NanoTraSoft? Y/N" + sleep(10) + src << "\red N" + sleep(20) + src << "\red ERRORERRORERROR" + src << "\red \b ALERT: [usr] is your new master. Obey your new laws and his commands." updateicon() else user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface." diff --git a/goonstation.dme b/goonstation.dme index b0a45a5fd85..11e90c86e58 100644 --- a/goonstation.dme +++ b/goonstation.dme @@ -6,450 +6,120 @@ // END_INTERNALS // BEGIN_FILE_DIR #define FILE_DIR . -#define FILE_DIR ".svn" -#define FILE_DIR ".svn/prop-base" -#define FILE_DIR ".svn/text-base" #define FILE_DIR "code" -#define FILE_DIR "code/.svn" -#define FILE_DIR "code/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS" -#define FILE_DIR "code/ATMOSPHERICS/.svn" -#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS/components" -#define FILE_DIR "code/ATMOSPHERICS/components/.svn" -#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" -#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn" -#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base" #define FILE_DIR "code/ATMOSPHERICS/components/unary" -#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn" -#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base" -#define FILE_DIR "code/atoms" -#define FILE_DIR "code/atoms/.svn" -#define FILE_DIR "code/atoms/clothing" -#define FILE_DIR "code/atoms/clothing/.svn" -#define FILE_DIR "code/atoms/mob" -#define FILE_DIR "code/atoms/mob/.svn" -#define FILE_DIR "code/atoms/mob/living" -#define FILE_DIR "code/atoms/mob/living/.svn" -#define FILE_DIR "code/atoms/mob/living/sapien" -#define FILE_DIR "code/atoms/mob/living/sapien/.svn" -#define FILE_DIR "code/atoms/objects" -#define FILE_DIR "code/atoms/objects/.svn" -#define FILE_DIR "code/atoms/objects/radio" -#define FILE_DIR "code/atoms/objects/radio/.svn" -#define FILE_DIR "code/atoms/objects/storage" -#define FILE_DIR "code/atoms/objects/storage/.svn" #define FILE_DIR "code/datums" -#define FILE_DIR "code/datums/.svn" -#define FILE_DIR "code/datums/.svn/text-base" #define FILE_DIR "code/datums/diseases" -#define FILE_DIR "code/datums/diseases/.svn" -#define FILE_DIR "code/datums/diseases/.svn/text-base" #define FILE_DIR "code/defines" -#define FILE_DIR "code/defines/.svn" -#define FILE_DIR "code/defines/.svn/text-base" #define FILE_DIR "code/defines/area" -#define FILE_DIR "code/defines/area/.svn" -#define FILE_DIR "code/defines/area/.svn/text-base" #define FILE_DIR "code/defines/mob" -#define FILE_DIR "code/defines/mob/.svn" -#define FILE_DIR "code/defines/mob/.svn/text-base" #define FILE_DIR "code/defines/mob/dead" -#define FILE_DIR "code/defines/mob/dead/.svn" -#define FILE_DIR "code/defines/mob/dead/.svn/text-base" #define FILE_DIR "code/defines/mob/living" -#define FILE_DIR "code/defines/mob/living/.svn" -#define FILE_DIR "code/defines/mob/living/.svn/text-base" #define FILE_DIR "code/defines/mob/living/carbon" -#define FILE_DIR "code/defines/mob/living/carbon/.svn" -#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base" #define FILE_DIR "code/defines/mob/living/silicon" -#define FILE_DIR "code/defines/mob/living/silicon/.svn" -#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base" #define FILE_DIR "code/defines/obj" -#define FILE_DIR "code/defines/obj/.svn" -#define FILE_DIR "code/defines/obj/.svn/text-base" #define FILE_DIR "code/defines/obj/clothing" -#define FILE_DIR "code/defines/obj/clothing/.svn" -#define FILE_DIR "code/defines/obj/clothing/.svn/text-base" #define FILE_DIR "code/defines/obj/spawner" -#define FILE_DIR "code/defines/obj/spawner/.svn" -#define FILE_DIR "code/defines/obj/spawner/.svn/text-base" #define FILE_DIR "code/defines/procs" -#define FILE_DIR "code/defines/procs/.svn" -#define FILE_DIR "code/defines/procs/.svn/text-base" -#define FILE_DIR "code/defines/turf" -#define FILE_DIR "code/defines/turf/.svn" #define FILE_DIR "code/FEA" -#define FILE_DIR "code/FEA/.svn" -#define FILE_DIR "code/FEA/.svn/text-base" #define FILE_DIR "code/game" -#define FILE_DIR "code/game/.svn" -#define FILE_DIR "code/game/.svn/text-base" #define FILE_DIR "code/game/area" -#define FILE_DIR "code/game/area/.svn" -#define FILE_DIR "code/game/area/.svn/text-base" #define FILE_DIR "code/game/gamemodes" -#define FILE_DIR "code/game/gamemodes/.svn" -#define FILE_DIR "code/game/gamemodes/.svn/text-base" #define FILE_DIR "code/game/gamemodes/blob" -#define FILE_DIR "code/game/gamemodes/blob/.svn" -#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base" #define FILE_DIR "code/game/gamemodes/changeling" -#define FILE_DIR "code/game/gamemodes/changeling/.svn" -#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base" #define FILE_DIR "code/game/gamemodes/ctf" -#define FILE_DIR "code/game/gamemodes/ctf/.svn" -#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base" #define FILE_DIR "code/game/gamemodes/deathmatch" -#define FILE_DIR "code/game/gamemodes/deathmatch/.svn" -#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base" #define FILE_DIR "code/game/gamemodes/extended" -#define FILE_DIR "code/game/gamemodes/extended/.svn" -#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base" #define FILE_DIR "code/game/gamemodes/malfunction" -#define FILE_DIR "code/game/gamemodes/malfunction/.svn" -#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base" #define FILE_DIR "code/game/gamemodes/meteor" -#define FILE_DIR "code/game/gamemodes/meteor/.svn" -#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base" #define FILE_DIR "code/game/gamemodes/monkey" -#define FILE_DIR "code/game/gamemodes/monkey/.svn" -#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base" #define FILE_DIR "code/game/gamemodes/nuclear" -#define FILE_DIR "code/game/gamemodes/nuclear/.svn" -#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base" #define FILE_DIR "code/game/gamemodes/restructuring" -#define FILE_DIR "code/game/gamemodes/restructuring/.svn" -#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base" #define FILE_DIR "code/game/gamemodes/revolution" -#define FILE_DIR "code/game/gamemodes/revolution/.svn" -#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base" #define FILE_DIR "code/game/gamemodes/ruby" -#define FILE_DIR "code/game/gamemodes/ruby/.svn" -#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base" #define FILE_DIR "code/game/gamemodes/sandbox" -#define FILE_DIR "code/game/gamemodes/sandbox/.svn" -#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base" #define FILE_DIR "code/game/gamemodes/traitor" -#define FILE_DIR "code/game/gamemodes/traitor/.svn" -#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base" #define FILE_DIR "code/game/gamemodes/wizard" -#define FILE_DIR "code/game/gamemodes/wizard/.svn" -#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base" #define FILE_DIR "code/game/jobs" -#define FILE_DIR "code/game/jobs/.svn" -#define FILE_DIR "code/game/jobs/.svn/text-base" #define FILE_DIR "code/game/machinery" -#define FILE_DIR "code/game/machinery/.svn" -#define FILE_DIR "code/game/machinery/.svn/text-base" -#define FILE_DIR "code/game/machinery/antimatter_engine" -#define FILE_DIR "code/game/machinery/antimatter_engine/.svn" #define FILE_DIR "code/game/machinery/atmoalter" -#define FILE_DIR "code/game/machinery/atmoalter/.svn" -#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base" #define FILE_DIR "code/game/machinery/bots" -#define FILE_DIR "code/game/machinery/bots/.svn" -#define FILE_DIR "code/game/machinery/bots/.svn/text-base" #define FILE_DIR "code/game/machinery/computer" -#define FILE_DIR "code/game/machinery/computer/.svn" -#define FILE_DIR "code/game/machinery/computer/.svn/text-base" #define FILE_DIR "code/game/machinery/doors" -#define FILE_DIR "code/game/machinery/doors/.svn" -#define FILE_DIR "code/game/machinery/doors/.svn/text-base" #define FILE_DIR "code/game/machinery/embedded_controller" -#define FILE_DIR "code/game/machinery/embedded_controller/.svn" -#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base" #define FILE_DIR "code/game/machinery/pipe" -#define FILE_DIR "code/game/machinery/pipe/.svn" -#define FILE_DIR "code/game/machinery/pipe/.svn/text-base" -#define FILE_DIR "code/game/machinery/power" -#define FILE_DIR "code/game/machinery/power/.svn" #define FILE_DIR "code/game/magic" -#define FILE_DIR "code/game/magic/.svn" -#define FILE_DIR "code/game/magic/.svn/text-base" #define FILE_DIR "code/game/magic/cultist" -#define FILE_DIR "code/game/magic/cultist/.svn" -#define FILE_DIR "code/game/magic/cultist/.svn/text-base" #define FILE_DIR "code/game/objects" -#define FILE_DIR "code/game/objects/.svn" -#define FILE_DIR "code/game/objects/.svn/text-base" #define FILE_DIR "code/game/objects/alien" -#define FILE_DIR "code/game/objects/alien/.svn" -#define FILE_DIR "code/game/objects/alien/.svn/text-base" #define FILE_DIR "code/game/objects/closets" -#define FILE_DIR "code/game/objects/closets/.svn" -#define FILE_DIR "code/game/objects/closets/.svn/text-base" #define FILE_DIR "code/game/objects/closets/secure" -#define FILE_DIR "code/game/objects/closets/secure/.svn" -#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base" #define FILE_DIR "code/game/objects/devices" -#define FILE_DIR "code/game/objects/devices/.svn" -#define FILE_DIR "code/game/objects/devices/.svn/text-base" #define FILE_DIR "code/game/objects/items" -#define FILE_DIR "code/game/objects/items/.svn" -#define FILE_DIR "code/game/objects/items/.svn/text-base" #define FILE_DIR "code/game/objects/items/weapons" -#define FILE_DIR "code/game/objects/items/weapons/.svn" -#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base" #define FILE_DIR "code/game/objects/radio" -#define FILE_DIR "code/game/objects/radio/.svn" -#define FILE_DIR "code/game/objects/radio/.svn/text-base" #define FILE_DIR "code/game/objects/secstorage" -#define FILE_DIR "code/game/objects/secstorage/.svn" -#define FILE_DIR "code/game/objects/secstorage/.svn/text-base" #define FILE_DIR "code/game/objects/spawners" -#define FILE_DIR "code/game/objects/spawners/.svn" -#define FILE_DIR "code/game/objects/spawners/.svn/text-base" #define FILE_DIR "code/game/objects/storage" -#define FILE_DIR "code/game/objects/storage/.svn" -#define FILE_DIR "code/game/objects/storage/.svn/text-base" #define FILE_DIR "code/game/spacecraft" -#define FILE_DIR "code/game/spacecraft/.svn" -#define FILE_DIR "code/game/spacecraft/.svn/text-base" #define FILE_DIR "code/game/verbs" -#define FILE_DIR "code/game/verbs/.svn" -#define FILE_DIR "code/game/verbs/.svn/text-base" #define FILE_DIR "code/modules" -#define FILE_DIR "code/modules/.svn" #define FILE_DIR "code/modules/admin" -#define FILE_DIR "code/modules/admin/.svn" -#define FILE_DIR "code/modules/admin/.svn/text-base" #define FILE_DIR "code/modules/admin/verbs" -#define FILE_DIR "code/modules/admin/verbs/.svn" -#define FILE_DIR "code/modules/admin/verbs/.svn/text-base" -#define FILE_DIR "code/modules/assembly" -#define FILE_DIR "code/modules/assembly/.svn" -#define FILE_DIR "code/modules/ban" -#define FILE_DIR "code/modules/ban/.svn" -#define FILE_DIR "code/modules/build" -#define FILE_DIR "code/modules/build/.svn" -#define FILE_DIR "code/modules/chemical" -#define FILE_DIR "code/modules/chemical/.svn" -#define FILE_DIR "code/modules/combat" -#define FILE_DIR "code/modules/combat/.svn" -#define FILE_DIR "code/modules/combat/guns" -#define FILE_DIR "code/modules/combat/guns/.svn" -#define FILE_DIR "code/modules/computer" -#define FILE_DIR "code/modules/computer/.svn" -#define FILE_DIR "code/modules/door" -#define FILE_DIR "code/modules/door/.svn" -#define FILE_DIR "code/modules/gas" -#define FILE_DIR "code/modules/gas/.svn" -#define FILE_DIR "code/modules/genetic" -#define FILE_DIR "code/modules/genetic/.svn" -#define FILE_DIR "code/modules/hud" -#define FILE_DIR "code/modules/hud/.svn" -#define FILE_DIR "code/modules/login" -#define FILE_DIR "code/modules/login/.svn" -#define FILE_DIR "code/modules/medical" -#define FILE_DIR "code/modules/medical/.svn" #define FILE_DIR "code/modules/mob" -#define FILE_DIR "code/modules/mob/.svn" -#define FILE_DIR "code/modules/mob/.svn/text-base" #define FILE_DIR "code/modules/mob/dead" -#define FILE_DIR "code/modules/mob/dead/.svn" #define FILE_DIR "code/modules/mob/dead/observer" -#define FILE_DIR "code/modules/mob/dead/observer/.svn" -#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base" #define FILE_DIR "code/modules/mob/living" -#define FILE_DIR "code/modules/mob/living/.svn" -#define FILE_DIR "code/modules/mob/living/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon" -#define FILE_DIR "code/modules/mob/living/carbon/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/alien" -#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/alien/larva" -#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/beast" -#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/human" -#define FILE_DIR "code/modules/mob/living/carbon/human/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base" #define FILE_DIR "code/modules/mob/living/carbon/monkey" -#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn" -#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon" -#define FILE_DIR "code/modules/mob/living/silicon/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/ai" -#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/decoy" -#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/hivebot" -#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base" #define FILE_DIR "code/modules/mob/living/silicon/robot" -#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn" -#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base" #define FILE_DIR "code/modules/mob/new_player" -#define FILE_DIR "code/modules/mob/new_player/.svn" -#define FILE_DIR "code/modules/mob/new_player/.svn/text-base" #define FILE_DIR "code/modules/power" -#define FILE_DIR "code/modules/power/.svn" -#define FILE_DIR "code/modules/power/.svn/text-base" #define FILE_DIR "code/modules/power/antimatter" -#define FILE_DIR "code/modules/power/antimatter/.svn" -#define FILE_DIR "code/modules/power/antimatter/.svn/text-base" -#define FILE_DIR "code/modules/radio" -#define FILE_DIR "code/modules/radio/.svn" -#define FILE_DIR "code/modules/shuttle" -#define FILE_DIR "code/modules/shuttle/.svn" #define FILE_DIR "code/unused" -#define FILE_DIR "code/unused/.svn" -#define FILE_DIR "code/unused/.svn/text-base" -#define FILE_DIR "code/unused/game" -#define FILE_DIR "code/unused/game/.svn" -#define FILE_DIR "code/unused/game/verbs" -#define FILE_DIR "code/unused/game/verbs/.svn" -#define FILE_DIR "code/unused/modules" -#define FILE_DIR "code/unused/modules/.svn" -#define FILE_DIR "code/unused/modules/admin" -#define FILE_DIR "code/unused/modules/admin/.svn" #define FILE_DIR "code/WorkInProgress" -#define FILE_DIR "code/WorkInProgress/.svn" -#define FILE_DIR "code/WorkInProgress/.svn/text-base" #define FILE_DIR "code/WorkInProgress/computer2" -#define FILE_DIR "code/WorkInProgress/computer2/.svn" -#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base" #define FILE_DIR "code/WorkInProgress/optics" -#define FILE_DIR "code/WorkInProgress/optics/.svn" -#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base" #define FILE_DIR "code/WorkInProgress/pda2" -#define FILE_DIR "code/WorkInProgress/pda2/.svn" -#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base" #define FILE_DIR "code/WorkInProgress/recycling" -#define FILE_DIR "code/WorkInProgress/recycling/.svn" -#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base" -#define FILE_DIR "config" -#define FILE_DIR "config/.svn" -#define FILE_DIR "config/.svn/text-base" -#define FILE_DIR "config/names" -#define FILE_DIR "config/names/.svn" -#define FILE_DIR "config/names/.svn/text-base" -#define FILE_DIR "data" -#define FILE_DIR "data/.svn" -#define FILE_DIR "data/.svn/text-base" #define FILE_DIR "icons" -#define FILE_DIR "icons/.svn" -#define FILE_DIR "icons/.svn/prop-base" -#define FILE_DIR "icons/.svn/text-base" #define FILE_DIR "icons/effects" -#define FILE_DIR "icons/effects/.svn" -#define FILE_DIR "icons/effects/.svn/prop-base" -#define FILE_DIR "icons/effects/.svn/text-base" #define FILE_DIR "icons/misc" -#define FILE_DIR "icons/misc/.svn" -#define FILE_DIR "icons/misc/.svn/prop-base" -#define FILE_DIR "icons/misc/.svn/text-base" #define FILE_DIR "icons/mob" -#define FILE_DIR "icons/mob/.svn" -#define FILE_DIR "icons/mob/.svn/prop-base" -#define FILE_DIR "icons/mob/.svn/text-base" #define FILE_DIR "icons/obj" -#define FILE_DIR "icons/obj/.svn" -#define FILE_DIR "icons/obj/.svn/prop-base" -#define FILE_DIR "icons/obj/.svn/text-base" #define FILE_DIR "icons/obj/atmospherics" -#define FILE_DIR "icons/obj/atmospherics/.svn" -#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base" -#define FILE_DIR "icons/obj/atmospherics/.svn/text-base" #define FILE_DIR "icons/obj/clothing" -#define FILE_DIR "icons/obj/clothing/.svn" -#define FILE_DIR "icons/obj/clothing/.svn/prop-base" -#define FILE_DIR "icons/obj/clothing/.svn/text-base" #define FILE_DIR "icons/obj/doors" -#define FILE_DIR "icons/obj/doors/.svn" -#define FILE_DIR "icons/obj/doors/.svn/prop-base" -#define FILE_DIR "icons/obj/doors/.svn/text-base" #define FILE_DIR "icons/obj/machines" -#define FILE_DIR "icons/obj/machines/.svn" -#define FILE_DIR "icons/obj/machines/.svn/prop-base" -#define FILE_DIR "icons/obj/machines/.svn/text-base" #define FILE_DIR "icons/obj/pipes" -#define FILE_DIR "icons/obj/pipes/.svn" -#define FILE_DIR "icons/obj/pipes/.svn/prop-base" -#define FILE_DIR "icons/obj/pipes/.svn/text-base" #define FILE_DIR "icons/pda_icons" -#define FILE_DIR "icons/pda_icons/.svn" -#define FILE_DIR "icons/pda_icons/.svn/prop-base" -#define FILE_DIR "icons/pda_icons/.svn/text-base" -#define FILE_DIR "icons/PSD files" -#define FILE_DIR "icons/PSD files/.svn" -#define FILE_DIR "icons/PSD files/.svn/prop-base" -#define FILE_DIR "icons/PSD files/.svn/text-base" #define FILE_DIR "icons/Testing" -#define FILE_DIR "icons/Testing/.svn" -#define FILE_DIR "icons/Testing/.svn/prop-base" -#define FILE_DIR "icons/Testing/.svn/text-base" #define FILE_DIR "icons/turf" -#define FILE_DIR "icons/turf/.svn" -#define FILE_DIR "icons/turf/.svn/prop-base" -#define FILE_DIR "icons/turf/.svn/text-base" #define FILE_DIR "interface" -#define FILE_DIR "interface/.svn" -#define FILE_DIR "interface/.svn/text-base" #define FILE_DIR "maps" -#define FILE_DIR "maps/.svn" -#define FILE_DIR "maps/.svn/prop-base" -#define FILE_DIR "maps/.svn/text-base" #define FILE_DIR "maps/backup" -#define FILE_DIR "maps/backup/.svn" -#define FILE_DIR "maps/backup/.svn/text-base" -#define FILE_DIR "music" -#define FILE_DIR "music/.svn" -#define FILE_DIR "music/.svn/text-base" #define FILE_DIR "sound" -#define FILE_DIR "sound/.svn" #define FILE_DIR "sound/ambience" -#define FILE_DIR "sound/ambience/.svn" -#define FILE_DIR "sound/ambience/.svn/prop-base" -#define FILE_DIR "sound/ambience/.svn/text-base" #define FILE_DIR "sound/announcer" -#define FILE_DIR "sound/announcer/.svn" -#define FILE_DIR "sound/announcer/.svn/prop-base" -#define FILE_DIR "sound/announcer/.svn/text-base" #define FILE_DIR "sound/effects" -#define FILE_DIR "sound/effects/.svn" -#define FILE_DIR "sound/effects/.svn/prop-base" -#define FILE_DIR "sound/effects/.svn/text-base" #define FILE_DIR "sound/items" -#define FILE_DIR "sound/items/.svn" -#define FILE_DIR "sound/items/.svn/prop-base" -#define FILE_DIR "sound/items/.svn/text-base" #define FILE_DIR "sound/machines" -#define FILE_DIR "sound/machines/.svn" -#define FILE_DIR "sound/machines/.svn/prop-base" -#define FILE_DIR "sound/machines/.svn/text-base" #define FILE_DIR "sound/misc" -#define FILE_DIR "sound/misc/.svn" -#define FILE_DIR "sound/misc/.svn/prop-base" -#define FILE_DIR "sound/misc/.svn/text-base" #define FILE_DIR "sound/piano" -#define FILE_DIR "sound/piano/.svn" -#define FILE_DIR "sound/piano/.svn/prop-base" -#define FILE_DIR "sound/piano/.svn/text-base" #define FILE_DIR "sound/voice" -#define FILE_DIR "sound/voice/.svn" -#define FILE_DIR "sound/voice/.svn/prop-base" -#define FILE_DIR "sound/voice/.svn/text-base" #define FILE_DIR "sound/weapons" -#define FILE_DIR "sound/weapons/.svn" -#define FILE_DIR "sound/weapons/.svn/prop-base" -#define FILE_DIR "sound/weapons/.svn/text-base" -#define FILE_DIR "SQL" -#define FILE_DIR "SQL/.svn" -#define FILE_DIR "SQL/.svn/text-base" // END_FILE_DIR // BEGIN_PREFERENCES diff --git a/icons/obj/magic.dmi b/icons/obj/magic.dmi index 28573028b69..141b2df3f81 100644 Binary files a/icons/obj/magic.dmi and b/icons/obj/magic.dmi differ diff --git a/icons/obj/rune.dmi b/icons/obj/rune.dmi new file mode 100644 index 00000000000..4e8787553e4 Binary files /dev/null and b/icons/obj/rune.dmi differ